Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


Humanity had spread through the galaxy, and was living in a golden age.



Then the stars began to go out – one or two at first, but the numbers grew rapidly until it became clear that a temporal anomaly of unknown origin was snuffing the light out in the galaxy at an alarming rate. Panic spread like wildfire, people were only able to watch as the suns died around them. The worlds they lived on were plunged into eternal darkness, and the realization that all around them would die – life could be sustained for a time with artificial means, but without the heat of the stars, each world was destined to become a frozen wasteland, to the point the very gases of the air would freeze, and the few remaining sealed habitats used up the last of their power sources.
At Proxima XIII, an experimental research station was working on a new form of FTL drive, they clamoured to fit them onto any ship they would fit onto, and packed as many people into them as they could. Then they cast off into space as the planet air began to freeze, their destination, The Forge - a group of stars 1,400 light years above the galactic plane, where for some unkown reason, the stars still burned.
As they started up their engines, the scientists detected a temporal wave being generated, and realized that the experimental engines they were using to escape the cataclysm were the very cause, a temporal loop of cause and effect. This was immaterial however, as they had no other choice but to push onwards to the Forge.



Once in the forge, the E-Drive that had served humanities for centuries was sufficient. The experimental FTL ships were melted down and cast into trinkets. It is now customary for people to wear one of these trinkets as a charm, as they are seen to represent both salvation and destruction. People call these charms Starforges. That was two hundred years ago, and humanity still exists in the Forge. With people spreading across the new worlds, founding colonies and outposts.



But The Forge is a place of strange energies unlike anything seem in our home galaxy – previously unknown forms of radiation and emissions sweep at random across the area - Well-worn trade routes are threatened by Balefires, intense energy anomalies that cut off trade routes and occasionally whole worlds.



Colonies also have to weather the attacks of Forgespawn, aberrant creatures that are birthed from local biomatter and hellish otherworldly energies. The Forge is littered with the ruins of colonies and wrecks of starships that stand testament to the cunning and brutality of these creatures that can appear from nowhere and then become endemic on the worlds. Most places in human space are forced to live in fortified colonies to defend against attacks that can come at any time.
That is not even the worst that the Forge has to offer – amongst the stars of the Forge, the dead sometimes do not stay dead – while not every corpse rises from its grave, it’s a common enough occurrence to make cremation the defacto method of corpse disposal, but there are enough unburned corpses walking the stars that the Soulbinder Order exists, Men and women dedicated to hunting down the poor tortured souls trapped in the rotting carcasses of their bodies, driven either to make amends for the evil they did in their life, or more often, driven to kill the living out of hate and hunger for the life that they have lost. Soulbinders do not care if the undead is benevolent or malevolent, all hat are dead must stay dead.
Many think these anomalies are linked to the ruins of the Ascendancy – a race of advanced aliens who used to call the forge their home – no one knows what happened to them, but their vaults lie scattered across space, and appear and disappear almost at will, and bend the laws of physics around them. Anyone brave enough to enter a Vault, and lucky enough to come out again brings home artifacts of great value – though most who enter are never seen again.



All this means life is harsh for many in the Forge – no colony is more than two hundred years old, and much was lost in the escape and the frontier spirit has led to new customs – the most important of these is the Iron Vow – a oath made on a Starforge that is considered binding. Breaking an Iron Vow is sacrilegious, and most would rather die in attempting to complete their vow than be ostracised from society for breaking it. The old gods died with the old galaxy, and only a person’s worth can be trusted, and an iron vow is a display of that worth.
The Forge is bound by a group of laws set by the first survivors and colonists– known as the Covenant. Most follow the laws that are upheld by the Keepers, but there are some who see them as outdated and wish to change them – these tend to be lawless fringe settlements, and they are often a haven for pirates and smugglers.


Outside of this are the Legion – a large, well organised band of mercenaries who fight for the highest bidder, and have no loyalties beyond the terms of their contract – it is common for contested areas to change hands several times, not through combat, but through the change of contracts as one side then the other wins thee eternal bidding wars, the Legion garrisons making sure the coveted resources go only to this year’s contract holder, knowing in a few months things will most likely change. This is not to say the Legion troops are soft - they are well equipped, with their own Starfleet – and even garrison units see combat against the Forgespawn and quickly become veterans. While to many the Legion are heroic defenders, to many others they are the kingmakers who are only out for themselves.
When the Legion are not involved, conflicts are done via local militia and whatever equipment can be made, bought or stolen, these tend to be much more vicious conflicts, but short lived. Often the legion will step in with a cheap contract to end wars, rather than allow worlds to build up a army large enough to do anything other than provide defense against Forgespawn incursions.

The old interstellar communication networks are gone, and the balefires destroy any attempt to set up new ones, so information travels with the ships, smaller out of the way colonies can go weeks, months or sometimes years without news, finding out about wars and other disasters long after they have already ended. On these worlds the arrival of any spaceship is an event that brings excitement.
Medical care has remained of good quality on the larger worlds, and an order known as Menders heal the people – some are nomadic, but others live in their communities. One area of life that has been preserved however is the use of artificial intelligence's, digital assistants and robots who work to help their human masters – and are often the only companion a solitary miner or starship pilot has.

This is the universe you live in.
This is your chance to do great things.
Welcome to Oathsworn : Starforged

Oathsworn: Starforged is a solo RPG that is currently in Kickstarter – but as they have put out a pre-release version, it’s time to take a dive into it. And as its more fun to have others along, I’m going to do it in a CYOA style.
The basic premise is that we are an adventurer in the distant future who is going to go on perilous adventures in the aim of satisfying their honour. The system is based off the Apocalypse engine, where you declare a move, roll a dice+ stat+bonus vs two D10 challenge dice. If your modified D6 is greater than the value of the D10, you score a hit – two hits is a complete success, one a partial, zero is a miss. You then interpret the results and advance the story. There is also an Oracle system to help push things forward and some nice random generation.
I’ve sped things along a bit buy randomly generating our setting via 16 questions – mainly so we get to the meat quicker. As you can see, I’ve rolled up a world where the basic tech level is high, but your world can go from a peaceful bustling trading port one day to being cut off from the galaxy and besieged by the living dead riding hellspawned beasts.
It’s a weird and scary place. Maybe the precursor tombs have the answer?

So, lets get onto the next step – where you guys get some input

Character Generation

So, first things first, we need to have a character. I’ll need

A – Name
B – Preferred Pronoun
C - Career


This is the core choice. What do we do for a living before we head off on a voyage of discovery and death? I’ve removed several options form the book that are not suited to our setting, so go with these.
1 – Adept
2 - Battlefield Medic
3 – Delegate
4 – Exobiologist
5 – Far Trader
6 – Fugitive Hunter
7 – Hacker
8 – Hotshot pilot
9 – Monster Hunter
10 – Occultist
11 – Operative
12 – Smuggler
13 – Starship Mechanic
14 – Super soldier
15 – Tomb Raider.

D – Backstory
What did we do, who are we, what drives us? A paragraph or two should be fine.

E – Background Vow
What is our one overriding goal in life? This is going to be an epic vow, and will take a long time to accomplish, so make it grand. We may not live to see it completed, but we can give it a drat good try!

F – Describe our starship
While mechanically it’s going to start out fairly bland, our starship should have a name, some idea of how we got it, and some form of description.
We’ll have a final asset as well, but I’ll choose that to complement the character, I’ll do likewise with the stats.


After that, there is one last question to answer – where will we be starting? The Forge has four rough geographical locations.
1 – Terminus – Where the older colonies are
2 – The outlands – Frontier space
3 – The Expanse – where pioneers and explorers dare push the boundaries of human space.
4 – The Void – Empty, or too dangerous to live in.
We obviously can’t start in the void, but choose one of the other three as a home and I’ll roll us up a sector. I thought about doing this ahead of time, but it really depends on what type of character we are playing – starting the story of an explorer in Terminus may not make sense.

That’s a fair chunk covered in the first step however, and I’m looking forward to seeing what you guys throw at me![/i]

Adbot
ADBOT LOVES YOU

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Update 1 = The Wandering Lawyer arrives.
Update 2 = The Vow, the journey, the Crew.

Grey Hunter fucked around with this message at 13:42 on May 11, 2021

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
A] Mo Sus
B] This One
C] Occultist
D] We worship the Old God. They may be dead, but their faith persist and endure. No, their religion must be revive and spread again!

E] Find the corpse or remains of the, and revive it as zombie! Thus the whole religion! Perhaps even restore the God Vow!

F] The ship is in the shape of the holy symbol of the god. Very inefficient, but strike fear to the dark spawn.

1] Old colony might have old world stuff where the relic of god are preserved.

Gothic Rite
Dec 22, 2020

The visions of the elders were oracular, though in their terror they kenned not what they saw. When I triumph in this new combat, this unseen and still place beyond reason and closed eyes, what wonders of knowledge will be my plunder?
A] Jun (準)
B] They/Them
C] Delegate

D] Young interplanetary notary, specializing in mercenary contracts and conflict resolution. Due to the lack of durable legal institutions in the Outlands, Jun's services may also be used for local civil judgments, negotiations, and arbitrations. (Kind of a wandering space lawyer)

E] To see the decades long war between two major factions halted, one way or another.

F] Amicus Curiae - Certification gift by Jun's parents upon being officially accepted into the profession. Cheap, but pretty.

Start] The Outlands

Gothic Rite fucked around with this message at 14:28 on May 4, 2021

Angrymog
Jan 30, 2012

Really Madcats

I like the wandering lawyer

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Excited for this! I’m reading through it as well, and loved Kestral’s Ironsworn playthrough.

Grey Hunter posted:

Character Generation
A – Name Arthan Ridler, “Needles”
B – Preferred Pronoun he/him
C - Career 2 - Battlefield Medic
D – Backstory
Arthan was a medic in the Legion, accompanying first-landing shock troops as they established a foothold in new theatres of war. Mostly he administered painkillers and uppers to wounded troops, a human syringe dispenser, but occasionally he had to save bystanders or opposing officers that the contract had a special provision for. On a mission to put down a farm labour strike with “unopposable force”, Arthan learned that their mission had a rider for the killing of a popular civilian family. He was kept at gunpoint from saving the life of a father and his child after a particularly brutal breaching of a house, and when he naively objected to his CO he found himself beginning down a path of exclusion, tormenting by his squad mates, “accidental” mission injuries, and eventually a termination of his contract. He was discharged abruptly after a mission in the outlands, left with his civilian clothing, a nominal separation payment, and the enmity of his former unit.

E – Background Vow
To see the Legion pushed out of the Frontier, and its leaders punished for their crimes against humanity. (I’m not thrilled with this, feels a little underdone but does set up a big structural conflict!)

F – Describe our starship
He has a retired medical ship, (nearly?) stripped of useful equipment, that we traded for some not-quite-terrible surgery on a fugitive crime boss and half our savings. The faded and scraped lettering on its hull reads “Hippo” and Arthan is becoming progressively less thorough about removing the graffiti his ship collects when he puts down in less-than-controlled areas.

After that, there is one last question to answer – where will we be starting?
2 – The outlands – Frontier space

E: I like the idea of a wandering lawyer too, that’s great. Like the old Kung Fu series, but for torts.

Subjunctive fucked around with this message at 16:30 on May 4, 2021

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

Plan Gothic Rite

Cobalt-60
Oct 11, 2016

by Azathoth
A Ixyn Rhodinia
B they, them
C Operative: one part mediator, one part businessman, one part diplomat, several parts bullshit artist
D Starting out as an Official government representative, branching out into Unofficial government representative, Covert government "representative", and Person who is here on matters completely unrelated to government business. Bringing law to the lawless.
E Bring civilization back to humanity, like it was in the Times That Were. End the chaos and squabbling, restore rule of law.
F A standard courier vessel, with numerous after-market mods; hidden compartments, speed boost, comfier chairs, etc.

Start: Frontier

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
A] Deland
B] No prefenece
C] Occultist
D] Lost family in undead attack. Driven to understand the dead, and control them.
E] Fina way to control the dead and wield them against those who seek to control us
F] Just a horrible junker of a ship

3] The outer limits

Blasphemaster
Jul 10, 2008

Dumba Stard
Indeterminate
Smuggler

We were initially fond of giving the neatest gifts when gifts were expected, and it kind of snowballed from there. We like to keep people happy, especially since happy people are less likely to engage in various degrees of malice in our general direction. Pay is decent, too.

We couldn't find a space unicorn for this one sick kid before the worst happened. We must remedy this for the futute by capturing a breeding pair and establishing a sanctuary with a stable population. That they don't exist is just a minor detail to be overcome.

Our ship is a bunch of favors stapled together and greased enough that it moves. It needs near constant kicks and spitshines to keep flying but the incredibly unorthodox design reliably helps trick people, including us. One time we lent it to Scraggly Jim for a hauling run and he didn't give the food rejiggermabob the right kind of head pats so it gave him a mug of something called Worcestershire Sauce instead of Coffee.

We skirt the edges of known space in our quest since that is where you find he best weird poo poo.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Looks like we're going to be a wandering lawyer - but Outlands will be our sector whatever - I'll roll one up at some point and let the character vote ride until that's done.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Sector Corvus Pass
Location – Outlands
Settlements – 3
Sector Trouble – Rampant Energy Storms.



Settlement Name Waypoint Station.
Location Orbital over Jovian
Population tens of thousands
Authority Oppressive
Settlement Projects Research, Defence

Waypoint is one of the Forge’s premier Research stations, located along a hard to navigate region of space, the Pass is a small strip of space that is relatively stable, with Waypoint built in the middle of it. Tens of thousands call it home, but it is under the rule of the mega corporations, who perform research here that would not be allowed in more civilized space.
A third of the workers are on the docks supplying exploration ships that pass through the past, ten percent are scientists, with the remainder being support staff and the normal people trying to make their lives.

Settlement Name Skarag’s Salvage.
Location Orbital over Jungle world
Population Hundreds
Authority Fair
Settlement Projects Raiding, Salvage

Traversing the Pass is dangerous, and Skarag and her legitimate salvage operation make a good earning from cleaning up the wreckage of ships that lose their way. Many say that they are not opposed to speeding up the process of ships becoming wrecks, but it’s something that Skarag vehemently denies.

Settlement NameDSES Pavlov.
Location Deep Space
Population Few
Authority Unyeilding
Settlement Projects Engineering, Exploration.

Deep Space Exploration Ship Pavlov is a small research vessel that is performing a scan of the pass to try and find a more stable route through the pass. It’s crewed by a couple of families and are often found around random worlds in the area.


A] Jun (準)
B] They/Them
C] Delegate

D] Young interplanetary notary, specializing in mercenary contracts and conflict resolution. Due to the lack of durable legal institutions in the Outlands, Jun's services may also be used for local civil judgments, negotiations, and arbitrations. (Kind of a wandering space lawyer)

E] To see the decades long war between two major factions halted, one way or another.

F] Amicus Curiae - Certification gift by Jun's parents upon being officially accepted into the profession. Cheap, but pretty.

So, Jun in has the assets Bannersworn, which makes them part of a clan, creed or faction, if they swear an iron vow in service of his ideology, they get to improve his bond – this leads to an interesting question –

1 What are they sworn too?
A – The Covenant (The idea of the law is pure in it’s self)
B – The Keepers (Is all aspects of the judicial process part of the faction, or are the Keepers just the policemen, and the rest of the law is civil)
C – The Barr (The Lawyers clan – a group that works with the Keepers, but is not part of it. They are the next stage up. The Keepers keep the peace, and hunt down the fugatives, while the Barr works the cases, and does some of the actual investigation work.
D – Free choice – as there is always room for your ideas.

They are also a Diplomat – When they swears an Iron Vow to resolve a dispute, negotiate and agreement or gather allies, They get +1 to their roll, and reach a milestone on a strong hit – Their such a good lawyer, that even talking the case sometimes makes things happen!

For the Third asset, there are many good choices – so I’ll put them down to a vote as well.

2 - Jun’s third asset is
A - Path – Empath – he can read intent, emotions or memories through either training or extra sensory abilities.
B - Module – Research Lab – Used to help secure an advantage or gather information – an onboard CSI basically.
C - Module – Overseer – A shipboard AI to help us talk through situations.
D –Support vehicle – Shuttle – to help us move around on planets.

All these are gun, and move us in slightly different directions.

Finally, we need an inciting incident – something that will cause us to swear our first iron vow.

3 – The inciting incident is
A – An old friend has been arrested for murder – they claim they have been framed.
B – People want justice for a pirate attack on a merchantman – who they think were most likely attacked by Skarag’s men.
C – Waypoint is challenging Skarag’s salvage rights, and open war is brewing.
D – The crew of the Pavlov are fighting over the rights for a discovery they made.
E – Something better you come up with.

After that I’ll generate our contact and get us going – sorry this took so long, my week was busier than I expected!

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

C

A

A

Cobalt-60
Oct 11, 2016

by Azathoth
A - the specifics and enforcement can change (or be suborned), but Justice is Justice and a fair deal is a fair deal.
A - knowing the hearts and minds of parties involved is an advantage towards the best solution
D - family feuds are the nastiest

HBar
Sep 13, 2007

C. As someone deeply familiar with the law we know it's far from pure, and the cops even less so. Sometimes we try to win something resembling justice for our clients when we can, but more often it's just about putting in billable hours when we can't.

A. Understanding motivations helps us cut through the layers of obfuscation to get to the heart of any case or negotiation.

A. Any other lawyer would tell them to give up and take a plea deal, and maybe we're fools if we don't say the same thing. But those other lawyers aren't prepared to hand off all their other cases and focus on winning just this one.

LLSix
Jan 20, 2010

The real power behind countless overlords

A We're a notary, not a barrister, rust it all!
A
D


I'm excited to learn what the discovery is!

Gothic Rite
Dec 22, 2020

The visions of the elders were oracular, though in their terror they kenned not what they saw. When I triumph in this new combat, this unseen and still place beyond reason and closed eyes, what wonders of knowledge will be my plunder?
A
A
D

Subjunctive
Sep 12, 2006

✨sparkle and shine✨


A
A
D

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
on board with C, A, A

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

quote:

Junn – Wandering Space Lawer.
Diplomat, Bannersworn (The Covenant), Empath.
Edge = 1, Heart = 2, Iron= 1, Shadow = 2 , Wits = 3,
Health = 6 Spirt = 6 Supply = 5 Momentum = +2
Starship Amicus Curiae= Integrity = 5
Gear = Spacers gear, book of the Coventant, pistol, knife, Licence of the Barr.

The Amicus Curiae re-enters real space, the final hope through the passage complete. Junn is relieved. Even using the well-charted routes, the journey has been difficult, but they have arrived.
Ahead of them is Waypoint Station, the largest station in the region. Built into a stable asteroid, the station from the outside is nothing to look at – anything that is not rock is protruding gantries and docking bays, but it is surrounded by starships, and home to over fifty thousand people.
Junn docks up, pays the extortionate docking fees and sits through the adverts as their background checks are run. They are granted access – though few would deny access to a member of the Barr – and meets some dockworkers coming to secure their ship.
“Interesting ship.” One comments, which is true, the Amicus Curiae is a Barr ship, with the exhaust ports all routed to a series of cylindrical ports behind the cockpit. The ship is painted black bar these ports, which are white – supposedly to represent the white wigs once worn by ancient earth lawyers.

We’re docked, and it’s time to make our first connection – so it’s a roll time! We roll two D10’s vs a D6+appropriate score. In this case for “Make a connection”, that’s Heart.
Action Die = 5+2 (7). Challenge Dice = 2,8
That’s a weak hit – Junn knows someone, but it comes with a complication. They are ranked as “dangerous”. (second level on the rankings). Lets roll up a persona and get going.


“It is.” Is all they replies. “Where is The Keeper? I should check in.”
“Keeper’s offices are on Level 32-D9. Your pad should get you directions.” The woman replies and gets to work.
The datapad does lead them to the keepers office, but it does not shut up, constantly bombarding him with adverts and overly cheerful descriptions of all the facilities and shopping opportunities the station has to offer. The main thoroughfares are a dazzle of neon lights and adverts, and after some time alone in space, it’s a constant bombardment that Junn could do without.
The Keeper’s office is a sight for sore eyes, no neon, no lights, just the same reinforced door and simple sign you see every ware. They walks in and asks the man on the desk for the Chief Keeper. The woman who steps out makes them sigh. Slight of build and covered in decorations and trappings of office. Junn didn’t need to be an empath to know how this conversation was going to go.
“Keeper Kelmath. A pleasure to see you.” He lies.
“Barr Junn, like wise.” She lies back. “Here to let more criminals go?” She asks.
“Keeper, the jury decided that the case you had against Mr Deluth was flimsy, It’s not my fault you pinned hopes of a conviction on obviously doctored books. Anyway, I’m not here to talk about past cases. I am your new Barr representative. Your last one met with an accident?”
“Kun walked out of an airlock after beating himself up and breaking both his legs. So you could say that.” Kelmath retort was mixed – while she had no love for members of the Barr, things like this reflected on her badly, and she was always looking for her next promotion.”
“I take it he was on an important case?”
“He liked to stick his nose into everything, but as our adjudication Barr, he wasn’t working on anything that important – that I know of.
“Sounds likely.” Junn replies. “So, I take it there is a backlog of work?”
“Not really.” Kelmath replies. “The Corprats keep a lot of things in house, so the adjudication wing is quiet. There is an off station case pending though, so you can get on that and out of my hair while I work on important cases. You have an office on 34-N, I’ll transfer the access code over.”
“I live to serve. See you later, Keeper.” And out. Free of the ladder climbing fiend. This is why Junn went into mediation – less pressure and everyone is looking for a solution. Violent crime has a way of coming back on you – though the murder of their predecessor was a worry.
Another trip through the corridors and their in a quieter, more dignified area. The ads are still there, but they are visual or subliminal. The door has an empty sign above it that changes to read “Barr Junn” when they swipe in. The stations computer system updating to accept his arrival and new position.
The office is bare and functional. But they expected as much. It would have been deep cleaned after the death of the previous occupant, and vacant only until he arrived. Time would tell if they were to spend enough time here to make it worth personalizing.
Behind the office is another door, this leads into an equally bare and serviceable room. A washpod takes up one corner, the bed and table most of the remaining space. There is a microwave and basic food prep areas, but it’s obvious they are expected to eat at one of the stations many eateries most of the time.
Junn has their stationside luggage brought up and begins to unpack. It’s not much, as their ship is as much their home, but its something.
Its about an hour before the door chimes. The vidscreen shows a nervous looking young woman. Junn admits her and moves back to the office.
“I’m Barr Junn, how can I help you?”
“I’m Anis Pavlov, and I’ve been sent here to hire a Barr. My family run a survey ship in the region, but we’ve made a….. discovery.” He begins. She seems unwilling to continue her story.
“Ms Pavlov. I am a member of the Barr. Everything you say to me in this office is strictly confidential.”

Time to see what they’ve discovered!
I get “Civilized” and “Grave.” In the middle of space? That can be only one thing…


“We…. We found a Precursour Tomb.” She say quietly.
Jun sits down.
“You’re sure? We have no idea what they look like. Hells, we barely even know what the precursors themselves looked like.”
“My uncle Alexis knows some translation, and he’s sure it’s the resting place of one or more precursor.”
“Well, congratulations on the discovery of a lifetime.” Junn replies, “But I’m not sure how I can help?”
“It’s my Uncle, he thinks we should sell it to the Corps, while my Mother, Kaisa, says we should explore it ourselves! She sent me here to bring you to our ship and sort out what we should do! Otherwise this could rip our family apart! Will you help us?”
Junn settles back in their chair, closing their eyes and reaching out with their feelings.

Hmm, an innocent girl one a mission to keep her family apart, lets use our empath abilities to see of she is all she appears. This is +Heart.
Action Die = 1+2 (3). Challenge Dice = 10,6 – Miss!
We uncover a troubling insight or motive. Pay the price. I roll and get “uncover a new enemy.” Which I think is likely to be a human person or group – so 26 or more one a D100. I roll a 47. 50/50 between group or person – 93 – a Person.


The girls thoughts are troubled – there are flashes of her family, but there, under it all is another name.
“Who is Erin Shepard?” They ask. The girl visibly starts from her chair. Junn waves her down. “I’m an empath, you were thinking hard about her.

Roll….Roll….Roll…..

“Erin is…. Well, she calls herself a prophet. She was the one who helped lead us to the artifact, she says she needs it to defeat…. Something that’s coming. She is now claiming the aetifact for herself, she wants to enter it and find the thing she dreams about. We have to sort this out! It’s the most important thing discovered for a hundred years! We can’t let a weirdo or a money grabbing old man have it! Please! Help us!”

This seems like a good place to break for a vote!
Do we swear an iron vow to
A – Fairly adjudicate this dispute.
B – Secure the tomb for Anis and her mothers side of the family.
I see this as a good way of deciding if we are 100% on the side of law, or do we do the best for our client. Both are good ways of looking at it, but are important for the character, who I’m leaving quite bland atm.
On the other hand, if chasing after prophets in long dead tombs isn’t for you.
C- Decline the contract, wait for more work to come.
D – Decline the contract, and look into the fate of our predecessor.

I’m liking how this is going so far – the rolls are great for prompting a story!

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

A if its just arbitration

B, if the prophet has their own Barr

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
B/E, but there's a reason we transfered from our last place of work. We're going to take what's in that tomb for ourselves.

Better call Junn. Scumbag oathbreaker lawyer game.


I assume being an oathbreaker is a heinous criminal activity we'd need to hide at all costs but still an option?

Outrail fucked around with this message at 16:43 on May 10, 2021

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Outrail posted:

B/E, but there's a reason we transfered from our last place of work. We're going to take what's in that tomb for ourselves.

Better call Junn. Scumbag oathbreaker lawyer game.


I assume being an oathbreaker is a heinous criminal activity we'd need to hide at all costs but still an option?

Nothing saying we can't go spelunking once the arbitration is over. As long as we are on the good side of the winner.

HBar
Sep 13, 2007

This part of Junn is having un-lawyerly thoughts: What if the prophet is right? And we also really want to see the tomb for ourself, even if just out of curiosity. Tell Anis A for now, but this might be headed towards a macguffin adventure where everyone scrambles for the tomb at the same time.

Gothic Rite
Dec 22, 2020

The visions of the elders were oracular, though in their terror they kenned not what they saw. When I triumph in this new combat, this unseen and still place beyond reason and closed eyes, what wonders of knowledge will be my plunder?

Toughy posted:

A if its just arbitration

B, if the prophet has their own Barr


+1

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Grey Hunter posted:

Nothing saying we can't go spelunking once the arbitration is over. As long as we are on the good side of the winner.

I guess my real question was is playing an oathbreaker a realistic option for this game?

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Outrail posted:

I guess my real question was is playing an oathbreaker a realistic option for this game?

Yeah, you can, but it causes issues if you do it repeatedly. breaking an oath has some penalties, but nothing unsermountable.

Cobalt-60
Oct 11, 2016

by Azathoth
A

Are ironsworn oaths common? I got the impression from the intro that they're once in a lifetime things; if they're routinely used in transactions, either humanity is more honest or oathbreaking is a "can you get away with it/cover your tracks" thing.

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

Grey Hunter posted:

Yeah, you can, but it causes issues if you do it repeatedly. breaking an oath has some penalties, but nothing unsermountable.

Just kill any witness to the oath and it's like it never happened, unless we're required to fill out paperwork kept by and independent entity

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Cobalt-60 posted:

A

Are ironsworn oaths common? I got the impression from the intro that they're once in a lifetime things; if they're routinely used in transactions, either humanity is more honest or oathbreaking is a "can you get away with it/cover your tracks" thing.

I think they are fairly common. It's more of a wild west situation, so people are more about their word. I don't think they are used for simple transactions, but they would be used for major transactions between people who don't know each other well.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Grey Hunter posted:

I think they are fairly common. It's more of a wild west situation, so people are more about their word. I don't think they are used for simple transactions, but they would be used for major transactions between people who don't know each other well.

On My Honor I will have your pizza delivered within 40 minutes or its free.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

A - adjudicate fairly

Cases come and go, and for everyone but us they are life-changing. Our commitment to the law transcends all of that.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

quote:

Junn – Wandering Space Lawer.
Diplomat, Bannersworn (The Covenant), Empath.
Edge = 1, Heart = 2, Iron= 1, Shadow = 2 , Wits = 3,
Health = 6 Spirit = 6 Supply = 5 Momentum = +2
Starship Amicus Curiae= Integrity = 5
Gear = Spacers gear, book of the Coventant, pistol, knife, Licence of the Barr.

Background Vow – To end the great war. (0/10)
Current Vows
To end the dispute over the ownership of the tomb. (0/10)

Legacies Quests = 0/10, Bonds = 0/10, Discoveries = 0/10



Junn brings up his left arm, revealing the torque of the bar that is their starforged relic. They brings their arm across their heart and grasps it with their right hand.
“I swear an iron vow that I, Junn of the Barr, shall bring this dispute to an end, and award the relic to whom I judge is its rightful owner.”

Make an Iron Vow +Heart
Action Die = 1+2 (3). Challenge Dice = 3,4
As we need to beat the result, a miss!
BUT! We are both a diplomat and bannersworn! – Diplomat says we get to add +1 if we are trying to negiotate a contract, resolve a dispute or gather allies – so that’s a weak hit – Bannersworn allows us to reroll any dice. I reroll the 4…..
Action Die = 1+3 (4). Challenge Dice = 3,1
Take that! Strong hit! We swore the vow along our banner, so we get a mark on our bonds track. 25% of the way to a level up baby!
So, a strong hit on our Swear a vow move means we get +2 momentum and the path ahead is clear to us! I think it unlikely Anis has her own ship, but likely she has a route to the ship. Both rolls play out the way I think.

Anis looks relieved.
“Thank you.” She says. “I have the route to the location on me, but I do not have my own ship, I was dropped off here by a supply ship, and have been waiting for you.”
“That is fine, I have a ship and am able to transport clients. I’ve not unpacked here much, so lets just head off now – the ships should be refuelled by now.”
Amicus Curiae is ready for them, and they board her. The dock crews look a little surprised that they are leaving so soon, but it’s a busy port, so they don’t seem to pay it much mind.
Once clear of the station, Anis loads the coordinates into the nav computer, and Junn takes the control.
“Watch out.” She says to him. “We’re going outside of the pass, and even with a route, things can be dangerous.” Junn nods and pushs the ship into the jump.

I’m going to make this a troublesome journey, as we have directions, but travel in the pass is always dangerous. This means we tick three boxes for each progress we make.
Undertake a expedition – I’m going say we’re staying vigilant for the storms, so +wits
Action Die = 6+3 (9). Challenge Dice = 10,7
Only a weak hit! We make the first jump but have to take a -2 suffer move, two -1 suffer moves, or face peril at the waypoint. I’m going to take the -2 and roll to see what happens….


The jump ends, and the ship reverts back to real space. The sensors light up. Anis jumps forwards and pours over them.
“Whats that! She says, pointing towards a cluster of blips on the readout. She begins to tap at the controls. “That asteroid is a huge chunk of platinum! That’s a prime site for a mine, and could make my family rich! We have to document it!” Junn tries to protest, but the girl refuses to imput the next jump coordinates until the asteroid is properly scanned and documented, but it takes time.
When she is finally happy it has been correctly logged, she put in the next co-ordinates and the Junn makes the next jump.

I rolled a natural resource, which there is no way a prospector is going to ignore, so it’s -2 momentum!
Jump two!
Action Die = 6+3 (9). Challenge Dice = 10,8
Oh come on! Two amazing rolls for the action die, and two high rolls for the challenge. I’ll take two -1’s this time. I don’t want to derail us with a hazard. We’re at 6/10 progress on the journey now.


The next jump dumps them out in a dense nebula, which sends the sensors haywire.
“Damnit!” Anis swears “This thing’s drifted again”
“The Nebula moves?” Junn replies.
“Yeah, the Balefires seem to push it around, set a course on this heading – we’ll be out of it soon enough and we can jump then.
Junn follows the course, and burns hard, the best part of a day later they clear the nebula. Anis updates her charts.

-1 momentum, -1 supplies. Curses!
Action Die = 2+3 (5). Challenge Dice = 2,3
Finally! A strong hit! That takes us to 9/10 and time to finish this!
“end a expedition” is a bit different, as there are no action die, only the progress tracker – so as long as we don’t roll a 10 we should be fine…..
Progress = 9, Challenge Dice = 5,7
Strong success, and we mark a tick on our discoveries legacies.


The Pavlov lies before them, a survey ship that is antenna at the front and supply stores at the back, with a small habitation ring in the middle.
That is not what catches the eye however.
The tomb, if that is what it really is, a geometric cube intersected by a pyramid. Seemingly made of some form of metallic liquid that shimmered in the light of the systems star.
In the center of the pyramid is a cavernous opening, at once looking like a landing bay and a maw that no one would escape from.
“Impressive, isn’t it.” Annis says.
“You can say that again.” Junn replies.
“Well, let’s dock up so you can meet the family!” she says with enforced cheerfulness.

Vectoring in, Junn docks at the supply port, the seal is confirmed good and Anis jumps through the air lock as soon as it opens, bear hugging the woman she finds there. Junn assumes this severe looking woman is Kaisa, Anis’s mother.
“Anis! How many times to I have to tell you! We need to maintain a sense of professionalism!” She says as she disengages the younger woman. “I assume this is the Barr we sent you to get? It took you long enough! The supply transport should have dropped you off weeks ago!”
“Yes mother.” Anis says, straightening herself. “This is Barr Junn, He arrived a few days ago, after the unfortunate death of his processor. We set off straight away. However, we did get lost in the wandering nebuala – but we found an asteroid of solid platinum! So even if this tomb thing doesn’t work out, we should still make our payments!”
“Platinum?” A sickly looking man asks, he looks malnourished. “I hope you got the coordinates while you were having a good time at that station while others are working!” Junn coughs. Seemingly forgotten.
“Oh! May Introduce Kaisa and Riga Pavlov, my parents.”
“Nice to meet you” Junn says.
“A pleasure, I’m Sure.” Kaisa replies. “Well, I’m sure you are wanting to get to work. My brother in law and the madwoman are around somewhere.” She walks off, obviousty expecting Junn to follow, which they do.

The inside of the Pavlov is filled with wires and tubes, and the ship look to be old. Years of modifications and patch repairs have turned the corridors into a maze. Junn loses his sense of direction before they arrive at a common room.
Sat in the corner is a man. Much youger looking than the other two. He looks stands up and walked right over to Junn and shakes his hand. “I’m glad you are here, we need to get this business sorted, as soon as we can sell this thing, the sooner we can pay off the debts on our ship and get back to business!”
“Alexis! We have been over this, we can make more money by studying it first rather than selling off unkown riches!”
“Bah! I’ve nearly bankrupted myself keeping this ship going, I would never have followed Misha if I’d known what a money pit this was! I own over half the debts for this ship, so I should get a say in how it’s run!” Alexis shouts.
“The name on the deeds still says Pavlov! Not Inis! Anyway we have a barr here now! He’ll sort which of us is in charge.” Kaisa retorts.
“I hope you have not forgotten my stake in it” A voice from the doorway injects, and Junn turns to see a thin woman with the left arm and leg replaced by cybernetics. The sound of pistons accompanies her as she enters the room. “I lead us here, and I need access to the tomb, I need to speak with the one who resides in there.”
“Look Erin. Your money was good enough to get us out here, but we never signed over the rights to something this big!” Kaisa says, and Alexis nods.
“Well.” Anis says as she slaps Junn on their shoulder. “I hope you are as good as you think you, are, as you have your work cut out for you”

[i]Well, I don’t seem to be able to roll a single likable character bar Anis. For anyone interested – here are the new characters rolls.

quote:

Kaisa Pavlov – accented, shifty, demanding, wants maintain order.
Riga Pavlov – Sickly, thin, Unfriendly, wants to go somewhere.
Alexis Inis – poised, swaggering, wants to Pay a debt
Erin Shepard – Thin, Obviously disabled, desperate, want to build a relationship.

I don’t think deep space prospecting is a healthy business!

So, we should get to the bottom of this – I can see a few ways we can start – and while we can double back on this afterwards, this is the kind of game where we may not get the chance depending on the rolls. It also sets Junns investigate style.
Do we –
A – Interview the three main claimants? (Using our empath ability of course.)
B – Investigate the legal status via documents.
C – Sit everyone down and try and mediate an agreement.

Though of course, any better ideas you can come up with will also work!

quote:

Junn – Wandering Space Lawer.
Diplomat, Bannersworn (The Covenant), Empath.
Edge = 1, Heart = 2, Iron= 1, Shadow = 2 , Wits = 3,
Health = 6 Spirit = 6 Supply = 4 Momentum = +1
Starship Amicus Curiae= Integrity = 5
Gear = Spacers gear, book of the Coventant, pistol, knife, Licence of the Barr.

Background Vow – To end the great war. (0/10)
Current Vows
To end the dispute over the ownership of the tomb. (0/10)

Legacies Quests = 0/10, Bonds = 0.25/10, Discoveries = 0.25/10

HBar
Sep 13, 2007

A, that’s our strong suit and everyone is here right now. If we wait, someone might try to sneak off to the tomb.

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

A

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today

HBar posted:

A, that’s our strong suit and everyone is here right now. If we wait, someone might try to sneak off to the tomb.

+1

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

HBar posted:

A, that’s our strong suit and everyone is here right now. If we wait, someone might try to sneak off to the tomb.



A


Also make note of opportunities to engage in some light heavy swindling.

Gothic Rite
Dec 22, 2020

The visions of the elders were oracular, though in their terror they kenned not what they saw. When I triumph in this new combat, this unseen and still place beyond reason and closed eyes, what wonders of knowledge will be my plunder?
A

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

ask Anis what she knows about our predecessor? Did she ask him for help before he died?

Adbot
ADBOT LOVES YOU

Cobalt-60
Oct 11, 2016

by Azathoth
A
Are these the only people on board, or just the most relevant?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply