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Hellioning
Jun 27, 2008

Gonna make so many workers co-ops in my anarchist USA.

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Hellioning
Jun 27, 2008


Mood.

Hellioning
Jun 27, 2008

Vicky 2 is 1836 to 1936. Vicky 3 will probably be similar.

Hellioning
Jun 27, 2008

VaultAggie posted:

Reading all this makes me very interested in this era. Are there any good book recommendations for the politics of the Victorian era about economics/politics?

Podcasts are basically books, so just listen to the Revolution Podcast episodes from the sixth chapter about the July Revolution onwards.

Hellioning
Jun 27, 2008

I like having specific party names so I like parties but I do think interest groups are more interesting, so as long as interest groups aren't depreciated for parties I am fine.

Plus you might be able to get things like an interest group jumping ship from backing one party to backing another party, which would be interesting emergent storytelling.

Hellioning
Jun 27, 2008

I will take my US privilege, and play as my home nation for my first Vicky game, though I generally prefer smaller nations.

Hellioning
Jun 27, 2008

Yeah, by the start date slaves weren't allowed to be imported into the United States.

Hellioning
Jun 27, 2008

I demand all games set before 2015 or so have a 'persecute the gays' button that gives you penalties if you don't press it every so often because everyone thinks you're gay.

It's historical and it is more important than money or technological advancement to some people.

Hellioning
Jun 27, 2008

No, actually, making someone buy a game where you're forced onto a linear path and then getting mad at them for playing that linear path is bad.

Hellioning
Jun 27, 2008

Doesn't the interest that's supposed to be paid to people who hold loans end up just getting deleted instead?

Hellioning
Jun 27, 2008

Edgar Allen Ho posted:

Two clerk and three craftsmen pops per factory level was the intended mechanic, actual mechanic was thread famous infinite capitalists gazing down on the one dude toiling away to make clipper ships in 1928

That is historical, right?

Hellioning
Jun 27, 2008

I cannot wait for a bug in which West Virginia and/or Virginia ends up with too much or too little population and it seems like people either cloned themselves or disappeared.

Or maybe WV will secede from Virginia will literally no people in it.

Hellioning
Jun 27, 2008

It's realistic that capitalist pops or local communes might control more infrastructure or buildings than the local government, but in practical terms it means that the player's primary form of interacting with something that is 'absolutely core' and 'a major part of the game's core loop' is staring at the screen and hoping the AI doesn't screw you over.

It's realistic but not all that fun.

Hellioning
Jun 27, 2008

AnEdgelord posted:

But see thats not realistic either, states weren't just helpless as capitalists kept building failed clipper factories regardless of how capitalist they were. Things like subsidies to encourage the production of certain goods as well as government contracts for private companies to build infrastructure are real things that are used to this day and could easily appear in this game, and its not like capitalist states never nationalized anything ever. I should be able to build factories and infrastructure as the state but so long as I'm not a command economy the private sector should be ticking away in the background doing its thing, but if a factory or piece of infrastructure is in the way or inconvenient I should be able to purchase it and demolish it via eminent domain (another good tool to potentially add) or nationalize it and demolish it.

Yeah, that just sounds like the current system with extra steps.

Hellioning
Jun 27, 2008

Little men are great but only if they do the thing the CK3 little men do and play out different scenes depending on who is winning.

Hellioning
Jun 27, 2008

The first time I read that, I completely skimmed over the fact it was about mods, and I just assumed Cthulhu stuff was in the base game.

"Yeah, that sounds about right." I thought.

Hellioning
Jun 27, 2008

Arrath posted:

Waiting for the modern day mod to have inventions like smartphones and social media that increase the politically inactive cohort cause they're content enough with tentacle porn readily available.

Yes, because when I think of the impact of Smartpones and Social Media on the political world, I definitely think of it making people less political.

...Unless that was :thejoke: and I just missed it.

Hellioning
Jun 27, 2008

I imagine the leaders of interest groups will be a preview of 'this is who the president/prime minister will be in a democracy if this interest group wins' or 'this is who the head of state will be if this interest group leads a successful revolt', primarily, and since leaders are modeled, it makes some sense to model potential leaders.

But yes I do enjoy the little people.

Hellioning
Jun 27, 2008

fuf posted:

Am I imagining it or do the portraits for the starving pops have hollow / gaunt cheeks?

No, they look starving to me.

Hellioning
Jun 27, 2008

Maps and charts, my two favortest thing.

Time for my favorite game mode, brought over from Stellaris: How many flavors can I add to my pop pie chart?

Hellioning
Jun 27, 2008

drkeiscool posted:

Any chance there’ll be an option to import saves from EU4, and then carry saves from this game into HoI4?

Officially, unlikely.

Unofficially? Yes, absolutely.

Hellioning
Jun 27, 2008

I'm an idiot and am unsure as to what those comics are trying to say besides MEAT.

Hellioning
Jun 27, 2008

karmicknight posted:

forget it, Hellioning. It's Heathcliff.

I see.

In any event,

Pakled posted:

Having thenumber of great powers be dynamic is a good idea. More often than not in Vicky 2, GPs 7 and 8 totally irrelevant.

Yes this is good.

Hellioning
Jun 27, 2008

Big fan of this system.

Hellioning
Jun 27, 2008

Wow, I never thought they'd actually do it.

Color me skeptical, and I did enjoy moving units around in other Paradox games (though not Vicky 2), but if they could pull it off, I wouldn't have a problem with it.

Hellioning
Jun 27, 2008

To contrast, I will absolutely be following the Vicky 3 subreddit, for precisely the reason you are avoiding it.

Hellioning
Jun 27, 2008

I'm still not convinced about the fronts system but the generals sound like everything I had hoped for. Sure, you could get rid of that useless idiot, but then you've pissed off his friends and family in the Annoying Idiots interest group, and they have power to make things more difficult for you. Sure, you could promote that skilled, charismatic general, but he's from the Slaveholding Jerks interest group and if you promote him you'll make freeing the slaves, whether through peaceful reforms or violent revolution, more difficult. Is good.

Hellioning
Jun 27, 2008

I think political parties were made because people asked for them.

Hellioning
Jun 27, 2008

In my experience the naval game in HoI4 is to throw as many naval bombers at the enemy fleet as you can.

Hellioning
Jun 27, 2008

ThatBasqueGuy posted:

nice rear end

My favorite flag is the one that has a hammer and...wheat? Instead of a hammer and sickle.

Hellioning
Jun 27, 2008

Baronjutter posted:

1836 Chapter? That's revisionist bullshit!!!

Leftist infighting strikes again.

Hellioning
Jun 27, 2008

Inventions were a neat idea but they were annoyingly random so I'm not too sad they're gone.

Hellioning
Jun 27, 2008

Fray posted:

I'd like to see your industries play a supplementary role in producing Innovation for relevant techs, since being engaged in a certain economic area would naturally motivate further improvements. For example, a strong mining industry would give a bit extra Innovation when researching mining techs. You could even tie in production methods, so that highly advanced buildings with lots of engineer workers are more innovative. That would make it feel more like your technological advance is a product of how you build your society.

You gain bonuses for certain types of tech if certain interest groups are happy so there is at least some of that in there.

Hellioning
Jun 27, 2008

Flags are good. Yay for flags.

Hellioning
Jun 27, 2008

Ethiopia is a cool place and I will presumably enjoy putting it back together in Vicky 3.

Hellioning
Jun 27, 2008

I think 'United Sovereign Archduchies' sounds better, but eh.

Like I get that it is slightly dumb but also consider that monarchist USA after 1800 or so is kind of dumb so it matches.

Hellioning
Jun 27, 2008

Can't wait to have all my early runs to find out all the assorted names for the USA.

Hellioning
Jun 27, 2008

Yay pies!

Hellioning
Jun 27, 2008

Ah, good, you get the choice between objectively superior pie charts and waffle charts. Now everyone is happy even the wrong people.

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Hellioning
Jun 27, 2008

Revolutionary new game idea: All text in game is represented in a conlang and you need to learn it to play.

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