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i played it and i dont think the gameplay concept was fully developed op, its more style over substance here. only in the final boss does it start to make sense with the concept for sustaining yourself in the air with timed bursts to maintain a combo but that makes doing tricks completely unnecessary outside of initially building meter for that first attack, worst of all all the levels before dont encourage ro provide much of a means for this playstyle until the end anyway. momentum isn't utilised in a way that makes it feel like skateboarding and ramps are more of a nuisance than an opportunity to build score and meter, if there was a more developed trick system and height buildup with the skateboarding aspect emphasized it would give more to do when not hitting the burst button
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# ¿ May 20, 2021 07:52 |
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# ¿ Apr 27, 2024 22:41 |
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# ¿ May 20, 2021 07:52 |
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sorry you cant take constructive criticism op
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# ¿ May 20, 2021 14:27 |