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Vichan posted:They'd better keep that obnoxiously loud factory construction noise or I'm cancelling my pre-order. *5 million km of railroads complete at once* DOOK DOOK DOOK CHUNG CHUNG TINK TINKCHUNGCHUNG
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# ¿ May 22, 2021 15:07 |
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# ¿ Apr 24, 2024 20:32 |
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We can leave Parties to the expansion a few expansions from now, the one where you can pay $30 to experience "Coalition Government Simulator" and have fun with:
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# ¿ May 24, 2021 19:45 |
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I think my favorite runs in V2 were my Bavaria -> Great Power -> Germany route where I had to massively invest in my art and culture to keep up my GP status, and play the balancing game in between Prussia and Austria; and my Punjab -> India game where I spent years developing and evading being sphered by Britain long enough to launch multiple wars against the British Raj in order to create a unified, Great Power India. So I'll probably redo those!
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# ¿ May 25, 2021 14:57 |
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OMG, when did this thread go gold?? The game isn't even out yet!!! That was fast, haha.
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# ¿ May 25, 2021 15:34 |
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Cockblocktopus posted:I really appreciate that there's a way to stay relevant as a mid-sized country in V2 by pumping your prestige and the trade-off seems pretty obvious: you can pile up nice paintings but then a mid-sized power declares war on you, tears through your obsolete troops, and takes half your country in the peace deal. B-b-but our MORAL SUASION
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# ¿ May 25, 2021 17:44 |
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hot cocoa on the couch posted:WW2 war crimes are decidedly gauche, only refined and gentlemanly war crimes itt please I can only get hard when doing war crimes from my dirigible. *adjusts monocle*
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# ¿ May 26, 2021 15:49 |
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$4.99 optional cosmetic expansion that adds goggles to everyone's top hats and reskins serf pops into automatons.
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# ¿ May 26, 2021 15:51 |
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adhuin posted:Steampunk expansion would be a 19.99€ minimum. Come on board for my Victoria3 -> Stellaris mega campaign.
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# ¿ May 26, 2021 16:09 |
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Clarste posted:What'd they replace it with? Unrecognized states. Basically, the powers that be refuse to recognize your country as on the same level as them. Being unrecognized apparently doesn't give you any research penalties like being "uncivilized" like in V2, rather your road to industrialization is now just determined by your starting conditions, like your resources and the education/standard of living of your pops. EDIT: And yeah, the fact that the colonial powers of Europe can beat up on you for no penalty. You can even become a recognized power by defeating one in combat, like in the Russo-Japanese war. I really like this system because it highlights the Eurocentric/colonialist viewpoint.
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# ¿ May 26, 2021 16:17 |
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Fister Roboto posted:I wonder if this means that you could beat up a great power so badly that they become unrecognized. https://en.wikipedia.org/wiki/The_Years_of_Rice_and_Salt
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# ¿ May 26, 2021 16:46 |
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Torrannor posted:What was the timeframe of Vicky 2 again? The Spanish Flu wasn't modeled? That seems like a strange oversight, coming from my current point of view. There is a thread on CSPAM that should be right up your alley!!
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# ¿ May 27, 2021 14:13 |
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Since female and child pops will be considered dependents at first, and that status seems to be independent from their profession, does that mean that it'd be possible to have female and child soldier pops if there was a way for them not to be dependents anymore?
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# ¿ May 27, 2021 21:34 |
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Please give me the option if, when siding as the slaves in an uprising against the Confederacy, when I win the rebellion, I can turn around and enslave the former slaver pops.
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# ¿ May 28, 2021 21:29 |
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Torrannor posted:This is the kind of discussion that inevitably ends with goons claiming that Wiz is a racist, isn't it? If they're getting equal from tankies here and fascists on Steam they're probably doing their job correctly.
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# ¿ May 28, 2021 23:06 |
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AnEdgelord posted:show me a single "tankie" complaint I was being facetious, but I do remember Wiz being driven off in the old Paradox thread by people going way too far, and accusing him of being a racist while criticizing something -- I think it was the term "Westernization"? Anyway it was a long time ago. EDIT: I just thought it was funny seeing criticism of Paradox games coming from both left and right perspectives, is all. DrSunshine fucked around with this message at 23:32 on May 28, 2021 |
# ¿ May 28, 2021 23:28 |
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Zedhe Khoja posted:Pretty much all the deposed royal families do except the ones who were dealt with in a more permanent way like Russia, Vietnam, China etc. Gotta wipe em out, buy em out, or aggressively brainwash them and their progeny otherwise you end up with Pahlavis and Hapsburgs running around everywhere lobbying and complaining on twitter. It's pretty pathetic, to be honest. You have these people who used to, literally, own a country like it was their own single family home or something, and being all like "Hey you know, you guys, my family used to own this whole country, you people used to belong to me! Pretty rad, huh?? Too bad about what happened..."
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# ¿ May 30, 2021 14:12 |
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Same. I've always built paradise-like garden cities in Tropico and made my GP Bavaria in V2 to be a socialist utopia, and it makes me feel happy to imagine these imaginary people living in a utopia.
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# ¿ May 30, 2021 15:43 |
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The Cheshire Cat posted:Sort of. It is a constantly increasing supply, due to gold mines which are the intended in-game way of creating more currency out of nothing, and various bugs which are not the intended way but nevertheless do add more money to the system (although there are also bugs that delete money from the system so I don't know which of these comes out on top). But in some extreme situations you can get out ahead of the curve and starve the global economy of cash enough that the trickle of new money being added is entirely insufficient. Accurate representation of what would happen if we switched from fiat currency to Bitcoin.
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# ¿ Jun 1, 2021 01:52 |
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The dev diary did mention that services would be a component - I wonder if a mod that extended the game to the present day could take into account the transition from goods and manufacturing to services and intellectual property?
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# ¿ Jun 2, 2021 17:56 |
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Raenir Salazar posted:It might've worked if they actually did offer wares and goods that China was potentially interested in (like I dunno, steam locomotives?) and not trinkets China already had because China was still a fairly advanced society. The Chinese Emperor's letter to King George is fun to read and actually makes good points. The Emperor of China posted:Yesterday your Ambassador petitioned my Ministers to memorialise me regarding your trade with China, but his proposal is not consistent with our dynastic usage and cannot be entertained. Hitherto, all European nations, including your own country's barbarian merchants, have carried on their trade with our Celestial Empire at Guangzhou. Such has been the procedure for many years, although our Celestial Empire possesses all things in prolific abundance and lacks no product within its own borders. There was therefore no need to import the manufactures of outside barbarians in exchange for our own produce. But as the tea, silk and porcelain which the Celestial Empire produces, are absolute necessities to European nations and to yourselves, we have permitted, as a signal mark of favour, that foreign hongs [merchant firms] should be established at Guangzhou, so that your wants might be supplied and your country thus participate in our beneficence. Lol http://users.rowan.edu/~mcinneshin/281/wk05/qingletters.htm EDIT: Also quote:As your Ambassador can see for himself, we possess all things. I set no value on objects strange or ingenious, and have no use for your country's manufactures [the McCartney mission brought wool socks as an offering]. Ahahaha this whole thing is hilarious! quote:Moreover, our dynasty, swaying the myriad races of the globe, extends the same benevolence towards all. Your England is not the only nation trading at Guangzhou. If other nations, following your bad example, wrongfully importune my ear with further impossible requests, how will it be possible for me to treat them with easy indulgence? Nevertheless, I do not forget the lonely remoteness of your island, cut off from the world by intervening wastes of sea, nor do I overlook your excusable ignorance of the usages of our Celestial Empire. DrSunshine fucked around with this message at 18:40 on Jun 2, 2021 |
# ¿ Jun 2, 2021 18:36 |
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ilitarist posted:They've changed the font! YOU CAN'T SWITCH TO SANS-SERIF FONTS YOU WILL REGRET THIS!!! (no, I actually really like the sans serif font even if the immersion of "being a Victorian aristocrat squinting at newspapers" is lessened a bit. It makes it so easy to read)
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# ¿ Jun 3, 2021 17:45 |
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Mantis42 posted:Corruption could be a function of the capacities. Your bureaucracy is too small and underfunded? Government officials start collecting bribes on the side. Or they start dealing in goods that normally have tariffs on them, capturing revenue meant for the state, etc. I really like the simulation idea, and it would be very "Victoria-like". Since you stock your bureaucracy buildings with bureaucrat pops, then it stands to reason if your bureaucrat pops are disloyal, unhappy, and poorly-paid, it would increase their desire to fund their life-needs through corruption by taking a cut from tax collection and fines. If they could make such a concept visible to a player, it'd introduce lots of chances for decisionmaking.
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# ¿ Jun 4, 2021 20:59 |
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If the dev diaries are to be believed, V3 should be more amenable to starting small than any other Paradox game, with the emphasis on "Gardening your country". There will probably be less pressure and existential threat from being a minor than the other titles.
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# ¿ Jun 10, 2021 00:19 |
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MonsieurChoc posted:I want Armored Trains and Blimps. Would putting armor even make any sense on a blimp??
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# ¿ Jun 10, 2021 21:23 |
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Kaza42 posted:Yes, as long as the lift from the balloon outweighs the weight of the body. Armor on the blimp protects from fire that can damage the carriage or balloon. Obviously there's a pretty hard limit on how much you can have Just trundling along in my armor plated blimp, I call it a "sky ironclad". Fair enough, I guess! I was wondering about this part: quote:The counterpart to Government Buildings is Private Industries. The vast majority of Buildings in Victoria 3 fall under this category, which includes a broad range of industries such as (non-subsistence!) farms, plantations, mines and factories. Unlike Government Buildings, Private Industries are not owned by the state but rather by Pops such as Capitalists and Aristocrats, who reap the profits they bring in and pay wages to the other Pops working there (usually at least - under certain economic systems the ownership of buildings may be radically different!). What if the player wanted to exert more control over what industries should grow in a state? Would there be some kind of way of encouraging a certain good be produced, if we know that our nation is abundant or deficient in something?
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# ¿ Jun 10, 2021 22:34 |
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fuf posted:Uhh yeah you pick what buildings to build and therefore what goods are produced... or am I misunderstanding your question? I guess I might have been misunderstanding something. I thought that "private industries" would be built by the capitalist/aristocrat pops, but it's more like "You click 'build Private Industries' in the province"? Basically, instead of choosing whether to build a Fabric Factory or a Glass Factory, it's all lumped into "Private Industries"?
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# ¿ Jun 10, 2021 22:50 |
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They'll know when they've perfected a truly realistic simulation when powergamers try their level best to optimize the production of carefully-crafted industries in their garden-countries for maximum profit, and fail to perform better in an annualized basis than a broad market index fund.
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# ¿ Jun 17, 2021 21:11 |
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# ¿ Jun 19, 2021 20:22 |
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The fact that Britain has a massive empire that spans continents in the Vicky era has always, always turned me off from wanting to play as them, precisely because of the army / navy management thing. I just can't wrap my head around all of that, especially having to deal with wars as Britain.
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# ¿ Jun 20, 2021 17:21 |
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bob dobbs is dead posted:theyre not gonna remove britains world empire from a british world empire game Well sure, but I'm still not gonna play as Britain if I have to micro every squad of colonial soldiers across Africa and Asia.
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# ¿ Jun 20, 2021 17:41 |
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Wiz posted:We are however turning most of it into subjects (this is a thing we're doing in general with a lot of established colonies), which is one of the things that makes Britain a lot more manageable to play in V3 vs V2. Oh that's nice! Will there be some kind of "subject management" like there is in EU4, where you can loosely order your subjects to do various things during war?
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# ¿ Jun 20, 2021 22:14 |
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Gort posted:The partition of India has a death toll estimated between hundreds of thousands and two million. You can't just wake up one morning and say, "The British Empire is all independent states today, get on with it". The transition from colony to independent state is a labour of years, and doing it too quickly or without proper preparation risks civil war and multi-generational international disputes that lead to war. Depending on how the CB system works, they could probably do this by giving de jure claims on territory to various different colonial subjects once released.
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# ¿ Jun 21, 2021 16:33 |
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What is ideal for V3: Little 3d men and horses, or NATO Counters?
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# ¿ Jun 21, 2021 22:56 |
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VostokProgram posted:You know in war movies how they have all the toy soldiers on the map and the generals push them around with little broom things? The cursor should look like that type of broom I always liked it when in a game I selected a "build a building" or "repair a thing" option and the cursor changed into a hammer or a wrench.
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# ¿ Jun 22, 2021 00:50 |
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Wiz posted:Then by all means let me know when you've figured out that best catchall term (that isn't something clunky as hell like "wooden sailboats") How about "Wooden ships"?
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# ¿ Jun 23, 2021 16:15 |
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fuf posted:https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-5-production-methods.1480760/ This is fantastic, and exciting, and I want V3 right now!
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# ¿ Jun 24, 2021 17:58 |
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I want to play Victoria 3.
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# ¿ Jun 26, 2021 17:01 |
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Takanago posted:ok but imagine this:
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# ¿ Jul 2, 2021 01:02 |
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Edgar Allen Ho posted:c-spam: the game I refer you to this thread, and now I am hoping someone makes a mod for Victoria 3 eventually that is set in the 20th-21st centuries.
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# ¿ Jul 2, 2021 01:22 |
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# ¿ Apr 24, 2024 20:32 |
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Mm! Delicious, delicious clipper ship meat and sailboat milk.
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# ¿ Jul 8, 2021 14:18 |