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;;;;;; ;;;;;;x3 16 - Mazer, Jean, Rookie Newtype, and Sly Jacques the Torpid Horror Scrap: 0 Luxe: 0 HEAT: LVL0 HP: 5/5 Move: 3 Jump DR: DR3 HazDR: PoisonDR2, RadDR2 HrHP: 5/5 HrMove: none HrDR: DR0 HrHazDR: Horror // HorrorHunger: [ooooox] Bloated Belt Tokens: 3/3 Med // 3/3 Power // 3/3 Air // AutoHODanoid: 1/1 Power Hazard Tokens: none // Horror Hazard Tokens: none Mutations [3/5]: ⦿ Chitinous Carapace [Lvl1] (Damage Reduction +3; may not wear Armor) ⦿ Batrachian Legs [Lvl1] (+1 Mv (Jump), +1 per Rad Token; cannot use the Mount action.) ⦿ Compound Panoptica [Lvl1] (Not subject to Ambush, but may accept it to execute a top-priority Ambush attack against that attacker; subject suffers double downscales when Disabled, and suffers 1 damage for each downscale beyond 1d4.) Weapons [2/2]: DPM Shotgun (1d10/2 +Rampage Missile. Power2: Attack deals +1 Damage. 2 mod slots.) // DPM Pistol (1d8/2 +Coverfire Missile. Power2: Make another attack. 2 mod slots.) Utility [2/2]: T-AccumuL8R (+2 PoisonDR, freeACT: If holding 2 Poison tokens, restore 1 Power.) // GLOW-Hazmat-C (+2 RadDR) Familiars [2/2]: Torpid Horror, "Sly Jacques" (Horror Retainer, 5 Max HP, 0 DR. Must be Dragged to move. Cannot Act in any phase.) // AutoHODanoid, "SOT" (Synth Retainer, 1 Max HP, 0 DR, 1 Max Power. Act+1Power: 1d8 attack vs remote familiar or set ambush for incoming familiars. Act: Regain 1 Power.) Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.) Consumables: BlazeIt, Air Tank (x3) // Crafting Components: Biological Sample (Lvl1 Bio-Glue) Notes: none Movement: > Simulated Mazer Jean aims! Do note the Horrormones' effects.
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# ¿ May 4, 2021 17:06 |
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# ¿ Apr 25, 2024 06:56 |
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;;;;;; ;;;;;;x3 16 - Mazer, Jean, Rookie Newtype, and Sly Jacques the Torpid Horror Scrap: 0 Luxe: 0 HEAT: LVL0 HP: 5/5 Move: 3 Jump DR: DR3 HazDR: PoisonDR2, RadDR2 HrHP: 5/5 HrMove: none HrDR: DR0 HrHazDR: Horror // HorrorHunger: [ooooox] Bloated Belt Tokens: 3/3 Med // 3/3 Power // 3/3 Air // AutoHODanoid: 1/1 Power Hazard Tokens: none // Horror Hazard Tokens: none Mutations [3/5]: ⦿ Chitinous Carapace [Lvl1] (Damage Reduction +3; may not wear Armor) ⦿ Batrachian Legs [Lvl1] (+1 Mv (Jump), +1 per Rad Token; cannot use the Mount action.) ⦿ Compound Panoptica [Lvl1] (Not subject to Ambush, but may accept it to execute a top-priority Ambush attack against that attacker; subject suffers double downscales when Disabled, and suffers 1 damage for each downscale beyond 1d4.) Weapons [2/2]: DPM Shotgun (1d10/2 +Rampage Missile. Power2: Attack deals +1 Damage. 2 mod slots.) // DPM Pistol (1d8/2 +Coverfire Missile. Power2: Make another attack. 2 mod slots.) Utility [2/2]: T-AccumuL8R (+2 PoisonDR, freeACT: If holding 2 Poison tokens, restore 1 Power.) // GLOW-Hazmat-C (+2 RadDR) Familiars [2/2]: Torpid Horror, "Sly Jacques" (Horror Retainer, 5 Max HP, 0 DR. Must be Dragged to move. Cannot Act in any phase.) // AutoHODanoid, "SOT" (Synth Retainer, 1 Max HP, 0 DR, 1 Max Power. Act+1Power: 1d8 attack vs remote familiar or set ambush for incoming familiars. Act: Regain 1 Power.) Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.) Consumables: BlazeIt, Air Tank (x3) // Crafting Components: Biological Sample (Lvl1 Bio-Glue) Notes: none ENC Simulation: > freeAny.Newtype: Mazer Jean spends 1 HP to mimic NeoSoldat's Defy Death! > freeAny.Newtype: Mazer Jean spends 1 HP to mimic Junker +Junk Power Attacks! > freeAny.Newtype: Mazer Jean spends 1 HP to mimic Headhunter +Pen Power Attacks! > freeAny.Newtype: Mazer Jean spends 1 HP to mimic Duelist +Dam Power! > freeENC.Coverfire: Mazer Jean takes cover for +1 DR (total 4), downscales to all attacks vs her, and Pull, Push, and Disable immunity! > Mazer Jean spends 2 Power: 1 to make a Power Attack, one to increase damage by +1 (Duelist mimic) with her Aimed DPM Pistol, attacking Gish's rig! 1d12/3+P +Junk (for +1 damage vs Gamma rig) +Coverfire! > freeAny: BlazeIt > Edit: Note that Horrors in the hex get an upscale from the Horrormones! Lux Anima fucked around with this message at 21:45 on May 4, 2021 |
# ¿ May 4, 2021 21:35 |
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;;;;;; ;;;;;;x3 16 - Mazer, Jean, Rookie Newtype, and Sly Jacques the Torpid Horror Scrap: 0 Luxe: 0 HEAT: LVL0 HP: 1 -> 4/5 Move: 3 Jump DR: DR3(-1) HazDR: PoisonDR2, RadDR2 HrHP: 5/5 HrMove: none HrDR: DR0 HrHazDR: Horror // HorrorHunger: [ooooox] Bloated Belt Tokens: 3 -> 0/3 Med // 1/3 Power // 3/3 Air // AutoHODanoid: 1/1 Power Hazard Tokens: 1 Burn , 1 Break // Horror Hazard Tokens: none Mutations [3/5]: ⦿ Chitinous Carapace [Lvl1] (Damage Reduction +3; may not wear Armor) ⦿ Batrachian Legs [Lvl1] (+1 Mv (Jump), +1 per Rad Token; cannot use the Mount action.) ⦿ Compound Panoptica [Lvl1] (Not subject to Ambush, but may accept it to execute a top-priority Ambush attack against that attacker; subject suffers double downscales when Disabled, and suffers 1 damage for each downscale beyond 1d4.) Weapons [2/2]: DPM Shotgun (1d10/2 +Rampage Missile. Power2: Attack deals +1 Damage. 2 mod slots.) // DPM Pistol (1d8/2 +Coverfire Missile. Power2: Make another attack. 2 mod slots.) Utility [2/2]: T-AccumuL8R (+2 PoisonDR, freeACT: If holding 2 Poison tokens, restore 1 Power.) // GLOW-Hazmat-C (+2 RadDR) Familiars [2/2]: Torpid Horror, "Sly Jacques" (Horror Retainer, 5 Max HP, 0 DR. Must be Dragged to move. Cannot Act in any phase.) // AutoHODanoid, "SOT" (Synth Retainer, 1 Max HP, 0 DR, 1 Max Power. Act+1Power: 1d8 attack vs remote familiar or set ambush for incoming familiars. Act: Regain 1 Power.) Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.) Consumables: Air Tank (x3) // Crafting Components: Biological Sample (Lvl1 Bio-Glue) Notes: none ACT Simulation: > ACT.Wrecker: Mazer Jean Heals using 3 Med Units for +3 HP (1 -> 4/5 HP) > FreeACT.Swap: Mazer Jean accepts proposed Swap Meet! She contests looting if someone wishes to Salvage dead wrecker items that go against Gish's proposal! > ACT.Horror: Sly Jacques is still in torpor (round 3)! > ACT.AutoHODanoid: Sot screams bloody murder!
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# ¿ May 6, 2021 21:21 |
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;;;;;; ;;;;;;x3 16 - Mazer, Jean, Rookie Newtype, and Sly Jacques the Unstable Horror Scrap: 0 -> 1 Luxe: 0 HEAT: LVL0 HP: 3/5 Move: 3(+1) Jump DR: DR3(-1) HazDR: PoisonDR2, RadDR2 HrHP: 6/6 HrMove: 2 Steed HrDR: DR0 HrHazDR: Horror Backlash: 1 Rad to all Units Belt Tokens: 0/3 Med // 1/3 Power // 3/3 Air Hazard Tokens: 1 Burn , 1 Break , 1 Rad // Horror Hazard Tokens: none Mutations [3/5]: ⦿ Chitinous Carapace [Lvl1] (Damage Reduction +3; may not wear Armor) ⦿ Batrachian Legs [Lvl1] (+1 Mv (Jump), +1 per Rad Token; cannot use the Mount action.) ⦿ Compound Panoptica [Lvl1] (Not subject to Ambush, but may accept it to execute a top-priority Ambush attack against that attacker; subject suffers double downscales when Disabled, and suffers 1 damage for each downscale beyond 1d4.) Weapons [2/2]: Pulse PoundR (1d4/5 +Break Melee+. 1Power&1Scrap: Power Attack deals +2 Damage. 1 mod slot.) // DPM Pistol (1d8/2 +Coverfire Missile. Power2: Make another attack. 2 mod slots.) Utility [2/2]: T-AccumuL8R (+2 PoisonDR, freeACT: If holding 2 Poison tokens, restore 1 Power.) // GLOW-Hazmat-C (+2 RadDR) Familiars [2/2]: Unstable Horror, "Sly Jacques" (Horror Retainer, 6 Max HP, 0 DR. 1d10/4 +Pull1, Backlash (+Rad to all Units), Move 2, Steed, Radhazard 1.) // AutoPollenoid, "SOTHOTH" (Hiver Familiar, 1 Max HP, 0 DR. Act+1Infest: 1d12 attack vs non-Hiver familiar or set ambush for incoming familiars.) Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.) Consumables: Air Tank (x3) // Crafting Components: Biological Sample (Lvl1 Bio-Glue) Notes: none MOV Simulation: > FreeACT.Inventory: Mazer Jean scraps DPM Shotgun for 1 Scrap! > MOV.Wrecker: Mazer Jean uses her Jump 4 movement to try to leave the arena, risking Disqualification! > MOV.Horror: Mazer Jean orders Sly Jacques to Aim!
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# ¿ May 7, 2021 17:46 |
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;;;;;; ;;;;;;x3 16 - Mazer, Jean, Rookie Newtype, and Sly Jacques the Unstable Horror Scrap: 1 Luxe: 0 HEAT: LVL0 HP: 3/5 Move: 3(+1) Jump DR: DR3(-1) HazDR: PoisonDR2, RadDR2 HrHP: 6/6 HrMove: 2 Steed HrDR: DR0 HrHazDR: Horror Backlash: 1 Rad to all Units Belt Tokens: 0/3 Med // 1/3 Power // 3/3 Air Hazard Tokens: 1 Burn , 1 Break , 1 Rad // Horror Hazard Tokens: none Mutations [3/5]: ⦿ Chitinous Carapace [Lvl1] (Damage Reduction +3; may not wear Armor) ⦿ Batrachian Legs [Lvl1] (+1 Mv (Jump), +1 per Rad Token; cannot use the Mount action.) ⦿ Compound Panoptica [Lvl1] (Not subject to Ambush, but may accept it to execute a top-priority Ambush attack against that attacker; subject suffers double downscales when Disabled, and suffers 1 damage for each downscale beyond 1d4.) Weapons [2/2]: Pulse PoundR (1d4/5 +Break Melee+. 1Power&1Scrap: Power Attack deals +2 Damage. 1 mod slot.) // DPM Pistol (1d8/2 +Coverfire Missile. Power2: Make another attack. 2 mod slots.) Utility [2/2]: T-AccumuL8R (+2 PoisonDR, freeACT: If holding 2 Poison tokens, restore 1 Power.) // GLOW-Hazmat-C (+2 RadDR) Familiars [2/2]: Unstable Horror, "Sly Jacques" (Horror Retainer, 6 Max HP, 0 DR. 1d10/4 +Pull1, Backlash (+Rad to all Units), Move 2, Steed, Radhazard 1.) // AutoPollenoid, "SOTHOTH" (Hiver Familiar, 1 Max HP, 0 DR. Act+1Infest: 1d12 attack vs non-Hiver familiar or set ambush for incoming familiars.) Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.) Consumables: Air Tank (x3) // Crafting Components: Biological Sample (Lvl1 Bio-Glue) Notes: none ENC Simulation: > freeENC.Wrecker: Mazer Jean takes cover, resulting in downscales to all attacks against her, gaining +1DR (total: 3 -1 +1 = 3), and immunity to Disable, Push, and Pull! > Filler: this could look like someone is activating Newtype powers! > Reminder: don't forget Mazer Jean has 1 Burn, so all incoming damage is +1! > Reminder: don't forget Horrormones give all Horrors +1up! > ENC.Wrecker: Mazer Jean fires her pistol at Shines-In-Heaven's Encephalconoid! 1d8/2 +Coverfire > ENC.Horror: Mazer Jean orders Sly Jacques to attack Mo-Ab! 1d14(aim and horrormones)/4 +Pull
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# ¿ May 11, 2021 02:44 |
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;;; Sly Jacques the Unruly Unstable Horror HrHP: 6/6 HrMove: 2 Steed HrDR: DR0 HrHazDR: Horror Backlash: 1 Rad to all Units Hazard Tokens: none Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.) ACT Simulation: > ACT: Sly Jacques the Unstable Horror cannibalizes the remains of Mazer Jean!
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# ¿ May 12, 2021 22:55 |
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;;; Sly Jacques the Unruly Unstable Horror HrHP: 6/6 HrMove: 2 Steed HrDR: DR0 HrHazDR: Horror Backlash: 1 Rad to all Units Hazard Tokens: none Key Items: Horror Pheromones (+Add one Horror spawn to all ENCounters, Horrors +Up. +2 to Negotiate with Horrors.) ENC Simulation: > ENC: Sly Jacques the Unstable Horror attacks the Wrecker with the most living pets (+1Up from Horrormones), as is his wont!
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# ¿ May 17, 2021 20:46 |
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# ¿ Apr 25, 2024 06:56 |
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Sponsor Status: Closed Sponsor Holdings: 1 Gamma Crate "Uh.... GANK ?"
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# ¿ May 26, 2021 00:53 |