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Punished Chuck
Dec 27, 2010

Daikatana Ritsu posted:

Not going to play your lovely game OP since this is literally the first time you've ever posted here and it's just to shill some dumb poo poo. gently caress off.

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Punished Chuck
Dec 27, 2010

Cubone posted:

thought you'd just wander into kakariko village and start slapping cuccos around huh bitch

lol

Punished Chuck
Dec 27, 2010

Bicyclops posted:

EXUBERANT DEVELOPER
You there! Hey! Come here for a second!

KIRYU
(I don't have time for this.)

EXUBERANT DEVELOPER
Sir! Sir, please stop for a moment! It's important.

KIRYU
Alright. Is somebody hurt? Do you need help?

EXUBERANT DEVELOPER
Me and my friends made a game where you kill mutants by skateboarding.

KIRYU
Oh. Maybe you're looking for Club Sega?

EXUBERANT DEVELOPER
We made it in 72 hours for the 2006 Hotel District Game Jam. I think it came out pretty cool. I edited the trailer and voice the announcer.

KIRYU
72 hours is fast.

EXUBERANT DEVELOPER
You can play it here for free. We're planning to release a browser-based HTML5 version soon as well.

KIRYU
HTML? I'm not sure what this is, but I guess I can spare a few minutes to try your video game.

***

EXUBERANT DEVELOPER
Well, what did you think?

  • Awesome game OP. Can’t wait to see more. There’s a overwatch loot box deal with your name on it if you play your cards right.
  • -> i played it and i dont think the gameplay concept was fully developed op, its more style over substance here. only in the final boss does it start to make sense with the concept for sustaining yourself in the air with timed bursts to maintain a combo but that makes doing tricks completely unnecessary outside of initially building meter for that first attack, worst of all all the levels before dont encourage ro provide much of a means for this playstyle until the end anyway. momentum isn't utilised in a way that makes it feel like skateboarding and ramps are more of a nuisance than an opportunity to build score and meter, if there was a more developed trick system and height buildup with the skateboarding aspect emphasized it would give more to do when not hitting the burst button
  • going cleave you in half using iado sword drawing techniques developed by zatoichi the blind swordsman actually

EXUBERANT DEVELOPER
This city sucks so much. Come on everyone, let's turn this rear end in a top hat into Toejam!

*DELINQUENTS*

lol

Punished Chuck
Dec 27, 2010


lmfao

That Little Demon posted:

Lets actually kill him!

Punished Chuck
Dec 27, 2010

Also lmfao that it was the motherfucking Klowner that told him to post it here

Punished Chuck
Dec 27, 2010

Kongming posted:

Lurdiak is walking back to CineD after leaving a link to his game in the Games forum

Hiya, Lurdiak.

..............

Aren't you going to say hello?

Lurdiak shakes his head

Aw what's wrong, don't you want someone to play your game?

Lurdiak: I'm not supposed to leave the grey forums. The Steven Universe avatar said so.

Very wise indeed! But in the Imp Zone, they have real gamers, and goldmined threads, and they always love indie treasures!

Lurdiak: Will they post?

Oh yes. They post. They post, Lurdiak.

i played it and i dont think the gameplay concept was fully developed op, its more style over substance here. only in the final boss does it start to make sense with the concept for sustaining yourself in the air with timed bursts to maintain a combo but that makes doing tricks completely unnecessary outside of initially building meter for that first attack, worst of all all the levels before dont encourage ro provide much of a means for this playstyle until the end anyway. momentum isn't utilised in a way that makes it feel like skateboarding and ramps are more of a nuisance than an opportunity to build score and meter, if there was a more developed trick system and height buildup with the skateboarding aspect emphasized it would give more to do when not hitting the burst button

lmfao

Punished Chuck
Dec 27, 2010

That Little Demon posted:

Get Klowned you stupid gently caress!

Punished Chuck
Dec 27, 2010

Punished Chuck
Dec 27, 2010

a Loving Dog posted:

awful games done quick is supposed to mean playing them

Pablo Nergigante posted:

Making this just feels hollow now.



Lmfao

Punished Chuck
Dec 27, 2010

net cafe scandal posted:

“Me and my friends”


lmfao

Punished Chuck
Dec 27, 2010

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Punished Chuck
Dec 27, 2010

One fun underrated part of this thread is realizing that this is Klowner’s only post in this thread and that he almost certainly didn’t expect any of this:

The Klowner posted:

I think it's pretty cool that you made a game in 72 hrs op. Hopefully you and your team learned a lot from the experience and the next one is even better. Thanks for posting

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