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I want to play Victoria 3
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# ¿ May 22, 2021 18:50 |
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# ¿ Apr 20, 2024 01:37 |
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goons wanting the game to start in 1815, that the game doesn't have a world war and have nukes is the reason why goons ain't designing victoria 3.
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# ¿ May 23, 2021 22:03 |
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Fondly remembering playing Portugal in Vic2 and desperately trying to pump out battleships to raise my military score but only having four provinces from where I could produce the naval tin cans.
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# ¿ May 24, 2021 09:20 |
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Torrannor posted:I admit, I never even tried Vicky 1 or 2 because of the time period. I'm simply turned off by "modern" weapons. Sword and lances and bow (and optionally magic)? Sign me up. Ion cannons, plasma rifles, antimatter bombs? They're my jam! My take on your post is that you'd love conscription during the Thirty Years War (i'm kidding, I was seriously averse to sci-fi warfare for a long time too. Only a few exceptions like Age of Wonders Planetfall or Xcom passed my lenses).
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# ¿ May 24, 2021 15:25 |
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Reveilled posted:Huh, I always heard that Africa was a matter of the Europeans drawing completely arbitrary lines on a map, turns out the pre-colonial societies already lined up exactly! Raenir Salazar posted:Having Japan start unified in the base game is more of a contrivance to make running Japan convenient for the player but isn't accurate. Vasukhani posted:I still don't get it. If you say that the Trotskyist conspiracy is real, as the game does, that means that the victims were at least partially traitors. Reminder this is a thing that actually happened and not a paragon/renegade choice in mass effect. There's no decision to go Trotskyist, no decision to give Kamenev more influence, you either act 100% like Stalin or you get severely penalized. (yes i know Trotsky has some apparently broken mechanics, but you'll only be aware of them if you're powergaming and are intentionally gunning for them). It's very bad design. If Paradox developed a cold war video-game where, as a lingering fascist Portugal, I had to actively gun down colonial protests and democratic organizations because, it turns out, they were all Soviet conspiracies and I would turn into a Soviet satellite if I tried to go off the (very bloody) beaten path, I would be livid. Sending in the cavalry to break up protests from the poors demanding bread and better living conditions in 1860 while you really really need that extra income to buy a battleship to keep up with your rival is still letting you be a very bad person, but that's an abstract policy where you're not defending an actual horrible event, and you can still NOT be a terrible person without crippling yourself. This unfortunately isn't what's presented to you as the Soviets in HoI4 and I hope it gets addressed in the new expansion, even if it is a sort of tragic-comedy to pay an extra 20 euros to play as a Soviet Union that's not a Stalin-Beria love affair. BillBear posted:
Do you mean in modern terms or in Victoria 2 contemporary terms? Because on the latter, playing as the British, you could probably pick with one hand the number of people they wouldn't consider absolute, ruthless unwashed savages. And you wouldn't even need to leave Europe to see these comments
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# ¿ May 26, 2021 17:49 |
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Randarkman posted:This is a pretty small thing all things considered, but I find it really weird if they've actually put down Vlasov as (I assume) a potential leader of a Soviet Union turned fascist. The thing is that Vlasov's defection to Nazi Germany was very much a result of the specific circmstances of his defeat and capture in 1942. While it seems he harbored anti-bolshevik sentiments, he decidedly had not been outspoken and political before the war and was a careerist (supposedly a pretty good division commander) more than anything else. Yeah, it's extremely bizarre and it honestly just left me...annoyed? There's still plenty of white army lunatics in 1936 that would gladly collaborate voluntarily with Hitler if the circumstances were right. Instead, vlaslov because someone looked up "general of fascist Russians" or something on Google and called it a day. In the meantime, paradox gave so much detail to Portugal that, if you liberate Angola and Mozambique, you get accurate historical figures of Angolan and Mozambican society as leaders. It's really weird how they invested their focus in the game.
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# ¿ May 26, 2021 22:15 |
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Vasukhani posted:I hope that the confed actually puts up a meaningful fight though. In Vicky II it was really anti-climatic. There was one game I played as ultra conservative Austria where they somehow survived and ended up being the sixth great power. I allied them so the world war was a monstrosity where Germany and Austria fought Russia and France while civil war 2 ran on the other side of the Atlantic.
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# ¿ May 27, 2021 13:43 |
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Edgar Allen Ho posted:In the african theatre of the great war, there were a few thousand british, portuguese, and german kia and tens of thousands of "porters" who just so happened to die of extremely natural causes during the campaign, volunteers all of course. They just really loved being subjects of an empire. A lot of people simply don't grasp just how much Europeans didn't care about the African as a human being. Raenir Salazar posted:
The French declaring everyone to be French doesn't mean that everyone was equal on the eyes of the government, had equal responsibilities or were even considered citizens in any realistic sense of the term. The Senegalese fought and died in the trenches and the survivors were returned without much care. Independence movements only got enough strength to be an active challenge well after 1936, so the idea of treating the colonies with care, respect and sustainability, while laudable, were simply not the case for any of the Europeans in Africa. It might be a choice in vic3 (I certainly hope so), but for the person who a few pages back wanted an incredibly detailed development of Japanese political society, this is a weird turn into fiction. It's doubly weird to let communist revolutions to open "gulags". The GULAG had no relevant economic contribution to the soviet economy and their peak was during the war, specifically due to prisoners of war. In game terms, what would it accomplish? Let communist states create gulags for economic and political bonuses, which is an absolutely horrifying and whitewash thing to do? Your argument gets even worse on the last argument. Convict colonies in Australia were absolutely meaningless in economic value compared to the millions of Indians and Africans who went through "totally voluntary" labor for the empires in Africa and India, but that doesn't mean they should develop a "coerce millions into legal slavery while pretending it isn't" mechanic. Mozambique was a never ending trading post of human trafficking, in legal Victorian terms. Maybe we shouldn't let Communists create a GULAG system, the fascists create death camps or the capitalists create concentration camps and maybe let's hope they focus on actually making good gameplay that doesn't turn horrifying concrete moments in history into "+3 productivity, -1 unrest". Vasukhani posted:vicky II where soviet style communism is objectively the best type of gov being anti tankie is deffo a take playing as communist Russia and having to deal with creating every single factory myself was hell. I literally let the social democrats coup me just so I could focus on other things. I hope this changes in Vic 3
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# ¿ May 29, 2021 16:52 |
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Raenir Salazar posted:This isn't historically Making blatant direct alusions to gulag in the game is whitewashing them because you're turning them into positive traits (using them to develop the interior and increase raw material production???) There's no such direct, blatant mechanics on vic2 and for good reason. You don't put Boers in concentration camps for +2 political stability , you don't put Union soldiers in horrifying camps as the confederates for 5% moralle, you don't put minorities in camps as a fascist government for a +10% tax revenue for five years. There are very obvious reasons for this, I shouldn't have to develop on this. In an ideal vic3, you won't either have a feudal, splintered Japan nor gulags, because both contribute nothing outside of the really fanatic groups that think it's really important to roleplay as some very specific people.
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# ¿ May 29, 2021 20:05 |
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A Buttery Pastry posted:I don’t think I’ve ever noticed anything gamebreaking happen in V2. If you play multiplayer, you can't destroy the world economy if four or five human players try to produce a large amount of infantry units right at the start. Also, the crisis overlay can big if humans click it too hard and the crisis never occurs, great power status gets stuck forever and alliances are stuck as well for the rest of the game.
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# ¿ Jun 1, 2021 15:07 |
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Takanago posted:even if the game somehow comes out perfectly balanced and unbreakable, you can still get the good v1/v2 fix by installing whatever inevitable steppe wolf-like mod gets made for it I wonder if that dude is still developing his mod.
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# ¿ Jun 1, 2021 20:07 |
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MonsieurChoc posted:https://www.youtube.com/watch?v=chlF5oubFHU They were pretty okay when you bear in mind the insanity of the concept of "giant hydrogen balloon that can easily explode for virtually any reason". Hell, two-thirds of the Hindenburg crew and passengers survived the disaster. Those are pretty good numbers for a flaming ball free-falling into the earth!
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# ¿ Jun 4, 2021 18:44 |
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People keep posting suggestions here that makes me think they don't really want to play a video game. I'm not sure what they actually want.Crazycryodude posted:The Triple Alliance and Ottoman-German alliance (the one that brought them both in against Russia) are literally taught as the classic example of the secret alliance system but go off Go read guns of august. Stop this.
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# ¿ Jun 5, 2021 01:54 |
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I really want to play vic3
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# ¿ Jun 8, 2021 12:32 |
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if victoria 3 is a train simulator game with diplomacy, I wouldn't be mad.
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# ¿ Jun 9, 2021 18:32 |
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Gort posted:Playing tiny countries is a pretty bad move for learning any Paradox game. Tiny countries need specific, railroaded strategies that you can't deviate from. They're bad for learning. Having less things to manage and being less in the focus of the AI is a good thing to learn the ropes with.
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# ¿ Jun 10, 2021 12:20 |
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my favorite thing about old paradox games are that they tied history directly into it. So you'd be playing as France, dominating Europe without issues and BOOM, it turns out you go into massive debt because your lousiana colonies were fraudulent (even if you had no colonies there). You stabilized everything and you're back in shape? Doesn't matter, here's the french revolution.
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# ¿ Jun 17, 2021 09:46 |
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Frionnel posted:That reminds me that i wish EU4 ironman let you do a single separate save a month into the game, because reloading the game a dozen times due to RNG if i want to play Byz or Albania is not fun gameplay. Just...don't play ironman?
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# ¿ Jun 18, 2021 00:09 |
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Gaius Marius posted:You should probably read a more nuanced history of the war tbh. The generals in WWI were constantly innovating and switching tactics to try and break the stalemate on the Western Front Guns of August is a book about August 1914. Joffre was being Joffre throughout the entire month. VostokProgram posted:Dumping armies into an abstract front and hoping you win the war sounds boring as gently caress and I hope paradox ignores all such suggestions Manually controling every single unit late game in Victoria and having to handle the terrible mobilization mechanic was pure and simply a terrible thing. I hope late game Victoria has a model closer to HOI and that supplies actually matter.
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# ¿ Jun 20, 2021 02:29 |
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Goons and MLG YouTubers need to be able to make tedious army movements so that they can bait the bad AI into being encircled and then pretend they're geniuses.
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# ¿ Jun 20, 2021 17:43 |
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I really like historical accuracy so I want NATO counters for games based on time periods before NATO was a thing. (I do wish there were more visual differences between units in Hoi4 tho. EU4 has absolutely beautiful and unique unit designs for virtually every relevant nation)
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# ¿ Jun 22, 2021 00:00 |
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Crazycryodude posted:Specifically points that you stockpile and then spend in big lump sums, mana isn't just "any resource in a game" but saving up 120 dove points to build some more plantations instantly when you hit the button. Victoria 3's capacities look a lot better to me, even if in practical terms locking 10 dove capacity points per month on promoting plantation construction for a year is kinda the same as saving up 120 dove points. It just "feels" more like a simulation than a board game in my head if the ship of state is slower to turn and there's like a streaming economy that takes time and intention to do things rather than stockpiling arbitrary dove points that are perfectly fungible and can be converted into any kind of dove project instantly on demand. Just a note, dove points don't allow instant constructions on eu4 and as far as I'm aware never did
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# ¿ Jun 23, 2021 20:00 |
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That's fair and yeah I agree.
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# ¿ Jun 23, 2021 22:51 |
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When I was younger, clipper was a fine name because the point here isn't to state that you're building a literal, specific type of boat that was used to traffic opium or whatever. It was a simple term to designate a vessel with sails, as opposed to the incoming ships that had motors on them. But the game also called basically everyone in the world uncivilized, so there might be an argument on taking a look into the naming department.
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# ¿ Jun 24, 2021 10:51 |
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Edgar Allen Ho posted:At least a bad Vicky 3 is almost guaranteed to be a so-bad-its-good clusterfuck and not just a polished pile of boring like release Imperator it can't be worse than release vicky 2 and yellow prussia
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# ¿ Jun 25, 2021 16:08 |
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Zeron posted:Imperator was a perfectly competent game on release..it's just the devs vision for the game didn't match what pretty much anyone else wanted. People didn't actually want a sequel to EU:Rome (which is what it was on release), they wanted a modern paradox game set in the EU:Rome era. By all accounts it's massively improved and is actually fun now.
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# ¿ Jun 26, 2021 18:31 |
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Baronjutter posted:I'm really curious if you're going for a classless society if that's even possible within the game mechanics. Absolutely you'd have worker-owner factories, but I wonder if there will be special laws to equalize all wages in factories so labourers and machinists and engineers all get the same wage. Raenir Salazar posted:This is definitely one of the best parts of Victoria for me; but there are some considerations I feel, some of them sadly and frustratingly meta. That's diplomacy at work right there. If a sixth player was running as the Otomans or Austria-Hungary, then the have not players would be able to conspire much better and get concessions, but three human players running as Brits, French and Russians are basically playing in co-op mode, since the interests of all three are so conveniently converged. I think war in vic 3 should be as equally violent and costly for your economy, but as you say, how to handle war itself should be much easier on the player than it currently is, since it's incredibly tedious to set up rally points to gather up all the mobilized infantry that's scattered all over the place. Some sort of frontline and army system like HoI can benefit it, but it would also feel very unnecessary or weird during the first half of the game. I'm sure they'll come up with something great. JosefStalinator posted:As are most miscarriages of justice. There are millions of Vicky 2 players like me, and we're getting sick of people like you blaming your problems on us. We outnumber you, and the people that think like you. DON'T gently caress WITH US.
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# ¿ Aug 23, 2021 01:20 |
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Raenir Salazar posted:That doesn't work because the game isn't real life, the IRL rulers don't have historical context plus benefit of hindsight of dozens of previous games to let them know what the result will be from listening to those overtures. If the UK, France and USSR players wanted to box the German and Italian players in, they would send volunteers to Ethiopia and Spain, make no appeasement in the Munich treaty and the two axis players would be done in 1938. And if the French, English and Muscovite (maybe polish for a more fitting comparison) wanted the Prussian and Milanese player not to unite their countries, then they simply wouldn't. Your scenario has three human players playing a co-op game using the three of the most military powerful nations available, nothing short of another three player alliance would break that mold, be it in Vic, EU, hoi, civilization, dominions or any other strategy game.
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# ¿ Aug 23, 2021 15:19 |
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DaysBefore posted:Pretty sure they said there's unlimited money. No longer will the global economy collapse because some fatcats in Saskatoon own literally all the money in the world but can i still destroy the world's economy buy recruiting a lot of infantry on day 1 of the game?
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# ¿ Aug 30, 2021 16:24 |
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I'm really excited to see how they handle immigration and if you're able to attract people if you have a decent standard of living and a stable economy, which unfortunately was basically impossible in any relevant terms if you weren't the United States.
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# ¿ Sep 30, 2021 15:06 |
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dead gay comedy forums posted:the funny thing is that South America did receive lots of immigrants, it wasn't a zero-sum game as it appears. IIRC Italy sent far more people to South America (especially Argentina) than the USA. The largest Japanese émigré community is in Brazil. The fact that vanilla Vicky 2 straight up doesn't realize that Brazil was a colossal melting pot and land of massive, massive immigration just kinda confirmed that they built the game based on a British perspective from start to finish.
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# ¿ Oct 1, 2021 18:44 |
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DrSunshine posted:If you can just straight-up give custom names to your nations and state areas and such, the way you can in CK3, you could just rename your newly-independent post-colonial nation "Wakanda". Excellent bait
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# ¿ Oct 4, 2021 13:46 |
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DaysBefore posted:Yeah all the empires did that to one degree or another. Portugal at least half-heartedly tried to follow through during the Overseas Wars but that was only as a 'hearts and minds' thing. I think it kind of worked in Mozambique? That's the one they were winning before the Carnation Revolution I think. The Portuguese system was so poo poo and so small minded that white Portuguese people from alentejo or Algarve, basically the south of the country, were considered lesser people due to being generally dirt poor and not living in the Designated Three Relevant Cities. A poor white Portuguese in Africa was treated like a freak too, so the entire propaganda of "ultramarine provinces" didn't really encapsulate the whites living in the colonies, you can imagine how the Africans fared. Angola and Mozambique were basically silenced by 1974, but Guinea was turning into virtually conventional warfare and the cost of sustaining all of this was impossible. Mozambique was relatively calmer than Angola or guinea tho, if I'm not mistaken, which helped a lot.
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# ¿ Oct 19, 2021 18:48 |
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This is an incredibly courageous thing to do and I applaud Wiz and I'll definitely keep my eye on how they're developing this idea.A Buttery Pastry posted:Yeah, I don't see anything pointing to naval warfare being a bigger gameplay focus than land warfare. I mean, naval warfare is an even more obvious thing to abstract, given that it's very close to some ideal spherical warfare situation, where land wars at least have terrain and civilization to contend with. That navies have become more important in a strategic sense doesn't have to mean they're a major micro focus. Also, on this time period, you had two colossally heavy american ships firing at each other for an entire day with no casualties, a Russian dark-comedy expedition to the far east, an Austrian ramming the Italian Navy and the British and Germans absolutely terrified of losing their pretty ships and doing one single long range battle during the first world war before withdrawing and never fighting again. In this time period, navies were fundamental for strategic goals, but they were seldom used for their theoretically intended purpose.
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# ¿ Nov 4, 2021 22:30 |
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War, what is it good for?
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# ¿ Nov 25, 2021 17:58 |
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ilitarist posted:Do you have any specific examples? I often hear something like that being said but never saw examples beyond quoting some dev from the forums. I recall some changes being done because people would do some obscure mechanics to so some weird but cool tricks, like that guy who made a world conquest with ryoko. Outside of that I only remember paradox constantly patching the AI to ensure that the latest trick to survive as bizantium didn't work anymore. I kind of loved that. It was a constant game of cat and mouse between players finding new ways to beat the otomans while the Devs changed parameters.
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# ¿ Nov 26, 2021 16:22 |
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Weren't the events always there after hitting 100? Back in the day you had the badboy limit and you'd get flooded with terrible events if you passed it
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# ¿ Nov 27, 2021 14:34 |
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Fellblade posted:Some real dumb hot takes like I am saying losing is bad and shouldn’t be in games. If you're Aragon and you're such a weak state that by refusing the unification with Castille, you're entering a losing war, that's not a problem with the feature, it's a problem that you're too weak to survive a war against a stronger neighbor. If you're playing as the Livonian Order and Poland attacks you and makes you lose the game, that's not a design issue. It's a fact of playing minor nations being harder than stronger ones, which is why no one recommends Czechoslovakia or Manchuria as your first starting nation when you buy HoI4 or Bizantium and Navarra when you start off EU4. Fellblade posted:I guess we disagree on that then! But by the point where you get the "do you want to be annexed" message, you've spent probably years as a small and weak vassal compared to your master? That entire time is the game telling you that you're in trouble. New and inexperienced players shouldn't start a Vicky 3 game as Baden because not only will it not be a recommended country, but also visually obvious by looking at your gigantic neighbours that you're not in for a good time unless you know what you're doing.
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# ¿ Jul 1, 2022 17:12 |
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Fellblade posted:I mean you folks can believe your ‘feelings’ on the matter and I guess I’ll continue believing the actual humans this happened to and we can go on living our lives. Losing at a video game isn't a traumatic experience, on paradox games it's just something that happens when you're learning the ropes.
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# ¿ Jul 1, 2022 22:05 |
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# ¿ Apr 20, 2024 01:37 |
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Takanago posted:
Eiba posted:What's actually being debated? Is it just semantics? The Napoleonic Ogre wanted the Anglo to have reasonable measuring rules but the brave people of Worcesteroshire-upon-the-thane still measure their potatoes in stones and their apartment heights in feet length or something.
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# ¿ Jul 23, 2022 21:17 |