|
Gonna make so many workers co-ops in my anarchist USA.
|
# ¿ May 21, 2021 21:27 |
|
|
# ¿ Apr 25, 2024 18:44 |
|
Magissima posted:Sick Mood.
|
# ¿ May 21, 2021 21:47 |
|
Vicky 2 is 1836 to 1936. Vicky 3 will probably be similar.
|
# ¿ May 22, 2021 06:22 |
|
VaultAggie posted:Reading all this makes me very interested in this era. Are there any good book recommendations for the politics of the Victorian era about economics/politics? Podcasts are basically books, so just listen to the Revolution Podcast episodes from the sixth chapter about the July Revolution onwards.
|
# ¿ May 22, 2021 21:59 |
|
I like having specific party names so I like parties but I do think interest groups are more interesting, so as long as interest groups aren't depreciated for parties I am fine. Plus you might be able to get things like an interest group jumping ship from backing one party to backing another party, which would be interesting emergent storytelling.
|
# ¿ May 24, 2021 19:46 |
|
I will take my US privilege, and play as my home nation for my first Vicky game, though I generally prefer smaller nations.
|
# ¿ May 25, 2021 06:28 |
|
Yeah, by the start date slaves weren't allowed to be imported into the United States.
|
# ¿ May 28, 2021 20:21 |
|
I demand all games set before 2015 or so have a 'persecute the gays' button that gives you penalties if you don't press it every so often because everyone thinks you're gay. It's historical and it is more important than money or technological advancement to some people.
|
# ¿ May 29, 2021 22:43 |
|
No, actually, making someone buy a game where you're forced onto a linear path and then getting mad at them for playing that linear path is bad.
|
# ¿ May 30, 2021 01:11 |
|
Doesn't the interest that's supposed to be paid to people who hold loans end up just getting deleted instead?
|
# ¿ Jun 1, 2021 01:05 |
|
Edgar Allen Ho posted:Two clerk and three craftsmen pops per factory level was the intended mechanic, actual mechanic was thread famous infinite capitalists gazing down on the one dude toiling away to make clipper ships in 1928 That is historical, right?
|
# ¿ Jun 10, 2021 03:09 |
|
I cannot wait for a bug in which West Virginia and/or Virginia ends up with too much or too little population and it seems like people either cloned themselves or disappeared. Or maybe WV will secede from Virginia will literally no people in it.
|
# ¿ Jun 10, 2021 22:09 |
|
It's realistic that capitalist pops or local communes might control more infrastructure or buildings than the local government, but in practical terms it means that the player's primary form of interacting with something that is 'absolutely core' and 'a major part of the game's core loop' is staring at the screen and hoping the AI doesn't screw you over. It's realistic but not all that fun.
|
# ¿ Jun 10, 2021 23:08 |
|
AnEdgelord posted:But see thats not realistic either, states weren't just helpless as capitalists kept building failed clipper factories regardless of how capitalist they were. Things like subsidies to encourage the production of certain goods as well as government contracts for private companies to build infrastructure are real things that are used to this day and could easily appear in this game, and its not like capitalist states never nationalized anything ever. I should be able to build factories and infrastructure as the state but so long as I'm not a command economy the private sector should be ticking away in the background doing its thing, but if a factory or piece of infrastructure is in the way or inconvenient I should be able to purchase it and demolish it via eminent domain (another good tool to potentially add) or nationalize it and demolish it. Yeah, that just sounds like the current system with extra steps.
|
# ¿ Jun 10, 2021 23:20 |
|
Little men are great but only if they do the thing the CK3 little men do and play out different scenes depending on who is winning.
|
# ¿ Jun 22, 2021 00:00 |
|
The first time I read that, I completely skimmed over the fact it was about mods, and I just assumed Cthulhu stuff was in the base game. "Yeah, that sounds about right." I thought.
|
# ¿ Jun 24, 2021 18:24 |
|
Arrath posted:Waiting for the modern day mod to have inventions like smartphones and social media that increase the politically inactive cohort cause they're content enough with tentacle porn readily available. Yes, because when I think of the impact of Smartpones and Social Media on the political world, I definitely think of it making people less political. ...Unless that was and I just missed it.
|
# ¿ Jul 1, 2021 04:16 |
|
I imagine the leaders of interest groups will be a preview of 'this is who the president/prime minister will be in a democracy if this interest group wins' or 'this is who the head of state will be if this interest group leads a successful revolt', primarily, and since leaders are modeled, it makes some sense to model potential leaders. But yes I do enjoy the little people.
|
# ¿ Jul 2, 2021 04:46 |
|
fuf posted:Am I imagining it or do the portraits for the starving pops have hollow / gaunt cheeks? No, they look starving to me.
|
# ¿ Jul 15, 2021 19:49 |
|
Maps and charts, my two favortest thing. Time for my favorite game mode, brought over from Stellaris: How many flavors can I add to my pop pie chart?
|
# ¿ Jul 15, 2021 23:57 |
|
drkeiscool posted:Any chance there’ll be an option to import saves from EU4, and then carry saves from this game into HoI4? Officially, unlikely. Unofficially? Yes, absolutely.
|
# ¿ Sep 10, 2021 19:55 |
|
I'm an idiot and am unsure as to what those comics are trying to say besides MEAT.
|
# ¿ Oct 7, 2021 19:24 |
|
karmicknight posted:forget it, Hellioning. It's Heathcliff. I see. In any event, Pakled posted:Having thenumber of great powers be dynamic is a good idea. More often than not in Vicky 2, GPs 7 and 8 totally irrelevant. Yes this is good.
|
# ¿ Oct 7, 2021 20:49 |
|
Big fan of this system.
|
# ¿ Oct 28, 2021 20:35 |
|
Wow, I never thought they'd actually do it. Color me skeptical, and I did enjoy moving units around in other Paradox games (though not Vicky 2), but if they could pull it off, I wouldn't have a problem with it.
|
# ¿ Nov 4, 2021 18:55 |
|
To contrast, I will absolutely be following the Vicky 3 subreddit, for precisely the reason you are avoiding it.
|
# ¿ Nov 4, 2021 20:27 |
|
I'm still not convinced about the fronts system but the generals sound like everything I had hoped for. Sure, you could get rid of that useless idiot, but then you've pissed off his friends and family in the Annoying Idiots interest group, and they have power to make things more difficult for you. Sure, you could promote that skilled, charismatic general, but he's from the Slaveholding Jerks interest group and if you promote him you'll make freeing the slaves, whether through peaceful reforms or violent revolution, more difficult. Is good.
|
# ¿ Nov 11, 2021 21:28 |
|
I think political parties were made because people asked for them.
|
# ¿ Nov 16, 2021 19:27 |
|
In my experience the naval game in HoI4 is to throw as many naval bombers at the enemy fleet as you can.
|
# ¿ Nov 19, 2021 02:18 |
|
ThatBasqueGuy posted:nice rear end My favorite flag is the one that has a hammer and...wheat? Instead of a hammer and sickle.
|
# ¿ Nov 30, 2021 22:32 |
|
Baronjutter posted:1836 Chapter? That's revisionist bullshit!!! Leftist infighting strikes again.
|
# ¿ Dec 8, 2021 00:23 |
|
Inventions were a neat idea but they were annoyingly random so I'm not too sad they're gone.
|
# ¿ Dec 9, 2021 19:55 |
|
Fray posted:I'd like to see your industries play a supplementary role in producing Innovation for relevant techs, since being engaged in a certain economic area would naturally motivate further improvements. For example, a strong mining industry would give a bit extra Innovation when researching mining techs. You could even tie in production methods, so that highly advanced buildings with lots of engineer workers are more innovative. That would make it feel more like your technological advance is a product of how you build your society. You gain bonuses for certain types of tech if certain interest groups are happy so there is at least some of that in there.
|
# ¿ Dec 9, 2021 20:52 |
|
Flags are good. Yay for flags.
|
# ¿ Dec 16, 2021 20:19 |
|
Ethiopia is a cool place and I will presumably enjoy putting it back together in Vicky 3.
|
# ¿ Dec 22, 2021 03:21 |
|
I think 'United Sovereign Archduchies' sounds better, but eh. Like I get that it is slightly dumb but also consider that monarchist USA after 1800 or so is kind of dumb so it matches.
|
# ¿ Jan 4, 2022 23:41 |
|
Can't wait to have all my early runs to find out all the assorted names for the USA.
|
# ¿ Jan 5, 2022 03:15 |
|
Yay pies!
|
# ¿ Jan 12, 2022 19:01 |
|
Ah, good, you get the choice between objectively superior pie charts and waffle charts. Now everyone is happy even the wrong people.
|
# ¿ Jan 13, 2022 18:44 |
|
|
# ¿ Apr 25, 2024 18:44 |
|
Revolutionary new game idea: All text in game is represented in a conlang and you need to learn it to play.
|
# ¿ Jan 15, 2022 02:09 |