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Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.


THERE IS NO NIGHTMARE IN DAYBREAK. THE CITY IS ABSOLUTELY FINE. PLEASE FORGET THAT IT EVER EXISTED.

Released October 19, 2020, Weird and Unfortunate Things are Happening is a horror RPG; take some Earthbound, add a dash of eldritch horror, and one woman's desperate search for her niece, and you've got one of the very best RPG Maker games ever made. Hell, it's one of the best games I've played in the last year, being very well written, with great characters, fantastic music, and an atmosphere that is just plain fuckin' spooky. Made by Unity (who also created Luxaren Allure, Date Knights, and a few other RPG Maker titles), this game was introduced to me by a friend who thought it would be right up my alley.

As for what it's about, lemme quote the description from the same place you can download the game.

"Alicia’s a bit strange. She still likes to wear her old baseball jersey, even though her team disbanded over a year ago. She can see otherworldly creatures that no one else seems to notice. She also has weird powers that she keeps hidden from the rest of the world. But when she receives a call for help from her niece in Daybreak, she’ll do anything to save her.

Caught up in the struggle along with Alicia are Miriam, a secretary and gun aficionado who only wants to escape the city, Lamar, an overworked middle school English teacher, and Dottie, Alicia’s niece, who has been captured for some nefarious purpose.

Explore what’s left of the ravaged city and find your way through surreal otherworldly areas that connect the broken urban shell. Encounter any other citizens who have survived and make contact with the strange entities that now inhabit this realm. Survive. Or be swallowed up by the city and forgotten forever."

With all of that said, let's go over a few things before we get into the meat of it all.

Update Schedule

Probably only on weekends. Not only do I work full-time, but my kid is four and a half. I usually get home in time to get her a snack and off to bed, so weekends are probably when I'll have the most time to work on these updates. I'll also announce when I update on Twitter, if you want to check that.

Spoiler Policy?

Don't spoil anything if you know what's coming. Speculation is perfectly fine, but don't do that poo poo where you're posting spoilers as speculation and think you're being cute. This game has a good story, and I think it's best to let yourself get immersed into it. I don't know how many of you here will have played this game or seen streams of it (like thevoiceofdog's), but don't spoil it for those who are blind.

With that said, let's get crackin'.

Chapters

Chapter One: Welcome To Daybreak
Chapter Two: Unfriendly Welcome
Chapter Three: Welcome Passenger
Chapter Four: Mean Streets Of Daybreak
Chapter Five: Beginning Explorations
Chapter Six: Sacrifices For Power
Chapter Seven: doctor doctor give me the news, I gotta bad case of Cthulhu

Leave fucked around with this message at 03:58 on Jun 2, 2021

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Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Chapter One: Welcome To Daybreak



Nothing fancy to start us off with, just a title screen where we’re going to start a new game.





We start off by the camera panning up on this house.



The lady on the left is our main character, Alicia. The little girl on the right is her eleven year old niece, Dottie.



Dottie has a crazy hairstyle, and I cannot imagine how long it takes to get pigtails formed into drills, as well as the kind of dress that seems way too elaborate to actually wear.



Alicia, on the other hand, is much more plain, but yeah, that is a baseball jersey.



Don't worry, Dottie. I'm sure it probably is nothing. Alicia, back me up.



Or not.



Stalker? Dottie is eleven!



Who the gently caress is stalking her, and why haven't they been



What in the wide wide world of sports is that thing!?





Oh, no, I'm sure it's fine. It's probably like a raccoon and just wants to dig through the trash.



It looks gooey. That goo can't be healthy.





Thankfully, Alicia has...Experience with this kind of thing.





And she's more than willing to help. Alicia is, much like chickens, decent people.



I loving love this face. Just look at that, it's so earnest and happy!



Dottie takes a step back. Alicia pulls out a shotgun and suddenly, this becomes a RPG Maker version of Doom and--



Alright, fine, Alicia just has a bit of psychic power.



Which is enough to make the spooky little thing run off screaming back into wherever it came from.





Aunt Alicia is pretty badass, eh?



Dottie, goddammit





But it's cool stuff.



One thing I like about this game, is that this is just about all the explanation we get for Alicia's abilities. They just popped up one day. Frankly, I don't need any more than that.



Lookit that, Dottie, you can be cool like



Well, I guess you almost look the part right now. Just need a wand, some doofus in a tuxedo, and some friends who you can't beat the villain without. I think? I don't know much about magical girls. Now, were it martial arts that let you shoot lasers, I'm a little more well versed.





As for where the conversation goes from there, we don't know. We're scooting right along.





One year; the screen just said that.



Okay, okay, I'm sorry, I won't get sassy.





Occasionally, there are these little emotion bubbles. I'm probably going to cut most of them out.



:stare:



We suddenly cut to this room, where, uh, something isn't quite right.



Oh, boy, there's a lot not right. Let's see, chalices full of blood, rogue Unown, weird symbol, and robed and hooded folks.



And a guy they're calling Grandmaster?





I could have our men there in a matter of minutes to complete the task regardless of her wishes, however.



Said Grandmaster is completely encased in shadow, too. This is Bad poo poo Central.



But never mind that, we're back in school.



In English class, no less. Truly, the horror begins here.





Or else it begins here, where we learn Dottie hasn't changed her clothes in a year.



Jesus Christ, kid, that's a quick conclusion to jump to.







Trust your teacher. He's probably right and it's nothing to worry about.







I'm sure it's all fine. After all, nothing scary ever happens in a school.



Yeah, yeah, say your spooky words and





I, uh, I don't even know. Um, it's probably not good and sounds like a lawnmower throwing up.







Suddenly, the school begins to shake violently.





Dottie, get back to the classroom!



Or anywhere else! Get anywhere else!





She takes off the other way.



Only to discover three more of the eldritch eyes impeding her escape.







Everything goes black...



But Dottie reaches out to the one person who can help her now.

Leave fucked around with this message at 04:16 on Apr 17, 2021

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Hmm. Looks like I made a mistake somewhere along the line of resizing my shots and the resolution I'm recording in.

I think I know how to fix it up, though.

Edit: Maybe I don't. Here's where I'm at so far. Which, hell, might not be am improvement.

Original:



New:

Leave fucked around with this message at 22:04 on Apr 16, 2021

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Okay, folks, I figured out the screenshot issues, I think, and DoubleNegative bullied me into rewriting the first update. It should look better now.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

Karma Guard posted:

I read the first post and promptly downloaded it and am now shotgunning this game :negative:.

But like, because it's good!

Will you be uhhhh (mild spoilers) (for like a post or three later, it's not a huge deal) translating the other fonts? If I knew that it'd come up so often I would have cheated in the translation myself!

It's also extremely hard to look up anything for this game because of the title. :mad:

I haven't figured the cypher out myself, but if you want, I do know the code to unlock the translations from the beginning. PM me for deets on that one.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

Karma Guard posted:

The problem is I am now five eight hours into the game. It's easy to find in the itch.io page, I just found it... too late. :(

edit: aha! I just need the code.

The game does give you the code after you beat it, if you don't want to wait, hit me up on Discord, as it looks like you don't have PMs. I'm Leave#1764.

itsasooz posted:

Holy poo poo we made the big time :v:

Hi I'm Sooz I wrote most of the dialog in this thing and contributed graphics for one area. I always get a kick out of seeing creator input in LPs so I figured I'd pop in and offer my dumb thoughts if anyone wants them. I can also relay unity's dumb thoughts.

Oh, hello, holy poo poo! Welcome aboard, hope you like what you've seen so far, and I cannot wait to get some insider opinions on this game! Can I add you on Discord?

I'm so nervous! It's like meeting a celebrity!

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Good work and that's pretty neat! However, since we've seen two entire sentences of cipher dialog, maybe we can hold off on posting a translation?

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Please do.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Chapter Two: Unfriendly Welcome

Welcome back, folks, to Weird and Unfortunate Things are Happening! Last time, we were introduced to our protagonist, her niece, and then poo poo went south; Dottie threw out a cry for help, and today, we're going to answer that cry. Let's get crackin'.



Get your motor runnin'
Head out on the highway






For how you talked up your car last update, Alicia, why are you getting a ride?





Yeah, huh?



: Oh, sweetie, I've been taking this road since it was built, and I've never seen that name on a single sign. Are you sure you're on the right route? I picked you up not too far from a junction...



Eventually, I'll get around to making portraits for the main cast. It's a pain in the rear end, so I'm putting it off for as long as i can.

: The crash must have confused you, dear. The stress, you know. There's never been anything but trees and that rest stop here.



Crash? Oh, poo poo, Alicia, you're going into Silent Hill!

Think about it; she's going to be looking for a little girl, with black hair. Sure, Dottie isn't seven, but it's all coming together.



: Are you sure, sweetie?



Alicia is a very passionate person.



This makes me wonder when this game is set; I can't imagine it's the modern day, since I"m pretty sure that Alicia would have a cell phone of some sort.





No real reason for this shot, other than the little patch of graves we pass by.





: Don't you worry about it, dear. Would you like me to stay and make sure you-







And just like that, we've gotten control and it's go time.



Yeah, that sign says Itoi Storage. It's a reference to Shigesato Itoi, the director, writer (among other things) for Mother and Earthbound, as well as the story and scenario behind Mother 3.



Those sparkles on the ground are usually items we can pick up.



In this case, it throws out some flavor text, as a way of teaching us that sparkles are good.





Let's not say anything too rash, Alicia.





Maybe they're just changing the message on it? Daybreak got a new town slogan or something, as they're building a mini-taco factory and it's going to revitalize the town!



Or maybe not.



As I'm pretty sure an impassable wall would really mess up the town's economy and infrastructure. Then again, I don't know, I'm not a city designer.







Oh, yeah, sure, psychic the rock wall, that's going to do a whole lot.





:stare:



Alicia, what did you do





Hey, maybe we should go call somebody. Someone who has a lot of guns?



No? Maybe we could take a second and think about--



Okay, we've entered a section of Hell. Fantastic.





I'm glad you can be so nonchalant about entering a place where the first thing you see is a loving tree covered in eyes.



May as well walk into the horrible mouth door, it's not going to make it any worse.



Oh, hey, I see a face.



And a couple of floating creepy tentacled things.



Alicia! What in the hell is wrong with you?







"Dave, is she serious?"

"Maybe we could just give her directions to the town?"

"Goddammit, Jared, we talked about this. We're not friendly!"





I applaud your commitment to not pooping yourself here.





But it's combat time! Look at this sweet-rear end combat transition!



Alicia, did you seriously try to talk to these things!?



You deserve to be hit by a lamp!





How did either of those things look friendly to you!?



However, Alicia came prepared. She's got a bat, some psychic powers, and is ready to stomp rear end.



Combat is pretty Earthbound-esque, but unfortunately, there's no rolling HP meter.



Alicia starts with a couple of psychic powers; this one is offensive, but has a two-turn cooldown, so we can't just spam it every round. The icons and such there will be explained in a bit.



While this slaps a status effect on a single foe; panic makes an enemy waste a turn.





And we're fighting some kind of...Parasite infested rat and a ghost possessing a lamp.



The rat can bite, since it's a rat. It's not like it's going to do kung-fu on you.



Let's check out Psi Pulse, shall we?





When hitting an enemy, you'll see if it hit a weakness or resistance, any status effects applied (Fallen means that the enemy has been killed), and how much damage dealt. The red bar is a representation of how much health they have and how much is remaining.



And while that cools down, we're going to hit a rat with a bat. While wearing a hat, looking for a cat, and hoping we find ourselves a gat.

You might recall that the rat held that same green symbol and that Alicia's basic attack is great versus it.





Which means that Alicia's basic bat bash is always going to hit a weakness against enemies with that symbol.





We trade a couple of more hits and win the battle.



We get 14 exp and 3, uh, things.





That's right! If you can't run with the big dogs, you best stay on the porch!









Things are off to a good start; we encountered some monsters and beat them up. Let's keep this upward momentum.





And we got some coinage! Everything's comin' up Milhouse!



Over on the right is a note we can pick up.





Yeah, there's a lot of different enemy types.



As you saw in the shots above, Alicia's various attacks were listed as "Great" against certain types and "Poor" against others. Great hits a weakness, while the Poor is a resistance, and if it doesn't mention either of those, then it's neutral.



And the bitch of it all about Unknown monsters is that you've gotta remember what is and isn't effective; the game won't keep track of it for you.



There are different "elements" as well, but we'll get into that later. For now, we'll go into another mouth.





Here's my question; are these Health Drinks supposed to be a reference to Silent Hill? I just get that vibe.



So, there's two notes here, and the floating coins are of the same type that we get from battle.



Yeah, this makes no difference to you, the reader, so I don't even know why I'm showing this.



We'll find these floating around all over the place, in various amounts.



And I'll be making frequent saves. And in different slots, because I know how this LP poo poo can turn out.



Alright, let's deal with this guy.



See, that's the difference between me and you, Alicia; I would have started with the bashing, then gone to the questioning. Shockingly, the monster doesn't move.







Well, it is significantly better armed than the last couple of things we fought.



This guy's type is an Oddity.



And fuckin' A, our Psi Blast is super effective against it.





Since it's slashing us with a knife, it can inflict bleeding. It deals damage each turn, like a poison effect.



It's a bit tougher than the last two enemies, so this fight lasts longer.



It can also slap the poo poo out of us, which is better than the knife slash.



As you can see, I almost got killed in the second fight of the game.



But it's enough to make it run off.





Since we've nearly gotten Alicia killed before entering the town, let's check out our healing items. She came into town with two Health Drinks and a Med-Kit.



And we can check the notes we pick up at any time.



While this doesn't keep them relevant throughout the entire game, at least restoring 15% and 30 more health is pretty good right now.



And that 15% health for Alicia right now is about 11, so a health drink currently restores 41 health.



While we're here, let's check out Alicia's skills, equipment, and stats. We've seen her basic and psychic skills, but her passive skill restores a single point of PSI after each of her turns.



As for equipment, all we've got is Alicia's old bat.



And a quick rundown of what the stats actually mean, taken directly from the help file included with the game when you download it. Also, don't ask me about the description there; I've got an idea of who is supposed to be describing her, but I honestly don't have a fuckin' clue.

help file posted:

ATK: Attack, or your physical power. Determines the damage of your Basic abilities.

DEF: Defense. Determines how squishy you are against basic physical attacks. The more DEF, the less damage you take.

MIND: Your brain power. Determines the damage of your own Psychic abilities.

RES: Resistance. It's like DEF for your soul. With more RES you take less damage from the enemies' Psychic powers.

AGI: Determines how quickly you act each turn. Characters with high AGI act sooner. Also determines if you can run from battle.

LUK: Your luck. Characters with more luck are more likely to inflict and resist status effects.



Hell, another note?







Those would cover things that raise stats and the like. As the name indicates, they're beneficial.



Think of the colors as levels of severity; Yellow is fairly low, red is bad, and purple is definitely bad.



But, thankfully, no matter how many of these you have slapped on you during a battle, if you make it out alive, you're cured of all effects.



Oh, God, Alicia's touching the uvula! :gonk:



...This is worse than before!



Much worse!



Let's see, Alicia got a distress call from her niece, then crashed her car, discovered an entire town is just fuckin' gone, we've entered some sort of hell dimension, encountered monsters, and now we're in a black void being talked to by someone we can't see and who might be also wanting to kick our rear end.





If nothing else, at least whoever this is is a little more polite than the others. In that they're actually speaking with us.





Or in the direction of anything, really. I'd be happy to stumble across an Arby's right now.







This isn't entirely out of left field; remember the driver who brought us to the rest stop had never heard of the town.



Alicia, however, doesn't have time to think about that poo poo.





Say what you will about Alicia, but she seems like she'd be incredibly pleasant to hang out with.





May as well head toward the voice. Considering what else we've seen today, how bad could it





...Alright, yeah, let's take a break and pick up again once I've changed my shorts.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Chapter Three: Welcome Passenger

Welcome back, everybody; last time, we got into some fights and met, uh, a, um...Something. We met a something. Today, we'll see how that meeting goes, so let's get crackin'.



Man, you are a sizable fella, aren't you?



Channeling a little Luke Cage there, Alicia. I like it.





Let's try to remain polite. He's a four-armed eldritch creature, but that's no excuse to be rude.



Alicia!



Oh, great, now we're going to get our rear end kicked. Fantastic.



:swoon:



Shut the gently caress up, we're gonna get this badass on our side! Look at him! Ain't poo poo gonna stand against that!



Even if he does seem a little...Reserved?



...Aw, poo poo. This is gonna end up with our soul being gone, Dottie enslaved, and the town being relocated to this guy's stomach, where the citizens are eternally digested and tortured for all of existence.





Considering the city seems to be gone, yeah, I'll settle for that.





Does your bigass body lack ears? Alicia is pretty clear on what she wants.



Alicia, I can sass and get away from it; I'm behind a keyboard, which automatically makes me a badass. You're actually there, within reach of either of his arms, or his...Mouth? Is that a mouth? Look, whatever it is, there's a lot of pointy poo poo.



...Oh, that was easy.



Elothu the Patient. No wonder Alicia doesn't seem to bother him.







Here's the real question; is his associate a being like him, or someone more like Alicia?



I can't read that without hearing Uncle from Jackie Chan Adventures.



Though, I don't think Uncle would have blinded us like this.







...I was kinda hopin', yeah.



Then again, Elothu, that was a little sudden.





You could have mentioned that! That is critical, need to know information!





That's easy for you to say!



...Inner and Outer Expanse?



I want to make a Dark Passenger joke, but how long has it been since Dexter was relevant?



Elothu's boost to our strength will be shown off shortly.







And with that, we'll continue on.









And our first charm is gained here! :toot:





That might be a mouth. It looks like it could eat you, at any rate.





Not often you see "fetish" used in that kind of context, but it fits. For those curious, check this link.







Charms occupy an equipment slot, and work like armor.



Oh, we will.



And this is the game's reasoning for why we can't just coat ourselves in charms.







Our first charm isn't terribly impressive, but it is still an upgrade over what we had before.





And as we exit the area...



...We come back to Dottie's house.







Oh, well, when you put it that way, it doesn't sound spooky at all.



Eh, go charging off, enter a sideward dimension, and encounter an eldritch abomination?



Alicia is good people. She's...Rough around the edges, but her heart is in the right place.





Dottie, don't think you have to handle this on your own. This isn't the kind of issue where anyone you know, besides Alicia, has been through it and can offer you advice.



Eh, put your phone on speaker, it'll be fine.



See, this is where some people would have taken the attitude that since they dealt with it on their own, everyone else should have to, too. And that's how an rear end in a top hat thinks.



Well, then, Dottie, if you can't reach Alicia, tell me, who ya gonna call?



Which she's already started to do.



...Dottie, don't call her that.



Thank God, Alicia realized that was a bad idea.







"I bought the house across the street and we're gonna Everybody Loves Raymond this poo poo!"



Huh. I thought she mentioned her car in the first talk with Dottie. I could go edit the first update, but I'll leave it as a monument to me being a moron. :v:





:kimchi:



I think Dottie is a bit of a worrier; remember how she assumed her mom's flight had been hosed?



At the very least, power-walk.





I doubt Alicia would offer if it wasn't, Dots.



And you know, who wouldn't want to help this adorable kid?



Though...I can't imagine Alicia expected this when she rolled into town. Or not-town.





Vedim Space...Expanse...I'll just jot those down to file away in the "What the poo poo is that" list of questions.







Okay, so Vedim Space seems to be some sort of unconscious collection of areas, based on people's minds.



Out of curiosity, I looked up Vedim, to see if it came from something else, and the first result is about veterinary teleradiology. According to Wikipedia, "Teleradiology is the transmission of radiological patient images, such as x-rays, CTs, and MRIs, from one location to another for the purposes of sharing studies with other radiologists and physicians"





I'd be slightly concerned if someone liked the aesthetic of this place, Elothu.





'sup, fuckers?





As it turns out, the jerks we beat up earlier, who ran off, have been waiting for us here.



Alright, we'll turn them to paste this time.





Oh, it runs both ways; we get exp for killing them, and they get it for killing us.



And we can't let that happen, now can we?







...You're a bit of a dick, Elothu.



:swoon: I take it back!



So, it still has the same cooldown and strengths, but now, it'll heal us for half the damage we deal.





It may not be super strong right now, but it'll keep growing in strength as we do, and that 50% of damage healed will always be nice.



We quickly mop them up, for good this time.



The ghost takes the worst of it, and we get a nice boost to our health.





And Alicia gains her first level! :sugartits:



We know they're gone for good this time, as they loving explode instead of running off.



:smugdog:





Well, that's nice and all, but maybe a bit more of a notice?



Or giving us the ability to shoot Hadokens?





But, then again, a boost in power is appreciated. We certainly couldn't absorb health before.







...Oh, gently caress this.



Oh, yeah, next to the creepy--



Thank you! Finally!



:barf:





Oh, look at this guy, he's got a thesaurus!







...Uh, I'm still not convinced.



And don't think I fully trust you yet, either, buddy.







One big gulp later and we're fully healed. Hey, quick question; if status effects disappear after battle, why is this recovering our status?



Oh, yeah, a big ol' drink of giant, mouth in the ground spit, sounds wonderful.



Maybe it's just strawberry milk. That's what I'm going with.



Maybe a little.





I'm still watching you, but maybe you're not so bad.





Oh, thank Christ, we're back into the normal world.









Hold your horses, Alicia; we still don't know where Dottie actually is. I mean, I do, but you don't.



See, the creature from beyond space agrees with me. I've gotta be onto something.





I.e., random encounters.



It's not often you get a good explanation for random encounters.



Or much of an explanation at all, I s'pose.







And Elothu here gives us the reason for why we can tell when we're about to get into a fight.





And there are ways to mitigate the increase of the bar, but we'll get to those when we get to them.



For now, we're going to take a break. Next time, we'll get into Daybreak proper and actually get around to trying to find Dottie. Stay tuned!

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Update Four: Mean Streets Of Daybreak

Welcome back, everybody! Last time, we actually made it into the city of Daybreak, after traveling through Vedim Space and making a new friend. Today, we're going to begin our search for Dottie, so let's get crackin'.





So, one thing you'll notice is that there are holes in the road, blocking progress, and an odd bit of graffiti here.



I don't know how long it's been since poo poo went south here in Daybreak, but this place is hosed.



I've been trying to decipher the store name for five minutes, and I've got nothin'.



So, to distract you from that, let's have a fight!



And there's a new enemy! His type is Mystic.



...Yeah, Giger's lightbulb can have a terror ray.

gently caress, did I just really type that?





He also has a rage ray; rage and terror are like...Elements, I guess. Sorrow is another element.



And you'll notice that our Horror Absorb isn't very effective against Mystic type enemies.



However, Lumin Startle will be effective.





Dread is a fun status effect; as it says above, it reduces enemy attack and mind by 25%, which lowers their damage with physical and psychic attacks.



It didn't trigger in this fight, but Panic has a chance of activating, which makes an enemy skip their turn.



I'm not sure if every enemy can do this, but it seems like most of the enemies that use psychic abilities can restore their own PSI when it gets too low.



Shortly after that, Alicia beat the evil lightbulb to death with her trusty bat.



It'll be a little while before our next level, but we'll want to keep racking up those Obols. You'll see why soon enough.





Huh. The terrible things that did this to Daybreak have divvied the town up amongst themselves.





Look, I'm no expert on terrors from beyond the void stealing an entire town, but I'd reckon that most folk here are probably doing much shittier than they were yesterday.



Lemme guess; dead, eaten alive, eaten dead, and stuck eternally in line at Starbucks.



Oh, well, hell, that's better than I expected.



Yeah. Right, forgot about that.





I do not like the way you phrased that.





While those from the Outer, like Elothu here, are content to be along for the ride and help out, those from the Inner like to hop in the driver's seat.





To sum up this conversation, if they're not dead, then there's a chance that they've been possessed by some horrid gently caress.





Eh, if nothing else, it'll be good for the exp. It's been a while since I've done this sort of thing, but I still love me some exp.





If you're that worried about it, El, pitch in a little more. Give Alicia some extra arms, and a bat for each arm. I don't even care if we wind up looking like this guy.





You're one to talk, eye-mouth.





Now, let's get to looting scrounging.



Huh, looking at the label, these were bottled in South Ashfield.





Alicia, I understand taking the health drinks and the coffee, but did you really need to rob the register?



Then again, she did crash her car, and that'll need fixing.







These little wisps tend to be scattered around areas, and they take a good little bit off the encounter bar.





Not that I do a good job of showing that here, but what can I say? I'm kind of an idiot.





:toot:



Well, it's no burger, but it'll do.





We saw this treasure when we first popped in here, and what a treasure it is!



I forget about pogs, too.



Even Alf? He was finally back!





This is one thing I really like about Alicia; she's extremely nice, kind, and a good person, but it doesn't matter who or what you are, she's not taking any of your bullshit.



I have my doubts we'll find somebody who wants this thing, but hey, if you think it's valuable...



The ingredients include low-fat milk, pure cane sugar, vanilla and cocoa flavoring, and a smidge of LSD.







I'd like to point out that it's, seemingly, been only a short time since Dottie cried out for Alicia. Eastholt (where Alicia lives, if you recall) is only about an hour away (or two cartoon shows), and even with getting into a wreck, Alicia didn't seem to have taken too long to reach Daybreak. I'm assuming the psychic cry for help was basically instantaneous, and that Alicia left as soon as possible.



I mention all of that because I want to know, who the gently caress has put up this graffiti and cleared out the convenience store we were just in? It's been a few hours!



Or was Daybreak just a shithole before, and the removal and plunking down of the town didn't affect it all that much?







Not every house or building is boarded up. There are a few buildings that we can enter.



Such as this empty



:stare: the hell is that



Oh, Jesus, it's talking to us!







...Fantastic. Not only we were warped somewhere by the hermit crab of doom, I couldn't .gif that little sequence without it being over 5MB.





So, Daybreak has been taken to a dimension that's kind of...Left of center to normal reality, and now we've been taken to a place that is still adjacent to that.



Elothu might be aware he's in a video game, as he recommends that while we're in here, we loot everything we can. As far as i can tell, these are one time areas, so if we miss something in here, we're not going to be able to get it. I don't think any of them hold anything that is going to shift game balance or anything like that, but these room are rare, and usually have some good swag in them.



Now this is a good item; it's a one-use key for certain rare chests.



And this is a consumable item that increases agility by 2 when used. Alicia scarfs it down (it's coffee flavored!), because Elothu isn't going to eat it.







Just like that, we're back in normal space. Or as normal as this space can be, I guess.



Continuing along the path, you'll notice I'm cutting out encounters.



Unless a new enemy shows up, or I'm showing off a new attack, we'll skip most of the encounters.







I'm not sure if all of the boarded up doors have unique dialog for trying to open them, but I've noticed that most of it seems to be different. It's kind of impressive, really, as I never found a boarded up door that I could open.



It's part of why I really do love this game; it's got a lot of charm and you can tell just a shitload of work was put into it. Even though I'd reckon that most people would stop checking boarded up doors after finding two or three of them that wouldn't open, they still went ahead and added a shitload of dialog.





Speaking of a shitload of dialog...



:allears:





You might recognize this woman from the first update; she was the one who wanted to shove a .45 down someone's throat.



: You wouldn't have anything to do with this assault on good taste, would you?

: No, I just got here. Alicia Copeland's the name.



Maybe I'm spoiling something a bit early, but Miriam is my favorite character.



Harry Alicia wastes no time in trying to find Dottie.



Either Miriam knows something about Dottie, or she's spotted Solid Snake.



Oh, right, that whole thing where you can't leave the town. Or that nobody else remembers it existing.



: There's a way out?! Show me exactly where you came from, right now!



Hey, El, maybe wait a litt--



Or, no, gently caress it, let's just reveal that we've got an extradimensional being chilling with us. That'll be helpful.







She actually takes a full lap around Alicia. It's kind of funny.





Admittedly, this is better than only Alicia being able to hear him.



If nothing else, she won't sound so crazy if she tries to tell anyone else about Elothu.







: Uh...

: Inside my soul? Kind of?

: Broadly speaking, yes.





You could also say, perhaps, that unfortunate things are happening, too.



: Okay, Soul Man, we can't go back the way you two came...what about busting down this offense to eyeballs everywhere?

: While that will not accomplish an escape, I must admit the thought brings me no small amount of inappropriate glee. However, these gates are nearly indestructible, I'm afraid.

: Okay, let's just get to the point: Escape. How?

: It is as I tried to explain before. It would require a considerable output of psychic energy, directed at the border between this town and your former reality, to achieve even a small avenue of escape. As you do not seem to possess any manner of-

: Like how much? Could I do it?



Well, that's interesting.



: What's this babble about psychic stuff?

: I have some psychic things I can do. It's this strange kind of power...I know it's weird, but I've been seeing stuff since I hit puberty.

: ...You're serious?

: You're okay with the crazy monsters and the city being all messed up, but you can't deal with psychic powers?

: ...Point.



Fantastic idea, I love the sound of it, but there's one little catch.





: I'm not leaving without Dottie.

: Dott-? Oh, that kid you were looking for?



Look, Miriam, you're not wrong, but you clearly don't know Alicia.



As until she sees a body, Alicia isn't giving up on her quest.





Though, Miriam does raise a good point here.



However, Elothu can sense the Force bond between the two and Dottie is still alive!





Though, you'd think he could have mentioned that earlier...





: I stick with you, help you find the kid, THEN we escape this hellhole.



You shut your whore mouth, Elothu. Miriam is strong and my friend.



Not to mention, she's armed.





Unfortunately, I possess no artistic ability, otherwise you'd see a picture of Miriam dressed as a cowgirl, twirling six-shooters.



Alicia, you big fuckin nerd





And just like that, we've got a new party member! :sugartits:



Seeing as how she uses a handgun, Miriam can use some special rounds in battle. We'll get more into that discussion when we actually get into combat with Miriam in the party.







What the gently caress kind of word is Fulgham?



Googling it brings up a football player, if you were curious. Or hadn't Googled it yourself.



Not that I'm knocking the idea of a sea monster playground, but who decided for that motif?



Then again, why the hell not? If you're making a park, do something that kids will actually like.



And something that adults like, too.



: You mind if we check in on my friend Viola on the way? Her clinic's out that direction. It shouldn't be much of a sidetrack, as long as the main roads are still there.



Maybe you could have tried a little tact, Alicia.









And that's where we're taking our break for today. We're not very far into Daybreak, but we've encountered creatures that warp us to other dimensions inside of this other dimension, met a new friend, and now have a solid idea of where to start looking for Dottie. Next time, we'll explore some more of the city, so stay tuned!

Leave fucked around with this message at 05:22 on May 1, 2021

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

ultrafilter posted:

Devs: Alicia's grimace when the numbers pop up is hard to notice because it's so brief. How about extending it to the entire attack animation?

I'll get some shots of the grimaces as best as I can. They're pretty quick, and the number popping up can kind of obscure them. The .gif being so short doesn't help, either, but battle animations are actually pretty speedy!

I was going to post a battle video for the first boss, but if you'd like, I could do one of a regular battle next update.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

Did you draw that? That's fuckin' sweet!

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Chapter Five: Beginning Explorations

Howdy, folks, and welcome back! Last time, Alicia made a new friend! I apologize for not updating last weekend, but Resident Evil 8 came out and I had to run away from a giant vampire mommy. Today, we're going to move a little more into Daybreak, so let's get crackin'.



Miriam starts at level 2, and with a bit more health than Alicia has.



Let's see, has a gun, no psychic powers, blonde hair...Who does this remind me of?



For her gun, Miriam can use special ammo types to deal extra damage to different types of enemies. Hollow point rounds are extra effective against soft and squishy targets.



While armor piercing rounds can gently caress up armored foes. One thing to remember is that these bullets are limited, so don't go using them all willy-nilly, or else you'll run out. I mean, there's a lot of bullets scattered about the game, but not so many that you can just use them instead of Miriam's regular attack.



Speaking of regular attacks, Miriam's is a bit stronger than Alicia's.



As well as having an attack that will always go first in a battle; it's not as strong, of course, but it is guaranteed to go before just about anything else in battle.





And this is just a deeper look into the actual effects of the different bullets Miriam can use; you'll notice that none of her bullets are effective against spectral type foes. Which makes sense; ghosts don't give a poo poo if you try to shoot them.



Miriam also has a chance to counterattack when she's attacked. In my experiences, it's not a particularly strong attack, but it's better than nothing. When it triggers.



Okay, let's get back to actually playing the game. I know how much you all love status screens, but there comes a time when it's necessary to move on.



Despite knowing better, I still check the doors. There could be one that opens!



I'm going to stay out of that building. The graffiti makes it clear that demon sperms are wandering around in there.





I can't say this with any type of certainty, but I feel like this could be a tenuous reference to Earthbound.







No avoiding the weird red dimension of meat and weirdness! We'll be passing through various aspects of Vedim Space for the whole game.





Yeah, it's an RPG. I'm going to explore every nook and cranny.



: ...Guess we're checking out more creepy places.



Goddamn right we are.



: Yeah, this is Vedim Space, according to Elothu.

: So that wasn't me just losing my drat mind from the trauma earlier.

: Oh, you've been here before?

: Yeah, and I didn't really want to repeat the experience.

: I really can't fathom what you humans find objectionable about it.

: Sorry, Slasher Flick Chic just isn't my thing.

: Let's at least check around a little. I found some good stuff the last time I was here, and we'll need all the supplies we can get.



Miriam, what exactly was your job? Is it stated in-game? Did I miss it?







Alright, this is a good find!



: Should one of you fall to the vermin, the other merely has to break this seal, and your fallen friend will be back on their feet.



No, no, Alicia, Pick-Me-Ups were in a different game I LP'd. But, in essence, a Seal of Life is a Phoenix Down.



Restores a bit more health upon revival than a Phoenix Down, though.



And then notes!



The yellow bar takes much longer to fill up compared to the red bar, which can be very nice.



Oh, yeah, this is a good find.



It's always a good day when I find a way to get stronger. :allears:



Bonded to an Evocation, eh? Sorry, Miriam, looks like you ain't gettin' poo poo.





I think this background is super neat, and I want you all to notice it.



Obols are the more important of the two currencies we acquire; our dollars will be important later on, but obols are the bigger boon. And easier to gain, too, since they drop from every battle.





And we can't just go zoom around to all the best poo poo; we've gotta go on down the line for the good stuff.







So, to sum it up, you have your physical abilities, psychic abilities, and passives.



Hey, if you're hot poo poo out in the Expanse, Elothu, how about tossing me a few obols? No? You four-armed dick.



I wonder what Miriam is seeing when Alicia is in here poking around. Is it a psychic experience for Alicia, or was she actually moved into another space?



I know I just said that you've gotta go on down the line for the good poo poo, but this right here, this is some good poo poo.



35 HP boost is nothing to sneeze at right now, and there are ones to boost PSI as well. Near the end of this part of the skill...Tree? Line? Whatever, at the end of this portion of passives is some real game changing poo poo.



I'm going to level with you, and maybe I was using this skill wrong, but gently caress Batting Stance. It's a good way to get Alicia's face pounded in, but I'm still going to have to pick it up to get to some of the good stuff down there.

Edit: Multiple people have told me that Batting Stance is, actually, good. I guess I didn't give it a fair shake before, so I'll be giving it another shot during this LP.





In my other playthrough, I never picked up this boost to Horror Absorb, and that might have been a mistake. Hitting a weakness and absorbing 80% of the damage could have made life easier in some battles.





Alicia's main type of PSI damage is Terror element, ergo, she can resist that damage type.



But we pick up the regeneration skill. 11% adds up pretty quickly, and we're no longer limited to using items to heal! :sugartits:



We'll be picking this up in the near future, too, as that will give us the ability to hit multiple foes.



For now, though, we've bought everything we can, and there's another note in the room, so let's go check that out.





At times, running can be useful, but it's not a guaranteed success. If you fail to run, you're going to give enemies a chance to ruin your poo poo.







Yeah, we'll find random bullets around in various places throughout the city I like to think that this doesn't have anything to do with the town being hosed by forces outside of space and time, and people just randomly scattered bullets across the city.



Either that, or an ammo fairy came through recently, sprinkling her deadly bounty into the snow, preparing to grow an entire forest of bullet trees.







There are plenty of buildings to loot throughout the city.



Though, who the hell was keeping tally marks in what appears to be blood? What were they counting? It wouldn't make sense if it were days, since Alicia booked it right on over to Daybreak, unless the passage of time in Daybreak was hosed by the movement of the city into the different dimension. Or they were counting the people they saw killed. Or how many bouts of diarrhea they had after eating at Chipotle; it's truly a mystery.



It's going to be a little bit before these items become relevant, but let me tell you, we want as many of these fuckers as we can get. They are extremely important.



This is not quite so important, but still has its uses.



And despite how they should be able to either move or step over some trash bags, Alicia and Miriam refuse to get their hands dirty, and decide the better option is to go south.



Through a tiny little graveyard.



Call me crazy, but if I was in a situation like this, I would do everything in my power to avoid a graveyard. Even if it was just a little one, like this; I know better.



See! I loving told you!



Yeah, that's a goddamned robot. They're just bouncing around town. I don't know why, or where they came from, but Daybreak has been infested with horrors from beyond, and loving robots.





And we're not taking any of this robot's poo poo.



And now, a .gif I spent a half-hour loving around with to get it below the LPix size limit. It's not great, but it gets the job done.





And I did my best to get a shot of the reaction grimaces of them taking damage. The numbers block it pretty well, though, but you can see what's going on.



Speaking of things going on, here's Miriam blowing a robot away with a single bullet. And look at how much damage it did! :swoon:





And then, the reason I'm showing this off, you'll notice the damage numbers look a little different; this is a critical hit, even though I don't think the game ever mentions that they're a possibility. Still, Miriam has been around for ten minutes and has proven her worth as a party member!







Moving along, we come in to a...Wrecked store? I'm not sure what the hell this building is supposed to be.







Money don't matter? What if it feels for you?



:krakentoot:





Somebody dropped a jar of jam!



Who is that message for? Who would possibly be happy about this?





This might lead you to believe that this door is important somehow.





Yeah, it's not. Just an extra bit of dialog for a locked door.



Don't get me wrong, I love that the doors have plenty of dialog for them being locked, but sometimes, it feels like effort put into a weird spot? Or maybe the writer just smoked a bowl and decided to write out two hundred and fifteen different bits of locked door dialog.



Hey, wait, he's reading this thread. Writer guy, address my point above!



If I stop updating, it's because he didn't address my point above and instead had me sent to Vedim Space, where I'll be eaten for eternity by some horrific monster.





I also love all the various bits of graffiti. It adds an extra bit of oomph to the town.









Seriously, if you're not paying attention to it, check out the buildings. There's a bunch of different stuff to read, and some of it is relevant in ways you might not yet realize!



Alright, thirteen bucks! Everything's coming up Milhouse!



I don't think I used many Seals of Life when I first played, but it seems like the game was pretty generous with them.



I just picked up one of those blue wisps in this shot, if you were wondering why there's a bright patch.



There are various types of food bars that raise different stats. This one, obviously, raises attack power.



I gave it to Alicia, for a reason I can't recall right now.







I really like this interaction between these two; it reminds me of a skit from a Tales game.



: Your lucky outfit. Is a baseball uniform.

: Of course!



: And then WOOSH! The energy just surges up your spine and swing and CRACK!

: It's like you're not really alive until then, you know?

: Hm...I...guess?



Oddly enough, thinking about it, even though Miriam mentions hunting here, I'm pretty sure she only ever uses pistols in combat.



: A little, yeah.



It's also this point that I realized there's something I missed showing you guys!



We need to go further south!





As there's an odd door over there...





We'll be back later for this door, but it is well worth opening.



And when Elothu pops up to tell you something is important, it's probably important.





The billboard being damaged doesn't help, but that is a face I just do not trust.





And the graffiti artist down there has his priorities straight. And if that's a reference to something else, I don't know what the hell it is.



Better than the lame-o End Times guy who tagged to the left. C'mon, don't be so generic. You've got a chance to tag whatever you want! Get creative with it!







Alright, another place where we can go relax and--



what in the hell is that



OH GOD MIRIAM SHOOT IT SHOOT IT



NO DON'T START A DIALOG WITH IT JUST SHOOT IT AND BEAT IT



Ooh, someone is showing off their purple prose.



Yet more evidence as to why Alicia is awesome. She's just so casual!





Eh, I'm not worried about that. We've got an eldritch abomination tagging along on our soul.



I have no idea, but it has hosed off, despite my instructions to wreck its poo poo.





For added fun, whenever Elothu is speaking, imagine he speaks like a Southern plantation owner.



Personally, I hear every bit of his dialog as Foghorn Leghorn, which is a :allears: way to go about it.





Y'know, I'm starting to miss just having an inn to stay at.



And this is true. They're pretty generous with the items in this game, and since they're percentage based, they'll always have some level of utility.



I haven't shown many fights this update, but we've gained enough obols to pick up another skill.



And now we're potentially able to hit multiple enemies! When it says that it damages enemies in a small area, it means it; if the enemies aren't close enough together, Elothu's Gaze will only hit one enemy. They're kind of like certain Techs in Chrono Trigger.



This is another very solid skill that we'll be picking up soon. We can't spam it every turn, but it doesn't cost much to use and is a welcome boost.



On that note, we're going to end this update. Next time, we'll continue our search for Dottie, and we'll get ever closer to making actual progress on that front. Stay tuned!

Leave fucked around with this message at 22:48 on May 16, 2021

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
I guess I used her counter skill at a bad time, considering more than one person has told me it's good. I'll play with it a bit during this run, see if my opinion changes.

And I'm going to do something with the soundtrack. I've gotta bother Sooz about it to find out which songs play where, as it is an excellent soundtrack.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Chapter Six: Sacrifices For Power

Welcome back! Last time on Weird And Unfortunate Things Are Happening, we learned about upgrading skills, as well as explored a little deeper into Daybreak. Today, we're going to fight our first boss! And some other stuff, so let's get crackin'.



Alright, let's get goin'.



Who's that goofy lookin' fucker?



Aw, poo poo. I didn't talk to him from the front, nor get any shots of him from the front. Oh, well, that'll be a surprise for next time.



We currently have two Fortune Tickets. We'll be back when we get a third, and lemme tell you, it's worth it.





Unfortunately, there's not a third one here, but I'll gladly take a hollow point round.





Across the way, there's a DEF Bar, another welcome sight.



And fifteen obols! :toot:



Miriam gets this, as she had lower DEF than Alicia; she might have more health, but she also lacks a quick way to heal herself outside of items.





Look, a horse walked on the walls.



We've alerted someone!



Oh, no, never mind. When this comes up, it's usually a good idea to save, as some poo poo is about to go down. Knights of the Old Republic 2 had a similar mechanic and, considering Alicia's Star Wars reference earlier, i can't help but wonder if that inspired this one.







...Well, looks like we came at an unfortunate time. Let's just quietly walk away...







...Or run. We could just run. Running would be good.





Or fuckin' anything. Just fuckin' any sort of movement in the general direction of away from this.





: Given the lack of bodies in the area, I imagine quite a few such transactions have taken place.



Eh, little of column A, little of column B.







Alicia, wrong way.



Oh, for gently caress's sake.







Well, I suppose this was inevitable.



Alicia, he's like, shopping at Eldritch Wal-Mart, exchanging dead people for goods and services. Instead of getting Kolchak The Night Stalker on DVD, he's getting swole.







Now, there would be a video of this boss fight here, but I can't get it to fuckin' cooperate with me.



Meet The Delegate of Suspicion; he's a bit of a bug-eyed fucker, huh?



Seeing as how he's a boss, we're going to start by reducing his attack power, whether it's through physical attacks or PSI powers.



And Miriam is going to shoot him. Because, hey, would any of us react any differently in this kind of situation?



Del here is weak to being shot. Because, hey, would any of us not be weak to a bullet to the chest? If you didn't notice, he's also an Unknown type, so we get to experiment a bit to see what he's weak to.





If you forgot, this lowers his Attack and Mind by 25%; not a huge cut, but nothing to turn down.



He's got a few different attacks, including one where he just slugs someone.



Yeah, okay, it's not very impressive.



And this is basically enough to out-heal his attacks.



Look, it's the first boss. We'll get to some real crazy poo poo later on.









Describing an attack as dealing Terror damage is pretty fuckin' metal.

: Miss Copeland, this utilization of my skills via your own minor psychic abilities causes physical damage to enemies by causing their sphincter to immediately and irrevocably tighten.



Now, I don't know if an Unknown type is actually a Specter, Creep, or any of the other types of foes, or if it's just basically an enemy they threw different weaknesses and resistances to and called it a day. I never bothered to take the time to map out if they fit to a predetermined type.





While not a weakness, Elothu's Gaze does deal a good bit of damage. Depending on how enemies are positioned on the screen, you can sometimes catch more than one foe with it.



That's right, his sacrifices lead to massive gains; he can now hit two people at once!



Rage is another element.



I believe it's the elemental property of the Doom Slayer.







I can't tell you how much of a boost this is, but I do know that another Lumin Startle seems to just about even him about.





And this is his final attack. He might have another one, but hell, I don't know. Like I said, he's the first boss, and this isn't Shin Megami Tensei; he's not going to beat our asses into the dirt unless we let it happen.



Alicia finishes him off with a bash that Nass would be proud of. :allears:



:swoon:

Sure, it's not enough for a level, but that's a fair cut above what we've been getting.



I just realized, the bloodstain left by the dead guy is behind that explosion, so it kind of looks like Alicia bashed him so hard, he exploded into a blood splotch.



After the fight, Miriam is a little confrontational.



Not that Alicia is going to back down.



But this is a fair point! Sure, we've been able to handle everything thus far, but it's still early.



: ...

: What's wrong with these guys?! I've never seen so many rear end in a top hat spirits in one place. How could they do that to someone else?

: I do wish you would listen, Miss Copeland; I have explained this several times already: These pitiful dregs are weak, and seek the favor of the stronger Evocations to offer power and protection. It is not a complicated arrangement.



Wonderful question, Miriam!



Alright, you wordy fucker, give us the Cliff Notes version. Fifty eight words or less.



:stare:

Well, then, he's not only an eldritch spook, but he's sitting in the same weight class as a god.



Derleth is another Lovecraft reference; August Derleth was a writer who helped found Arkham House, in addition to adding to the Cthulhu Mythos, and being the guy who first published Lovecraft.



He's on fuckin' vacation. This is vacation for him.





To be fair, Miriam, I don't think there's much you could do to Elothu.



Suddenly, Elothu reminds me of an uncle who we don't invite around much anymore.





You don't think he's trustworthy, Miriam? He's going to help us find Dottie! He's already boosted Alicia's power; what's to not trust about him?





And he's got a reputation. Anyone with a reputation is worth trusting. And he's kind of like a god!





Sure, he's kind of a prick, but Elothu is always quick to remind us to trust him. I think he's trustworthy.







Oh, lighten up, Miriam; Elothu is 100% trustworthy!



Exactly. Were he so inclined, he'd have killed us by now.



: So, Elothu...these Inner Evocations...

: If I beat them down, then the murder monsters don't have anyone to rely on, right? And then they'll leave?

: Hmh. I would not declare such an event impossible, per se, but-

: Cool. Let's show these guys that real power comes within, not by cowardly sacrifices!

: Alicia, just...please don't go starting fights with any god-like beings. I'm starting to regret teaming up with you...



Bah, it's fine, Miriam.



Who else could you find trash money with?





Hmm...Seemingly empty room...



Aha! Found you, you little bastard.



I haven't bothered to actually translate it, but I'm about 95% sure this says something familiar.







You know what's eerie about this place?



There's no encounters.



And the place loops. You might think you're making progress, but eventually, you'll notice that no, you've been here before.



This is the real treasure here.





There's a few obols scattered about, as well.



And a bullet. If there's anything else in here, I couldn't find it.



Besides this. Pokeballs equal N.





And let's get out of here. I had more shots of this place, but looking at them now...Who the hell wants to see that in screenshot form?





We pull a Goemon and go through the wall to get out of here.







Only one reason why I'm showing this.



The Solid Gel is another sellable item.



And our resident batter gained a level! :sugartits:







Oh, look at our encounter bar; it's yellow! It'll raise much, much slower now.



Voila!







gently caress those two for a second, there's items out here.



Keeping bullets outside of a medical clinic seems like you're just stacking the deck to raise a profit.



:syoon:

We'll be going back to our buddy in a little while.





But first, clinic time.

But that'll be next time! Stay tuned!

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

ultrafilter posted:

Is that the front of the fortune ticket guy?

gently caress me running, so it is.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Chapter Seven: doctor doctor give me the news, I gotta bad case of Cthulhu*

Previously, we encountered our first boss, kicked his rear end, then found the clinic owned by Miriam's friend. In a short update today, we're going to meet her friends, so let's get crackin'.



Looks more like a showdown in progress, doesn't it?





Well, I could think of worse places to hole up than the clinic that you own.



There's no spooky hospital to go through in this game. Which kind of surprises me, considering that the spooky hospital is like one of the horror video game settings.



I honestly don't know if Miriam is in more or less danger than she was before she met Alicia. I suppose at least this way she has an ally. I'm pretty sure she could have taken the boss fight by herself, though.



A mass of tentacles? Not some colossal four-armed creature?



Well, y'know, you're not too far off the mark.





Viola sounds like such a mom in my head.





This seems all very...Nonchalant, considering what's going on outside.





Yeah, either of you a cop from Brahms, next town over?



To be fair, we don't really give a poo poo about children. We're concerned about child.





I've gotta know; is it just me, or what the gently caress is wrong with her face?





Hmm. Looks odd, Miriam, a resident of Daybreak who has lived here for quite a while, doesn't know her, and she's been silent until Dottie was mentioned. Okay, not Dottie specifically, but Alicia's niece, who we know put out a psychic distress call.



I'm watching you, Sadie.



I can't say that this is unreasonable. At this point, really, what else is there to do?







And I'm sure people would have tried to come to a clinic. If nothing else, it would feel like a safe place.





That's right, we move right into pokin' range. She's got fuckin' something in that syringe, and by God, we're going to be injected with it.



Why is the "afraid of needles" trope so prevalent? And I'm not saying that as someone who doesn't mind getting a shot. It doesn't bother me, I know it bugs the hell out of some people (my ex-wife, for example, had to be practically held down whenever she was getting a shot), but I don't get why it seems to be such a common thing in media. I guess it's an easy source of comedy; considering that Alicia had no reservations about that big fucker we killed last update, I guess it's funny that she doesn't want a shot?



Alright, what's in it? That patent-pending poo poo isn't comforting. Look, if you're just giving us medical grade amphetamines, I think we deserve to know that.





Miriam does not like it when her friend is questioned.



Oh, Alicia, you fool.





You should have seen that coming. It's a trick that's right up there with doing the shot on the count of three, then sticking it in on two.



"The walls are also starting to melt!"



Okay, calm down, crabby-kins.





:stare:





:catstare:







I hope so. I feel better knowing we've got a gun on our side.



Don't get me wrong, I'm glad for the bat and Alicia's ability to pulverize things with it, but a gun is nice, too.





Alright, free healing items. Hopefully we won't have to use these.



We can pop back to Vi whenever now to get a free full-heal, same as visiting one of those pools in Vedim Space. No word on if the shot gives you strawberry burps or not, but it did have a green flash that went with it. Maybe it's sour apple.



And now to the other function of the clinic.



Erick serves an important purpose, too.



As you might have guessed by looking at the random poo poo he's surrounded himself with.



His collection appears to have a couple of bats, a sharp pointy thing, a Gameboy, a Nintendo Entertainment System, some dumbbells, and a toolbox.





If we need either of those things during this adventure, I'm going to be upset that we popped into a Sierra game.



Thinking about it, thank Christ that Sierra didn't make turn-based RPGs.



You think he's actually going to want--



Yeah, really, what the gently caress is he going to do with the money?





Hell yeah, I'll take free poo poo.







Oh, my fuckin' God, this rear end in a top hat is actually charging us.



For poo poo he's just found out and about.



In the middle of the eldritch apocalypse.



He's going to actually take money.



Then again, we've been picking it up, so really, we're no better.



And he'll buy stuff from us, so that we can in turn, give the money back to him, so what the hell, let's be half the economy in what's left of this town.



Any item we get that says "sell to a collector" means that Erick will buy it.



It's always so nice when a game clearly marks stuff that's literally only meant to be sold. Otherwise, you get paralyzed with the indecision of not knowing if it's for only selling, because it could have some other use.



So let's do some shopping. He only carries a new weapon for Alicia, but I'll take it.



A new charm for the ladies, as well.



And one of these, because that's literally all of our cash.





Seriously. There's not much point in--



:crossarms:



Miriam, I didn't see a thing if you kneecap him.





Okay, let's move on from that, and equip our new stuff. Alicia picks up a nice boost to her attack.





And her defense; I gave her the alarm watch because she can heal yellow status effects, so if Miriam gets put to sleep, Alicia can fix it right up.



Not as much of a boost for Miriam as for Alicia, but the little bits here and there add up.



Yeah, sure, local politics, real important when everyone else is dead.



Bit of a jerk, Sadie is.





It's hard to know that we need to go to school, since that's where we last saw Dottie. Alicia doesn't have a clue that's where she was when she let out her cry for help.



And then there's this kind of poo poo. Fuckin' chasms appearing out of nowhere. Why couldn't Daybreak have been moved gently, nicely, into a new, terrifying dimension?



I'll tell you why; the movers took no pride in their work. They just wanted the job done, the assholes.



I'm telling you, were I able to move entire locations out of space and time into new dimensions and poo poo, I'd do that with the utmost of care. I wouldn't want to disrupt the flow of people's lives too much.



Hey, wait, what the gently caress



Why aren't you more concerned about this!?





...Miriam, it's two shots. Just get it over with before they're some sort of chew toy for a horror beyond the void.





That's not a valid answer!





:ughh:



Dead, or had their minds shattered beyond comprehension, you won't be surprised?





Miriam, I'm going to say this now; when we find them dead, try not to be too upset. Just remember this moment and realize it was going to happen sooner or later. Probably sooner.





Yeah, we will.



Next time, we're going to explore the back of the clinic and see just how narrowly Vi and Erick have avoided death. Stay tuned!


*All credit for this title goes to feyerbrandx.

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Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Alright, folks, lemme drop some news on the readers of this thread. I've not given it up; my computer has just about run her course, and so, I've bought a new one. It'll be a week or so before it arrives, and I'm going to continue the LP shortly after that.

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Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Nothing quite so interesting, I'm afraid. It's less of an LP curse and more like simple old age. It stutters like mad going through trying to take screenshots, and takes its sweet time doing much of anything, anymore. I don't quite know the proper term for computer dementia, but that's pretty close to what's happening.

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