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Fister Roboto posted:From the reddit thread: DDDOUBLEPOST https://www.youtube.com/watch?v=rgiC8YfytDw
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# ? Oct 4, 2023 02:23 |
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Fister Roboto posted:From the reddit thread: Paris Commune challenge
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MinistryofLard posted:I am so hype for this. The kind of tending your national garden gameplay is exactly what I love about Vicky and what they're describing is making me really optimistic about it. Great podcast but now I really want to know what you were going to say
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I’ve been waiting patiently for this for a long time. I can’t wait to build the german empire and win WW1
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Kraftwerk posted:I’ve been waiting patiently for this for a long time. I can’t wait to build the german empire and win WW1 This unironically
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i suppose before vicky2 becomes obsolete i should try forming mega-franco-germany-austria as luxembourg
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Victoria 2 never fully clicked for me (or Paradox apparently?) but the expansion Wiz put out right after joining the company made it playable and a lot more interesting. Very excited to buy this and stare at maps!
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it was a final secret patch, not the full expansion, but it was a ton of QoL improvements outta the blue that ruled
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AnEdgelord posted:Great podcast but now I really want to know what you were going to say Haha I did finish it but the way 1830 and 1848 worked out is kind of modelled through the rebel mechanics. The dream for me is that V3 can model mass movement regime change, both successful (1830 and 1848 in France) and unsuccessful (1848 in Austria), persistent civil wars (Russia), and separatist Nationalist movements (Hungary, the Balkans) all coming from internal factors and actually feeling dynamic and allowing different outcomes from game to game. I'd hate if Revolutions in the late game never happened because all of Europe ganged up on them every time it happened. The revolutionary war in EU4 always feels like something for the player more than a thing to deal with.
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I just hope that I never have to deal with never ending rebel whack a mole that ruined my carefully organized army stacks out of the blue that happens even in democratic nations.
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I wonder if nations will have stuff to differentiate them from each other like national ideas in Europa.
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MonsieurChoc posted:I wonder if nations will have stuff to differentiate them from each other like national ideas in Europa. Flags
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Cantorsdust posted:Semi-crossposting from the Paradox thread, but I'm extremely excited for this and especially excited that Wiz is heading this up and seems to know what makes Victoria so special as a series. Count me in as an instant preorder despite never preordering anything. Same, i saw his name attached and suddenly my hype grew three sizes this day
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I got onto the Paradox train after V2 but have heard some poo poo, yo. What years did V2 cover? The rough time period is like... probably the time period I'm most interested in. The "running a society as a garden simulation" is well, one of the pleasures I still get out of my various CK and Stellaris runs. Look, I'll be buying this day 1. I don't have any preconceived ideas about what a Victoria game is so I'm pretty much just happy. They could release CK3 with different outfits and I'd probably be pleased. But if they stick to their stated design principles this could be one of my favorite Paradox games, the one in line with the way I end up playing/enjoying most of their other games. edit: that reddit post from ign or whatever posted:Capitalists work completely differently from Vicky 2. Capitalism isn't "Let The AI Do It Mode." Instead, Capitalists (and sometimes Aristocrats depending on your laws) invest profits from buildings they own into a new resource pool separate from state funds called the Investment Pool, which you can only spend on certain things based on your laws and economic system. So you are still personally directing the expansion of industry in a capitalist economy, with some restrictions. never mind, looks like Paradox isn't serious about their economic simulation at all. Capitalists choosing to invest profits into the wider society? loving ludicrous Digital Osmosis fucked around with this message at 06:18 on May 22, 2021 |
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Vicky 2 is 1836 to 1936. Vicky 3 will probably be similar.
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When year does EU4 end at the moment? Probably then.
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Already confirmed to be 1836 to 1936 It will be 4 ticks per day though
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Arbite posted:When year does EU4 end at the moment? Probably then. 1821 (death of Napoleon) so there’s a 15 year gap.
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Digital Osmosis posted:never mind, looks like Paradox isn't serious about their economic simulation at all. Capitalists choosing to invest profits into the wider society? loving ludicrous governments of that era were somewhat more effective at extracting surplus from capitalists than many modern governments, and when things like railroads were both "good for wider society" and extremely profitable, they were indeed the target of tons of investment. one of the strangest thing about the 1800s is witnessing capitalism in its semi-functional, tightly controlled early state rather than the decrepit shambling corpse we're all used to
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It's also just a game mechanic I think. To solve the problem of capitalist ai building stupid poo poo
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VostokProgram posted:It's also just a game mechanic I think. To solve the problem of capitalist ai building stupid poo poo Wasting capital on stupid poo poo however is extremely realistic. To a point anyway
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Fired up Victoria 2 for old times' sake because of this announcement and got Greece to her modern borders in 20 years using the crisis system. The only speed bump was the first crisis when Britain + Prussia backed the Ottomans (despite me being in the British sphere ![]() Then I realized I was in the 1850s and absolutely nothing happened in 1848 which was a shame, especially since monarch lives are hardcoded AFAIK (the newspaper mentioned Ferdinand I coming to the throne of Austria but I don't remember seeing anything about him stepping down?). hobbesmaster posted:1821 (death of Napoleon) so there’s a 15 year gap. March of the Eagles II confirmed.
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Digital Osmosis posted:never mind, looks like Paradox isn't serious about their economic simulation at all. Capitalists choosing to invest profits into the wider society? loving ludicrous Jazerus posted:governments of that era were somewhat more effective at extracting surplus from capitalists than many modern governments, and when things like railroads were both "good for wider society" and extremely profitable, they were indeed the target of tons of investment. one of the strangest thing about the 1800s is witnessing capitalism in its semi-functional, tightly controlled early state rather than the decrepit shambling corpse we're all used to
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Man I so hyped for Cement Surplus Simulator 3! Really hope they pull it off because an economic development simulator is my dream gamer and Vicky 2 never quite managed to pull it off (mostly because of the incredibly frustrating political system)
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MonsieurChoc posted:I wonder if nations will have stuff to differentiate them from each other like national ideas in Europa. I hope they steer away from hardcoded stuff like national ideas / focuses and instead make the difference based on the material conditions of each state. The starting institutions, pops and various government and social modifiers you have sounds like it should make for a decent amount of variety. That Reddit post mentioned that pops have individual traits based on culture so that might be an interesting way to add in some more differences too.
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the way capitalists work seems like a good compromise between having player control over internal development and the AI building 5,000 clipper factories in 1900
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i think..it was a joke.. and not a sincere criticism..
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I never figured out how to play Vicky 2.
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I signed up for the mailing list to get a special blimp or whatever, and it's listed like this on the account settings screen:![]() I wonder how long it's been there, or if someone had to set it up in advance and kept getting the runaround for what the new thing was supposed to be and just said "screw it, New Project"
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hobbesmaster posted:1821 (death of Napoleon) so there’s a 15 year gap. March of the Eagles 2 when?
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Honestly, there was plenty of state industries even in ostensibly liberal capitalist governments at the time so I think it's a good choice to not have liberal capitalism be the "AI delegation" thing. The way management of companies runs differently based on ownership is very good, anyway. Also, the granular political model rather than the weird HOI style polar system really captures the politics of the early part of the game much better than trying to fit Bonapartists vs Orleansists into "liberal vs conservative".
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karmicknight posted:March of the Eagles 2 when? many people are asking
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ItohRespectArmy posted:many people are asking There are dozens of us. DOZENS!
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Digital Osmosis posted:never mind, looks like Paradox isn't serious about their economic simulation at all. Capitalists choosing to invest profits into the wider society? loving ludicrous There is no information yet of what this investment pool will buy, it might very well be that 90 % is spent on luxury goods.
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Pump it up! Do it! posted:There is no information yet of what this investment pool will buy, it might very well be that 90 % is spent on luxury goods. Luxury goods like wooden pleasure ships. And the factories to produce them.
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Pump it up! Do it! posted:There is no information yet of what this investment pool will buy, it might very well be that 90 % is spent on luxury goods. "Help I need to buy steel mills and railroads but all my money is in an investment pool and capitalists only want to build wineries and clipper factories." Nothingtoseehere fucked around with this message at 12:57 on May 22, 2021 |
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The best way to get that stuff in 1880 is to run a railroad fiefdom. This system is way better.
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Day 1 mod to change all instances of factory to factroy
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They'd better keep that obnoxiously loud factory construction noise or I'm cancelling my pre-order. ![]()
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# ? Oct 4, 2023 02:23 |
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Vichan posted:They'd better keep that obnoxiously loud factory construction noise or I'm cancelling my pre-order.
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