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died once in the intro, died again upon meeting the first boss, and then restarted a third time and finished the entire game in one massive run luckily i didn't actually "finish" it, or i'd be feeling a little annoyed with myself right now i haven't marathoned something like that in years
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# ¿ May 1, 2021 04:54 |
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# ¿ Apr 23, 2024 19:42 |
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emphatic no i don't know if the 50-hour estimates by reviewers are accurate but it's definitely not a one-sitting kind of affair
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# ¿ May 1, 2021 05:17 |
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CharlieFoxtrot posted:How many biomes are there? there’s six in total
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# ¿ May 1, 2021 06:55 |
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Bust Rodd posted:im not gonna click your spoiler but this seems completely insane to me unless you are either a complete True-Style god or you just hung back at maximum range and plinked away at every encounter I finished BC0 for dead cells in less than a dozen tries, I first beat Hades on run 14, and I’ve platted gungeon, deathstate, and risk of rain 2 i like roguelikes! a lot!! didn’t exactly breeze through this one though, at least two bosses got my pulse up to Sekiro rates
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# ¿ May 1, 2021 07:18 |
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proficiency is functionally experience. the more stuff you kill, the higher your proficiency score, which improves the level of all weapons you grab going forward weapon use can also unlock their secondary traits, which will also appear on other weapons of that type. proficiency resets on death but traits are permanent once unlocked and seem to be sequential - the really good traits won’t show up until you’ve already unlocked several for that weapon
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# ¿ May 1, 2021 07:28 |
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i ran into the locked-door bug on a normal run. restarting fixes it but i don't know what sets it off
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# ¿ May 1, 2021 18:55 |
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after careful consideration i'm going to say that biome 3's enemies are the biggest bastards of the lot. those rocket drones are by far the worst low-tier enemy in the game and those mechs combine the severed's mobility with a hideous amount of firepower
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# ¿ May 2, 2021 05:09 |
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biome 3 boss is actually kind of a wimp once you get past the visual overload, but that's not exactly easy the first time you're teleported to Alien Brain Hell-in-a-Cell. its bullet patterns are all fairly slow and simple and you're given a ton of free i-frames with all the grapple points, most of the danger comes from its helpers' support fire and your own brain misfiring from leapfrogging around the platforms on his last phase i feel sorry for whatever schmuck walks into that fight with a shotgun
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# ¿ May 2, 2021 06:06 |
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veni veni veni posted:So I’m sitting in the doorway for the second boss and I thought it’d be like the first were maybe you get a new ability, but it doesn’t seem like it? Is there really nothing in the second area like that? second boss's defeat gets you the grappling hook
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# ¿ May 2, 2021 06:34 |
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it's also very helpful for finding the hidden switches to unlock the chest gates, they emit a distinct pulsing sound when you're aiming down your gunsights
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# ¿ May 2, 2021 06:38 |
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Bust Rodd posted:Are you just skipping every treasure room? I’ve had more than a couple runs end just because the game decided that this treasure room will actually be a high-level super boss who fires multiple attacks off at once and appears to take no damage whatsoever from a Lvl 5 gun. first boss? no. all the other bosses? vv
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# ¿ May 2, 2021 16:23 |
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PantsBandit posted:This but the launcher with a ton of bonus damage, full auto, and replicating shot. the electropylon gun is my MVP. get the pylon web mod and you can sleepwalk through most rooms the dud of the lot is the pyro launcher. every time i pick that thing up i regret it
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# ¿ May 2, 2021 21:33 |
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as with most roguelikes, this one loses its shine somewhat when you've finished the full loop once and then have to keep going through it over and over until the RNG deems you worthy to see the True Ending i'm pretty sure for this game it's dependent on translating all the glyph stones at the bare minimum but then it comes down to hoping you get the right type of room for the items you need to do that thing. plus i haven't found either of the "hidden" guns yet, and of course there's been no sign of the touted mechanic where your own corpse becomes hostile. at least that last one's probably going to be patched
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# ¿ May 3, 2021 02:12 |
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my own take on the story, having not yet seen the true ending but with two full loops completed and a pretty good idea of what the whole thing is About spoilers abound obviously: it might just from the shine of a proper PS5 exclusive, but this might be one of the best successors to silent hill 2's brand of horror - i.e., suffocating, all-encompassing solipsism. selene's own mind is the root of everything horrific about atropos, but not because she's in a coma dream or because she was secretly an Evil Crazy Person. her trauma is caused by a completely inexplicable event that may have just been imagined on the spur of the moment, and the years of agonizing but mundane consequences that followed because of whatever cosmic-horror time travel that caused her to initially descend to the abyssal ruins, atropos' corruption (and the downfall of its civilization) is based in that trauma, and it makes the planet unnerving even as its enemies and threats become familiarized to the player. what she heard and saw during that nighttime drive has infected and manifested itself in everything on the planet - the tentacle motifs, the towering spinal columns, the astronaut, the chiseled statues and monuments to selene herself, all make atropos into an epiphanic prison that is nevertheless based in reality, always a tough balance to strike in this kind of story. selene's predicament goes way deeper than just the time loop. she is lost at the center of everything that happens to her. it's fitting that her reactions to events go from shaken-but-professional scouting logs to what basically amounts to screaming "why" into the void and hoping she'll hear an answer in the echo Oxxidation fucked around with this message at 04:20 on May 3, 2021 |
# ¿ May 3, 2021 04:15 |
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ymgve posted:Is there a shortcut from the start of the second biome to the biome boss? It's such a long trek to get to it. if you mean the one besides the new teleport gate at the tower's base, no, just that. you still have to cross the desert
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# ¿ May 3, 2021 04:19 |
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ymgve posted:The WHAT there's a diamond-shaped teleport gate right next to the telepad at the fortress entrance. it'll send you straight to the summit
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# ¿ May 3, 2021 04:28 |
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DeathSandwich posted:Nope, such is the roguelike way. i've gone through biome 1 three more times and still haven't found that drat thing ymgve posted:drat, I must have missed it completely. it cumulatively tracks donations across all players and spits out a free Artifact if the counter maxes after you personally contribute obolites since this is the post-release window, the counter's currently going up like there's a rocket engine strapped to it
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# ¿ May 3, 2021 04:32 |
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DeathSandwich posted:It's the room that is just a doorway to a broken bridge (not the one that goes to biome 3) that has a grapple point at the far end. You grapple up to it and it just has the goo gun and nothing else. For what it's worth, I've not had great luck with it, but I also haven't unlocked a lot of the upgrades for it. i've seen a room like that but it just had an item cube (and a random goodie on all other runs). i'm hoping it's just RNG-based, because there's some bugs happening with certain things not appearing in people's games, the corpse mechanics being the biggest offender
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# ¿ May 3, 2021 04:39 |
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Arkage posted:I feel like I need to speak up for all those who are lovely at roguelikes, as it seems literally all I'm reading in this thread is "I'm on biome 5 with 2 deaths!". This game is hard! I find it a good bit more difficult than Soulsborne games, and I've played them all, due to me really needing to grind out a biome in order to feel prepared for the boss. It's Souls-like backtracking only to the extreme, and since it can take a long time to get to a boss, I don't want die to it, which means I feel compelled to explore side areas as well, which makes the backtrack even longer. I'm only in biome 2 but I'm not sure how I'm going to feel about later biomes where you have to do an hours-long run to get to the next boss, and then pray you easily learn all its moves right away/have enough buffs or OP poo poo, to just tank through it. if you scrape together the funds to buy the large silphium vial and shove your arm into the integrity booster at the biome's shop then you'll almost certainly be beefy enough to overcome the bosses with anything stronger than a peashooter (so long as it's not a shotgun, better to have something long-range). the bosses in this game look intimidating but at least against them you usually just have to worry about bullets from a single source, whereas some of the challenge rooms, or the malformed elite enemies, are like walking into a food processor and this last bit is probably obvious, but for anyone curious - don't melee too much. save it for when enemies are staggered or you're absolutely sure you can pop them in a single swing. there's a reason that shielded enemies immediately flinch when you bop them, so that you can dash away and get back to the shooting
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# ¿ May 3, 2021 16:05 |
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Not a Children posted:Some of the corruption choices are a little baffling. The corrupted obel piles in particular are so far from worth it that I wonder why they're in the game i hit up the corrupted obolites more often than the chests, because i'd rather have cash than the slim possibility of a better gun most of my interactions with malignance revolve around making sure i never actually have to deal with the malfunctions, either because i have a consumable to cure them or a parasite to take the hit
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# ¿ May 3, 2021 17:28 |
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Not a Children posted:I'm already screwed re: muscle memory same. i'd say that the default controls only really gently caress me up against the Severed, because when they start to teleport you need to turn around and sprint immediately before they can get a melee hit in, and the sticks don't always respond fast enough
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# ¿ May 3, 2021 18:33 |
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found out what i need to do for the true ending and *hisses air through teeth* this may take a while
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# ¿ May 3, 2021 18:37 |
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bats are the second-worst fodder enemy in the game, but biome 3's rocket drones still handily take the crown. if they have a clear line of sight and you're not spamming the grapple, you will get hit
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# ¿ May 3, 2021 19:08 |
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parasite effects you don't have to worry about: - enemies make acid pools on death. pfft, even if you're meleeing them you won't take a hit if you dash away super quick, and the occasional oopsie from stepping in an acid puddle won't kill you - obolites fade faster. this is only a problem if you're sniping all your targets from the other size of the room - damage on using atropian keys. you will, on an extremely good run, get maybe 10-12 keys tops. barely even a blip parasite effects you do need to worry about: all the others, but especially - damage on item pickup. no. no. god, no. not ever. even if you somehow survive it, the constant risk evaluation will make your run miserable - damage on long fall. get used to taking a hit at every secret room and half the boss chambers (with the added fun effect of erasing your adrenaline gains right when you need them most) - anything that causes malfunction or integrity loss on detachment. the only conceivable use for these is so situational i'm convinced they exist only to gently caress up people who don't read the description beforehand
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# ¿ May 3, 2021 21:24 |
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ultrachrist posted:Game good. My biggest gripe is the number of consumables that are weak or extremely niche. poo poo like ‘do damage when you jump’ ought to last a hell of a lot longer than 30s. datacubes permanently add items to the pool if you unlock them with the machine at the end of each biome. their locations are pre-determined but the rooms where they spawn aren't. every biome has a certain number of room types that are mixed and matched in each run, and the cubes/xenoglyphs are always in preset locations in those rooms in particular, if you ever stumble across a room where you see a lot of green lights, you need to haul rear end, because that means the room is about to irrevocably change (falling platforms, closing doors, etc) and nearly always has a cube or a glyph. if you don't find and collect them before the shift is complete, you're locked out of the item for that run
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# ¿ May 3, 2021 22:12 |
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ymgve posted:Is it worth it spending lots of ether on the unlock obelisk next to the ship? extremely yes, they're all permanent item-pool additions like the cubes and many of them are potential game-breakers. one i'm thinking of gives you a 5% repair boost for every ether you carry, up to 50%. that's a shitload of free healing
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# ¿ May 3, 2021 22:23 |
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beginning to wonder if my game is screwed up somehow. there's two weapons that simply will not spawn no matter how many times i loop their respective levels. could just be RNGitis at play but biome 1 in particular is near-totally identical from run to run
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# ¿ May 4, 2021 01:54 |
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Blind Rasputin posted:Oh god this actually kind of makes sense. I don’t know if you’re right though. I thought some goons had beaten the game already, but is it true there’s much longer road to the true ending? biome 4 is a hard checkpoint. die or turn off your game and you restart there with 15 proficiency
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# ¿ May 4, 2021 02:07 |
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a foolish pianist posted:What do the switches look like? convex diamonds with a light in the center. they flash and make a pulsing noise when you're in ADS. most of them aren't too far from the gates
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# ¿ May 4, 2021 02:15 |
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Fix posted:I kinda like the goo gun. how many runs did it take for you to get it? i've gone through biome 1 like six or seven times and it's never anywhere to be found
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# ¿ May 4, 2021 02:31 |
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Puddin posted:From my runs you get it after beating boss 2 as you then get access to parts of biome 1 that you previously couldn't reach. i have all the mobility tools and the drat thing just won't show up. either i'm missing its location somehow or the room in which it exists won't enter my spawn pool
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# ¿ May 4, 2021 02:39 |
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veni veni veni posted:Serrated rounds really brings the Hollowseeker from total turd to absolute beast. all the guns benefit tremendously from most of their upgrades (with rare exceptions like Wide Maw), but the seeker's are hilarious in that half of them amount to "MORE PROJECTILES, ALL AT ONCE, FOREVER" the only comparable one might be the pistol, which can go from "a pistol, in the nature of a pistol" to a miniature howitzer that fires homing missile salvos while its bullets zip and swarm through enemies' flesh like angry hornets
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# ¿ May 4, 2021 21:05 |
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by the time i encounter the typhonops i'm able to burn him down without thinking about strategy, which is helpful when dealing with an enemy that can shear off 3/4's of your lifebar with its pinky nail
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# ¿ May 4, 2021 23:25 |
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Thundarr posted:Today's daily challenge is in the laser tower. There were so goddamn many player corpses. loving rocket drones did me in early, I should’ve just run past them
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# ¿ May 5, 2021 03:17 |
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ymgve posted:I have not seen a single player corpse, not even when the main character commented that they keep seeing these fallen players around. there's an entire enemy type that just does not exist because housemarque fiddled where they should have faddled and removed the whole corpse mechanic from the game. it'll almost definitely be patched in
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# ¿ May 5, 2021 05:08 |
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Thundarr posted:I only just now got what was probably meant to be your "introduction to the severed" cutscene in biome 2 . Walked over to blue door and was surprised that it turned into a scene out of nowhere. the sunface shards are guaranteed to appear in each biome, but they have a handful of preset spawn points that are randomized for every loop. i know that biome 5's can appear at the top of that multi-layered platform tower (where you need to use the delphic visor) or in the room where you originally get the water-traversal gear
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# ¿ May 5, 2021 05:37 |
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hollowseeker's damage output is really dependent on its skill loadout. most of its traits like Waves, Portal Beam, Shrapnel and Serrated Projectiles are about adding more oomph to its very weak base fire, so you want as many of those as you can get, plus a high base damage modifier
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# ¿ May 5, 2021 20:44 |
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trigger9631 posted:Biome 5 question: Is one of the keys in the treasure room? I’ve tried that room in two different runs and got obliterated both times. I think so. The room just beyond it, specifically
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# ¿ May 6, 2021 16:29 |
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kiss me Pikachu posted:On the grind for platinum and the tracking is pretty poor for all the survey completion trophies, I can't find any listing of what you are missing or have collected. I have a couple scout logs and 12 xenoglyph ciphers to go and it's lucky if one shows up per biome still containing them. you need to look at the achievement cards on the PS menu. it's stupid, yes i still have more than 20 missing ciphers, they're a pain in the rear end to track down
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# ¿ May 6, 2021 17:44 |
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# ¿ Apr 23, 2024 19:42 |
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trigger9631 posted:Figured, thanks. Guess I just have to git gud if that challenge room is the one i'm thinking of then you should try to grapple whenever one of the severed teleports. their "nothin personnel kid" slash is hard to dodge even at a full sprint, but get on a different vertical plane and they'll usually cancel the attack outright
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# ¿ May 6, 2021 19:26 |