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Zotix
Aug 14, 2011




It's a shame the game didn't really receive any improvements since the first beta test. I missed the second one due to vacation, but playing the full game there's very little improvement. Combat just completely breaks down when multiple things happen to your character in a short window. Whether it's an archer hitting you, or multiple people swinging at each other in close proximity, it's like it's a ton of different clients all reporting this is what happened and the game doesn't know which to go with. The game holds up well in smaller combat like a 1 on 1 or even up to 3-4 people, but after that it it becomes an absolute mess.

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Perestroika
Apr 8, 2010



mdct posted:

The Greatsword is bad at 1v1s compared to those other two weapons, yeah.

Where the greatsword shines is 1vX, where it's one of the best weapons in the game. Group fights mean countering someone from a mile away leading you to being invincible for a year as you carve through 3 other people trying to attack you at once; you cover such a huge area that the chances of you not hitting are entirely based on them not being there at all, or them blocking.

Even in that exact situation I still find the other swords tend to perform better. In 1vX situations the enemy will be all up in your rear end anyway, so range is rarely a factor in whether your ripostes hit them. But the longer windup means you miss hits you might've landed, and the longer recovery can lead to eating hits you could've avoided.

Aerith Gainthborough
Jan 9, 2009


mdct posted:

The Greatsword is bad at 1v1s compared to those other two weapons, yeah.

Where the greatsword shines is 1vX, where it's one of the best weapons in the game. Group fights mean countering someone from a mile away leading you to being invincible for a year as you carve through 3 other people trying to attack you at once; you cover such a huge area that the chances of you not hitting are entirely based on them not being there at all, or them blocking.

Throwing the greatsword right into an opponents mouth is very satisfying. Other than that....yeah I agree.

Clanpot Shake
Aug 10, 2006
shake shake!



bees everywhere posted:

Do bots impact the score in TDM? It would be a bit of a bummer if they did but it would apply to both teams so no big deal either way. I love seeing a horde of bots coming my way, especially if I have a longbow.
Bots do indeed count for TDM and it sucks because the team balancing is very bad. One team can have more bots than the other and they just end up getting farmed for points. I really wish they'd turn bots off after the server was half full.

DeadFatDuckFat posted:

So the Duke/Heir can heal just like everyone else? Do banners and medkits and toots all work on him or do only some things work? Can they eat food too. I'm not good enough to have ever been in first place lol

The duke heals like normal but has such a big health bar the healing effects feel very small. I thought selection was random though, is it really whoever's topping the board?

Perestroika
Apr 8, 2010



Clanpot Shake posted:

Bots do indeed count for TDM and it sucks because the team balancing is very bad. One team can have more bots than the other and they just end up getting farmed for points. I really wish they'd turn bots off after the server was half full.

The duke heals like normal but has such a big health bar the healing effects feel very small. I thought selection was random though, is it really whoever's topping the board?

Whoever is currently topping the board when the stage begins gets a prompt asking whether they want to be duke. If they refuse, I expect it'll go down to the next in line.

I also just realised the silliest thing: There's nothing to keep people from switching teams even when teams even or the other team is bigger. So when your side is doing poorly, you can switch to your opponents, and then some poor sod from the other side will be auto-switched to the losing team.

Aerith Gainthborough
Jan 9, 2009


I discovered a bug to guarantee a win on a certain map in Chivalry II Is there a way to report it in game or do I need to send an email?

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?


Bots do weird things like not push up far enough to actually defend an objective or stopping in door ways. Seems they’re more useless on defense than offense.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Aerith Gainthborough posted:

I discovered a bug to guarantee a win on a certain map in Chivalry II Is there a way to report it in game or do I need to send an email?

I think you can do that through their website but you probably have to register there

https://support.chivalry2.com/

Aerith Gainthborough
Jan 9, 2009


DeadFatDuckFat posted:

I think you can do that through their website but you probably have to register there

https://support.chivalry2.com/

Worked perfectly, thank you!

Hopefully they can do a hot fix on it before anyone else discovers it.

BeeSeeBee
Oct 25, 2007



Always burn the duke out

https://www.youtube.com/watch?v=YP8ZmwHNxC0

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.

Bots are okay except for TDM. I laugh whenever one just goes loving ham and starts chopping heads instead of doing their weird little shuffle that is the normal typical bot behavior.

Jimbot
Jul 22, 2008



Can someone help me with the whole jab concept? The tutorial tells you that it's a good way to recover from being hit as it'll disrupt the attacker's swing/combo, but I feel like the jab either comes out slower than the actual attack, it has wonky hit detection or it hits and seemingly does nothing. I thought I got the thing down but then I end up landing it and it provides me with no openings whatsoever. Or I try it and the jab is as slow as my attacks.

Also unlocked the Glaive and I've never been do disappointed in a weapon. It's so slow, has the aforementioned slow-rear end jabs and does dick for damage. On the other hand, the two-handed spear is pretty amazing once you get used to its moveset.

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.

The jab will interrupt an attack if someone is comboing and doing that and immediately attacking will give you the initiative advantage if you start your swing right after it lands. It can be blocked, but jabbing doesn't seem to have much of a recovery at all so some people will see your jab plink off of them, will immediately swing in response, and still be down on initiative to allow you to get a hit in.

Best case scenario you'll interrupt and gain initiative, second best they block and swing thinking they have initiative and then you swing on them right out of the jab and get a hit, third best is neutral in which they block but don't get lured into a swing.

Ideally you use it to break a combo mid-swing. The really bad thing with it is that since it doesn't have a wide arc or range you may whiff, thus not interrupting the combo, and just get smacked in the face for it.

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Zotix
Aug 14, 2011




There was zero progress made on this game from the beta in April until now. All of the fuckery with objectives being taken and the forward spawning are still in and haven't had any adjustments. Players still climb ladders and lose their weapons(this one has a post as early as a month before the first open beta in April).

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