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free hubcaps
Oct 12, 2009

:catdrugs: Biomutant is out now for PS4, XBONE, and PC:catdrugs:




this game has received mixed reviews, to say the least. There's a lot of jank here, but also a lot of fun to be had.

huge patch released on June 1st, currently only for PC but soon to come for consoles. There's a whole lot of excellent fixes and changes here.

patch notes posted:

PC Specific
● Fixed crash with AMD-based CPUs with built-in graphics.
● Fixed crash when device info contains invalid display data on AMD-based CPUs.

Tutorial Area
In order to improve the pacing of the early parts of the game, we’ve edited dialogues to be shorter. We’ve also added more enemies and loot to these areas to better represent the experience later in the game.
● Added more early enemy encounters.
● Added missing loot in empty trenches outside Jagni Fortress.
● Added Item drop chance for Bunker 101 crates.
● Updated Best-Before memory to decrease the distance between the Nonos and the Pensai tree.
● Removed some parts of Out-of-Date and Best-Before’s dialogues to improve pacing.
● Removed multiple dialogue fragments to shorten tutorial area length.
● Removed some parts of Goop and Gizmo’s dialogues to improve pacing.
● Removed multiple camera presentations to improve pacing.

Dialogue & Narrator
● Reduced the amount of gibberish spoken before the Narrator starts translating.
● Added dialogue setting toggles for “Gibberish” and “Narrator” allowing players to select if they want to hear the narrator, the gibberish or both when talking to NPCs.
● Fixed narration and gibberish playing silently and producing an awkward pause when each corresponding volume setting is set to 0 instead of skipping the sound entirely.
● Removed the text delay animation when either gibberish or narration is disabled.

Difficulty Settings
● Added "Extreme" difficulty setting, where enemy damage and attack rate is further increased.
● Fixed difficulty settings not being applied for already spawned enemies.

New Game+
● Opened up all class perks for NG+ games. When starting an NG+ game, the player will now be able to unlock perks from all classes.

Settings
● Added Motion Blur slider to the settings.
● Fixed so the camera setting “Auto Adjust > Player” also applies for combat, if turned off the camera will no longer try to frame enemies while in combat.
● Fix Depth of Field toggle not being applied in dialogues

Items & Loot
● Increased chances that items found have a level requirements closer to the player's actual level when found. Players will still be able to find items with higher level requirements, but player level is now taken into account.
● Removed Common item loot drops from high level loot crates.
● Reduced the amount of healing items that the player will find from crates and defeated enemies.
● Increased base damage from melee bodies, handles and addons by approximately 5%.
● Reduced base damage from ranged bodies, muzzles and grips by approximately 5%.
● Fixed resistance stats not being applied for crafted gear when adding addons.
● Reduced gear addon resistance and critical chance bonuses. ● Ensured that quest reward “Diver's Helmet” will no longer drop as random loot.
● Removed slots from all protective suits.

Sound
● Updated melee sound effects across the board.
● Updated mount sound effects volume.
● Added sound effects for tribe war trebuchet.
● Updated sounds when the player lands inside HQ after being launched from catapult.

Combat
● Fixed issue with abnormally high damage output due to consumable top mod applying meta damage multiple times during equip and unequip.
● Fixed ability damage not being able to inflict critical hits.
● Reduced Dead-Eye Sharpshooter perk damage multiplier from 2.0 to 1.25 to ensure that it is comparable to other perks.
● Disabled end-of-combat slow motion camera for short combat scenarios.
● Adjusted valid angles for combat targets to reduce camera movement in combat.
● Disabled camera look-at when striking characters up in the air.
● Fixed a few cases where airstriking would not complete its last attack.
● Adjusted speed of some enemy grabs. It is now a bit easier to dodge them in time.
● Fixed kick attack from smaller enemies being too difficult to parry. Parry window is now more consistent and enemies can be staggered out of it.
● All Tribe Sifus and Lupa Lupin in the final encounter now react stronger to being parried, allowing players to parry and then counterattack.
● Fixed issues with tracking on Jagni Staff attacks. First three hits will no longer overshoot targets and dodge attack is more reliable.
● Fixed sometimes spawning double death particle effects on defeated enemies.
● Fixed issue with Pichu Nanchuk not stopping its animation.
● Fixed larger enemies with melee weapons animating too quickly at slow walking speeds.
● Adjusted hit reactions for Morks to make melee more viable and satisfying to use.
● Fixed issue with dodge shooting while reloading not moving the character correctly.
● Fixed issue with Airstrike sometimes being canceled.
● Adjusted the range for melee attacks to improve enemy tracking and reduce misses.
● Fixed issue where melee gap closer would sometimes overshoot.
● Fixed backwards attack for crush weapons resulting in a miss most of the time.
● Adjusted animations for unarmed and glove attacks to be faster.
● Fixed issue where the player would sometimes become stuck underneath larger enemies after being knocked to the ground.
● Added ability to slide underneath legs of titans.
● Fixed issue where the player would sometimes get stuck inside an enemy after a vault or legslide move.
● Fixed issue where the player would sometimes get stuck inside an enemy after Airstrike.
● Adjusted sound and rumble effect for successful parry to improve feedback.
● Fixed issue where Airstrike would cause enemies to be launched very far.
● Improved aiming for Jumbo Puff when throwing rocks.

Quests & Achievements
● Fixed game progress not being able to reach 100% due to unavailable quest states within a single playthrough.
● Fixed "Back to the Roots" quest sometimes not being completed.
● Adjusted tribe war flow to be more robust.
● Fixed the “Old World Gadgets” trophy correctly unlocking after finding old world gadgets.

Crash Fixes
● Fixed crash when moving objects between areas using Telekinesis.

User Interface
● New weapon Wung-Fu is now only unlocked when the player has crafted a new weapon instead of being unlocked when looting an individual component.
● Added correct “fast travel locked” message when attempting to fast travel while climbing a ladder or falling.
● Added Mercenary DLC indicator to the main menu.
● Added dark backdrop to QTE prompts to improve readability on lighter backgrounds.
● Moved Comic-book Effects to ensure that the counter QTE prompt is visible.
● Reversed Hypoxia Warning percent value to be consistent with other zones.
● Added fading to enemy & friendly markers at 30m distance to reduce HUD clutter.

World
● Remove several area objectives from Suburbia, as they are tied to the Moog quest and could cause confusion.
● Replaced a couple of NPC tasks that didn't work as intended.
● Added missing “No-Rain” volume to the sewer entrance at oil fields to prevent indoor rain effect.
● Subnautica station is now fully covered by correct post-process volume.
● Improved look for indoor puddles.
● Fixed issue where the player was able to fall through the world in the Myriad Fortress.
● Fixed issue where the player was able to fall through the world in an Ankati Outpost.
● Fixed issue where big oil planes were possible to walk on.
● Fixed Oil Field Monster's presentation camera being triggered underground.
● Fixed area objectives for Gutway 6G counting incorrect amount of Superb Loot.

Miscellaneous
● Disabled fast travel when jumping from water.
● Fixed issue where the “Unspeakable hand” Wung-Fu could cause NPCs to fall through water surfaces instead of drowning.
● Fixed issue with rocket NPC being stuck in air after explosion.
● Fixed issue with rocket NPC explosion particle effects popping when being removed.
● Adjusted free-fall duration needed for Mounts to trigger hard landing.
● Fixed attribute check labels in puzzles incorrectly being displayed as “Loot Chance” instead of “Intellect”.
● Fixed infinite jump while using photo mode.
● Fixed fireflies not spamming narration when caught.
● Fixed child memories being auto-completed when opening photo mode.
● Fixed some doors opening after using photo mode.
● Fixed smoke from burning villages sometimes being rendered as stripes on AMD GPU's.
● Adjusted default camera pitch up a bit so it's not positioned directly behind the player
● Fixed resistance being reset after modifying appearance.

BIOMUTANT is being made by Experiment 101, a Swedish studio headed by a former lead from Avalanche (Just Cause series & the surprisingly good licensed Mad Max game, among others). It's being published by THQ Nordic, which may raise a few eyebrows given their sometimes spotty record, but at the very least the devs have made it clear that they've been given license to do their own thing and release the game when they think its ready--that being said, given the apparent sandboxy nature of biomutant I wouldn't be surprised if there's some level of jank. Let's hope it's the fun kind!

This game lets you create a small, fuzzy warrior with whom you'll roam an extremely colorful open-world, post-apocalyptic landscape, battling it out john woo style with fully customizable guns and melee weapons; not to mention a host of weird mutant abilities and technological enhancements ranging from powerfists and jetpacks to large vehicles like submarines and mechs.

https://www.youtube.com/watch?v=xc93HHNk65s

https://www.youtube.com/watch?v=19kdFP0-k1U

https://www.youtube.com/watch?v=0UANjcVtn4s

https://www.youtube.com/watch?v=ui39Rcb6fik

90 minute gameplay stream:
https://www.youtube.com/watch?v=KjR_Ex73L1A

From the horse-like-creature's mouth:

THQ Nordic posted:

A NEW TAKE ON 3rd PERSON COMBAT
The martial arts style combat system allows you maximum freedom of movement and agility while mixing shooting, melee and powers from your mutations. Learning new Wung-Fu combat forms through progression and learning from masters you’ll meet, will constantly add to your choices and make sure combat never gets old.

EVOLVE YOUR GAME-PLAY
You will be able to re-code your genetic structure to change the way you look and play. This will of course affect your attributes and in addition to this, exposure to bio-contamination in the world will lead to mutations like the Turtleform and Mucus Bubble, while exposure to radioactivity found in bunkers from the old world will affect your mind and unlock psi-mutations like telekinesis, levitation and more.

NEXT LEVEL OF CRAFTING
You are totally free when crafting weapons. Mix and match parts to create your own unique 1H or 2H slash and crush weapons. Revolvers, rifles and shotguns and add modifications like cork-screws and battery-powered chainsaw modules to bio-contaminated sludge vials adding to your combat arsenal. There are even characters you’ll meet that’ll craft cool stuff for you and let you modify your Automaton - the scrap-toy sidekick!

GEAR UP FOR ADVENTURE
You are totally free when equipping your character. Not only when it comes to choosing weapons you created, but what type of gear you wear. Equip a gas-mask and an oxygen tank for exploring the Dead Zones, thermos-resistant clothes for venturing into cryonic areas or protective gear for taking on bio-contaminated creatures, the choice is up to you.

SURVIVE IN A VIBRANT OPEN WORLD
You are free to explore the world and what lies beneath its surface, by foot, Mekton, Googlide and Gullblimp or area unique mounts. Explore the dying wildland, the tunnels and bunker networks of the underworld, and find your way up the mountains or out in the archipelago. There are lots of discoveries to be made, mysteries to unravel, creatures to confront and weird characters to meet in this vibrant and colorful world.

AN UNUSUAL STORY WITH AN UNUSUAL END
Your actions play a major part in the unfolding of a story where End is coming to the New World. A plague is ruining the land and the Tree-of-Life is bleeding death from its roots. The Tribes stand divided, in need of someone strong enough to unite them or bring them all down...

You are guided through the world by a Storyteller that narrates every step of your journey, but it’s your actions and choices that’ll decide how your story of survival ends.
gotta save that mana tree!!

FAQ of useful gameplay information :

quote:

Gameplay Questions

Is there multiplayer in any shape or form?
No. Biomutant is a singleplayer experience.

What genre is Biomutant?
Action Adventure

How will classes work?
Classes provide an initial equipment loadout to start with.
Each class has 5 exclusive class-specific perks; The Mercenary’s perks are a mix of different classes’ perks.
The Psi-Freak additionally has the Spark Ball mutation unlocked from the beginning, which is exclusive to that class (a sparky form of the fiery Sizzle Ball).

Will Breed affect the gameplay or story?
Story: No.
Gameplay: Only in the beginning, because of the marginal change in base stats specific to each breed.

Will the loot be random?
Yes.

Will the HUD be customizable?
Yes. HUD size, map markers, damage numbers, comic book effects, subtitle size/color/background, and more.

What is the total map size of BIOMUTANT?
8 kilometres by 8 kilometres = 64 square kilometres/ 24.71 square miles

Post campaign / end game / New Game+?
Yes, NG+ will be in the game.
(NG+) You start at the foot of the Tree of Life, skipping the tutorial, including the Childhood Village. From there, you can join any Tribe and re-experience the story.
(NG+) You keep your equipment and character stats
(Post campaign/end game) After completing the main quest, there are also a bazillion side quests, areas and characters to discover.

Is the story nonlinear, meaning am I able to go do my own thing?
You can do whatever you want. Some areas need some prerequisites though, in order for you to survive/be able to traverse.

How ‘open’ is the world?
As open as can be, but beware of the Surf. ;)

Will the game world feature a central hub, where players can receive missions, walk around, and interact with the world, or will it be a menu-based experience?
Things are being done a little differently in Biomutant. There is a huge quest-pool from which events/quests etc are drawn when you enter a region of the game world.

Will there be achievements?
Yes.

Will there be achievements on other platforms than steam such as Epic and GOG?
Epic Games Store: No.
GOG.com: Yes.

Will there be a photo mode?
Yes.

Will Biomutant have accessibility features like aim lock or assist, button toggles or subtitle backgrounds?
Yes, to everything except for aim lock/assist.

How many difficulties are there and how are they scaled (e.g. Bullet sponge enemies or enhanced enemy AI)?
Easy/Medium/Hard
Enemy defence and offense scale with selected difficulty level

How long is the game estimated when not rushing the game?
If you do not end a specific event (which we don't want to spoil) early, we are roughly looking at ~25 hours for the main quest. 100% is more like 50h.

Will we have a transmog system to change and paint clothes?
No, but equipment can be upgraded to keep the awesome looking gear while also raising the stats (to some extent).












preordering gets you the mercenary class. Yea, they're gating character classes behind preorders now. Hooray for videogames!gently caress you videogames

free hubcaps fucked around with this message at 14:35 on Jun 2, 2021

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Jossar
Apr 2, 2018

Current status: Angry about subs :argh:
Looks fairly pretty and satisfying to play. There's one or two visual effects that seem kind of cheesy to me like the name display when you use certain abilities, but I guess that fits the genre. As for the Mercenary class lock, here's what several sites describe it as.

quote:

The Mercenary is a special class loadout playable from start through this DLC only. The Mercenary has dual-wield as a starting ability and is geared up with a classic Katana and the shorter Wakizashi blades to explain it in real-world terms. Simply put, it'll let you experience the world of BIOMUTANT as a classic samurai looking warrior from the start.

Which implies that it's more like a starter kit rather than being permanently locked out of the items. Still sucks, but not as bad as it could be.

All in all, i'll be following with interest, but i'd still rather see more details before shelling out on the preorder.

Jossar fucked around with this message at 02:59 on Apr 23, 2021

Updog Scully
Apr 20, 2021

This post is accompanied by all the requisite visual and audio effects.

:blastback::woomy::blaster:
I always find it funny when recent games take obvious visual/gameplay cues from Breath of the Wild. That game is so visually distinctive that it's immediately obvious when something is taking inspiration from it.

Not to say that's a bad thing, of course. This looks really cool, kind of the game I was looking for from Immortals: Fenyx Rising. Something that's like BotW but less puzzle-oriented, rather than more puzzle-oriented. I am pretty excited for this.

Also, that turtle in the gameplay trailer looks sick af

Updog Scully fucked around with this message at 04:11 on Apr 23, 2021

Orv
May 4, 2011

Updog Scully posted:

I always find it funny when recent games take obvious visual/gameplay cues from Breath of the Wild. That game is so visually distinctive that it's immediately obvious when something is taking inspiration from it.

Not to say that's a bad thing, of course. This looks really cool, kind of the game I was looking for from Immortals: Fenyx Rising. Something that's like BotW but less puzzle-oriented, rather than more puzzle-oriented. I am pretty excited for this.

Also, that turtle in the gameplay trailer looks sick af

To me it looks like a way up-res'd version of WoW's Pandaria, in terms of the colors and terrain in a lot of places. I think BotW feels more muted in a lot of ways.

Definitely haven't had a game of this kind of ambitious semi-indie jank come around in a long time though, looking forward to it.

Caidin
Oct 29, 2011
I've been waiting for this thing for years and kinda thought it might be dead or something for awhile. I feel slightly concerned that after so much nothing for so long that it's just popping up next month but hell, I wanna be a kung fu rocket raccoon so...

Updog Scully
Apr 20, 2021

This post is accompanied by all the requisite visual and audio effects.

:blastback::woomy::blaster:

Orv posted:

To me it looks like a way up-res'd version of WoW's Pandaria, in terms of the colors and terrain in a lot of places. I think BotW feels more muted in a lot of ways.

Definitely haven't had a game of this kind of ambitious semi-indie jank come around in a long time though, looking forward to it.

It's more the gameplay than the aesthetic, or I guess a fusion of the two. Something about the constant gliding and combat is very BOTW-like, especially with the slow motion segments. Also it's got furries in it.

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:
Found a video with a bit more gameplay detail. It's a couple months out of date and done by a 3rd party reviewer, but it's still from 2021 so should be as reflective of the game as we're going to see until somebody early-access streams it.

https://youtube.com/watch?v=zlSdFAnSGko

Supposedly it's been pushed back all this time specifically to remove as much of the jank as possible, but who knows what will still creep in?

Jossar fucked around with this message at 13:19 on Apr 23, 2021

free hubcaps
Oct 12, 2009

A Japanese magazine apparently got some hands on time with the character creator recently, there's more details about races, classes and character creation than we've seen so far gleaned from the article here:

https://www.youtube.com/watch?v=ZFphmUdCdug&t=477s










the character designs in this game crack me up

Orv
May 4, 2011
This game is going to be such a weird nightmare. :allears:

Mordja
Apr 26, 2014

Hell Gem
I'm looking forward to this because it looks like a great throwback to the overambitious, underfunded Eurodisaster games that you just don't get a lot of anymore. It's like, when asked what they wanted added to the design doc the team just said, "yes."

free hubcaps
Oct 12, 2009

"Did the Biomutant team release a Star Wars inspired trailer for international star wars day? Also will I be able to use a toilet brush sword in this game?" are the questions literally every person in the world wants answers to today. Well the answers are here and they are "Yes- and Yes!!!"


https://www.youtube.com/watch?v=k0C-wpV0xcw

BexGu
Jan 9, 2004

This fucking day....
For a game that is less then a month away THQ has been very quite on it. I figured by now there would be trailer on the different classes/skills/etc instead of the having to deal with leaks from magazines.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Staying cautiously optimistic about this game since it seems a bit too ambitious for a small studio’s first game. I remember the combat looked really janky in an earlier trailer, but that was a while ago.

Orv
May 4, 2011
Honestly I'm just happy to have a game that looks bizarre and probably very janky that I know nothing about and will just get to play and experience. It might be complete trash! But it's been kind of a long time since I've gotten to do that.

BexGu
Jan 9, 2004

This fucking day....
After seeing whos making it I just hope for another "7/10 " Mad Max quality game. Having it look like a LSD trip is just a bonus.

free hubcaps
Oct 12, 2009

new english language gameplay vid just dropped, whole lot of detail on combat, inventory, traversal and more

https://www.youtube.com/watch?v=VL2-3Le1wUY

combat is looking awesome

they also just released a new vid about character creation

https://www.youtube.com/watch?v=Y5oBpxG5aoQ

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

The way they are doing their graphics is quite smart. I see the same strategy in the new Ratchet & Clank footage. The scenes on screen seem so chock full of detail and activity, but only a tiny portion of it is actually rendered at 4k and with all the bells and whistles layered. The vast majority of the screen, everything not in the absolute direct active foreground, appears blurred in a cool bokeh type manner but is actually blurred and rendered at something like 720p with no post processing or bells and whistles of any sort. It works, and well, creating a cool bokeh “Macro” shot, while also allowing for insanely busy looking scenes that don’t actually require that much processing power to create.

If you go into the videos of this, even more so the most recent Ratchet & Clank video, once you’re looking for it you can see the sharp line where the rendering splits. Ratchet actually is pretty aggregious and maybe 1/6 of the scene is actually rendered in full in some shots.

Anyways. I just think it’s quite a creative way of getting away with this level of detail. I’m looking forward to the game too. But does it feel a bit like Ghost Recon Breakpoint to anyone else? Has nearly the same wheel and d-pad menus, nearly the same wide open world full of collectibles and discoverables. The open world aspects weirdly give off a very similar vibe. The biggest thing I worry is that this ends up being a mile wide and an inch deep, like breakpoint.

free hubcaps
Oct 12, 2009

Blind Rasputin posted:

The way they are doing their graphics is quite smart. I see the same strategy in the new Ratchet & Clank footage. The scenes on screen seem so chock full of detail and activity, but only a tiny portion of it is actually rendered at 4k and with all the bells and whistles layered. The vast majority of the screen, everything not in the absolute direct active foreground, appears blurred in a cool bokeh type manner but is actually blurred and rendered at something like 720p with no post processing or bells and whistles of any sort. It works, and well, creating a cool bokeh “Macro” shot, while also allowing for insanely busy looking scenes that don’t actually require that much processing power to create.

If you go into the videos of this, even more so the most recent Ratchet & Clank video, once you’re looking for it you can see the sharp line where the rendering splits. Ratchet actually is pretty aggregious and maybe 1/6 of the scene is actually rendered in full in some shots.

Anyways. I just think it’s quite a creative way of getting away with this level of detail. I’m looking forward to the game too. But does it feel a bit like Ghost Recon Breakpoint to anyone else? Has nearly the same wheel and d-pad menus, nearly the same wide open world full of collectibles and discoverables. The open world aspects weirdly give off a very similar vibe. The biggest thing I worry is that this ends up being a mile wide and an inch deep, like breakpoint.

I loved the poo poo out of wildlands and was disappointed with breakpoint too. I think it's clear some aspects of biomutant are drawing from the Ubisoft open world formula, and I share your concern to some extent, but it also seems like this game is going to give you so much poo poo to play with that even if its not particularly deep it seems like it will be very varied (heh)

also its not gonna have drones

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

Still just over here wondering why no one is using this engine to make a Redwall game.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
This seems vaguely like Horizon Zero Dawn with more gameplay diversity where you're a raccoon.

Don't want to get too hype (looking at you, The Outer Worlds :argh:) but I dig how the action looks and VIVID it is. :catdrugs:

Orv
May 4, 2011

Blind Rasputin posted:

Still just over here wondering why no one is using this engine to make a Redwall game.

Is that not, explicitly what this is already? :thunk:

Memnaelar
Feb 21, 2013

WHO is the goodest girl?
Really curious to pre-order this as the gameplay footage looks fantastic but man, there is virtually no buzz that I'm seeing about it three weeks before release. Very strange.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Memnaelar posted:

Really curious to pre-order this as the gameplay footage looks fantastic but man, there is virtually no buzz that I'm seeing about it three weeks before release. Very strange.

It's a smaller dev IIRC and was delayed a bunch. I think that's it.

free hubcaps
Oct 12, 2009

yea the devs went mostly silent for a long time and they're a AA studio, I have a feeling we may see a decent marketing push over the next few weeks though.

this game existed in a significantly playable state back in like, 2018, (and i think had a playable demo at gamescom in 2019?) and if you look at gameplay vids from then and compare them to the stuff they released this week you can see that combat, in particular, is way more polished looking now

new short clip from twitter:

https://twitter.com/Biomutant/status/1390677845337387014

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
So less marketing and more dev time to polish it, kind of an anti-Cyberpunk?

:v:

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
I have preordered this game because I love the character and enemy design, also

sean10mm posted:

how the action looks and VIVID it is. :catdrugs:

This. Even if I'm terrible at the combat (a distinct possibility) I will throw it on easiest and just check out the world because I really like the visuals and the original take on post-apocalypse.

Karma Tornado
Dec 21, 2007

The worst kind of tornado.

this has been in the top sellers and most wishlisted on Green Man Gaming for like six weeks now. they seem to have the best price on it, which probably contributes. anyway, looks rad, excited to make an angry little rat guy

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


sean10mm posted:

So less marketing and more dev time to polish it, kind of an anti-Cyberpunk?

:v:

Supposedly one reason the game has taken so long was because they were avoiding crunch on their staff

free hubcaps
Oct 12, 2009

AirRaid posted:

I have preordered this game because I love the character and enemy design, also


This. Even if I'm terrible at the combat (a distinct possibility) I will throw it on easiest and just check out the world because I really like the visuals and the original take on post-apocalypse.

the THQ rep who made the gameplay preview videos released this week has been actively responding to questions on twitter and mentioned specifically that they set the difficulty to easy to make the videos so that they would look like a badass/ not embarrass themselves


if this game is relatively bug free I think it could surprise a lot of people. we'll see in a few short weeks!

Memnaelar
Feb 21, 2013

WHO is the goodest girl?
Yeah, I pre-ordered like a sucker. Like you, I want to support smaller devs that are making something this vibrant looking and even if I find the narrator a little annoying, I can tell I'll enjoy the gameplay loop enoughto make the $50 I dumped on it at GMG worthwhile.

Shaman Tank Spec
Dec 26, 2003

*blep*



Review copies are now out in the world which shows confidence. They're letting journos play well ahead of schedule so they're not trying to hide anything.

TescoBag
Dec 2, 2009

Oh god, not again.

There is one thing I can't unsee on this game that is going to make me struggle to like it.

The running animation doesn't match up with how fast they're actually traveling. Like the feet aren't synced up to the ground. I thought we fixed this back in 2008

Edit: I like the look of everything else in this game though

TescoBag fucked around with this message at 10:01 on May 8, 2021

free hubcaps
Oct 12, 2009

TescoBag posted:

There is one thing I can't unsee on this game that is going to make me struggle to like it.

The running animation doesn't match up with how fast they're actually traveling. Like the feet aren't synced up to the ground. I thought we fixed this back in 2008

Edit: I like the look of everything else in this game though

that's not really the kind of thing I'd notice or care about, but to each their own. I do think it's likely there will be some visual jank and glitches in the game, given the amount of systems interacting with each other. I'm just hopeful most of the gameplay elements are functional.

Play
Apr 25, 2006

Strong stroll for a mangy stray
This game is so up my alley I actually considered pre-ordering. But I never do that so I'm going to wait and see. I definitely expect some jank upon release just based on how open-world and ambitious this game is, and how many varied systems and abilities it is balancing. Honestly it reminds me more of Fallout 4 with better combat mechanics than anything else.

The controls seem a little floaty and strange, just to fit everything in they wanted to, but I do think it could work. Definitely one of the most "interesting" triple A games to be coming out in recent memory and I'll be watching it very closely.

Karma Tornado posted:

this has been in the top sellers and most wishlisted on Green Man Gaming for like six weeks now. they seem to have the best price on it, which probably contributes. anyway, looks rad, excited to make an angry little rat guy

The best price is 60 dollars? That's unfortunate.

If the game is really good and will enthrall me for tens of hours then it might be enough for that. They so rarely do though

BexGu
Jan 9, 2004

This fucking day....

Play posted:

This game is so up my alley I actually considered pre-ordering. But I never do that so I'm going to wait and see. I definitely expect some jank upon release just based on how open-world and ambitious this game is, and how many varied systems and abilities it is balancing. Honestly it reminds me more of Fallout 4 with better combat mechanics than anything else.

The controls seem a little floaty and strange, just to fit everything in they wanted to, but I do think it could work. Definitely one of the most "interesting" triple A games to be coming out in recent memory and I'll be watching it very closely.


The best price is 60 dollars? That's unfortunate.

If the game is really good and will enthrall me for tens of hours then it might be enough for that. They so rarely do though

$46.79, but you gotta create a GMG account first. Some times you can get lucky and they have a ton of keys that are considered Pre-Order after release so you can see the reviews a few days afterwards and still get the preorder bonuses.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Play posted:

This game is so up my alley I actually considered pre-ordering. But I never do that so I'm going to wait and see. I definitely expect some jank upon release just based on how open-world and ambitious this game is, and how many varied systems and abilities it is balancing. Honestly it reminds me more of Fallout 4 with better combat mechanics than anything else.

The controls seem a little floaty and strange, just to fit everything in they wanted to, but I do think it could work. Definitely one of the most "interesting" triple A games to be coming out in recent memory and I'll be watching it very closely.


The best price is 60 dollars? That's unfortunate.

If the game is really good and will enthrall me for tens of hours then it might be enough for that. They so rarely do though

It's not really a AAA studio product, and they pushed out the release by quite a lot to polish everything without resorting to forcing crunch on their employees.

That doesn't guarantee it will be good but it's a lot more promising than whatever the hell they did with Cyberpunk 2077 lol (which I ultimately liked but was an INSANELY sloppy launch for a major company to have)

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:
Bit the bullet and preordered. DLGamer seems to be the cheapest option if you don't have a preexisting account somewhere, but i'd certainly never heard of them before this.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
https://www.youtube.com/watch?v=GgjNf0upii0

Not sure how different this is from what we've already seen, but this is specifically PC 4K 60fps gameplay video posted by THQ Nordic today.

https://www.youtube.com/watch?v=wRMrDZc4qLQ

PS4 Pro and Xbox One X 1080p60 version.

https://www.youtube.com/watch?v=vXtyhpeayc8

Plain PS4/Xbox one 1080p30

Vietnom nom nom
Oct 24, 2000
Forum Veteran

Memnaelar posted:

Yeah, I pre-ordered like a sucker. Like you, I want to support smaller devs that are making something this vibrant looking

Yeah this is me too, there's just something about the aesthetics & designs that feels unique and cool, I very rarely preorder but I wanted to support this. Also it's good to see that they posted unedited gameplay footage from old consoles after the Cyberpunk disaster.

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Oxxidation
Jul 22, 2007
is that kevin "stanley parable" brighting as the narrator in the latest clip

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