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Wiz posted:There's several different models of communism/socialism simulated, worker-owned co-ops is good if you want high standard of living for the workers, state-owned factories is good if you want a more loyal elite to give some examples. I hope the team ensured accuracy by consulting a board-certified Marxist.
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# ¿ May 23, 2021 21:59 |
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# ¿ Apr 27, 2024 11:01 |
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Randarkman posted:I'm not really a fan of the end date being as late as 1936 to be honest. The world before and after WW1 is just too different and the Victoria games were never good at actually simulating WW1 or its aftermath. What does Vicky need to simulate TGW beyond destroying your population?
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# ¿ May 23, 2021 22:03 |
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pseudodragon posted:You really can’t think of interesting or tough decisions a government might face in dealing with an epidemic? Whether to suppress news about it during WWI seems like an obvious choice to present.
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# ¿ May 27, 2021 18:20 |
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A Buttery Pastry posted:the challenge is to give it enough upsides that people will want it. Obviously you patch the ravaging diseases into the base game and keep the public health options in the dlc, duh.
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# ¿ May 27, 2021 19:02 |
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OctaviusBeaver posted:In the VIP mod for Vicky 1 the serfs were a non accepted culture so they couldn't be promoted to craftsmen or clerks. Once you emancipated them they became an accepted culture. Were black Americans an accepted culture?
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# ¿ May 29, 2021 16:53 |
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Jamsque posted:Even staying in the space of board games, arguably the most widely known western board game of the past century was explicitly designed to teach moral and economic lessons through play. Also Chutes and Ladders, which was allegedly a Buddhist teaching tool. Edit: and obviously the contemporary games An Infamous Traffic and John Company, which both deliberately model morally PerniciousKnid fucked around with this message at 02:05 on May 30, 2021 |
# ¿ May 30, 2021 01:35 |
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BigglesSWE posted:I am very intrigued about the way they’ll make warfare work. I can’t really wrap my head around how one can mesh the warfare of 1836 to the realities of 1936 but I guess that’s why I’m not developing Vicky 3. You just make it work like warfare in 1886 with a few tech differences adding modifiers on either end.
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# ¿ May 31, 2021 01:46 |
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DrSunshine posted:I want to play Victoria 3. I have no desire to play vick3y, I only enjoy rampant speculation and developer blogs.
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# ¿ Jun 26, 2021 23:24 |
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GABA ghoul posted:Maybe at least do some randomly generated ruler names. Larger than life head of states were kinda a big thing in the 19th century. It would add some flavor to the game to the game. Randomly generated from a list of WWE wrestlers.
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# ¿ Jul 5, 2021 21:24 |
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Edgar Allen Ho posted:Bring back the V1 end screen with the cartoons of various leaders. Not sure what this means but I'm imagining a post game highlight reel with the counties personified as anime high school students.
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# ¿ Jul 7, 2021 00:40 |
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Here's my money idea: track wealth in gold ounces, with public and private currency conversion factors for each country based on the amount of gold in public circulation+country stockpile. So hoarding gold will cause your purchasing power per ounce to decrease (inflation) while the public and other countries would experience deflation (less gold available, but more purchasing power per ounce).
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# ¿ Aug 28, 2021 17:04 |
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A Buttery Pastry posted:Shouldn't deflation/inflation happen organically as a result of the amount of money in the hands of your pops? In any case, the money in your stockpile certainly shouldn't count, as it's actually not in play - it is effectively gold in the ground - until the point where you start spending it and it starts making its way through your economy. I don't think it makes sense to treat an entity sitting on a hoard of gold as though they don't have any, realistically but especially for game purpose.
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# ¿ Aug 28, 2021 17:32 |
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A Buttery Pastry posted:Taxation is literally used in the real world to fight inflation. If the entity don't spent it, the money supply is reduced, which leads to deflation. It is essentially reverse minting. That's why I said you have a separate factor for the private sector vs the government. But if the government itself is sitting on infinity gold nobody is going to buy that they can only spend a billionth of an ounce per widget because currency is tight. Realistically the government would buy things and the gold value would enter the private system, because it serves no purpose otherwise.
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# ¿ Aug 28, 2021 17:58 |
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19th century anglo scientists were talking about how Irish and Spanish were half-negroid or whatever so it's not impossible to imagine recognizing European slaves, but obviously Boston would go up in flames as a result.
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# ¿ Sep 17, 2021 15:05 |
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It would be cool to have multiplayer where you don't have to throttle down to speed 1 every time somebody gets in a war. I think combat is bad in almost all strategy games because you're usually trying to achieve strategic superiority which trivializes the tactical combat and makes it tedious. Unless you learn to cheese the combat and trivialize the strategy layer. Either way, one side of the game inevitably renders the other side moot.
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# ¿ Sep 30, 2022 02:07 |
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# ¿ Apr 27, 2024 11:01 |
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Lady Radia posted:it's interesting bc i think we both have honed in on the same problem - paradox games are just trees of Only Correct Decisions without room for actual thought and meaningful choices, buuuut you have to play awhile before you know that. i've played enough of em it's transparent when it happens (why i hate hoi4 and find no fun in CK3, but that's me personally), but still. it looks like this game is being designed explicitly to get around this problem, so i have hope that it will have systems in place to make a great depression happening meaningful and not just something you can trick your way out of Depressions should be something that just happen whenever you have capitalists. Being communist (the Correct Decision) should cause every capitalist or monarchist pop to hate you and bankrupt their country trying to kill you.
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# ¿ Oct 17, 2022 14:01 |