|
Victoria 3 announcement... could this mean... Victoria 4 confirmed?
|
# ¿ May 22, 2021 03:13 |
|
|
# ¿ Apr 24, 2024 14:54 |
|
From the reddit thread:quote:You can have a Statist, command economy without being Communist. Communism itself, while it often goes hand-in-hand with a command economy, is now more directly related to distribution of wealth and political power. Communism is not when the government does things. The government doing more things doesn't make it more communister.
|
# ¿ May 22, 2021 03:21 |
|
MonsieurChoc posted:I never figured out how to play Vicky 2. Nobody did.
|
# ¿ May 22, 2021 15:32 |
|
Arbite posted:Very excited for this. I really, really hope they go back to using actual music from the era like in V1. That added so much atmosphere that was lacking in the second. They said that you're going to be able to control what factroys your capitalists build, with some restrictions.
|
# ¿ May 22, 2021 18:09 |
|
Eiba posted:Oh gosh, please don't listen to dumb fans afraid of change. Parties were terrible and often broke the game. For instance: This just means that parties were poorly implemented in V2 (like a lot of other things), not that there's something inherently wrong with them.
|
# ¿ May 24, 2021 19:44 |
|
DrSunshine posted:Unrecognized states. Basically, the powers that be refuse to recognize your country as on the same level as them. Being unrecognized apparently doesn't give you any research penalties like being "uncivilized" like in V2, rather your road to industrialization is now just determined by your starting conditions, like your resources and the education/standard of living of your pops. I wonder if this means that you could beat up a great power so badly that they become unrecognized.
|
# ¿ May 26, 2021 16:40 |
|
Ofaloaf posted:ha ha i'm a dev on this Officially, this means that Vicky 3 is a goon project now.
|
# ¿ May 27, 2021 06:28 |
|
bob dobbs is dead posted:wiz is like a couple of pages up the thread man, lol You need at least two goons working on it to qualify as a goon project.
|
# ¿ May 27, 2021 16:44 |
|
Wasn't the economy also programmed by a libertarian who used it to "prove" that taxes are bad? Or is that just a rumor I heard.
|
# ¿ Jun 1, 2021 04:42 |
|
You don't have to be a fanatic to have your political leanings leak into the things you create, whether it's deliberate or not. That's just a thing people do.
|
# ¿ Jun 1, 2021 05:48 |
|
The Chad Jihad posted:harvested from the recovered waffleimages, I hope victoria 3 still allows for this I'm the unlabeled orange country. I assume it's Chile but who knows.
|
# ¿ Jun 11, 2021 01:34 |
|
VostokProgram posted:Dumping armies into an abstract front and hoping you win the war sounds boring as gently caress and I hope paradox ignores all such suggestions You're right, it's much more exciting to dump your men into an abstract front line and hope that you win the battle.
|
# ¿ Jun 19, 2021 22:00 |
|
Call me crazy, but I think that a grand strategy game, especially one that focuses on internal politics and economy, shouldn't require you to manually control every single army you have all across the world.
|
# ¿ Jun 20, 2021 16:52 |
|
Gort posted:That shouldn't be something you can just do with a click of a button - functioning states don't just naturally occur for free.
|
# ¿ Jun 21, 2021 17:02 |
|
Victoria 3 is introducing a fun new mascot, Clippy the Clipper, who will occasionally pop up and offer helpful advice!
|
# ¿ Jun 23, 2021 19:38 |
|
This game is going to be absolutely insane and there's no way it won't be a big hot mess when it all comes together but I still can't wait for it.
|
# ¿ Jun 24, 2021 18:01 |
|
quote:This of course adds a tremendous capacity for modding in new Buildings and Production Methods! Embassies that increase your Influence, but which can also be configured to consume Wine and Meat at state expense to increase the speed at which you Improve Relations? Shantytown Temples that can only be built on coastlines, that consume Fish and create jobs for pops qualifying for the Deep Ones profession, increasing state mortality but also the weekly rate of the global cthulhu_rising counter? We can't wait to see what madness you unleash!
|
# ¿ Jun 24, 2021 18:03 |
|
Weavered posted:Victoria 3: Meat Based Unrest please mods this is perfect
|
# ¿ Jul 8, 2021 22:12 |
|
SnoochtotheNooch posted:is there an effective strategy for reducing aristocrats?
|
# ¿ Jul 16, 2021 22:49 |
|
Victoria 3: Pie Based Unrest
|
# ¿ Jul 18, 2021 17:58 |
|
Anyone else getting some Master of Orion 3 vibes from this game so far? MOO3 had some really neat ideas despite it being a horrible mess.
|
# ¿ Aug 26, 2021 18:01 |
|
deltah posted:Victoria 2 noob question. I'm playing Belgium to learn more about factories. Belgium starts with iron and coal and this seems useful, but what I'm running into is that iron and coal based products seem to sell for poo poo. For instance steel has been in low demand from the start to now 1868. I also made a machine parts factory thinking this would be better ... but it isn't. Instead the demand fluctuates and I have to subsidize the factory to keep it afloat. This seems true for most of the low volume products: artillery, cement, small arms, canned food, etc. Just produce the stuff that's profitable, don't worry about what your RGOs produce. You only get a throughput bonus for matching factories with their inputs, which can be nice but not the end of the world if you don't have it. It's totally OK to export all your RGO product and import all your factory needs.
|
# ¿ Sep 4, 2021 02:50 |
|
Thank you for narrowly avoiding turning pops into libertarians, wiz.
|
# ¿ Jul 13, 2022 04:50 |
|
|
# ¿ Jul 18, 2022 18:07 |
|
ItohRespectArmy posted:can't wait to play victoria 3 i'm gonna build a lot of coal mines
|
# ¿ Jul 24, 2022 17:58 |
|
Zedhe Khoja posted:I always wanted a MoO 3 myself. Shame there were only two titles tho MOO3 was great It was just a little ahead of its time.
|
# ¿ Jul 26, 2022 16:16 |
|
will we be able to seduce karl marx
|
# ¿ Aug 4, 2022 20:51 |
|
It's actually impossible, and in fact illegal, for communists to be clean shaven.
|
# ¿ Aug 5, 2022 22:27 |
|
My first game of V2 was as Ethiopia (extremely bad, do not recommend) so it will probably be that.
|
# ¿ Aug 14, 2022 20:00 |
|
Gaius Marius posted:I'm gonna make the longest Chile I'm going to make the widest Chile.
|
# ¿ Aug 15, 2022 12:07 |
|
Tomn posted:Surprised nobody here has mentioned Italy, seems like a fun potential challenge for unification with less raw economic potential than the more overpowering Germans. Not sure which of the Italian states to go for but any might be neat. Two Sicilies, One Throne
|
# ¿ Aug 15, 2022 14:59 |
|
Can't wait to elect President Sleve McDichael.
|
# ¿ Aug 15, 2022 16:11 |
|
Someone looked at a penny farthing and said "what if we made it three stories tall and put a shitload of guns on it".
|
# ¿ Aug 16, 2022 20:59 |
|
Crazycryodude posted:God, SMAC on an engine and UI that isn't older than me would be glorious. I'm fully expecting the most popular TC mod will be some kind of steampunk total conversion, plus Anbennar and TNO ports/knockoffs, but I'm really holding out for a good SMAC mod too. Or at least relatively grounded sci fi of some flavor. Remember when Firaxis made a SMAC pseudo-remake in the Civ 5 engine and it sucked?
|
# ¿ Aug 21, 2022 04:20 |
|
THE BAR posted:It was less the gameplay decisions for the DLC, and more everything around it. A linear mission structure wrangled into the base game's more sandboxy design. Cutscenes with characters who would never shut the hell up, ruining the unknowable enemy that has been key to the setting since the original X-COM. I'm glad I'm not the only one who feels this way. You know what this gritty guerilla resistance against a powerful and mysterious alien empire really needs? Some loving anime villains to monologue about how the player's actions are futile.
|
# ¿ Aug 21, 2022 19:28 |
|
Why should I care about the chosen though? They suck.
|
# ¿ Aug 21, 2022 19:35 |
|
I'd be down for receiving a telegram telling me to turn on my Monitor (ironclad).
|
# ¿ Aug 21, 2022 21:56 |
|
November 7th, obviously
|
# ¿ Aug 27, 2022 18:28 |
|
Can't believe I'll be playing Victoria 3 in less than two months.
|
# ¿ Aug 30, 2022 19:28 |
|
|
# ¿ Apr 24, 2024 14:54 |
|
I'm extremely excited to not have to order individual regiments around in a game that is primarily about economics.
|
# ¿ Aug 30, 2022 19:50 |