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Captain Oblivious
Oct 12, 2007

I'm not like other posters
Same. Everyone in this game is an aim god who can land perfect headshots at 100 meters with a carbine.

I'm too old for thiiiiis.

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Velius
Feb 27, 2001
I just reapplied as VidconWizard. No idea if I’ll play more than a couple times but it’s nice to get back in for nostalgia at least.

LeninVS
Nov 8, 2011

Captain Oblivious posted:

Same. Everyone in this game is an aim god who can land perfect headshots at 100 meters with a carbine.

I'm too old for thiiiiis.

Yeah that's where I'm at right now with my Oldman hands and eyes.
Nothing like getting outshot at 100m+ by a submachine gun when I'm using a LMG.
Feels bad.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
I saw some talk of a new continent being released this year, is that true? I played a bunch last year when Bastions came out and it was fun, might go back for a bit.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Thom12255 posted:

I saw some talk of a new continent being released this year, is that true? I played a bunch last year when Bastions came out and it was fun, might go back for a bit.

Maybe. They've claimed it's coming but haven't shown anything.

LeninVS posted:

Yeah that's where I'm at right now with my Oldman hands and eyes.
Nothing like getting outshot at 100m+ by a submachine gun when I'm using a LMG.
Feels bad.

Luckily, PS2 has one of the longest TTKs in the genre - if you play well. You can have a totally respectable KD by positioning better, even if you lose every reaction-speed-based heads up fight. If you're getting outshot at 100m, it either means you were just missing (not reflexes at all, just aiming practice), or it probably means they were set up and you ran in to the open and tried to fight back. Both can be solved without having MLG reflexes.

Despite being ASP99 (nearly the max level in the game), I hadn't really played heavy assault or used LMGs for more than ~200 kills. When I got in to it and decided to grind the Betel out (a shitload of LMG kills), I found very quickly that I had to adjust my style of play to match. I focus on either getting a good overlook/flank on people, or taking fights I know are coming so I can go in aiming at where the head will be, fully reloaded, and with overshield active. I'm used to fast-scoping weapons that I can sprint around and flick shoot, but LMGs don't lend themselves well to that playstyle. There's much more walking through doors, backing off and using medkits rather than trying to chase, etc.

There's no advice aimed specifically at you in that paragraph, just more of an example of the types of adjustments you can learn to make to improve your outcomes without improving your QUICKSCOPE360 skills.

Rexxed
May 1, 2010

Dis is amazing!
I gotta try dis!

Thom12255 posted:

I saw some talk of a new continent being released this year, is that true? I played a bunch last year when Bastions came out and it was fun, might go back for a bit.

It's on the horizon but there's no guarantee that it'll be this year. The original release date for chapter 3 of the campaign was January. They did keep the release dates for the first two chapters but they reworked this one with the new bases and hopefully some better missions this time, we'll find out on Wednesday.

e: the campaign redid Esamir so they've probably been working on that for most of the last year, but they hinted at the new continent a couple of years ago and it's been on the horizon ever since. I know the NSO rework is on the horizon soon so they'll give access to everyone to play NSOs. I think members will still get a benefit of being able to prefer a faction when they use their NSO but I don't know the details. I just play mine on whatever faction I end up on but I play them all normally, anyway.

Rexxed fucked around with this message at 00:37 on May 4, 2021

Rexxed
May 1, 2010

Dis is amazing!
I gotta try dis!

Since I'm in my 40s I like to use infravision sometimes, especially on Hossin where there's so much stuff around to obscure vision. It's an exceptional implant so it's a pain in the rear end to get. It's either in the 5 year anniversary commander's bundle which is $80, randomly gotten through buying implant packs and/or using the recycler, or the implant vendor on Sanctuary will let you buy exceptional implants for 45k ISO-4. I got the one from the anniversary bundle on my NC guy like, four years ago and have been dumping certs into implant packs on all of my characters since then but still only have it on seven of the nine, and even that is very lucky. My NSO guy on Emerald might his ASP 100 before he gets it but oh well, doing that has gotten me a lot of other exceptionals even if I don't use most of them.

The Warmachine's Six-Year Anniversary bundle comes with Logistics Specialist, Disengage, and Firewall exceptionals. I didn't buy that bundle.

The Ancient's Seven-Year Anniversary bundle comes with Bionics [Perfect], Carapace [Perfect], and Counter-Intelligence [Perfect]. The Perfect versions of these implants are identical to the normal versions. It just means that it unlocks for all characters on your account, unlike the previous bundles.

If you haven't tried it before, here's a little video from a couple of nights ago. You can see how when infiltrators cloak they just completely vanish and your vision is limited to 125m so there's some real downsides when dealing with enemy vehicles, but it really makes people obvious if you have a small fight. I've noticed that the 125m vision range seems to be in a square instead of a circle so often you can see further by turning 45 degrees to what you're trying to spot which seems silly.

I'm bad and old but just to give you an idea of what playing with infravision is like, clip 1 is using the Lacerta with lasher ammo to pick off people who aren't expecting it and then getting jumped because I overstayed my time after the base flipped, and clip 2 is the Polaris with a close range loadout and playing current meta heavy (well the implants aren't meta but it's fine). There's some issue with the audio where it's got a little delay but I'm not a video professional and it's just to show the implant really. I know I'm bad.
https://www.youtube.com/watch?v=i84smtPbGmg

edit: couple of other downsides to infravision. Flash grenades white out your screen for a long time, people shooting flares fucks with your vision a bit, and people with Sidewinder 5 implants don't illuminate so they're hard to see.

Rexxed fucked around with this message at 02:30 on May 4, 2021

LeninVS
Nov 8, 2011

Skyl3lazer posted:

Maybe. They've claimed it's coming but haven't shown anything.


Luckily, PS2 has one of the longest TTKs in the genre - if you play well. You can have a totally respectable KD by positioning better, even if you lose every reaction-speed-based heads up fight. If you're getting outshot at 100m, it either means you were just missing (not reflexes at all, just aiming practice), or it probably means they were set up and you ran in to the open and tried to fight back. Both can be solved without having MLG reflexes.

Despite being ASP99 (nearly the max level in the game), I hadn't really played heavy assault or used LMGs for more than ~200 kills. When I got in to it and decided to grind the Betel out (a shitload of LMG kills), I found very quickly that I had to adjust my style of play to match. I focus on either getting a good overlook/flank on people, or taking fights I know are coming so I can go in aiming at where the head will be, fully reloaded, and with overshield active. I'm used to fast-scoping weapons that I can sprint around and flick shoot, but LMGs don't lend themselves well to that playstyle. There's much more walking through doors, backing off and using medkits rather than trying to chase, etc.

There's no advice aimed specifically at you in that paragraph, just more of an example of the types of adjustments you can learn to make to improve your outcomes without improving your QUICKSCOPE360 skills.

Yeah I typically just reposition it someone gets the drop on me. Between all the medical kits, oversheild, and janky hit detection of you juke around in random directions, it's pretty hard to die unless I over commit to something.

But that happens more than I'd like to admit these days. Maybe I should practise aiming like the kids do before I come online.



Is the jackhammer worth using at all? I think before I quit last time it was fashionable to use. Most of my HA loadouts had it equipped as my secondary weapon.

Jokerpilled Drudge
Jan 27, 2010

by Pragmatica

Rexxed posted:

Since I'm in my 40s I like to use infravision sometimes, especially on Hossin where there's so much stuff around to obscure vision. It's an exceptional implant so it's a pain in the rear end to get. It's either in the 5 year anniversary commander's bundle which is $80, randomly gotten through buying implant packs and/or using the recycler, or the implant vendor on Sanctuary will let you buy exceptional implants for 45k ISO-4. I got the one from the anniversary bundle on my NC guy like, four years ago and have been dumping certs into implant packs on all of my characters since then but still only have it on seven of the nine, and even that is very lucky. My NSO guy on Emerald might his ASP 100 before he gets it but oh well, doing that has gotten me a lot of other exceptionals even if I don't use most of them.

The Warmachine's Six-Year Anniversary bundle comes with Logistics Specialist, Disengage, and Firewall exceptionals. I didn't buy that bundle.

The Ancient's Seven-Year Anniversary bundle comes with Bionics [Perfect], Carapace [Perfect], and Counter-Intelligence [Perfect]. The Perfect versions of these implants are identical to the normal versions. It just means that it unlocks for all characters on your account, unlike the previous bundles.


So I just tried to buy some implants for the first time and

Rexxed
May 1, 2010

Dis is amazing!
I gotta try dis!

Jokerpilled Drudge posted:

So I just tried to buy some implants for the first time and



Nice! I find the best uses are open areas that aren't too open and counter sniping. It really lets you spot enemy infils at a distance easily.

Jokerpilled Drudge
Jan 27, 2010

by Pragmatica

Rexxed posted:

Nice! I find the best uses are open areas that aren't too open and counter sniping. It really lets you spot enemy infils at a distance easily.

I just played a little bit with it and yeah it definitely makes close-in firefights a lot easier. It's nuts how much sooner you spot people than they can spot you

Foehammer007
Dec 7, 2011

by Pragmatica
SKL is really full of strange, cringey people, but they do fill platoons

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



There's also just IR/NV scopes on a lot of guns that do the same thing as the implant.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

I will say, personally, that the starting sniper rifle is utter garbage (at least for vs). You need at least a headshot+bodyshot to kill anyone, if not 2 headshots, and if you're hitting body good luck killing them first. Spend 650 space widgets on your factions bolt action sniper. If you get a headshot you'll 1-shot anything outside of a heavy with a fresh overshield (maybe still 1-shot at close range?) or a max, and most other enemies you can bodyshot+swap to pistol and spam down if they're close.

Iirc the starting shotgun is kind of crap too but its been forever since I played with it. I do think each class of weapon has a 650 option that will be a different style (ie pump instead of auto, bolt-action instead of semi-auto, etc).


Mercury_Storm posted:

Just tried this for a few hours, captured like 10 bases and got... 50 certs. With most weapons still costing 1000 certs to unlock seems like I would still have to make this game my life to unlock everything, even with a membership. That unlocks are still character specific and not account wide is extra baffling.

In addition to what the other people said about playing during an alert, you get certs via experience gained. So ghost capping some bases doesn't give that much exp, so you don't get a lot of certs. Starting unlock levels of abilities and such are like 10 certs each usually, and you can get them up to 3-4 with around 300-500, which is easily enough to compete with people who have them finished. You want to do stuff that gives xp, so killing, reviving, resupplying, having a sunderer deployed, earning ribbons, etc all can be giving a good amount of exp. If you are base capping, playing an infiltrator will let you hack terminals and turrets which can get you more exp, and then waiting on the point will give you a small amount extra as well.

Also, check your missions, which is in a tab buried like 3 deep. As a non-member you get 3 per day, and you should start out with some stuff similar to this:


So that's another 225 certs until you get through those missions, plus the missions give you 6000 exp, which is 24 more (250 exp for 1 cert). You also get 100 for each rank, which is another decent chunk early on. Unless something has changed since campaign 1, you can sometimes get weapon unlocks as mission rewards as well.

For example, I just started a new guy on emerald, ran through the training thing (which I hadn't seen before and is overall not too bad of a tutorial), grabbed medic, tooled around 10-15 minutes, leveled my heal gun a couple ranks, joined one of those skt pubbie squads for an alert, and netted around 1300-1400 certs (no membership or other boosts). Someone newer would be slower, and it slows down after you get through some of the early sources of certs, but in general if you focus on 1 thing at a time you should be able to make steady progress just by playing and farting around without trying hard to 'farm certs'.


Implants are an annoying different story, finding good cert farming fights so you can play gatcha is probably what you need to do, since you otherwise basically only get iso-4 from alerts.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

ZypherIM posted:

I will say, personally, that the starting sniper rifle is utter garbage (at least for vs). You need at least a headshot+bodyshot to kill anyone, if not 2 headshots, and if you're hitting body good luck killing them first. Spend 650 space widgets on your factions bolt action sniper. If you get a headshot you'll 1-shot anything outside of a heavy with a fresh overshield (maybe still 1-shot at close range?) or a max, and most other enemies you can bodyshot+swap to pistol and spam down if they're close.

Iirc the starting shotgun is kind of crap too but its been forever since I played with it. I do think each class of weapon has a 650 option that will be a different style (ie pump instead of auto, bolt-action instead of semi-auto, etc).


In addition to what the other people said about playing during an alert, you get certs via experience gained. So ghost capping some bases doesn't give that much exp, so you don't get a lot of certs. Starting unlock levels of abilities and such are like 10 certs each usually, and you can get them up to 3-4 with around 300-500, which is easily enough to compete with people who have them finished. You want to do stuff that gives xp, so killing, reviving, resupplying, having a sunderer deployed, earning ribbons, etc all can be giving a good amount of exp. If you are base capping, playing an infiltrator will let you hack terminals and turrets which can get you more exp, and then waiting on the point will give you a small amount extra as well.

Also, check your missions, which is in a tab buried like 3 deep. As a non-member you get 3 per day, and you should start out with some stuff similar to this:


So that's another 225 certs until you get through those missions, plus the missions give you 6000 exp, which is 24 more (250 exp for 1 cert). You also get 100 for each rank, which is another decent chunk early on. Unless something has changed since campaign 1, you can sometimes get weapon unlocks as mission rewards as well.

For example, I just started a new guy on emerald, ran through the training thing (which I hadn't seen before and is overall not too bad of a tutorial), grabbed medic, tooled around 10-15 minutes, leveled my heal gun a couple ranks, joined one of those skt pubbie squads for an alert, and netted around 1300-1400 certs (no membership or other boosts). Someone newer would be slower, and it slows down after you get through some of the early sources of certs, but in general if you focus on 1 thing at a time you should be able to make steady progress just by playing and farting around without trying hard to 'farm certs'.


Implants are an annoying different story, finding good cert farming fights so you can play gatcha is probably what you need to do, since you otherwise basically only get iso-4 from alerts.

Well that answers the question I was gonna ask. Man ISO seems like an insane dripfeed.

Jokerpilled Drudge
Jan 27, 2010

by Pragmatica
just open up a few implant boxes, who knows you could get lucky. I think getting the iso is impractical unless you have a subscription. Even just getting to the alert is an effort half the time

Rexxed
May 1, 2010

Dis is amazing!
I gotta try dis!

Yeah, it's generally not worth worrying too much about ISO at first, at least in terms of buying implant packs to break down to recycle in hopes of getting exceptionals. First you want to buy stuff that helps you not die and will pay for itself by helping get more certs like upgrading the tools on the support classes, armor, getting grenades, etc. It kind of depends what you like to play but stuff like upgrading engineer ammo boxes and infiltrator recon darts or the sensor stick will pay for itself if you play that class. Often the top tier is a lot more expensive but you can usually skip it until everything else is at 4 out of 5 or something and you're finishing up since it doesn't make a huge difference for most of those things. Implants are one of the few things where tier 5 will sometimes add a little benefit that takes a mediocre implant to a good one, but not all of them are that way and implants are generally still a bad system that they seem to have been forced to put in so whales could spend cash on them.

Now that I've gotten infravision on a lot of my dudes I'm upgrading anything I might want to use at some point when I get ISO-4 but it's not a high priority except for a few. For example my Connery NSO only has Safe Fall 5 for my light assault and piloting builds even though there's a few that could benefit from hitting 5, I just am going to hold off until I finally get infravision and then upgrade if I can. That's a personal goal though and you definitely don't need to do what I'm doing unless you want to.

Once you've got most of the classes kitted out and the sunderer deployment shield and stealth (and/or whatever vehicles you like kitted out) then you can focus more on implants. But you definitely need to be able to participate and earn certs easily before you can burn them on implant packs. It is a dumb waste of certs (750 certs for 225 ISO-4 after breaking them down) and for the most part they're small sidegrades. The infravision one of the few where it makes a big alteration to things and if it's worth it is even questionable. They did add an infravision injector for 3500 A7 but you'd need to use a slot for it. I might try it now that my NSO guy has the four A7 guns but it's not high priority.

Rexxed fucked around with this message at 13:25 on May 4, 2021

Mercury_Storm
Jun 12, 2003

*chomp chomp chomp*
Is there a reliable way to get A7? I've never seen it as a mission reward and also never seen any of those consoles that you're supposed to be able to download it from.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



ISO is the endgame currency really, I wouldn't expect to upgrade implants past 3 for a long time.

Mercury_Storm posted:

Is there a reliable way to get A7? I've never seen it as a mission reward and also never seen any of those consoles that you're supposed to be able to download it from.

A7 is being deprecated, those are the only two sources.

Victory Position
Mar 16, 2004

Captain Oblivious posted:

Same. Everyone in this game is an aim god who can land perfect headshots at 100 meters with a carbine.

I'm too old for thiiiiis.

I do this with my pistol! :v:

Rexxed
May 1, 2010

Dis is amazing!
I gotta try dis!

Mercury_Storm posted:

Is there a reliable way to get A7? I've never seen it as a mission reward and also never seen any of those consoles that you're supposed to be able to download it from.

The Bounty Hunter mission will often give 200 A7 as a reward and the NSX Weapon Eval mission will often give 300. They don't always, though, maybe once a week or less. The little intelligence glowy dots do show up on consoles here and there but I think I find about one or two a week since I'm not really looking for tiny glowing balls on random tables and I think they give 25-50 or something. Wrel said that A7 distribution isn't in a great place since they removed it from alert rewards and wants to do a pass on it, but like a lot of things it's not new or exciting so it has to wait until they get around to it.

The A7 weapons aren't that amazing either, I just like weird stuff even if it's hard to use. The shortbow anti-material rifle isn't really better than the main AMR which made me pretty sad, it just can take 1x and 2x scopes (Archer AMR is 4x at lowest). It loses the straight-pull bolt option and flashlight option but gains a grip option as well as still having the laser. Having a grip for a single shot that you have to load between shots seems like a weird choice. It's just a slightly different AMR but very much a sidegrade. Killing MAXes with it isn't that much different (they run for their engineer buddies or kill you half the time) and the loss of the straight-pull bolt kind of sucks, although the scope options are nice. The Tranquility rifle is a Vandal that does less damage and puts a slowing debuff on people. It does turn it from a Scout rifle into a Battle rifle which lets more classes use it, so that's nice, but it does less damage. It also doesn't feel like it slows people down that much. The NS-357 IA is an underboss that shoots 2 rounds at once, but they each do 250 instead of 375 that a single shot from the regular Underboss does. It does have better hip accuracy but you better not miss because with six rounds firing two at a time only gets you three chances. The Showdown is neat but also kind of challenging. I buy this one first when I get alts to 4k now. It's like the Blackhand in damage and ammo capacity (4 rounds) but it has no scope and gives you 1x irons with 0 aimed accuracy (perfectly accurate basically, similar to the Tanto). Because you have to aim to take advantage of that it's challenging. You have to let the bloom settle for your second shot most of the time and at range most people have moved because you just hit them very hard. Close range it's better but still an odd thing.

They put some vehicle performance stuff (harasser and flash daredevil chassis that let you roll more in the air) on the A7 vendor as well as Burlap camo and Havoc missiles for ESFs. Those missiles are A2A and do a little damage but prevent the target from getting repairs for 5 seconds. Feels a little underwhelming but might be good in big air fights.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



The main use of havocs is killing liberators with a crew

Rexicon1
Oct 9, 2007

A Shameful Path Led You Here
I love to be murdered by old men with perfect aim and Ultimate Tank Instincts

Rexxed
May 1, 2010

Dis is amazing!
I gotta try dis!

Rexicon1 posted:

I love to be murdered by old men with perfect aim and Ultimate Tank Instincts

I love being run over by friendly harassers blowing past the only sunderer at 100kph honking their toilet flush horn.

Baron of Bad News
Aug 4, 2009

I looooove death!

AuxiliaryPatroller
Jul 23, 2007
6850

Rexxed posted:

I love being run over by friendly harassers blowing past the only sunderer at 100kph honking their toilet flush horn.

Wow no kink-shaming please. Teamkilling is an honorable action officially acknowledged by the former shadow government of planetside, blessed las0m himself of :soe:

They honked at least?

This game is great and these posts keep making me want to drop another 1k hours on malorn’s carv buffed wrel wrag.

Never forget:

https://youtu.be/H1XCSpouPYw

Rexxed
May 1, 2010

Dis is amazing!
I gotta try dis!

On my TR guy last night I ran into TheVanuHuntress a few times. She's up to BR63 and solely uses the power knife. Annoying to fight against but I appreciate the dedication to the gimmick.
https://www.planetside2.com/players/#!/5429026007682674257/killboard

Mercury_Storm
Jun 12, 2003

*chomp chomp chomp*
Looks like missions give out weapons as rewards: https://planetside.fandom.com/wiki/Missions

Seems like a good idea to hold off on buying those weapons until you can get them from a mission and save thousands of cert points.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Mercury_Storm posted:

Looks like missions give out weapons as rewards: https://planetside.fandom.com/wiki/Missions

Seems like a good idea to hold off on buying those weapons until you can get them from a mission and save thousands of cert points.

Only certain weapons, but yes. I should add missions to the OP.

Also, :siren: campaign ch3 is live today after downtime. Time to collect more spacebear asses?

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Ok here's an effort post on Currencies in Planetside 2. I've listed them in a vague order of importance

Certificates
The big thing. Certs are used for 95% of character progression, and anything you obtain with them is permanent (outside of holiday items, which you can only use during that holiday). They are earned per-character, and purchases with certs apply only to that character. You get a refund of any certs you spend on non-weapon purchases when you hit BR15. Things available with certs include weapons, attachments, improvements to your class abilities and defenses, vehicle improvements/weapons, and implant packs (in the store for some reason under Implants). It's important to note that while attachments to weapons for infantry guns are generally sidegrades, vehicle weapons have improvements that directly improve their combat ability (albeit by small amounts).

You get Certs directly as a reward from things like gaining a new battle rank (100), ribbons/medals from achievements, or from missions. You'll get a big chunk of Certs when alerts end based on how much time you played during the alert on that continent. You also get 1 cert for every 250xp you earn. As a vague reference, the base XP of a kill is 100, so with the random bonuses you'll have, that's about 2 kills per cert. You get XP for basically everything though, from kills to mining to healing to scouting. Boosts for Cert gain generally cost DBC (below), but there's a 30 minute XP booster available with Merit. It's important to note that :siren: the Nanite boosts available with Merit are bugged and will double the Cert award from alerts ending.

You generally want to spend certs with the following priority:
Class Abilities > Weapon Attachments > Vehicle Improvements > Vehicle Weapon Improvements = Infantry Weapons = Vehicle Weapons > Implant Packs

Nanites
Nanites are the in-combat resource of PS2. You'll spend this more-or-less automatically to refill grenades and utility items like medkits or C-4. Those costs range from 25-150 each. The main use, however, is pulling vehicles and MAXes, which can cost between 75 and 450 each.

There's a cap of 750 nanites, and you'll regenerate them constantly while online, at a rate of 50/min (75/min for members). Also, if you win an alert, you'll briefly gain 150/min while on the locked continent you won. There are Nanite boosters available for Merit, as well as a few DBC ones.

There's no Nanite spending priority.

ISO-4
I call ISO the "endgame" resource of Planetside. It's used to upgrade Implants, as well as craft them (don't do this). You can also use them to buy Recyclers, which are Implant packs that have a higher chance at offering rare implants. Implants cost more ISO to level per rank, with the total cost of bring a rank 1 implant to rank 5 being 3,675.

You'll gain ISO slowly. The main source is through Alerts (150 base on completion, so 300 for a win), though you'll also get some from dismantling duplicates when purchasing Implant packs or recyclers, and from missions. I'd recommend prioritizing ISO granting missions, even early on.

The Implants you choose to upgrade will depend heavily on your play style. Either wait for an implant effort post, or just ask. :siren: Crafting Implants is basically Never Worth It. :siren: You will, on average, get the implant you're looking for using far less ISO by buying Recyclers than it costs to craft them. The priority for ISO spending is like this:
Implant Upgrades (Rank 4) > Important Implant Upgrades (Rank 5) > Recyclers (If you're waiting to get a common implant from packs, feel free to save up rather than do this) >>>>>>>> Crafting Implants (no)

Merit
Merit is the Outfit currency. As you earn more Merit, you'll gain Loyalty levels with your outfit, which decays over time. Higher loyalty levels unlock more things for purchase with Merit, but I wouldn't worry too much. The important purchases only require Loyalty 6, which is fairly easy to get just playing the game for a short bit, and you don't have to maintain it afterwards. Hitting level 10 will let you purchase a unique decal though (this takes a lot of playing). You can also upgrade your Colossus tank with Merit, which is a big ol' tanker with multiple turrets and stuff that you'll probably never pull. If you happen to do so with any regularity, however, it's obviously worth spending Merit to upgrade.

You'll gain Merit whenever you are at a base when your faction captures it while in an outfit. Large base captures are worth more. Note that you don't have to capture the bases with your outfit members. You don't even have to do anything at the base, just be in range when the timer hits 0.

You spend Merit at a vendor in Sanctuary, look for the icon on the minimap. Beyond a few specific purchases which you should get 100%, there's a lot of cosmetics you can choose between. I'd recommend having some nanite boosters on you just so you dont have to leave a continent. Pop them with 25 minutes left in an alert.
Boosts as needed > Hardlight Canopy > Cortium Bomb > Ordnance Dampener > Caltrop > Flash XS-1 > (ONLY IF NECESSARY) Colossus Upgrades >Cosmetics

Daybreak Cash
DBC is the premium paid currency in PS2. It can be used to buy most things in the store. :siren: Purchases made with DBC will be available on any character with access to the thing you purchase. If you buy a VS gun, other VS characters will be able to use it. If you buy an all-faction weapon (or vehicle weapon), or a Construction item, it'll be available for all characters. If you're buying a bundle, some items from the bundles may only be available on the purchasing character - check the bundle descriptions. Generally speaking, items like long-term XP boosts are in that category.

You get DBC from buying it, through steam or their website. Members also get 500 a month.

There's not really a priority here, but several things are pretty good/useful if you want to buy them. I'd stay away from individual guns or "fully loaded" packs for weapons - it's easy enough to unlock any weapon in the game with certs.
In no particular order: Bundles with 6mo/1yr boosts, Construction Items (saves a lot of certs, and work on all your characters), the Ancient Psykinetic Blade bundle (it's a knife that can slowly damage vehicles, which are only available normally through events).

Campaign Standing
This is a new resource centered around the Esamir campaign. It's used for a few campaign-limited items that have been pretty lackluster so far, as well as some cosmetics that are cool.

You get it through completing campaign objectives, and by doing Missions unlocked from the campaign.

There's no priority really, though the cosmetics don't go away and the end of campaign like the weapons do, and I highly doubt they'll ever be available again.

A7
A7 is a deprecated resource that used to be awarded with Alerts. It's pretty hard to get now, even though there's a few weapons that are still only purchasable with it.

Currently there are 2 ways to get it: Missions that award it, and by finding little lights on computer terminals in bases. Good luck though.

You spend A7 at a Sanctuary vendor, again check the minimap there. All of the weapons/chassis available with A7 are mediocre but have unique mechanics. There's no real priority, it depends on what weapon you'd want. Read the descriptions.

Outfit Resources
These three resources, which have silly names, are used by outfits to do stuff. You'll never use them personally, but rather use them to build outfit items like Orbital Strikes, Bastion pulls, Module Installs which boost a base your faction owns, ANVILs to pull vehicles from remote locations, and Colossus pulls.

Each base has a different type and amount of these resources that they're worth. You can view these on the map, but I think they're hidden by default so you have to turn them on. Whichever outfit on the winning side collectively scores the most points when a base is captured (not defended) gains those resources every 5 minutes.

There's a lot more to be said on how to spend outfit resources, but that's beyond this post.

Skyl3lazer fucked around with this message at 18:59 on May 5, 2021

Mercury_Storm
Jun 12, 2003

*chomp chomp chomp*

Rexxed posted:

Since I'm in my 40s I like to use infravision sometimes, especially on Hossin where there's so much stuff around to obscure vision. It's an exceptional implant so it's a pain in the rear end to get. It's either in the 5 year anniversary commander's bundle which is $80, randomly gotten through buying implant packs and/or using the recycler, or the implant vendor on Sanctuary will let you buy exceptional implants for 45k ISO-4.
https://www.youtube.com/watch?v=i84smtPbGmg

edit: couple of other downsides to infravision. Flash grenades white out your screen for a long time, people shooting flares fucks with your vision a bit, and people with Sidewinder 5 implants don't illuminate so they're hard to see.

Ever run into someone using the Sidewinder implant at level 5 who are apparently hidden from infravision? If so, does that throw you off much?

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Mercury_Storm posted:

Ever run into someone using the Sidewinder implant at level 5 who are apparently hidden from infravision? If so, does that throw you off much?

They're not invisible like infils are, they just don't get the white highlighting. They look more like background objects.

That said it's still annoying! Very rare though. I'll see someone with Sidewinder 5 maybe once a week.

grieving for Gandalf
Apr 22, 2008

I enjoy logging into this to play twice a year and not caring about the unlocks much. maybe one day I will devote more time to it

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Another thing to note about certs: each weapon you have has a set of rewards for improving your rank with that weapon (the little bronze/copper/silver/gold/puple icon thing). It takes uh, like 1160 kills or something to get all the way to purple, but each step awards certs. Not too many for the first few, but overall it gives 232, and if you count the base xp for that many kills thats another 464 for 696. Realistically you'll get more than base xp for most of your kills (no idea on what is reasonable, but maybe another 100-ish certs?), and ribbons every.. 10 kills (I think?) is another 116. Essentially if you work a weapon up to purple you'll earn enough certs for the next one almost entirely off of that process.

Also worth mentioning is that ribbons aren't +1 cert, they're 250 xp, so they're boosted by exp bonus stuff. The first uh, 5 I think ribbons you get a day are worth extra too, so even just playing a short while each day can net a decent amount of certs for not too much time invested.


Once your rank is higher and a lot of the sort of 'bonus' certs that are easily available you've grabbed, I found this was a useful thing to progress towards while playing. Also each weapon class has a special weapon you unlock by getting 5 or so weapons of that class to purple. So you can make steady progress towards an unlock while just playing normally. Note that kills are tied to the weapon, so if you pick something that can be used by multiple classes you can play a couple different roles and still progress at that.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



ZypherIM posted:

Another thing to note about certs: each weapon you have has a set of rewards for improving your rank with that weapon (the little bronze/copper/silver/gold/puple icon thing). It takes uh, like 1160 kills or something to get all the way to purple, but each step awards certs. Not too many for the first few, but overall it gives 232, and if you count the base xp for that many kills thats another 464 for 696. Realistically you'll get more than base xp for most of your kills (no idea on what is reasonable, but maybe another 100-ish certs?), and ribbons every.. 10 kills (I think?) is another 116. Essentially if you work a weapon up to purple you'll earn enough certs for the next one almost entirely off of that process.

I agree in general with the idea here, but I think you're underestimating cert gain because of stuff like assists, capture XP, spot XP, and alerts. I have a lot of XP boosts, maybe about +175% on an average day (not counting the 50% alert bonus everyone gets), and I think in the time it takes me to Aurax a weapon I end up with closer to 12 thousand certs, if not more. For a player without any boosts whatsoever, they're going to end up earning ~4300 certs in that same time.

Checking fisu, I started grinding the Orion on 4/27. Since then I've gotten about 500 kills with it, and 6,407 certs total (using it nearly exclusively). I'm ASP99, so there's nearly no freebie certs in there from leveling or easy directives.

Basically if you play long enough to aurax a weapon, you'll easily have enough to buy several new weapons, in addition to improving your class unlocks and vehicle stuff. How long it takes to Aurax a weapon depends on how good you are with it. I have a 0.682KPM with the Orion, so it'll take ~30 hours of gameplay.

Rexxed
May 1, 2010

Dis is amazing!
I gotta try dis!

Mercury_Storm posted:

Ever run into someone using the Sidewinder implant at level 5 who are apparently hidden from infravision? If so, does that throw you off much?

Yeah, it can. It's often like one person in a fight, so if they're good then it can really suck because they'll get close before you notice them and get the drop on you. If they're bad you notice being shot and can evade and spot them. The old PS2 ADAD serpentine is silly effective while you run around a corner sometimes. Most of the time people don't put it on reactively if they see you with infravision after you've killed them but it's happened once or twice where I started to suspect they put it on in retaliation. It's funny though because you can always just change out infravision in the next respawn like they changed to sidewinder, so it's not that big of a deal.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Skyl3lazer posted:

I agree in general with the idea here, but I think you're underestimating cert gain because of stuff like assists, capture XP, spot XP, and alerts. I have a lot of XP boosts, maybe about +175% on an average day (not counting the 50% alert bonus everyone gets), and I think in the time it takes me to Aurax a weapon I end up with closer to 12 thousand certs, if not more. For a player without any boosts whatsoever, they're going to end up earning ~4300 certs in that same time.

Checking fisu, I started grinding the Orion on 4/27. Since then I've gotten about 500 kills with it, and 6,407 certs total (using it nearly exclusively). I'm ASP99, so there's nearly no freebie certs in there from leveling or easy directives.

Basically if you play long enough to aurax a weapon, you'll easily have enough to buy several new weapons, in addition to improving your class unlocks and vehicle stuff. How long it takes to Aurax a weapon depends on how good you are with it. I have a 0.682KPM with the Orion, so it'll take ~30 hours of gameplay.

I meant that the gains from just doing what you need to purple a weapon pay off the cost of getting it, not that that'd be the only gain you'd see. Essentially weapons are neutral cost after you've purpled them, and you should have a bunch of certs left over from all that other stuff you talked about to do things like cert out vehicles or maxes.

Rexxed
May 1, 2010

Dis is amazing!
I gotta try dis!

If you didn't play the earlier campaign chapters, there's a few things that will help. The first is that you have a lot of time so don't stress about getting it all done at once. This chapter ends July 1st and they usually just take a few hours to run through, the limiting factor is usually just limited resources or people to meet a specific objective. For example in chapter 2 you kept having to go observe these fissures on Esamir and build bases on them (they've become the containment sites) and also complete an Alert at one point. In fact it's frustrating because there's a lot of Esamir specific stuff and it's not always open so you get stuck (although in the previous chapters they'd reopen Esamir over and over for the first week, although I'm not seeing that tonight so far). I did both earlier chapters on all nine characters only skipping a few optional missions here and there due to boredom more than anything.

To start the campaign you open your Missions menu, pick the Campaigns tab, and Accept the first mission (it starts by talking to NPCs on Sanctuary). You do have to wait for the NPC dialog boxes to finish before going to the next NPC which is a little frustrating but doesn't happen frequently. In previous chapters you'd have to warp back to sanctuary a few times to talk to different NPCs. I'm not sure if this one has that too but I suspect they've reduced it because it was a primary complaint.

If a campaign mission objective says to go somewhere but you don't see a marker, click the box to track the objective for that mission. That will make it show up. I haven't gotten far enough to know if there's any campaign specific tools in this chapter, but for the first two having the tool on was a secondary requirement just to see the objective. No tool, no goal (lightning arrestor for the storms, sensor buoys, utility item, whatever).

I noticed on the one mission that requires you to get kills in a time period that they don't give you a timer. I think this is because either it's extremely long or just a joke and there's no actual time limit. Not sure which, but most missions have a 12 hour limit before they "fail" so it might just rely on that, but you can always re-accept campaign ones if that happens, and I'm not sure that it does.

edit: oh and I mentioned it before but the campaign vendor on Sanctuary has a few items available for Campaign Standing. The thumper ammo and condensate grenade both expire at the end of the campaign. The camos, Cold-weather Gear helmet and containment banner do not so they're probably what you should buy if you want to. You can get more campaign cash by taking some daily missions, usually focused around the mining drill thing on some continents, but those missions sometimes require you to pay certs to accept them (but you get more for completing them) so make sure you're ready to do them.

Rexxed fucked around with this message at 03:44 on May 6, 2021

Arghy
Nov 15, 2012

Talking to loving quest NPC's in loving PLANETSIDE 2? Wrel what the wrel. It's a loving FPS gimme some menus to click through for wrelssake.

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Rexxed
May 1, 2010

Dis is amazing!
I gotta try dis!

Arghy posted:

Talking to loving quest NPC's in loving PLANETSIDE 2? Wrel what the wrel. It's a loving FPS gimme some menus to click through for wrelssake.

Yeah I almost quit when the first chapter came out and they wanted everyone to collect 50 plants with a particular suit slot item equipped using a knife that only respawned every few minutes in small areas near the shattered warpgate. It was an all out war for those tiny forests for the first week or two. They relented on a lot of their choices with the bad feedback it had and they made it less tedious eventually. By the end of Chapter 1 you could finish it in like 5-10 minutes since nobody needed them at that point. I'm hoping there's no dumb fetch quests like that again but they made a joke about it in chapter 2 so hopefully they got the point.

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