Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
Who should win?
Reverend Fizzlebeef
Mo-Ab Ulmeyda
Hiievel
The Gonk
Mr. Burnt
Opal Dang-Cobra
Engrammie
Mister Chuck
D£d $uo | d | s
Vatman Jones
Lonán Murder-Birb
Shines-in-Heaven
Elite Cogsmmando
Talcum Bee Buzzem
B.A. Elsewhere
Mazer Jean
Gish
Squamous Horror
View Results
 
  • Post
  • Reply
Lux Anima
Apr 17, 2016


Dinosaur Gum
;;;;;;
;;;;;;x3
16 - Mazer, Jean, Rookie Newtype, and Sly Jacques the Torpid Horror
Scrap: 0 Luxe: 0 HEAT: LVL0
HP: 5/5 Move: 3 Jump DR: DR3 HazDR: PoisonDR2, RadDR2
HrHP: 5/5 HrMove: none HrDR: DR0 HrHazDR: Horror // HorrorHunger: [ooooox] Bloated
Belt Tokens: 3/3 Med // 3/3 Power // 3/3 Air // AutoHODanoid: 1/1 Power
Hazard Tokens: none // Horror Hazard Tokens: none
Mutations [3/5]:
⦿ Chitinous Carapace [Lvl1] (Damage Reduction +3; may not wear Armor)
⦿ Batrachian Legs [Lvl1] (+1 Mv (Jump), +1 per Rad Token; cannot use the Mount action.)
⦿ Compound Panoptica [Lvl1] (Not subject to Ambush, but may accept it to execute a top-priority Ambush attack against that attacker; subject suffers double downscales when Disabled, and suffers 1 damage for each downscale beyond 1d4.)
Weapons [2/2]: DPM Shotgun (1d10/2 +Rampage Missile. Power2: Attack deals +1 Damage. 2 mod slots.) // DPM Pistol (1d8/2 +Coverfire Missile. Power2: Make another attack. 2 mod slots.)
Utility [2/2]: T-AccumuL8R (+2 PoisonDR, freeACT: If holding 2 Poison tokens, restore 1 Power.) // GLOW-Hazmat-C (+2 RadDR)
Familiars [2/2]: Torpid Horror, "Sly Jacques" (Horror Retainer, 5 Max HP, 0 DR. Must be Dragged to move. Cannot Act in any phase.) // AutoHODanoid, "SOT" (Synth Retainer, 1 Max HP, 0 DR, 1 Max Power. Act+1Power: 1d8 attack vs remote familiar or set ambush for incoming familiars. Act: Regain 1 Power.)
Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.)
Consumables: BlazeIt, Air Tank (x3) // Crafting Components: Biological Sample (Lvl1 Bio-Glue)
Notes: none


Movement:
> Simulated Mazer Jean aims! Do note the Horrormones' effects.

Adbot
ADBOT LOVES YOU

Lux Anima
Apr 17, 2016


Dinosaur Gum
;;;;;;
;;;;;;x3
16 - Mazer, Jean, Rookie Newtype, and Sly Jacques the Torpid Horror
Scrap: 0 Luxe: 0 HEAT: LVL0
HP: 5/5 Move: 3 Jump DR: DR3 HazDR: PoisonDR2, RadDR2
HrHP: 5/5 HrMove: none HrDR: DR0 HrHazDR: Horror // HorrorHunger: [ooooox] Bloated
Belt Tokens: 3/3 Med // 3/3 Power // 3/3 Air // AutoHODanoid: 1/1 Power
Hazard Tokens: none // Horror Hazard Tokens: none
Mutations [3/5]:
⦿ Chitinous Carapace [Lvl1] (Damage Reduction +3; may not wear Armor)
⦿ Batrachian Legs [Lvl1] (+1 Mv (Jump), +1 per Rad Token; cannot use the Mount action.)
⦿ Compound Panoptica [Lvl1] (Not subject to Ambush, but may accept it to execute a top-priority Ambush attack against that attacker; subject suffers double downscales when Disabled, and suffers 1 damage for each downscale beyond 1d4.)
Weapons [2/2]: DPM Shotgun (1d10/2 +Rampage Missile. Power2: Attack deals +1 Damage. 2 mod slots.) // DPM Pistol (1d8/2 +Coverfire Missile. Power2: Make another attack. 2 mod slots.)
Utility [2/2]: T-AccumuL8R (+2 PoisonDR, freeACT: If holding 2 Poison tokens, restore 1 Power.) // GLOW-Hazmat-C (+2 RadDR)
Familiars [2/2]: Torpid Horror, "Sly Jacques" (Horror Retainer, 5 Max HP, 0 DR. Must be Dragged to move. Cannot Act in any phase.) // AutoHODanoid, "SOT" (Synth Retainer, 1 Max HP, 0 DR, 1 Max Power. Act+1Power: 1d8 attack vs remote familiar or set ambush for incoming familiars. Act: Regain 1 Power.)
Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.)
Consumables: BlazeIt, Air Tank (x3) // Crafting Components: Biological Sample (Lvl1 Bio-Glue)
Notes: none


ENC Simulation:
> freeAny.Newtype: Mazer Jean spends 1 HP to mimic NeoSoldat's Defy Death!
> freeAny.Newtype: Mazer Jean spends 1 HP to mimic Junker +Junk Power Attacks!
> freeAny.Newtype: Mazer Jean spends 1 HP to mimic Headhunter +Pen Power Attacks!
> freeAny.Newtype: Mazer Jean spends 1 HP to mimic Duelist +Dam Power!
> freeENC.Coverfire: Mazer Jean takes cover for +1 DR (total 4), downscales to all attacks vs her, and Pull, Push, and Disable immunity!
> Mazer Jean spends 2 Power: 1 to make a Power Attack, one to increase damage by +1 (Duelist mimic) with her Aimed DPM Pistol, attacking Gish's rig! 1d12/3+P +Junk (for +1 damage vs Gamma rig) +Coverfire!
> freeAny: BlazeIt
> Edit: Note that Horrors in the hex get an upscale from the Horrormones!

Lux Anima fucked around with this message at 21:45 on May 4, 2021

Lux Anima
Apr 17, 2016


Dinosaur Gum
;;;;;;
;;;;;;x3
16 - Mazer, Jean, Rookie Newtype, and Sly Jacques the Torpid Horror
Scrap: 0 Luxe: 0 HEAT: LVL0
HP: 1 -> 4/5 Move: 3 Jump DR: DR3(-1) HazDR: PoisonDR2, RadDR2
HrHP: 5/5 HrMove: none HrDR: DR0 HrHazDR: Horror // HorrorHunger: [ooooox] Bloated
Belt Tokens: 3 -> 0/3 Med // 1/3 Power // 3/3 Air // AutoHODanoid: 1/1 Power
Hazard Tokens: 1 Burn , 1 Break // Horror Hazard Tokens: none
Mutations [3/5]:
⦿ Chitinous Carapace [Lvl1] (Damage Reduction +3; may not wear Armor)
⦿ Batrachian Legs [Lvl1] (+1 Mv (Jump), +1 per Rad Token; cannot use the Mount action.)
⦿ Compound Panoptica [Lvl1] (Not subject to Ambush, but may accept it to execute a top-priority Ambush attack against that attacker; subject suffers double downscales when Disabled, and suffers 1 damage for each downscale beyond 1d4.)
Weapons [2/2]: DPM Shotgun (1d10/2 +Rampage Missile. Power2: Attack deals +1 Damage. 2 mod slots.) // DPM Pistol (1d8/2 +Coverfire Missile. Power2: Make another attack. 2 mod slots.)
Utility [2/2]: T-AccumuL8R (+2 PoisonDR, freeACT: If holding 2 Poison tokens, restore 1 Power.) // GLOW-Hazmat-C (+2 RadDR)
Familiars [2/2]: Torpid Horror, "Sly Jacques" (Horror Retainer, 5 Max HP, 0 DR. Must be Dragged to move. Cannot Act in any phase.) // AutoHODanoid, "SOT" (Synth Retainer, 1 Max HP, 0 DR, 1 Max Power. Act+1Power: 1d8 attack vs remote familiar or set ambush for incoming familiars. Act: Regain 1 Power.)
Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.)
Consumables: Air Tank (x3) // Crafting Components: Biological Sample (Lvl1 Bio-Glue)
Notes: none


ACT Simulation:
> ACT.Wrecker: Mazer Jean Heals using 3 Med Units for +3 HP (1 -> 4/5 HP)
> FreeACT.Swap: Mazer Jean accepts proposed Swap Meet! She contests looting if someone wishes to Salvage dead wrecker items that go against Gish's proposal!
> ACT.Horror: Sly Jacques is still in torpor (round 3)!
> ACT.AutoHODanoid: Sot screams bloody murder!

Lux Anima
Apr 17, 2016


Dinosaur Gum
;;;;;;
;;;;;;x3
16 - Mazer, Jean, Rookie Newtype, and Sly Jacques the Unstable Horror
Scrap: 0 -> 1 Luxe: 0 HEAT: LVL0
HP: 3/5 Move: 3(+1) Jump DR: DR3(-1) HazDR: PoisonDR2, RadDR2
HrHP: 6/6 HrMove: 2 Steed HrDR: DR0 HrHazDR: Horror Backlash: 1 Rad to all Units
Belt Tokens: 0/3 Med // 1/3 Power // 3/3 Air
Hazard Tokens: 1 Burn , 1 Break , 1 Rad // Horror Hazard Tokens: none
Mutations [3/5]:
⦿ Chitinous Carapace [Lvl1] (Damage Reduction +3; may not wear Armor)
⦿ Batrachian Legs [Lvl1] (+1 Mv (Jump), +1 per Rad Token; cannot use the Mount action.)
⦿ Compound Panoptica [Lvl1] (Not subject to Ambush, but may accept it to execute a top-priority Ambush attack against that attacker; subject suffers double downscales when Disabled, and suffers 1 damage for each downscale beyond 1d4.)
Weapons [2/2]: Pulse PoundR (1d4/5 +Break Melee+. 1Power&1Scrap: Power Attack deals +2 Damage. 1 mod slot.) // DPM Pistol (1d8/2 +Coverfire Missile. Power2: Make another attack. 2 mod slots.)
Utility [2/2]: T-AccumuL8R (+2 PoisonDR, freeACT: If holding 2 Poison tokens, restore 1 Power.) // GLOW-Hazmat-C (+2 RadDR)
Familiars [2/2]: Unstable Horror, "Sly Jacques" (Horror Retainer, 6 Max HP, 0 DR. 1d10/4 +Pull1, Backlash (+Rad to all Units), Move 2, Steed, Radhazard 1.) // AutoPollenoid, "SOTHOTH" (Hiver Familiar, 1 Max HP, 0 DR. Act+1Infest: 1d12 attack vs non-Hiver familiar or set ambush for incoming familiars.)
Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.)
Consumables: Air Tank (x3) // Crafting Components: Biological Sample (Lvl1 Bio-Glue)
Notes: none


MOV Simulation:
> FreeACT.Inventory: Mazer Jean scraps DPM Shotgun for 1 Scrap!
> MOV.Wrecker: Mazer Jean uses her Jump 4 movement to try to leave the arena, risking Disqualification!
> MOV.Horror: Mazer Jean orders Sly Jacques to Aim!

Lux Anima
Apr 17, 2016


Dinosaur Gum
;;;;;;
;;;;;;x3
16 - Mazer, Jean, Rookie Newtype, and Sly Jacques the Unstable Horror
Scrap: 1 Luxe: 0 HEAT: LVL0
HP: 3/5 Move: 3(+1) Jump DR: DR3(-1) HazDR: PoisonDR2, RadDR2
HrHP: 6/6 HrMove: 2 Steed HrDR: DR0 HrHazDR: Horror Backlash: 1 Rad to all Units
Belt Tokens: 0/3 Med // 1/3 Power // 3/3 Air
Hazard Tokens: 1 Burn , 1 Break , 1 Rad // Horror Hazard Tokens: none
Mutations [3/5]:
⦿ Chitinous Carapace [Lvl1] (Damage Reduction +3; may not wear Armor)
⦿ Batrachian Legs [Lvl1] (+1 Mv (Jump), +1 per Rad Token; cannot use the Mount action.)
⦿ Compound Panoptica [Lvl1] (Not subject to Ambush, but may accept it to execute a top-priority Ambush attack against that attacker; subject suffers double downscales when Disabled, and suffers 1 damage for each downscale beyond 1d4.)
Weapons [2/2]: Pulse PoundR (1d4/5 +Break Melee+. 1Power&1Scrap: Power Attack deals +2 Damage. 1 mod slot.) // DPM Pistol (1d8/2 +Coverfire Missile. Power2: Make another attack. 2 mod slots.)
Utility [2/2]: T-AccumuL8R (+2 PoisonDR, freeACT: If holding 2 Poison tokens, restore 1 Power.) // GLOW-Hazmat-C (+2 RadDR)
Familiars [2/2]: Unstable Horror, "Sly Jacques" (Horror Retainer, 6 Max HP, 0 DR. 1d10/4 +Pull1, Backlash (+Rad to all Units), Move 2, Steed, Radhazard 1.) // AutoPollenoid, "SOTHOTH" (Hiver Familiar, 1 Max HP, 0 DR. Act+1Infest: 1d12 attack vs non-Hiver familiar or set ambush for incoming familiars.)
Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.)
Consumables: Air Tank (x3) // Crafting Components: Biological Sample (Lvl1 Bio-Glue)
Notes: none


ENC Simulation:
> freeENC.Wrecker: Mazer Jean takes cover, resulting in downscales to all attacks against her, gaining +1DR (total: 3 -1 +1 = 3), and immunity to Disable, Push, and Pull!
> Filler: this could look like someone is activating Newtype powers!
> Reminder: don't forget Mazer Jean has 1 Burn, so all incoming damage is +1!
> Reminder: don't forget Horrormones give all Horrors +1up!
> ENC.Wrecker: Mazer Jean fires her pistol at Shines-In-Heaven's Encephalconoid! 1d8/2 +Coverfire
> ENC.Horror: Mazer Jean orders Sly Jacques to attack Mo-Ab! 1d14(aim and horrormones)/4 +Pull

Lux Anima
Apr 17, 2016


Dinosaur Gum
;;;
Sly Jacques the Unruly Unstable Horror
HrHP: 6/6 HrMove: 2 Steed HrDR: DR0 HrHazDR: Horror Backlash: 1 Rad to all Units Hazard Tokens: none
Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.)

ACT Simulation:
> ACT: Sly Jacques the Unstable Horror cannibalizes the remains of Mazer Jean!

Lux Anima
Apr 17, 2016


Dinosaur Gum
;;;
Sly Jacques the Unruly Unstable Horror
HrHP: 6/6 HrMove: 2 Steed HrDR: DR0 HrHazDR: Horror Backlash: 1 Rad to all Units Hazard Tokens: none
Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.)

ENC Simulation:
> ENC: Sly Jacques the Unstable Horror attacks the Wrecker with the most living pets (+1Up from Horrormones), as is his wont!

Adbot
ADBOT LOVES YOU

Lux Anima
Apr 17, 2016


Dinosaur Gum

Sponsor Status: Closed
Sponsor Holdings: 1 Gamma Crate

"Uh.... GANK ?"

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply