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Weyd posted:You got me curious, what happens if you sphere China? As far as I understand the Vicky 2 mechanics, wouldn't it only negatively affect the countries that are of lower rank than China? Early game, a lot of your income comes from tariffs. Your pops and factories buy from spherelings before the world market, and you can't charge tariffs on goods from spherelings. China produces such vast amounts of basically everything that your country won't buy anything from the world market. Put all that together, and sphering China fucks your budget up real nice.
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# ¿ May 31, 2021 21:39 |
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# ¿ Apr 28, 2024 07:31 |
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The Irish, circa 1850 posted:where the gently caress are the potatoes
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# ¿ Jun 16, 2021 15:27 |
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ThaumPenguin posted:I'll admit to having optimization tendencies, but those are born out of this weird fear that if I don't play as optimally as possible, I'll fall behind and the whole playthrough will be for nothing, just wasted time. It's as if every game that offers you chances to customize your playstyle and try out different things are just elaborately designed trap-mazes for me to make it through. Hey there, if-I-don't-play-perfectly-everything-will-collapse-around-my-ears buddy
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# ¿ Jun 17, 2021 22:50 |
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ilitarist posted:I have little hope that the game will successfully portray warfare from basically Napoleonics to 20th century which can feature both trench war and gurilla fighting. Vicky 2 got around that bit fairly well by reducing combat width as your army tech improved, forcing you to spread your troops out if you wanted to accomplish much in the late game.
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# ¿ Jun 19, 2021 14:09 |
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Raenir Salazar posted:The rebels that form from you own army units tend to be tougher. But they immediately wind up in combat with the loyal 90% of the army and get slaughtered, so it doesn't matter.
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# ¿ Jul 12, 2021 17:55 |
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Raenir Salazar posted:If you lack railways would stuff still get imported as needed but is just more expensive? Like for a few hundred years the Siberian fur trade was of incredible importance for Russia's interest in expanding out eastwards and relied heavily on sleds/fording rivers and so on similar to the North American fur trade to feed the appetite for furs in various European capitals. Wiz posted:If you have one bread basket state and one iron mining state, and they both have perfect Market Access, the price of iron and grain will be the same in both. If the iron mining state’s Market Access is reduced, the market’s price of iron goes up while the local price of iron in the mining state goes down. But in addition to this the iron mining state will be unable to source as much grain, raising the local price there but reducing its price somewhat across the rest of the market. Pakled posted:I'm assuming states have some amount of base infrastructure to represent pre-industrial trade methods, even before infrastructure bonuses from rivers and stuff. Wiz posted:Infrastructure is provided and modified by numerous sources. Just about all States in the game have at least a little bit of Infrastructure based on the technology level of the country that owns it and its state of incorporation (colonies have lower infrastructure than incorporated states, for example).
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# ¿ Aug 12, 2021 19:24 |
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A Buttery Pastry posted:Aah, I see your point. Yeah, it makes sense that taking out the risk of potentially devastating gambles completely screws up the risk-reward calculations relative to a country's historical situation. You'd have to add disincentives to ahistorical behavior of that sort which were punishing enough that even a success wouldn't feel worth it, which would equally as ahistorical just in the opposite direction, AND super unsatisfying to the player. If you add a penalty for savescumming, approximately nobody will buy the game.
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# ¿ Aug 23, 2021 19:19 |
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A Buttery Pastry posted:That was kinda my point. Like, you can only "solve the issue" by making the game excessively punitive, and the issue probably isn't even an issue to most people. Yeah, fair, I should've read your post as saying that was a bad idea.
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# ¿ Aug 23, 2021 19:52 |
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DrSunshine posted:I'm going to ameliorate my climate change induced anxiety by playing a fantasy of going 100% renewables as the USA by 1900. ironically by doing so you will burn more fossil fuels in real life
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# ¿ Sep 10, 2021 21:56 |
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canepazzo posted:Bear in mind, I'm not criticizing the move to fronts, I love the idea and can't wait to play it; just trying to figure out how it will work. One of the previous dev diaries mentioned a "violate sovereignty" option for invading through somebody else's territory, that ought to do the job.
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# ¿ Nov 11, 2021 22:12 |
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Demiurge4 posted:It's still very western centered terminology. A GP is defined through the lens of western thought, but an industrialized China of equal or greater power to the western powers should be able to just be a power in its own sphere, on its own terms. It can. Recognised/Unrecognised is literally just "what does the Official Great Powers Club think of this country?" and an unrecognised country can carve out and hold a sphere of influence just fine.
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# ¿ Feb 2, 2022 10:15 |
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The dev diary says that one way of going from Unrecognised to Recognised is to bloody the nose of a great power, and if the Official Great Powers Club winds up weaker than China or Ethiopia or Mysore or whoever, that's probably gonna happen pretty quickly, because loving around where you aren't wanted is what great powers do.
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# ¿ Feb 2, 2022 13:59 |
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fuf posted:Yeah something like that. quote:Or, if the unrecognized nations are determined by dynamic rules and as a function of which nations are on the GP list, could you end up with weird situations where the recognized/unrecognized distribution "flips" as the GP list changes?
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# ¿ Feb 2, 2022 16:12 |
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ANOTHER SCORCHER posted:European powers were able to colonize and control other peoples because they had technological, logistical, and organizational advantages, not the magical power of racism.
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# ¿ Feb 2, 2022 19:56 |
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ThaumPenguin posted:Good to know, I'll keep em coming! Thanks for saving me the trouble of going on Twitter!
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# ¿ Mar 9, 2022 22:28 |
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HerpicleOmnicron5 posted:I think the read there is, due to Texas buying up the sulfur via the import deal, it decreases the domestic price (added supply, lower price to clear) and increases the foreign (American) price (reduced supply, higher price to maintain). Basically, it becomes cheaper in Texas due to the contract being in place and slightly more expensive for America, though presumably America benefits in some way (lump sum payment, upkeep, supply of an alternative good, or simply it's the long game of increasing the size of industries of which sulfur is a component). So, the Texan government's buying sulphur and then dumping it on the market at a loss so they can get more ammo made?
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# ¿ Mar 16, 2022 20:32 |
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Or a lot of oil (also like the US)
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# ¿ Apr 18, 2022 20:31 |
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Koorisch posted:Usually a good idea is to try to get to Great Power status as soon as possible, usually by industrializing, doing small humiliation CB's on tiny enemies for easy prestige, invading and conquering Sokoto & company and the southern tip of Thailand with it's valuable rare metal provinces. Don't forget researching all the art!
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# ¿ May 15, 2022 13:24 |
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Mantis42 posted:1. Get Money Wisdom.
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# ¿ Jul 18, 2022 21:51 |
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DrSunshine posted:10k Landed Gentry Guillotine your landed gentry.
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# ¿ Aug 5, 2022 19:55 |
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DaysBefore posted:Oh no now the capitalists are in charge and might even be worse Ah, but by guillotining the landed gentry, you increased demand, and now the capitalists have built a guillotine factory.
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# ¿ Aug 5, 2022 21:18 |
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# ¿ Apr 28, 2024 07:31 |
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I'm looking forward to playing Victoria 4.
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# ¿ Aug 14, 2022 12:50 |