Which of these pink video game heroes is best This poll is closed. |
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Kirby | 126 | 71.59% | |
Jigglypuff | 34 | 19.32% | |
Clefairy | 16 | 9.09% | |
Total: | 176 votes |
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https://twitter.com/hatersgonnahate/status/1389580793480196107 Starting to put together some iso maps for Dark Souls 1 for fun. Slow process but the levels are so well designed it's satisfying to try and disassemble them.
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# ¿ May 4, 2021 16:06 |
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# ¿ Apr 24, 2024 11:31 |
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Electric Phantasm posted:These have been absolutely wonderful and I love the ones you post around the forum. Thanks! I don't mean to spam tweets all over the place but I haven't figured out how to embed multiple images using SA's built - in hosting and going throw imgur is a pain compared to twitter. Wish Google Drive had some kind of embedded gallery support.
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# ¿ May 4, 2021 18:01 |
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Made a video breaking down the levels in Tomb Raider (1996) with animated maps and stuff after replaying it recently on Steam. Still holds up imo. https://youtu.be/GiToc0SYkds Wish these would get a remaster on consoles.
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# ¿ May 20, 2021 04:12 |
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Zaphod42 posted:I saw your post on twitter, really cool vid, nice work. I especially like the map renders you've got showing the whole map from different angles. Thanks, the TR games have held up well in that sense. Some N64 games, not as interesting.
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# ¿ May 20, 2021 11:51 |
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https://twitter.com/hatersgonnahate/status/1398653176442765313?s=20 Keeping it old school game magazine guide style.
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# ¿ May 29, 2021 17:19 |
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FirstAidKite posted:How are you making them? Recreating by hand or is it messing with ripped files? Either way is impressive. https://popov72.github.io/TRN2/ This guy built a TR level viewer because the game format has been pretty well disassembled. He made it open-source so I modified a local fork to display isometric and stitching screenshots etc. from there. I found one place so far in TR1 where that happens, the blue #1 on this map: https://vgmaps.com/Atlas/PSX/TombRaider-TombOfTihocan.png The secret room loads when you're in the room above it, but would intersect with the "sunken steps" room when both are loaded (like in the level viewer). In this case the overlap is small enough I could just ignore it: https://twitter.com/hatersgonnahate/status/1392162305492783106 Hopefully it doesn't happen much in 2 or 3 because I don't have a way of untangling/rendering the rooms separately at the moment so it would just be stuck like that.
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# ¿ May 29, 2021 19:06 |
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# ¿ Apr 24, 2024 11:31 |
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Somewhat on FAQ topic. I've been making retro game maps and videos I've been sharing around the forums partially because I originally wanted to see how much of a game I could summarize in one map/as succinct a set of images as possible, always hated the "maximum video length/word count" disease. Unfortunately it's only been retro PS1 games so far so there isn't a big audience for it. Agree that when it comes to guides/walkthroughs, videos aren't my favorite. Hate when I have 90/100 collectibles in a game and go to find a guide and can only find "all 100 things!" youtube videos instead of a more useful pictorial checklist or whatever. The first ones I made when I was disappointed in what I found online for GTA3 packages and such, to try and make a checklist you could reasonably use from a single image without requiring notes necessarily: https://strategywiki.org/wiki/Grand_Theft_Auto_III/Hidden_Packages https://strategywiki.org/wiki/Grand_Theft_Auto_III/Rampages https://strategywiki.org/wiki/Grand_Theft_Auto_III/Unique_Stunt_Jumps ...which tend to be the opposite of what printed strategy guides became in the later years, where a fat page count mattered more than efficient presentation so you would have to flip through 20 pages to see everything or whatever. I've considered making a thread about the stuff I've made so far to see if others enjoy such things, the VGMaps forum is pretty dead and there aren't other communities I've found beyond the StrategyWiki discord that talk about guides/infographics/etc. for non-new games. I've made those things for my own enjoyment for years and it's been fun sharing them, but it would be nice to find more people to engage with beyond random twitter likes from the fan community of whatever game I'm working on. A lot of it boils down to collating information about classic games that exists in distributed form (code analysis, data dumps, texture rips, etc.) into one place where someone could easily interpret it all. The best guides are those gamefaqs "spoiler free" guides that are just like "1. Go to here 2. Go to here 3. the end" with no commentary or cruft. That's my ideal.
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# ¿ May 31, 2021 01:15 |