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Dr. Arbitrary posted:What if John Brown had succeeded.
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# ¿ May 21, 2021 22:19 |
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# ¿ Apr 24, 2024 14:40 |
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Pakled posted:Might require archives: Should be immortalized on LPArchive too
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# ¿ May 21, 2021 23:12 |
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it was a final secret patch, not the full expansion, but it was a ton of QoL improvements outta the blue that ruled
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# ¿ May 22, 2021 03:51 |
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i think..it was a joke.. and not a sincere criticism..
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# ¿ May 22, 2021 07:43 |
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Randarkman posted:If I'm going to be honest, even though I'm pretty sure Vicky 2 is a better game, I always did like the original Vicky/Ricky more. I played the crap out of that in high school. Agreed. The satisfaction of being the one to promote your POPs and guiding them along was a lot more..immersive? than the Vicky 2 model.
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# ¿ May 22, 2021 21:45 |
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^ March of the Eagles is nothing like Victoria, I don't think you're making a lot of sense with that post. That said, I'd like them to get 1836 working to their spec, which requires a lot less changes, before I see them begin juggling other important historical contexts as well.
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# ¿ May 23, 2021 04:43 |
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ilitarist posted:I want every strategy game to have music designed the same way as in CK3. It's ambient on the edge of your consciousness most of the time until you get a feast or war. Made me realize that hearing inspiring Hollywood score in Imperator or Stellaris while I decide where to build a farm was always wrong. the stellaris score during the exploration phase is perfect the first couple times through though
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# ¿ May 23, 2021 07:15 |
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something else i hope organically happens is that players will stride into 1914 arrogantly thinking "well ive definitely eclipsed all the other powers, time to steamroll them for their colonies", and then their entire country falls apart in an apocalyptic hellwar their economy couldnt possibly handle
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# ¿ May 23, 2021 08:54 |
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ilitarist posted:Vicky 3 probably ends around 1936. 9 years before the first nuclear weapon use. Depending on how the things go it's not outlandish to imagine people having nukes a decade earlier. This is an all time goony post
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# ¿ May 23, 2021 19:52 |
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Dr. Arbitrary posted:I work in non-game development, but I wonder what user stories look like in a game like Victoria. Dr. Arbitrary posted:What if John Brown had succeeded.
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# ¿ May 24, 2021 21:59 |
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Ottomans are my third game, after a Two Sicilies run and a Prussia run. This is the fabled prophecy handed down from Victoria: Revolutions, to Victoria 2, and now to its successor, Victoria: The Third One
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# ¿ May 25, 2021 04:05 |
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Raenir Salazar posted:Japanese history during the period is a little complex. The Shogunate while powerful, is kinda more like if you had the Holy Roman Empire with the Emperor as a figurehead and Wallenstein controlling the government. IIRC you had dozens if not over a hundred feudal domains that were vassals and the modernist/restoration faction and the shogunate faction in the Boshin War were made up of these feudal domains. The Shogun's influence had waned considerably due to the opening up of Japan to foreigners. It's a LOT more accurate than depicting independent nations instead of a unified Japan. The Shogunate was highly centralized, as can be shown by how swiftly the Boshin War was handled and the Restoration began.
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# ¿ May 25, 2021 23:26 |
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Raenir Salazar posted:The Shogunate clearly wasn't very centralized given it had to deal with a full blown civil war in which it lost. You're confusing how quickly the feudal domains allowed themselves to be re-centralized under the Imperial court and the resulting new government/Diet with how they were in the 50 some-odd years leading up to it. Feudal Japan is still Feudal Japan. Plenty of European feudal nations looked centralized from the outside until they weren't thanks to the feudal/social contract the landed nobility held with the King. And the power balance between the Shogun and the Daimyo changed from reign to reign. Losing a civil war rapidly is itself indicative of high centralization, though?
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# ¿ May 25, 2021 23:54 |
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All the more reason Paradox games should be decoupled from historical settings, since Paradox routinely fails to grapple with historical atrocities
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# ¿ May 26, 2021 13:00 |
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Edgar Allen Ho posted:That ain't just tsarist Russia, that's SOP for everyone in the first half of the period. or you were pressganged into it
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# ¿ May 27, 2021 23:08 |
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Edgar Allen Ho posted:That's what I said, volunteer. Wiz posted:Making the steam forums lose its poo poo because we're not trying to be racist/fascist when designing V3 is a highlight of my week.
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# ¿ May 27, 2021 23:16 |
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It sounds like buildings are attempting to compromise by not being as micro-heavy as Ricky, but still being as rewarding as being the one who is industrializating your nation that it had.
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# ¿ May 28, 2021 02:25 |
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CharlestheHammer posted:Stuff like this is why Vicky 2 was good and 3 being a more consistent and logical game would be a shame To be clear, stuff like that is why Vicky 2 was NOT good, but fun in spite of that fact. It's better for Victoria 3 to be, uh, a well made game.
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# ¿ Jun 1, 2021 03:20 |
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for the love of god stop with the loving designers the AI will never know how to use and players just memorize the meta template for
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# ¿ Jun 3, 2021 05:25 |
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Mantis42 posted:Top hat designer. The fancier it is, the more resources it costs to produce but the happier your Capitalists. nevermind this will do it
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# ¿ Jun 3, 2021 05:38 |
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Do NOT play as the UK in a Victoria game, it is a management nightmare
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# ¿ Jun 9, 2021 23:01 |
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Gort posted:I mean, the two Victoria games are really different, sounds like I’ve played Britain in both. Takanago posted:https://twitter.com/PDXVictoria/status/1403019374257078275 Man, how is Wiz sneaking these great design plans by in Modern Paradox?
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# ¿ Jun 10, 2021 17:39 |
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Thinking and making interesting decisions is exactly what I hope this game will facilitate in my country
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# ¿ Jun 10, 2021 18:47 |
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Agean90 posted:the devs should just go with the one that's the most interesting and ties in the best with the games design goals and let modders do maximum historicity imo
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# ¿ Jun 10, 2021 23:51 |
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I think a lot of people are just letting their experience with Victoria 2 limit and hinder their thoughts around the design of this game, up to and including the idea that the player is specifically the state and so the decision is "either players build this or the capitalist AI does or the communist peasant societies do". e: to the point where I even saw a poster worried that private industries would be its own building that abstracted capitalism?
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# ¿ Jun 11, 2021 01:46 |
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bob dobbs is dead posted:how many algos implementin this game are gonna be strictly ω(n) (not O(n), ω(n)) and so dog poo poo slow in late game I don't follow the Stellaris thread but didn't folks in there describe things like Djikstra's algorithm as unsolvable problems, and O(n) a pipe dream? Things like that don't give me confidence, especially with recent Paradox releases.
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# ¿ Jun 11, 2021 02:14 |
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if they pull off their design goals i guess i honestly don't mind if it's a tick every ten minutes
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# ¿ Jun 11, 2021 02:19 |
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A Buttery Pastry posted:I mean, it should probably be in-game time, but yeah, speeding up the game by making ticks more spread out probably wouldn't be the worst thing. Even better if they ran on offset cycles, so the computing load was sorta similar across the year, rather than every non-combat calculation being bunched up at the start of each month. I.. meant just that it would take 10 minutes to go to the next fourth of day, due to how bad performance was, but sure
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# ¿ Jun 11, 2021 06:02 |
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Mans posted:Goons and MLG YouTubers need to be able to make tedious army movements so that they can bait the bad AI into being encircled and then pretend they're geniuses. "this is meaningful interaction, to me,,"
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# ¿ Jun 20, 2021 17:58 |
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VanSandman posted:How do you model incompetency in a game like this? Nicholas II's dumb choices at every opportunity was part of the reason the Russian Revolution happened. How would that work in a Victoria 3 context? You're an Absolute Monarchy in the 20th century, and the associated militancy? You don't need to represent "wanders away into WW1 frontlines", you only really need to represent "the people demand reforms constantly", since eventually you fail dice rolls on rulers.
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# ¿ Jul 7, 2021 23:40 |
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# ¿ Apr 24, 2024 14:40 |
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One thing Johan was right about is that if you’re automating a system for players, you should reconsider how that system works. The “hunt rebels “ button existing, while nice, points pretty strongly to that.
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# ¿ Jul 13, 2021 14:01 |