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Grey Hunter
Oct 17, 2007

Nice planet you have there.

It would be a shame if someone forgot they had a planet destroyer wouldn't it.....



Humanity had spread through the galaxy, and was living in a golden age.



Then the stars began to go out – one or two at first, but the numbers grew rapidly until it became clear that a temporal anomaly of unknown origin was snuffing the light out in the galaxy at an alarming rate. Panic spread like wildfire, people were only able to watch as the suns died around them. The worlds they lived on were plunged into eternal darkness, and the realization that all around them would die – life could be sustained for a time with artificial means, but without the heat of the stars, each world was destined to become a frozen wasteland, to the point the very gases of the air would freeze, and the few remaining sealed habitats used up the last of their power sources.
At Proxima XIII, an experimental research station was working on a new form of FTL drive, they clamoured to fit them onto any ship they would fit onto, and packed as many people into them as they could. Then they cast off into space as the planet air began to freeze, their destination, The Forge - a group of stars 1,400 light years above the galactic plane, where for some unkown reason, the stars still burned.
As they started up their engines, the scientists detected a temporal wave being generated, and realized that the experimental engines they were using to escape the cataclysm were the very cause, a temporal loop of cause and effect. This was immaterial however, as they had no other choice but to push onwards to the Forge.



Once in the forge, the E-Drive that had served humanities for centuries was sufficient. The experimental FTL ships were melted down and cast into trinkets. It is now customary for people to wear one of these trinkets as a charm, as they are seen to represent both salvation and destruction. People call these charms Starforges. That was two hundred years ago, and humanity still exists in the Forge. With people spreading across the new worlds, founding colonies and outposts.



But The Forge is a place of strange energies unlike anything seem in our home galaxy – previously unknown forms of radiation and emissions sweep at random across the area - Well-worn trade routes are threatened by Balefires, intense energy anomalies that cut off trade routes and occasionally whole worlds.



Colonies also have to weather the attacks of Forgespawn, aberrant creatures that are birthed from local biomatter and hellish otherworldly energies. The Forge is littered with the ruins of colonies and wrecks of starships that stand testament to the cunning and brutality of these creatures that can appear from nowhere and then become endemic on the worlds. Most places in human space are forced to live in fortified colonies to defend against attacks that can come at any time.
That is not even the worst that the Forge has to offer – amongst the stars of the Forge, the dead sometimes do not stay dead – while not every corpse rises from its grave, it’s a common enough occurrence to make cremation the defacto method of corpse disposal, but there are enough unburned corpses walking the stars that the Soulbinder Order exists, Men and women dedicated to hunting down the poor tortured souls trapped in the rotting carcasses of their bodies, driven either to make amends for the evil they did in their life, or more often, driven to kill the living out of hate and hunger for the life that they have lost. Soulbinders do not care if the undead is benevolent or malevolent, all hat are dead must stay dead.
Many think these anomalies are linked to the ruins of the Ascendancy – a race of advanced aliens who used to call the forge their home – no one knows what happened to them, but their vaults lie scattered across space, and appear and disappear almost at will, and bend the laws of physics around them. Anyone brave enough to enter a Vault, and lucky enough to come out again brings home artifacts of great value – though most who enter are never seen again.



All this means life is harsh for many in the Forge – no colony is more than two hundred years old, and much was lost in the escape and the frontier spirit has led to new customs – the most important of these is the Iron Vow – a oath made on a Starforge that is considered binding. Breaking an Iron Vow is sacrilegious, and most would rather die in attempting to complete their vow than be ostracised from society for breaking it. The old gods died with the old galaxy, and only a person’s worth can be trusted, and an iron vow is a display of that worth.
The Forge is bound by a group of laws set by the first survivors and colonists– known as the Covenant. Most follow the laws that are upheld by the Keepers, but there are some who see them as outdated and wish to change them – these tend to be lawless fringe settlements, and they are often a haven for pirates and smugglers.


Outside of this are the Legion – a large, well organised band of mercenaries who fight for the highest bidder, and have no loyalties beyond the terms of their contract – it is common for contested areas to change hands several times, not through combat, but through the change of contracts as one side then the other wins thee eternal bidding wars, the Legion garrisons making sure the coveted resources go only to this year’s contract holder, knowing in a few months things will most likely change. This is not to say the Legion troops are soft - they are well equipped, with their own Starfleet – and even garrison units see combat against the Forgespawn and quickly become veterans. While to many the Legion are heroic defenders, to many others they are the kingmakers who are only out for themselves.
When the Legion are not involved, conflicts are done via local militia and whatever equipment can be made, bought or stolen, these tend to be much more vicious conflicts, but short lived. Often the legion will step in with a cheap contract to end wars, rather than allow worlds to build up a army large enough to do anything other than provide defense against Forgespawn incursions.

The old interstellar communication networks are gone, and the balefires destroy any attempt to set up new ones, so information travels with the ships, smaller out of the way colonies can go weeks, months or sometimes years without news, finding out about wars and other disasters long after they have already ended. On these worlds the arrival of any spaceship is an event that brings excitement.
Medical care has remained of good quality on the larger worlds, and an order known as Menders heal the people – some are nomadic, but others live in their communities. One area of life that has been preserved however is the use of artificial intelligence's, digital assistants and robots who work to help their human masters – and are often the only companion a solitary miner or starship pilot has.

This is the universe you live in.
This is your chance to do great things.
Welcome to Oathsworn : Starforged

Oathsworn: Starforged is a solo RPG that is currently in Kickstarter – but as they have put out a pre-release version, it’s time to take a dive into it. And as its more fun to have others along, I’m going to do it in a CYOA style.
The basic premise is that we are an adventurer in the distant future who is going to go on perilous adventures in the aim of satisfying their honour. The system is based off the Apocalypse engine, where you declare a move, roll a dice+ stat+bonus vs two D10 challenge dice. If your modified D6 is greater than the value of the D10, you score a hit – two hits is a complete success, one a partial, zero is a miss. You then interpret the results and advance the story. There is also an Oracle system to help push things forward and some nice random generation.
I’ve sped things along a bit buy randomly generating our setting via 16 questions – mainly so we get to the meat quicker. As you can see, I’ve rolled up a world where the basic tech level is high, but your world can go from a peaceful bustling trading port one day to being cut off from the galaxy and besieged by the living dead riding hellspawned beasts.
It’s a weird and scary place. Maybe the precursor tombs have the answer?

So, lets get onto the next step – where you guys get some input

Character Generation

So, first things first, we need to have a character. I’ll need

A – Name
B – Preferred Pronoun
C - Career


This is the core choice. What do we do for a living before we head off on a voyage of discovery and death? I’ve removed several options form the book that are not suited to our setting, so go with these.
1 – Adept
2 - Battlefield Medic
3 – Delegate
4 – Exobiologist
5 – Far Trader
6 – Fugitive Hunter
7 – Hacker
8 – Hotshot pilot
9 – Monster Hunter
10 – Occultist
11 – Operative
12 – Smuggler
13 – Starship Mechanic
14 – Super soldier
15 – Tomb Raider.

D – Backstory
What did we do, who are we, what drives us? A paragraph or two should be fine.

E – Background Vow
What is our one overriding goal in life? This is going to be an epic vow, and will take a long time to accomplish, so make it grand. We may not live to see it completed, but we can give it a drat good try!

F – Describe our starship
While mechanically it’s going to start out fairly bland, our starship should have a name, some idea of how we got it, and some form of description.
We’ll have a final asset as well, but I’ll choose that to complement the character, I’ll do likewise with the stats.


After that, there is one last question to answer – where will we be starting? The Forge has four rough geographical locations.
1 – Terminus – Where the older colonies are
2 – The outlands – Frontier space
3 – The Expanse – where pioneers and explorers dare push the boundaries of human space.
4 – The Void – Empty, or too dangerous to live in.
We obviously can’t start in the void, but choose one of the other three as a home and I’ll roll us up a sector. I thought about doing this ahead of time, but it really depends on what type of character we are playing – starting the story of an explorer in Terminus may not make sense.

That’s a fair chunk covered in the first step however, and I’m looking forward to seeing what you guys throw at me![/i]

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Grey Hunter
Oct 17, 2007

Nice planet you have there.

It would be a shame if someone forgot they had a planet destroyer wouldn't it.....

Story updates to go here!

Nyaa
Jan 7, 2010
Like, Nyaa.



A] Mo Sus
B] This One
C] Occultist
D] We worship the Old God. They may be dead, but their faith persist and endure. No, their religion must be revive and spread again!

E] Find the corpse or remains of the, and revive it as zombie! Thus the whole religion! Perhaps even restore the God Vow!

F] The ship is in the shape of the holy symbol of the god. Very inefficient, but strike fear to the dark spawn.

1] Old colony might have old world stuff where the relic of god are preserved.

Gothic Rite
Dec 22, 2020

The visions of the elders were oracular, though in their terror they kenned not what they saw. When I triumph in this new combat, this unseen and still place beyond reason and closed eyes, what wonders of knowledge will be my plunder?

A] Jun (準)
B] They/Them
C] Delegate

D] Young interplanetary notary, specializing in mercenary contracts and conflict resolution. Due to the lack of durable legal institutions in the Outlands, Jun's services may also be used for local civil judgments, negotiations, and arbitrations. (Kind of a wandering space lawyer)

E] To see the decades long war between two major factions halted, one way or another.

F] Amicus Curiae - Certification gift by Jun's parents upon being officially accepted into the profession. Cheap, but pretty.

Start] The Outlands

Gothic Rite fucked around with this message at 13:28 on May 4, 2021

Angrymog
Jan 29, 2012

Really Madcats



I like the wandering lawyer

Subjunctive
Sep 12, 2006

sparkle and shine



Excited for this! I’m reading through it as well, and loved Kestral’s Ironsworn playthrough.

Grey Hunter posted:

Character Generation
A – Name Arthan Ridler, “Needles”
B – Preferred Pronoun he/him
C - Career 2 - Battlefield Medic
D – Backstory
Arthan was a medic in the Legion, accompanying first-landing shock troops as they established a foothold in new theatres of war. Mostly he administered painkillers and uppers to wounded troops, a human syringe dispenser, but occasionally he had to save bystanders or opposing officers that the contract had a special provision for. On a mission to put down a farm labour strike with “unopposable force”, Arthan learned that their mission had a rider for the killing of a popular civilian family. He was kept at gunpoint from saving the life of a father and his child after a particularly brutal breaching of a house, and when he naively objected to his CO he found himself beginning down a path of exclusion, tormenting by his squad mates, “accidental” mission injuries, and eventually a termination of his contract. He was discharged abruptly after a mission in the outlands, left with his civilian clothing, a nominal separation payment, and the enmity of his former unit.

E – Background Vow
To see the Legion pushed out of the Frontier, and its leaders punished for their crimes against humanity. (I’m not thrilled with this, feels a little underdone but does set up a big structural conflict!)

F – Describe our starship
He has a retired medical ship, (nearly?) stripped of useful equipment, that we traded for some not-quite-terrible surgery on a fugitive crime boss and half our savings. The faded and scraped lettering on its hull reads “Hippo” and Arthan is becoming progressively less thorough about removing the graffiti his ship collects when he puts down in less-than-controlled areas.

After that, there is one last question to answer – where will we be starting?
2 – The outlands – Frontier space

E: I like the idea of a wandering lawyer too, that’s great. Like the old Kung Fu series, but for torts.

Subjunctive fucked around with this message at 15:30 on May 4, 2021

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!



Plan Gothic Rite

Cobalt-60
Oct 11, 2016

Over time, random factors add up. What is chaos in the moment becomes systemic over time and space. As data accumulates, a pattern emerges.



A Ixyn Rhodinia
B they, them
C Operative: one part mediator, one part businessman, one part diplomat, several parts bullshit artist
D Starting out as an Official government representative, branching out into Unofficial government representative, Covert government "representative", and Person who is here on matters completely unrelated to government business. Bringing law to the lawless.
E Bring civilization back to humanity, like it was in the Times That Were. End the chaos and squabbling, restore rule of law.
F A standard courier vessel, with numerous after-market mods; hidden compartments, speed boost, comfier chairs, etc.

Start: Frontier

Outrail
Jan 4, 2009

www.sapphicrobotica.com


A] Deland
B] No prefenece
C] Occultist
D] Lost family in undead attack. Driven to understand the dead, and control them.
E] Fina way to control the dead and wield them against those who seek to control us
F] Just a horrible junker of a ship

3] The outer limits

Blasphemaster
Jul 10, 2008



Dumba Stard
Indeterminate
Smuggler

We were initially fond of giving the neatest gifts when gifts were expected, and it kind of snowballed from there. We like to keep people happy, especially since happy people are less likely to engage in various degrees of malice in our general direction. Pay is decent, too.

We couldn't find a space unicorn for this one sick kid before the worst happened. We must remedy this for the futute by capturing a breeding pair and establishing a sanctuary with a stable population. That they don't exist is just a minor detail to be overcome.

Our ship is a bunch of favors stapled together and greased enough that it moves. It needs near constant kicks and spitshines to keep flying but the incredibly unorthodox design reliably helps trick people, including us. One time we lent it to Scraggly Jim for a hauling run and he didn't give the food rejiggermabob the right kind of head pats so it gave him a mug of something called Worcestershire Sauce instead of Coffee.

We skirt the edges of known space in our quest since that is where you find he best weird poo poo.

Grey Hunter
Oct 17, 2007

Nice planet you have there.

It would be a shame if someone forgot they had a planet destroyer wouldn't it.....

Looks like we're going to be a wandering lawyer - but Outlands will be our sector whatever - I'll roll one up at some point and let the character vote ride until that's done.

Grey Hunter
Oct 17, 2007

Nice planet you have there.

It would be a shame if someone forgot they had a planet destroyer wouldn't it.....

Sector Corvus Pass
Location – Outlands
Settlements – 3
Sector Trouble – Rampant Energy Storms.



Settlement Name Waypoint Station.
Location Orbital over Jovian
Population tens of thousands
Authority Oppressive
Settlement Projects Research, Defence

Waypoint is one of the Forge’s premier Research stations, located along a hard to navigate region of space, the Pass is a small strip of space that is relatively stable, with Waypoint built in the middle of it. Tens of thousands call it home, but it is under the rule of the mega corporations, who perform research here that would not be allowed in more civilized space.
A third of the workers are on the docks supplying exploration ships that pass through the past, ten percent are scientists, with the remainder being support staff and the normal people trying to make their lives.

Settlement Name Skarag’s Salvage.
Location Orbital over Jungle world
Population Hundreds
Authority Fair
Settlement Projects Raiding, Salvage

Traversing the Pass is dangerous, and Skarag and her legitimate salvage operation make a good earning from cleaning up the wreckage of ships that lose their way. Many say that they are not opposed to speeding up the process of ships becoming wrecks, but it’s something that Skarag vehemently denies.

Settlement NameDSES Pavlov.
Location Deep Space
Population Few
Authority Unyeilding
Settlement Projects Engineering, Exploration.

Deep Space Exploration Ship Pavlov is a small research vessel that is performing a scan of the pass to try and find a more stable route through the pass. It’s crewed by a couple of families and are often found around random worlds in the area.


A] Jun (準)
B] They/Them
C] Delegate

D] Young interplanetary notary, specializing in mercenary contracts and conflict resolution. Due to the lack of durable legal institutions in the Outlands, Jun's services may also be used for local civil judgments, negotiations, and arbitrations. (Kind of a wandering space lawyer)

E] To see the decades long war between two major factions halted, one way or another.

F] Amicus Curiae - Certification gift by Jun's parents upon being officially accepted into the profession. Cheap, but pretty.

So, Jun in has the assets Bannersworn, which makes them part of a clan, creed or faction, if they swear an iron vow in service of his ideology, they get to improve his bond – this leads to an interesting question –

1 What are they sworn too?
A – The Covenant (The idea of the law is pure in it’s self)
B – The Keepers (Is all aspects of the judicial process part of the faction, or are the Keepers just the policemen, and the rest of the law is civil)
C – The Barr (The Lawyers clan – a group that works with the Keepers, but is not part of it. They are the next stage up. The Keepers keep the peace, and hunt down the fugatives, while the Barr works the cases, and does some of the actual investigation work.
D – Free choice – as there is always room for your ideas.

They are also a Diplomat – When they swears an Iron Vow to resolve a dispute, negotiate and agreement or gather allies, They get +1 to their roll, and reach a milestone on a strong hit – Their such a good lawyer, that even talking the case sometimes makes things happen!

For the Third asset, there are many good choices – so I’ll put them down to a vote as well.

2 - Jun’s third asset is
A - Path – Empath – he can read intent, emotions or memories through either training or extra sensory abilities.
B - Module – Research Lab – Used to help secure an advantage or gather information – an onboard CSI basically.
C - Module – Overseer – A shipboard AI to help us talk through situations.
D –Support vehicle – Shuttle – to help us move around on planets.

All these are gun, and move us in slightly different directions.

Finally, we need an inciting incident – something that will cause us to swear our first iron vow.

3 – The inciting incident is
A – An old friend has been arrested for murder – they claim they have been framed.
B – People want justice for a pirate attack on a merchantman – who they think were most likely attacked by Skarag’s men.
C – Waypoint is challenging Skarag’s salvage rights, and open war is brewing.
D – The crew of the Pavlov are fighting over the rights for a discovery they made.
E – Something better you come up with.

After that I’ll generate our contact and get us going – sorry this took so long, my week was busier than I expected!

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!



C

A

A

Cobalt-60
Oct 11, 2016

Over time, random factors add up. What is chaos in the moment becomes systemic over time and space. As data accumulates, a pattern emerges.



A - the specifics and enforcement can change (or be suborned), but Justice is Justice and a fair deal is a fair deal.
A - knowing the hearts and minds of parties involved is an advantage towards the best solution
D - family feuds are the nastiest

HBar
Sep 13, 2007

I LOVE THEM APPLES





C. As someone deeply familiar with the law we know it's far from pure, and the cops even less so. Sometimes we try to win something resembling justice for our clients when we can, but more often it's just about putting in billable hours when we can't.

A. Understanding motivations helps us cut through the layers of obfuscation to get to the heart of any case or negotiation.

A. Any other lawyer would tell them to give up and take a plea deal, and maybe we're fools if we don't say the same thing. But those other lawyers aren't prepared to hand off all their other cases and focus on winning just this one.

LLSix
Jan 20, 2010

The real power behind countless overlords



A We're a notary, not a barrister, rust it all!
A
D


I'm excited to learn what the discovery is!

Gothic Rite
Dec 22, 2020

The visions of the elders were oracular, though in their terror they kenned not what they saw. When I triumph in this new combat, this unseen and still place beyond reason and closed eyes, what wonders of knowledge will be my plunder?

A
A
D

Subjunctive
Sep 12, 2006

sparkle and shine




A
A
D

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DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


on board with C, A, A

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