|
Honestly my experience with Vicky 2 was a cycle of suddenly realizing I was massively in the red, having absolutely no idea why, then realizing it fixed itself without anything actually happening E: I'm 100% cool with crashes happening I'd just like to know why and to have things happen other than number go red
|
# ¿ Jun 2, 2021 04:06 |
|
|
# ¿ Apr 26, 2024 01:43 |
|
I feel like this could be better modeled by the EU4 mechanic of making your allies vague promises of land and them getting mad when you inevitably stiff them
|
# ¿ Jun 5, 2021 04:23 |
|
reinstalled victoria 2 and still have no clue how this game works. i tried venezuela and spent thirty years watching a dozen capitalists build three barely profitable factories that employ 500 people between them
|
# ¿ Jun 9, 2021 17:21 |
|
Cool thanks. I managed to get up to the 1890s with good research and a decent economy, but yeah i have no soldiers at all, don't have a huge industrial base, and my house is a three-way mess where no one actually wants to pass reforms. Might try again as Colombia then, though they seem to get instantly attacked by Brazil. When should you go for prestige techs over trying to get your economy off the ground, and what factories are good for Colombia?
|
# ¿ Jun 9, 2021 19:21 |
|
To be clear I've played Vic2 a few times before, it's just been a while and I've never really been great at it
|
# ¿ Jun 9, 2021 22:48 |
|
Does size of a political movement feed into it at all?
|
# ¿ Jun 10, 2021 03:28 |
|
Between this politics chat and reading about the endgame liquidity meltdown I'm finding out more about the game than I'm sure I like
|
# ¿ Jun 10, 2021 03:33 |
|
well this colombia run has been better but i don't think im gonna make great power status. i want to build up a huge pointless navy for some military points but for some reason i can't buy any fuel despite being a secondary power. also i don't seem to have anywhere near enough manpower
|
# ¿ Jun 10, 2021 07:42 |
|
Crazycryodude posted:Obviously I have no special insight but if I had to guess maybe they grow better in different places and presumably tie into the "fascination" system somehow? Pops in southern China should be "fascinated" with the local rice and not have to worry about buying corn from across the planet to satisfy their life needs, keeping local food costs down as long as there's enough local supply. Same with a pop in northern China or Europe being fascinated with the local wheat or whatever. Can't wait for Vicky to accidentally endorse the view that the potato famine happened because the Irish were just too obsessed with potatoes
|
# ¿ Jun 16, 2021 15:48 |
|
Iirc it's 4 ticks a day
|
# ¿ Jun 19, 2021 19:55 |
|
Yeah like the 1830 rebellion being a massive stack of rebels that spawns in Paris and then the army rolls straight 1s would kinda suck
|
# ¿ Jul 14, 2021 17:15 |
|
Edgar Allen Ho posted:Prolly best to just amass victorian cosplay so you can change along with the ideology of your country. Just wear the Black Shorts
|
# ¿ Jul 17, 2021 15:26 |
|
Raenir Salazar posted:Perhaps, something about it rubs me the wrong way, like many of the enlightenment era monarchs in order to implement reforms involved centralizing the state and transfering authority from the nobles to a newly minted meritocratic bureaucracy. Also it seems like "centralization" and "bureaucracy" are different things? So that could be represented by trying to build up more government infrastructure to keep up with the centralization.
|
# ¿ Jul 30, 2021 06:01 |
|
Developer in the forum thread:quote:Base price setting is more art than science, but generally speaking Luxuries have a higher base price than Staples, manufactured goods cost more than resource goods, and high-tech goods cost more than low-tech goods.
|
# ¿ Aug 5, 2021 23:30 |
|
honestly i'd be okay with just a "business confidence" number
|
# ¿ Aug 6, 2021 17:05 |
|
Also on paper the economic systems of Vicky 2 are brilliant (especially if you silo off "uncivs" to their own "what the gently caress is going on here" article.) It's just the practice that it comes out incredibly broken- the article mentions the incredible stupidity of the capitalist AI but also stuff like the late game deflationary crises that wreck the global economy
|
# ¿ Aug 14, 2021 07:46 |
|
kinda hyped for next weeks diary; wanna see if they're doing anything cool with deficits
|
# ¿ Aug 20, 2021 00:32 |
|
Pakled posted:Finally, those darwinist bastards will get what's coming to them I'm the HR Giger Scandinavia Anyway didn't one of the devs mention something about deficit spending or was that wishful thinking
|
# ¿ Aug 25, 2021 21:15 |
|
Look a grand strategy game that actually implements deficit spending makes this a day 1 purchase for me
|
# ¿ Aug 28, 2021 00:37 |
|
Quixzlizx posted:From what I understand, the British tried to militarily prop up a puppet government without setting up colonial institutions (sounds familiar), so not Belgian Congo, or even British India/Ireland. yeah basically the brits were insanely paranoid that the russians would somehow march an army through central asia into india despite the billion reasons why that's incredibly stupid, and afghanistan was one of the few places where doing that would be at least physically possible. so when there was a coup that replaced one dynasty with another, the new guy didn't immediately suck up to the brits and thus they assumed he was in bed with the russians, so they sent an army to restore the old king (who was a complete psychopath with a habit of hacking bits off his servants). between the restored king being super unpopular and the british garrison doing all the things you expect from a colonial occupation force, there was a huge riot in kabul that killed some of the leaders and forced the british back into their camp, where the dipshit in charge tried to negotiate his way out of it but just pissed everyone off until they kidnapped and murdered him. then the army gave up and tried to march home but got completely wrecked by partisans (not to mention the cold weather.) afterwards the british were so pissed off that they marched an army to kabul, raping and pillaging everything in their way, dynamited the central marketplace, and then marched back and left their puppet to get murdered
|
# ¿ Aug 31, 2021 14:51 |
|
AAAAA! Real Muenster posted:I, too, dabble in board game making and I am intrigued by this. Was there anything you read that set you up for trying that out? I feel like it has bearing on V3 too but I'm curious about the application to boardgames. cole wehrle's an infamous traffic about the opium trade in china kinda does this, everything is just handled as income
|
# ¿ Aug 31, 2021 14:52 |
|
to be extremely pedantic, didn't France reinstitute slavery after Napoleon tool over? I guess that's handled by subject laws though
|
# ¿ Sep 16, 2021 21:23 |
|
I do agree that HOI's actual war mechanics are bad, there's a billion modifiers that aren't well explained and it's unclear what the benefit of any of then are. This is true of most Paradox games- the only one that I'd kinda except is EU4 but maybe that's just because it's the one I've played the most- but in HOI not understanding the combat just means you're left with an on-rails CYOA, as opposed to CK or Vicky where you've got a whole bunch of politics to deal with. (Stellaris has sort of a similar problem with the ship designer but even that's got way more internal stuff than HOI)
|
# ¿ Oct 1, 2021 14:31 |
|
I think they've said that starvation is handled through either low standard of living or events. For release I'd be okay with just random events that gently caress up regional agriculture every decade or so- driving up the price and reducing standard of living- plus more major scripted ones in the mid 1840s and then probably the 1870s/80s; more complex agriculture simulation is DLC fodder
|
# ¿ Oct 1, 2021 18:31 |
|
The real question is how will Jan Mayen work
|
# ¿ Oct 4, 2021 21:08 |
|
Naapoleon
|
# ¿ Oct 5, 2021 17:47 |
|
they're going to be a fancy name for a state that maybe has a unique trait until they do a dlc that makes them either massively overpowered or completely unusable for at least a patch
|
# ¿ Oct 8, 2021 04:21 |
|
Panzeh posted:I'm shocked nobody thought to do that sooner. I mused about how the discrete units in a game like civ don't really make sense at the level of abstraction they operate at but it's nice to see paradox giving a more abstract warfare model a go. yeah i'm definitely interested but i'd like to see the details next week
|
# ¿ Nov 4, 2021 19:03 |
|
It also occurs to me that a more abstracted war system would probably help with low-intensity wars that might be silly in previous games- something like Islandwana or the first Anglo-Afghan war comes off as weird in vicky 2 style
|
# ¿ Nov 4, 2021 19:05 |
|
the pole or the dole posted:Like, I want the Economy I've built to be the main reason I'm winning wars, not some General camping in a mountain province with an army. -Abraham Lincoln, 1862
|
# ¿ Nov 4, 2021 21:03 |
|
I think the point of the article is that "just sit in the trenches and let the enemy break himself on your defenses" isnt a feasible strategy because defenders take as many or more casualties
|
# ¿ Nov 10, 2021 21:39 |
|
Charlz Guybon posted:This is a popular misunderstanding of the Great War. Attacking armies usually suffered less casualties then the defenders. It's just that they were logistically incapable of pushing the attack home, and very vulnerable to counter attack. We've been talking about that article for the last page :p
|
# ¿ Nov 11, 2021 15:01 |
|
PittTheElder posted:The problem is that the article has only been posted twice, we need to post it eleven times. Ideally in a row. no save that for the followup on why cadorna was that bad
|
# ¿ Nov 11, 2021 16:43 |
|
My one big complaint is that afaict the different trees don't seem to affect each other?
|
# ¿ Dec 9, 2021 20:55 |
|
Haiti is going to be way too hard to play first but it's definitely on the list of countries I wanna try
|
# ¿ Jan 4, 2022 19:09 |
|
Yeah it wouldn't be Victoria if anyone actually understood the economy code
|
# ¿ Mar 11, 2022 01:47 |
|
one could also point to the Franco-Prussian and Russo-Japanese wars in period, but frankly those can be written up to "player error" and hopefully the pressures of the crisis system
|
# ¿ Apr 4, 2022 13:43 |
|
dark souls is fun though, and the handful of mechanics that arent (ie BB' vial farming) are just bad imo
|
# ¿ Apr 4, 2022 20:15 |
|
Raenir Salazar posted:Not really, it's more like how in Spec Ops the Line; you're told one narrative only to have been doing a completely different narrative without realizing it the whole time. The difference being of course as the Sovereign you know, infallible flawed humans you have implementing your will are going to either work against you or are corrupt so you have options in how to look out for it. i mean this works because it's a narrative, particularly a linear one about specific characters; not a sandbox strategy game
|
# ¿ Apr 4, 2022 21:25 |
|
|
# ¿ Apr 26, 2024 01:43 |
|
i think the problem here is that a game has to be more designed around imperfect information than just not giving it to you. for example, the card game Netrunner was originally designed by richard garfield after he got on a poker binge and decided magic didn't have enough bluffing, and the guesswork of trying to figure out your opponent's capabilities is really fun and interesting. but it wouldnt work if you just said "okay we're gonna play magic the gathering but play all the cards facedown"
|
# ¿ Apr 4, 2022 21:31 |