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Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Portrait: 13
Name: Captain Daryll Drake
Start: 35F/50B
Weapon: Tekkawand
Artifacts: Paddlepad and Water Charm

Hex Replacements: Create a Road in 34E/35C connecting NE to SW, turn 111F into Water

Captain Daryll was a descendant of the practically-minded Garvin Valestein through name only. Valestein, among his many contributions as a civic administrator and mayor, funded orphanages for those who had lost their parents in the battles against the DIE. And one of Garvin's many children-Lilia, as well as her husband, an engineer named Damien Drake-had made it their mission to adopt children and teach them their ways, of reconstruction and building. Daryll's grandfather had been adopted into the family and named their heir. His uncle had built the bridge that connected New Bellwood with its sister city of Bellwater. And his father himself had managed to build a canal that would link the Outer Sea with the lake around Mount Twenty and its city.

Daryll had no such ambitions with regards to building great things. He had an older brother who could handle that perfectly well. No, Daryll preferred the life of the sea. Not delivering news via Toktok-those things were too fast and loud for him. He loved to sail, to explore, to catch fish, and if necessary, perform a little Garristal hunting on the side.

But when the DIE came tumbling back, Daryll took the call. He had his boat, the trusty Sea Serpent, a weapon, and that was all he needed.

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Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Captain Daryll Drake
Weapon: TekkaWand
Artifacts: Paddlepad and Water Charm

Daryll swore under his breath. Of course, the drat thing would head right back to its mark.

He eased the Sea Serpent forward, hiding under the bridge between Bellwater and New Bellwood, and struck!

Move to 34E

TekkaWand attack: 20d10 94

Water Event Double Tile (+Water Charm): 3#1d6 3 1 2

Junpei fucked around with this message at 11:37 on Apr 5, 2021

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Captain Daryll Drake
Wounds: 2/2
Weapon: TekkaWand
Artifacts: Paddlepad and Water Charm

Staying close to the DIE was looking like a worse and worse move as it began to act. The captain of the Sea Serpent decided to fire and dash.

TekkaWand attack: 20d10 118

Move to 50E

Water Event (+Water Charm): 2#1d6 5 1

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Captain Daryll Drake
Wounds: 2/2
Weapon: TekkaWand
Artifacts: Paddlepad and Water Charm

Move to 35D

After moving carefully to avoid being in a direct line from the DIE, Daryll activate his Tekkawand's second function.

TekkaWand Tekka roll: 1d6 5
More Tekka Dice: 2#1d6 6 2
Assign all 3 dice to the Defense Subsystem of "3"/

Water Event (+Water Charm): 3#1d6 2 6 2

Water Event Specific...: 1d6 6 Disruptive Wave

Junpei fucked around with this message at 22:18 on Apr 8, 2021

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Captain Daryll Drake
Wounds: 2/2
Weapon: TekkaWand
Artifacts: Paddlepad and Water Charm

I'll start in 109A.

Daryll hooked up the Sea Serpent to the modified Traksledge, and stayed quiet the whole ride, until they reached the final destination, when he whipped out the TekkaWand.

"Since we're all here and boosting each other, might as well take another shot at this."

TekkaWand Tekka roll: 3#1d6 4 3 6

Assign all 3 of those results to Aggression Sub-System 5.

Once he finished up that, Daryll took his boat back into the water.

Moving to 109E

Water Event (+Water Charm): 2#1d6 5 6

Water Event Specific...: 1d6 3

Ocean's Bounty.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Captain Daryll Drake
Wounds: 2/2
Weapon: TekkaWand
Artifacts: Paddlepad and Water Charm

It was time to run.

Double move to final location of 125F/139B.

Water Event (+Water Charm): 3#1d6 3 6 3

Water Event Specific...: 1d6 2 That's Quench The Flame.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Captain Daryll Drake
Wounds: 2/2
Weapon: TekkaWand
Artifacts: Paddlepad and Water Charm

It was time to attack the other side of the DIE.

I accept Daedalu's movement.

Move (doubled because of Woodwind Charm) to 126E

TekkaWand attack: 20d10 113

Desert Event: 1d6 1

No event.

Junpei fucked around with this message at 03:01 on Apr 16, 2021

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Captain Daryll Drake
Wounds: 2/2
Weapon: TekkaWand
Artifacts: Paddlepad and Water Charm

Drake could practically feel the DIE have it's own gravitational pull at this point. But still, they had to strike and keep striking.

TekkaWand attack: 20d10 100

Move to 126C

Water Event (+Water Charm): 2#1d6 1 1

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Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Captain Daryll Drake
Wounds: 2/2
Weapon: TekkaWand
Artifacts: Paddlepad and Water Charm

Move to 139E/140C

Water Event (+Water Charm): 2#1d6 4 4

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