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Time again. The DIE’s return was long expected and long feared, but you and the other Hexenfolk have been preparing your entire lives for it. Some of you even longer - your parents and grandparents were Hexen themselves, and their ancestors as well. Nearly a century ago, the DIE appeared and flooded the land, raised mountains, and trampled your cities before being driven off. The Dire Inscrutable Engine cannot be destroyed fully, only banished, and so your people have been living with its return over and over… and over. Bit by bit, age after tortuous age, you have grown better at coping. Better at rebuilding. Better at driving it off. And now… the DIE was upon you. You heard it crying out, and you stiffened mid-stride. Time to move, Hexen. Save your lands - again. OVERVIEW posted:Welcome to DIE! Again! Some great distance in the past, someone created the Dire Engine to crush their foes. Over the ensuing centuries, it has returned over and over and over to fulfil some long forgotten purpose. It cannot be bargained with. It cannot be understood. It cannot even be destroyed… but it can be stopped. Driven off, forced into torpor once more. Luckily, your people have gotten very good at this. You, Hexenfolk, have trained since youth to harness fragments of its magic passed through the generations. Your ancestors, eighty years ago, drove it off at a terrible cost to the land they called home. But to do otherwise would have invited even worse! You, their descendants, must now take up the burden and drive it away once more! THE WORLD posted:The landscape has changed heavily over the years: first the Flooding, then the calm years of Reclamation. Even now, years and years later, scars of the last coming remain. All the maps had to be rewritten in the interim - and the surviving Hexen were the ones to do it! If you played last game you may put down two Tiles (including roads and Garistals (roll 1d6)) of your choice on the base map. You may use both to create a single Icon tile, instead. The tiles placed needn’t have any relationship to those beneath them either. Want to make a desert oasis? Go ahead. Big big fire in the middle of a city? Sure, go nuts. Want to just put a bandaid over the big trench in the middle of the map? Probably a good idea! The Hexen earned their right to guide the rebuilding through their grit and bravery! RULES posted:
RULE CHANGES posted:
Dog Kisser fucked around with this message at 13:36 on Apr 3, 2021 |
# ? Apr 3, 2021 06:53 |
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# ? Apr 29, 2024 06:05 |
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THE DEAD posted:GEAR posted:WEAPONS TILE DATA posted:
DIE SYSTEMS posted:[SYSTEM1 - DETECTION] Dog Kisser fucked around with this message at 04:42 on May 1, 2021 |
# ? Apr 3, 2021 06:54 |
Portrait: 46 Name: Artemis Rynn Start: 83D Weapon: Dynastar Artifacts: Brikk Armor, Toktok Waver Hex Replacements: City Center at 83D, City Center at 166A The wheel turned and the time had come again. There were two Temples of the Song now, the Water Temple and the Fire Temple, one surrounded by ocean, the other perched over a volcano. Artemis was the Singer of the Water Song. She wondered if the Singer of the Fire Song would join her in her sacred duty. It had been a long time since the Schism of Steam in her great-grandmother's time. It pained her that matters of doctrine would separate the two sisterhoods, surely they would have been stronger together! But the wounds were too deep, so Artemis took up the sacred weapons and armor and began the Command Song. The Dance of War commenced yet again.
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# ? Apr 3, 2021 07:30 |
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Portrait: 13 Name: Captain Daryll Drake Start: 35F/50B Weapon: Tekkawand Artifacts: Paddlepad and Water Charm Hex Replacements: Create a Road in 34E/35C connecting NE to SW, turn 111F into Water Captain Daryll was a descendant of the practically-minded Garvin Valestein through name only. Valestein, among his many contributions as a civic administrator and mayor, funded orphanages for those who had lost their parents in the battles against the DIE. And one of Garvin's many children-Lilia, as well as her husband, an engineer named Damien Drake-had made it their mission to adopt children and teach them their ways, of reconstruction and building. Daryll's grandfather had been adopted into the family and named their heir. His uncle had built the bridge that connected New Bellwood with its sister city of Bellwater. And his father himself had managed to build a canal that would link the Outer Sea with the lake around Mount Twenty and its city. Daryll had no such ambitions with regards to building great things. He had an older brother who could handle that perfectly well. No, Daryll preferred the life of the sea. Not delivering news via Toktok-those things were too fast and loud for him. He loved to sail, to explore, to catch fish, and if necessary, perform a little Garristal hunting on the side. But when the DIE came tumbling back, Daryll took the call. He had his boat, the trusty Sea Serpent, a weapon, and that was all he needed.
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# ? Apr 3, 2021 08:02 |
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Portrait: 11 Name: The Early Johann Start: 99D Weapon: Garistalest Artifact: Geomark, Farcaster I'm here to fill space, get paid, and avoid dying as long as possible. TheNabster fucked around with this message at 12:56 on Apr 3, 2021 |
# ? Apr 3, 2021 12:13 |
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Name: Dabid Hexenborough Portrait: 14 Starting Position: 31D Change: 31C to City Tile, 32F to forest Loadout: Random me! Dabid Hexenborough was out at his documentary studio on Livestralia when the DIE hit. He was putting the finishing touches on the voiceover for his look at the last remaining crocodiele. The nature of the DIE meant archiving the flora and fauna of this world was a never ending task, but one that would benefit their progeny in the millennia to come, after the DIE was finally put down, once and for all. Slaan fucked around with this message at 17:47 on Apr 3, 2021 |
# ? Apr 3, 2021 12:24 |
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Name: Salt Portrait: 48 Starting: 138 D Loadout: Random Tile shift: 100D to Desert, 70D to water. "I see... I see waves, crashing against sheer cliffs. A great destruction... We must prepare."
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# ? Apr 3, 2021 12:42 |
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Name: Alex Smoothson Portrait: 51 Starting: 129g Weapon: DynaStar Artifacts: Toktok Waver, Traksledge Tile shift: 129g to City, 98g to Water. "Oh boy! I might be just a freshman here at the Hans Mountain Academy of GRIT AND WILL, but I sure am excited to challenge the D.I.E.! Gee whiz, it must be destiny!" Theantero fucked around with this message at 22:46 on Apr 3, 2021 |
# ? Apr 3, 2021 13:31 |
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Portrait: #49 Patrick Needle Starting Tile: 38D Weapon: Tekkawand Artifacts: Paddlepad, Binding Talisman Returning player tile changes: 24F/38B to Desert, 146E/147D gaining a Road linking up the two existing roads. The public house in the central square of the small town of Trentotto had been in the Needle family for generations. The front room had a large portrait of Fred Needle, who had died 80-odd years ago during the last time the DIE encroached upon the world. Patrick sighed as he looked up at the stern face of his great-grandfather, his combat gear hanging awkwardly off his body. Did he feel this nervous about going out there and fighting the almost-impossible foe?, Patrick thought.
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# ? Apr 3, 2021 17:25 |
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Portrait: #53 Geriontius the Young Starting Tile: 28D Weapon: Random! Artifacts: Random! Returning player tile changes: 28B to City, 28D to City. (Llyrchwednesville!) Some thought it mad to set up a city in a volcano, perhaps it was, but the deed was done and it was a home to be defended.
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# ? Apr 3, 2021 19:50 |
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Portrait: #59 Dame Sunset Weapon: Random Artifacts: Random Tile shift: 200D to City (Icon) Starting Location: 200G Tumblebones had not only rebuilt, but expanded, after being flattened in the DIE's deaththroes. A small order of knights errant now called the town home, and the most skilled was Dame Sunset. She was patrolling the town's outskirst when the call to action came. The town's barracks had been supplied in a somewhat haphazard manner, but she would make do.
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# ? Apr 3, 2021 21:38 |
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Lun Shavescalp Portrait: 55 Random Loadout Start: 191A "Yeah, I tried growing it out, I did the combover, did the weird lotions, nothing worked. So one day I just decided, gently caress it, razor time. And it looks fantastic! What do you think? I look great, don't I?"
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# ? Apr 3, 2021 22:14 |
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Old timer map change: INTO WATER: 147a + 147d Not an intentionally made channel, but an irrigation project gone horribly wrong. --- Face #43 Name: Casimir Start point: 30e Dynastar Toktok Waver, Farcaster "Lets go."
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# ? Apr 4, 2021 00:00 |
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Portrait: #56 Name: Daedalu Santeria Starting Position: 42A Weapon: TekkaWand Artifacts: TrakSledge & HookPad Terraforming: [Road/Bridge between 168B & 183B], [Road/Bridge between 184B & 199B] The arcane tekkanic Daedalu Santeria grew up in the foothills of the great volcano Mount Boxcars within the city of Cincinero, and had - at an earlier age than most - learned to accept that his life could be ended at any moment by a great catastrophe, like by a volcanic eruption or by an unknowable entity like the Dire Inscrutable Engine. Daedalu's great aunt, the Hexen Icaru Santeria, had perished fighting the D.I.E to protect the city of Cincinero close to a century ago. Considering that Cincinero was one of the few cities that remained after the D.I.E. had finished tearing apart the continent, Daedalu felt that his great aunt must have done a good job with the tools she'd had. When he came of age and focused his studies on the arcane arts, Daedalu took to learning the same advanced motorized tekkanics and vehicle engineering that his great aunt had. In the years leading up to the D.I.E.'s next appearance, Daedalu had unearthed Icaru's tekkanical notes and resumed the work that she'd been developing. Icaru's old passion-projects had involved combining the artifacts of the HookFoot and the TrakSledge into a road-worthy passenger vehicle that could also reliably traverse the volcanic mountaintops. According to the stories that remained of the device - the "RidgeRunner," as Icaru had called it - it had been extremely effective when the continent was mostly expansive forests and plains between mountains and desert, instead of the scattered archipelago it was today. The world had so many more waterways nowadays compared to the geography of Icaru's era, and so Daedalu had spent years of his work developing the TrakSledge alongside novel HookPad technology to create not only a mountain, forest, road, and desert-worthy vehicle, but an amphibious one as well. When it came to making water and air seals on an amphibious, all-terrain vehicle, redundancy was always important. Used in conjunction with TekkaWands, DynaStars and Garistalests, Daedalu suspected that his hook-wheeled, all-terrain LandMaster could be the newest generation of weaponry in taking down a monster like the D.I.E.
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# ? Apr 4, 2021 01:19 |
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Portrait: #32 Lil Liah Starting Tile: 138B Weapon: Random! Artifacts: Random! I'm gonna be a HERO! Yay!!
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# ? Apr 4, 2021 02:07 |
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The barometric pressure increased steadily over the course of the day, the air becoming unbearably dense. The Hexen waited, and stared out to sea. A great tone rose rumbling from its depths, and the waters pulled back like a blanket to reveal its beastly mass. It heaved itself ashore, blinking multifarious eyes. DIE MANIFEST posted:DIE-MANIFEST: 1d207 78 HEXEN DEPLOYING posted:The DIE towered over them, this time vast and snakelike, its great coils crowned by six insectile limbs and an eerily humanoid face. It groaned and creaked, skin like marble and steel and coral, projecting menace. It swivelled its face over the land to survey its opposition. Did it recall this place? Did it remember its past life? Why did it return, again and again, to lash at this cursed land? None knew. Perhaps not even the DIE. It blinked slowly - then acted! DIE SUBSYSTEM ACTION posted:DIE-SYSTEM: 1d6 5 Calling out to the arcane mark made by a previous Engine, the DIE slithered through the waters of the coast. No casualties yet, but a fearsome show of power nonetheless. Go, Hexen! DIE SYSTEM CHANGE posted:DIE-SYSTEM: 1d6 1
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# ? Apr 5, 2021 04:04 |
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Daedalu Santeria Weapon: TekkaWand Artifacts: TrakSledge & HookPad: +2 Move, Drag others, ignore Mountain movement penalties A great rumbling underneath the whole of the world grabbed the Hexen's attentions all at once. In the city of Cincinero, at the base of the volcano called Mount Boxcars, the tekkanic Daedalu Santeria got up from a shaking rooftop lounge chair in an instinctive panic - he initially worried that the massive volcano was about to blow, but then he heard the alerts from his Hexen communication charm in his bedroom. The seismic event was coming from far to the west. "What is it Daedalu?" the Hexen's wife asked him from the doorway, having ushered the children towards the basement. "Is it actually here?" "Hm!" Daedalu hummed, peering through a long-range artifact spyglass at the D.I.E. slithering out of the ocean depths far to the west. "It's not the same as it was in the records, but that's certainly it: that's the D.I.E..." They all knew what this meant. In a hurried trance, Daedalu Santeria began collecting and donning his protective travel gear and loading supplies in the LandMaster. "I love you each, so very much." Daedalu said at last to his wife, his daughter, and his son. "I have to go." Daedalu gave his wife a final parting kiss and his children their final words of encouragement, and far too quickly for his comfort he was suddenly riding out from his home's garage in his all-terrain TrakSledge, headed towards the D.I.E. to meet his fate. Movement: Move 1: 42A -> [SW1, W3] -> 40D, Move 2: 40D -> [W4, NW2] -> 23D. Event Chance: Double Desert: 2#1d6 6 5 - Event Get! Event Choice: Desert: 1d6 3 - Focused Heat - ??? TrakSledge Transit Map (Red to Yellow to Green): Instructions: Start or end your turn in the Green or Yellow zones and get towed to the corresponding hex(es) in the later zones for free! End your turn in the Red zone and you can get towed in the next round! Please put your final position after the towing movement in your orders!
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# ? Apr 5, 2021 07:01 |
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Captain Daryll Drake Weapon: TekkaWand Artifacts: Paddlepad and Water Charm Daryll swore under his breath. Of course, the drat thing would head right back to its mark. He eased the Sea Serpent forward, hiding under the bridge between Bellwater and New Bellwood, and struck! Move to 34E TekkaWand attack: 20d10 94 Water Event Double Tile (+Water Charm): 3#1d6 3 1 2 Junpei fucked around with this message at 11:37 on Apr 5, 2021 |
# ? Apr 5, 2021 09:53 |
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The Early Johann Weapon: Garistalest Artifacts: FarCaster + GeoMark: "Oh it's over there? I have to walk now? Aw beans." "Might as well some site seeing on the way there." >Move 2NE to 85D >Move 2NW, 1NE to 70B Double Water Event. 2#1d6 = 6, 1 GeoMark Water Event. 2#1d6 = 1, 4 Selecting 1 - Undine's Door TheNabster fucked around with this message at 12:16 on Apr 5, 2021 |
# ? Apr 5, 2021 10:15 |
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Alex Smoothson Weapon: DynaStar Artifacts: Toktok Waver + Traksledge "Gee, I knew it!", Smoothson opined as he charged the leg of the D.I.E. with his boat, "I was fated to be a great hero like Hans, just like mom said!" >Toktok to 34B (I know I'm not starting on a City tile, but that is because DK spawned me on the wrong spot) >DynaStar attack: 1d800 512 Event Chance: City: 1d6 4 (no) Theantero fucked around with this message at 12:35 on Apr 5, 2021 |
# ? Apr 5, 2021 12:14 |
Artemis Rynn Wounds: 0/2 Start: 83D Weapon: Dynastar Artifacts: Brikk Armor, Toktok Waver Toktok Waver Move from 83D -> 34B Dynastar Attack! Dynastar Attack: 1d800 199 Event?: 1d6 5 - No Event Artemis danced, the movements of her hands and legs controlling the arcane Toktok Waver that was the Water Temple's pride and joy. Truly, it was both amazing and terrifying how fast the little seacraft could go! Artemis arrived in Bellwood. The ruins of the first Guardian Temple were a little to the east, off the road in the forest that had grown out of the wreckage of East Bellwood. Her most recent predecessor, Saint Cassandra, had made her first stand against the DIE in Bellwood, and it was appropriate that Artemis did so as well. Singing the Command Song at the top of her lungs, Artemis struck! jng2058 fucked around with this message at 15:23 on Apr 8, 2021 |
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# ? Apr 5, 2021 13:37 |
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Dame Sunset Wounds: 0/2 Start: 200G Weapon: Tekkawand Gear: Brikk Armour, TrakSledge, Geomark Once again, the DIE had appeared on the other side of the world. This time, however, the Hexen of Tumblebones would not have such an easy time reaching it. Roads just weren't what they used to be, and she didn't have a Jokrunner. Instead, she decided to camp just outside of the somewhat diminished city of Confluxx. Rumours abounded that someone had embezzled its reconstruction funds, but no one had any idea who. Still, Dame Sunset passed a quiet night polishing her armour and checking and triple-checking her gear. Move 2E 1NE 2E 1NE 1E 2NE, ending on 189B. Desert icon tile: 2d6 2, 4
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# ? Apr 5, 2021 15:12 |
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Dynastar-Loaded Jokrunner- +4 Move on road tiles Toktok Waver- transport instantly between contiguous water-adjacent city tiles as a move action. Travel rations- Free act, restore 1 sound to yourself or adjacent ally. Reload in city as part of heal act. Move to 139D, Toktok to 34G "It moved north! The spirits are tricky as always." Event?: 1d6 5 No
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# ? Apr 5, 2021 15:30 |
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Patrick Needle Move: 2 | Wounds: 0/3 Weapon: Tekkawand Artifacts: Paddlepad, Binding Talisman Once again, the DIE began its campaign of terror by threatening Bellwood. Patrick followed the road north-west, and when the runes on his Tekkawand lit up with hacking potential, he tried to access the beast's subsystems. Following road to 22D. Hacking subsystem 5: 1d6 4 Nope. Event?: 2#1d6 5 5 And nope.
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# ? Apr 5, 2021 17:52 |
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Updated this in discord earlier but reposting here for visibility:quote:Missing loadouts, easier to post here for now:
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# ? Apr 5, 2021 19:25 |
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Casimir Dynastar, Toktok Waver, Farcaster "The D.I.E. has appeared." Casimir barges in to the port and steals a Toktok. Move: Toktok to 20g Double Range Dynastar vs DIE: 1d800 89 *Pförph*
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# ? Apr 5, 2021 20:27 |
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Lun Shavescalp ●● Tekkawand 20d10 damage within 1 hex Farcaster weapon has double range Hookpad no movement penalty on mountains Desert Charm additional roll for desert events "Well, that happened. Let me just touch up my shave a bit, then I'll head out." Go to 130F Water Event? No charms fucked around with this message at 21:54 on Apr 5, 2021 |
# ? Apr 5, 2021 21:44 |
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Geriontius the Young 3/3 Weapon: Garistalest Artifacts: Binding Talisman, Brikk Armour, Travel Rations (Loaded) Move: W to 28C event chance (Mountain): 2#1d6 4 2 Cadge a lift with Daedalu to 9F Final tile 9F "Oh hey, nice sled. Let's go get the DIE."
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# ? Apr 5, 2021 22:40 |
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Dabid Hexenborough Wounds: 0/2 Weapon: Garistalest ATTACK: RANGE 2 TILE, [GARISTAL TIER - 1d100] DAMAGE, MUST BE LOADED WITH GARISTALS / UTILITY: RECOVER A TIER 1d6-1 GARISTAL FROM AN ADJACENT SQUASHED TILE. Loadout: Water/City/Forest Charms (ROLL AN ADDITIONAL 1d6 TO SEE IF YOU TRIGGER EVENTS IN WATER/CITY/FOREST TILES) 3d100 Garista Dabid had barely stepped out of his recording studio before the DIE appeared right before him. He was nearly martyred for the animals as the heroic Jade and Stebe from the last DIE incursion. The Jade Baddol & Stebe Ervin Memorial Forest has been martyred by this newer, uglier DIE. He grabbed his Garistalest and his lucky vest (festooned with souvenier patches from his adventures in the wilds, the wets and the cities of the world) and headed out to save Livestralia and all of the world's creatures from this beast. Move 2 to 32D Utility: Gain Garista from squashed tile 32F: Garista search: 1d6-1 3d100 Search: Water Search w/charm: 2d6 [6, 1] Event: Event Kind: 1d6 3 3 OCEAN'S BOUNTY YOU AND TILE ADJACENT ALLIES ARE FULLY HEALED Slaan fucked around with this message at 00:59 on Apr 6, 2021 |
# ? Apr 6, 2021 00:56 |
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The Hexen mobilized, quickly making their way across the land to strike at the serpentine foe! HEXEN REPORTS posted:56 - Daedalu Santeria encounters a Desert Event: 3 FOCUSED HEAT HEXEN MAY DEAL 10d20 DAMAGE TO ANY TILE IN ADJACENT HEX AS FREE ACTION, AND CONVERT TILE TO FIRE DIE-AGNOSTICS posted:DIE SUBSYSTEM ACTION posted:The Dire Inscrutable Engine is heavily wounded! It speaks a Word! DRONES posted:This iteration of the DIE has evidently brought with it subservient drone golems! They act after the DIE and are equally in peril of its attacks - and footsteps - as anyone else, but are otherwise independent. Unless otherwise stated, upon their creation 1d3 is rolled. The value of the die controls several factors: DRONE ACTION posted:
DIE SYSTEM CHANGE posted:DIE-SYSTEM: 1d6 2 Dog Kisser fucked around with this message at 04:07 on Apr 6, 2021 |
# ? Apr 6, 2021 03:25 |
Artemis Rynn Wounds: 0/2 Start: 34B Weapon: Dynastar Artifacts: Brikk Armor, Toktok Waver, Farcaster (new) Toktok Waver Move from 34B -> 83D Dynastar Reload! Event?: 1d6 6 - Event! Event?: 1d6 3 - No Event! City Event: 1d6 6 - Generous Patron! Acquire Farcaster! Artemis rode her Toktok Waver back to the Water Temple. She barged into the temple's armory and presented her Dynastar. "It isn't attacking at range, the old Farcaster is broken! Get me a new one, quickly!" A little while later, her newly Farcasted and reloaded Dynastar was ready for a renewed assault on the DIE.
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# ? Apr 6, 2021 04:06 |
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Lun Shavescalp ●● Tekkawand 20d10 damage within 1 hex Farcaster weapon has double range Hookpad no movement penalty on mountains Desert Charm additional roll for desert events Lun takes a breather in the badlands, letting the harsh sunlight reflect off of his polished scalp. Move to 85C Desert Event? No
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# ? Apr 6, 2021 04:22 |
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Daedalu Santeria HP: 2/2 Weapon: TekkaWand Artifacts: TrakSledge & HookPad: +2 Move, Drag others, ignore Mountain movement penalties "Be careful out there, Geriontius," Daedalu had said to his Hexen passenger, as he was dropping the old, heavily-armored man off within several miles of the D.I.E. "We'll need all the strength we can muster to fight this thing." After setting camp in the mountains, the TrakSledge tekkanic fiddled with the settings on his TekkaWand, trying to remotely shut down the D.I.E.'s sub-subsystems with the help of specialized augury. Movement: Move 1: 23D -> [W2, SW3] -> 51B. Traksledge: #53 Geriontius the Young gets towed to 36D before the start of their turn! Action: TekkaWand - Target Subsystem 2: 2#1d6 6 2 Event Chance: Double Mountain: 2#1d6 2 1 - no event! Transit Map (Green to Red): Lux Anima fucked around with this message at 17:31 on Apr 6, 2021 |
# ? Apr 6, 2021 04:26 |
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Captain Daryll Drake Wounds: 2/2 Weapon: TekkaWand Artifacts: Paddlepad and Water Charm Staying close to the DIE was looking like a worse and worse move as it began to act. The captain of the Sea Serpent decided to fire and dash. TekkaWand attack: 20d10 118 Move to 50E Water Event (+Water Charm): 2#1d6 5 1
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# ? Apr 6, 2021 06:22 |
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The Early Johann Weapon: Garistalest Artifacts: FarCaster + GeoMark: "So I just step in this and I'm good? It can't be that baaaaaAAAA-" Johann was cut off as the tentative foot he put into the door sucked him all the way in instantly. "...aaaaaAAAAAH!" Hurtling out of the water and landing with a soggy thump on the shores of a forest many hexes away, Johann crawls his way out of the surf and started stumbling towards the east in land. "And here I thought the TokkTokks were bad, I think another trip like that would kill me." >FREE: Undine's Door Move to 78G >Utility: Salvage a Garistal from 78F >Move 2E to 94A Garistal search, 1d6-1 = 0 Desert Event, 1d6 = 2 TheNabster fucked around with this message at 14:39 on Apr 6, 2021 |
# ? Apr 6, 2021 08:43 |
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Alex Smoothson Weapon: DynaStar Artifacts: Toktok Waver + Traksledge "Wow, they will be so impressed with my cool moves at the Academy! I should go there and tell everyone, immediately!" >Toktok to 129G >Reload Dynastar Event Chance: City: 1d6 6 City Event: 1d6 3 (THE FINEST SMITHS)
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# ? Apr 6, 2021 12:18 |
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Dabid Hexenborough Wounds: 0/2 Weapon: Garistalest ATTACK: RANGE 2 TILE, [GARISTAL TIER - 1d100] DAMAGE, MUST BE LOADED WITH GARISTALS / UTILITY: RECOVER A TIER 1d6-1 GARISTAL FROM AN ADJACENT SQUASHED TILE. Loadout: Water/City/Forest Charms (ROLL AN ADDITIONAL 1d6 TO SEE IF YOU TRIGGER EVENTS IN WATER/CITY/FOREST TILES) 3d100 Garista The new drone the DIE birthed was not natural. No creature of the wild was that big or that horrifying. Dabid couldn't get a shot on it, so he loaded his garistalest and attacked the DIE itself. He would protect the endangered species of the area or die trying. Move to 18F Attack Die: Attack on Side F: 3d100 134 Search: Water Search w/charm: 2#1d6 3 5
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# ? Apr 6, 2021 12:19 |
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Dynastar-Loaded>Unloaded Jokrunner- +4 Move on road tiles Toktok Waver- transport instantly between contiguous water-adjacent city tiles as a move action. Travel rations- Free act, restore 1 sound to yourself or adjacent ally. Reload in city as part of heal act. Move to 33E "Is this how new DIE are made? I must consult the spirits..." "Outlook not so good" "No? No matter." Dynastar: 1d800 502
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# ? Apr 6, 2021 12:49 |
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Dame Sunset Wounds: 0/2 Start: 189B Weapon: Tekkawand Gear: Brikk Armour, TrakSledge, Geomark On her second day of travel, Dame Sunset passed through a town whose name she didn't stop to learn. She dropped off some messages she'd picked up in Confluxx and Tumblebones bound for the little town. Taking a break to lean on the guardrails of the highway and look out at the ocean, she thought to herself: So far this quest is a bit light on the 'knighting' and a bit heavy on the 'errantry'. Ah, well. Move 2NE 1NW 7NE 1NW. End on 104D. Water Tile Event Roll: 1d6 3
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# ? Apr 6, 2021 16:02 |
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# ? Apr 29, 2024 06:05 |
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Patrick Needle Move: 2 | Wounds: 0/3 Weapon: Tekkawand Artifacts: Paddlepad, Binding Talisman "Keep moving", Patrick said to himself as he carried on down the road, trying to remember the advice that had been passed down from the Hexen of old. "If possible, don't stand face-on. And whatever you do, don't trust a Tekka!" He looked at his Tekkawand and chuckled. No-one had ever trusted him, growing up. Always left out, always kept apart. Someone in Trentotto probably nominated him for DIE duty just to be rid of him. That alienation was half the reason he chose the Tekkawand as his weapon. He stopped in a forest, and set about hacking the great beast again. There were strange modified TrakSledge marks going up the nearby mountain, and Patrick's Tekkawand seeemed to throb with a more intense light than usual. Strange, Patrick thought to himself. Moving to 35E/36C. Hacking subsystem 2: 2#1d6 3 1 Event?: 2#1d6 1 3 No.
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# ? Apr 6, 2021 17:51 |