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Fungah!
Apr 30, 2011

Lurdiak posted:

Lol this website sucks so much.

want some cheese with your whine?

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Fungah!
Apr 30, 2011

Daikatana Ritsu posted:

Not going to play your lovely game OP since this is literally the first time you've ever posted here and it's just to shill some dumb poo poo. gently caress off.

Arrhythmia posted:

You're also an extremely odious person OP so please do not take synthy's post as a suggestion to start regularly posting here to later shill your crap.

this

Fungah!
Apr 30, 2011

Cubone posted:

thought you'd just wander into kakariko village and start slapping cuccos around huh bitch

lmao

Fungah!
Apr 30, 2011

Bicyclops posted:

EXUBERANT DEVELOPER
You there! Hey! Come here for a second!

KIRYU
(I don't have time for this.)

EXUBERANT DEVELOPER
Sir! Sir, please stop for a moment! It's important.

KIRYU
Alright. Is somebody hurt? Do you need help?

EXUBERANT DEVELOPER
Me and my friends made a game where you kill mutants by skateboarding.

KIRYU
Oh. Maybe you're looking for Club Sega?

EXUBERANT DEVELOPER
We made it in 72 hours for the 2006 Hotel District Game Jam. I think it came out pretty cool. I edited the trailer and voice the announcer.

KIRYU
72 hours is fast.

EXUBERANT DEVELOPER
You can play it here for free. We're planning to release a browser-based HTML5 version soon as well.

KIRYU
HTML? I'm not sure what this is, but I guess I can spare a few minutes to try your video game.

***

EXUBERANT DEVELOPER
Well, what did you think?

  • Awesome game OP. Can’t wait to see more. There’s a overwatch loot box deal with your name on it if you play your cards right.
  • -> i played it and i dont think the gameplay concept was fully developed op, its more style over substance here. only in the final boss does it start to make sense with the concept for sustaining yourself in the air with timed bursts to maintain a combo but that makes doing tricks completely unnecessary outside of initially building meter for that first attack, worst of all all the levels before dont encourage ro provide much of a means for this playstyle until the end anyway. momentum isn't utilised in a way that makes it feel like skateboarding and ramps are more of a nuisance than an opportunity to build score and meter, if there was a more developed trick system and height buildup with the skateboarding aspect emphasized it would give more to do when not hitting the burst button
  • going cleave you in half using iado sword drawing techniques developed by zatoichi the blind swordsman actually

EXUBERANT DEVELOPER
This city sucks so much. Come on everyone, let's turn this rear end in a top hat into Toejam!

*DELINQUENTS*

lmao

Fungah!
Apr 30, 2011

lmfao

Fungah!
Apr 30, 2011

Fungah!
Apr 30, 2011

Kongming posted:

Lurdiak is walking back to CineD after leaving a link to his game in the Games forum

Hiya, Lurdiak.

..............

Aren't you going to say hello?

Lurdiak shakes his head

Aw what's wrong, don't you want someone to play your game?

Lurdiak: I'm not supposed to leave the grey forums. The Steven Universe avatar said so.

Very wise indeed! But in the Imp Zone, they have real gamers, and goldmined threads, and they always love indie treasures!

Lurdiak: Will they post?

Oh yes. They post. They post, Lurdiak.

i played it and i dont think the gameplay concept was fully developed op, its more style over substance here. only in the final boss does it start to make sense with the concept for sustaining yourself in the air with timed bursts to maintain a combo but that makes doing tricks completely unnecessary outside of initially building meter for that first attack, worst of all all the levels before dont encourage ro provide much of a means for this playstyle until the end anyway. momentum isn't utilised in a way that makes it feel like skateboarding and ramps are more of a nuisance than an opportunity to build score and meter, if there was a more developed trick system and height buildup with the skateboarding aspect emphasized it would give more to do when not hitting the burst button


lmfao

Fungah!
Apr 30, 2011


lmfao goldmine

Fungah!
Apr 30, 2011

American McGay posted:

He sat in voice chat and suggested jokes about killing Make-A-Wish kids while his team members awkwardly nodded and said "hmm, yeah okay"

lmao

Fungah!
Apr 30, 2011

a Loving Dog posted:

awful games done quick is supposed to mean playing them

lmfao

Fungah!
Apr 30, 2011


oh my loving god lmao

Fungah!
Apr 30, 2011

American McGay posted:

Doing my standup routine and the crowd just nodding and quietly going "mhmm" while avoiding eye contact.

Fungah!
Apr 30, 2011

Pablo Nergigante posted:

Making this just feels hollow now.



lmao

Fungah!
Apr 30, 2011

Plutonis posted:

lol gently caress beaten



lmfao gently caress

Fungah!
Apr 30, 2011

Fungah!
Apr 30, 2011

Fungah!
Apr 30, 2011

net cafe scandal posted:

“Me and my friends”


lmao

Fungah!
Apr 30, 2011

img fuckngn dying

Fungah!
Apr 30, 2011

Fungah!
Apr 30, 2011

Lumpy the Cook posted:

So you said here that you, ahh, “wish you were a SonethingAwful mod”. Why don’t you tell us a little more about that?



lmfao

Fungah!
Apr 30, 2011


lmao

Fungah!
Apr 30, 2011

American McGay posted:

Do you think this line is going too far...?



cause there's a line for when you kill an enemy, and one of them is...



"What a tragic end to our Make-A-Wish entrant!"















lmfao

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Fungah!
Apr 30, 2011

The Klowner posted:

I feel kinda bad for him but also goldmine

lmao

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