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herculon
Sep 7, 2018

OP you made a playable game in 72 hours, which is more than I could ever do. Now learn from trying to jack off’s constructive criticism and make a game we can all be proud of.

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herculon
Sep 7, 2018

Lmao

herculon
Sep 7, 2018


Lol

herculon
Sep 7, 2018

It’s 72 hours till the 2021 Toronto Game Jam, we got a full tank of gas, half pack of cigarettes, it’s dark out, and we’re wearing sunglasses.

herculon
Sep 7, 2018

Kongming posted:

Lurdiak is walking back to CineD after leaving a link to his game in the Games forum

Hiya, Lurdiak.

..............

Aren't you going to say hello?

Lurdiak shakes his head

Aw what's wrong, don't you want someone to play your game?

Lurdiak: I'm not supposed to leave the grey forums. The Steven Universe avatar said so.

Very wise indeed! But in the Imp Zone, they have real gamers, and goldmined threads, and they always love indie treasures!

Lurdiak: Will they post?

Oh yes. They post. They post, Lurdiak.

i played it and i dont think the gameplay concept was fully developed op, its more style over substance here. only in the final boss does it start to make sense with the concept for sustaining yourself in the air with timed bursts to maintain a combo but that makes doing tricks completely unnecessary outside of initially building meter for that first attack, worst of all all the levels before dont encourage ro provide much of a means for this playstyle until the end anyway. momentum isn't utilised in a way that makes it feel like skateboarding and ramps are more of a nuisance than an opportunity to build score and meter, if there was a more developed trick system and height buildup with the skateboarding aspect emphasized it would give more to do when not hitting the burst button

lmao

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herculon
Sep 7, 2018


Toronto needs to burn for this

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