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Chuds McGreedy
Aug 26, 2007

Jumanji
Update on Tuesday:

https://x.com/ChivalryGame/status/1763672663522722283?s=20

Update 2.10 – Teasers posted:


As mentioned in today’s blog, we’d also like to tease a few fun and exciting new things coming to Chivalry 2 with the next update, 2.10: Duel of the Fêtes!

One of the biggest new additions for this update is the introduction of three maps! The first of which, Frozen Wreck, will feature a Free-for-All and Team Deathmatch version ready for players to take on.

Watch where you step! While fighting on Frozen Wreck, you can never be too sure if the ice underneath your boots will be around for long. This frozen wasteland will test even the most veteran of fighters.

Also, coming in 2.10, we’ll have another Free-for-All map and a new, what we’d call “Social” map available to play and explore at launch!

Furthermore, 2.10 will introduce a new campaign pass and community-requested cosmetics like three variations on the Agathian Monk to be used in FFA/Duel game modes.
Stay tuned for further info on cosmetics as part of the 2.10 campaign pass. Like our previous campaign passes, there is no time limit on unlocking everything, and it comes with free and paid reward tracks.

Show off your spiritual devotion while you deal with the sinners on the battlefield with these new Monk FFA cosmetics. Calling Friar Tuck Fans, your time is nigh.

In addition to other cosmetics, the new Vantearian Messer is breathtaking. How anyone could ever run around the battlefield with anything other than this piece of art will be a mystery for the ages.

The 2.10 Update will also come with many bug fixes and quality-of-life improvements. Most notable is the ability for players to select their Matchmaking region of preference within the Game Options menu.

We’d also like to announce that Unofficial Servers are close at hand! We have a ton of additional information to share on when they will launch and how players will be able to engage with them, but we’ll be tackling that on another day.

We can’t wait to show you more about the 2.10 Update for Chivalry 2. Be sure to follow our social media to catch some additional teasers. The patch notes will provide complete information regarding the changes and new features once 2.10 has been released!

Fare thee well,
Chivalry Community Team

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Chuds McGreedy
Aug 26, 2007

Jumanji
Update is Today:

Update 2.10 Patch Notes posted:


Update Highlights:

* New Major Feature – Unofficial Server support with Nitrado
* New Major Feature – Skill Based Team Balance
* New Feature – Region Selection Options
* New Campaign Pass – “Fête-for-All”
* New TDM map – “Frozen Wreck”
* New FFA maps – “Frozen Wreck, Bazaar, Duelyard”
* Combat Changes and Balance
* QoL Improvements


New Major Feature – Unofficial Server Support!

The highly requested Unofficial Server support feature is now live! Players can now rent their own servers through Nitrado and customize them to their liking. Looking to organize a community event? Want to play only Brawl with your friends and nothing else? This is the place to go! Players will find a “Rent A Server” button directly in-game below when viewing the Server Browser, allowing them to begin the Unofficial server process.

Unofficial Servers have the following customizable features:

- Votekick Parameters
- Custom Class Limits
- Custom Length Warmup Timer
- Custom Length Match Timer (Team Objective)
- Custom Length Match Timer (Non-Team Objective)
- Custom Match Score Limit (Non-Team Objective)
- Custom Match Player Count (Max of 64 players)
- Ability to turn horses on or off
- Ability to restrict players to third person or first person
- Ability to disable combat zones
- Passworded Server Support
- Local Admin Support
- Local Kicks / Bans
- Local In-Game Server / Admin Messaging

Want to know more? Check out our Unofficial Server FAQ!

With the release of unofficial servers, our standalone duel servers will become social spaces. It will be up to the players how they use these spaces, therefore we will no longer be actively moderating for “RDM” (Random Death Match Instances i.e. attacking players randomly like you would in the free-for-all gamemode). Players must still however comply with our Code of Conduct and ToS.


New Major Feature – Skill Based Team Balancing

Teams will now balance players with an algorithm derived from global rank before the start of a given match. Once balanced, players will be unable to switch teams unless in the event of unbalanced player counts or when switched automatically by the game to maintain team balancing parameters.

The following modes will have Skill Based Team Balancing enabled:

- 64 Player Team Objective (Matchmaking Queue)
- 40 Player Mixed Modes (Matchmaking Queue)
- Last Team Standing (Limited Time Queue and Standalone Servers)

This feature is currently not available for 3v3 Arena and Unofficial Servers, but we are exploring the option to add it in the future.


Additional Notes:

This feature was designed to help balance the start of a match, while still maintaining tight restrictions post-balancing around team size discrepancies. It behaves differently than a Skill Based Matchmaking system that would create entire lobbies of similarly skilled players ultimately requiring a much larger scope of work and introducing more risk. Due to the size of most of our lobbies, it made more sense for us to apply the balancing within the match itself.

Just before a match begins after all players have loaded in, the server will perform a shuffle taking into consideration players’ global ranks as well as their premade parties before assigning them a team. The system is built to prioritize parties staying together. The balance algorithm in use is not solely trying to achieve a 1:1 balance according to global rank.

After the shuffle is complete, teams must not create an imbalance of more than 1 player at any one time, or Team Switching will be restricted. For example: if there are two teams of 16 players and one player in spectate, that player can swap to either team as the new numbers would be 17 vs 16 (an imbalance of 1). But if there is a team of 17 and a team of 16, the player in spectate will be unable to swap to the team of 17, as that would create 18 vs 16 (an imbalance of 2).

Both 64 and 40-player matches in the server browser remain unaffected by this new feature as they are currently treated as a more social space for playing Team Objective and Team Deathmatch.


New Feature – Region Selection

Players will now have the option to select their Matchmaking region of preference. This option is available in the Game Options menu.

The following selections are available:

- North America West
- North America Central
- North America East
- South America West
- West Europe
- London
- Paris
- East Oceania
- East Asia
- South Korea
- Japan

Please note that matchmaking search time and latency may be impacted depending on the region selected.


New Maps – Frozen Wreck, Bazaar and Duel Yard!


New Team Deathmatch and Free-For-All Map – Frozen Wreck

Marooned Masons fight with cold steel on thin ice to survive their shipwreck in the desolate north. Avoid ice crumbling beneath your feet, or break it beneath your opponents to plunge them to an icy grave.


New Free-For-All Map – Duel Yard

Test your mettle, hone your skills and prove your might in single combat at the duel yard.


New Free-For-All Map – Bazaar

Spill blood on sand and silk as you skirmish in the Bazaar at Baudwin.


Additional Map Changes:

Bridgetown

Stage 1

- Fixed an issue where players with horses could only advance the progress bar once
- Fixed an issue where the siege crossbow could destroy a fence but not damage an object behind it

Stage 3

- Fixed an issue where the siege crossbow could damage the gate objective if penetrating another object


Bulwark

- Fixed an issue where certain assets were missing textures under low quality video settings


Darkforest

- Fixed an exploit where the VIP could use the bookshelves to avoid attacks
- Fixed an issue where the wagon would not grant ammo for the following items:
Siege Crossbow bolts
Mallets
Barricades


Galencourt

- Fixed an issue with Galencourt monks having misplaced textures or layered meshes


Montcrux

- Fixed an issue where the Siege Crossbow bolts would not shoot through exploded zones
- Improved bot navigation
- Added map to Offline mode


General

- Fixed an issue where male peasants would not roam around the map


New Campaign – Fête-for-All

Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armory items as they play. The Fête For All Campaign Pass has no time limit, so you can earn rewards at your own pace

Play the ‘Fête For All‘ Campaign Pass at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.


General

- Fixed an issue where weapon customization would not be present on first spawn
- Fixed an issue with the Mason Gold Vine Jousting Knight armour’s normal map
- Fixed an issue where the Sword of Glory heraldry would incorrectly change armour and helmets
- Added skirt physics to the Agathian Templar armour
- Slightly adjusted metallic values for a few armour and helmets
- Made the Mason Jousting Helmets compatible with the Dreadnought set
- Added the ability to rotate the character in the Customization screen
To rotate the character, hold left click on the character and drag with the mouse.
For controllers, use the Left Thumbstick input to rotate left and Right Thumbstick input to rotate right.


Combat

Blocking

- Adjusted backstab angle checks to be more consistent
- Certain perks like that backstab perk on Ambusher would not grant its bonus reliably. This led to an opportunity to improve the back hit detection in combat, making it more consistent in receiving the bonus for the class and to reward skillful footwork and swing manipulation in general.

Counters

- Fixed an issue where countering a projectile after a world hit would result in automatically throwing your weapon

Dismemberment

- Fixed an issue where chopped heads would have default customization on current gen systems
- Fixed chopped head physics not activating properly on current gen systems
Note: this fix was not applied to last gen consoles for performance reasons.

Feints

- Fixed an issue where unintentional feints would occur after multiple swings and counter attempts

Jabs

- Jab release time is now consistent across all weapons
- Fixed an issue where jabs could go through another user’s jab after feint
- Fixed an issue where attacks would not play out after a frame perfect jab
- Fixed an issue where jabs would come out slower than intended when feinting from a counter

Parry

- Made parry more consistent when canceling from a successful combo
- Fixed an issue where parry would be inconsistent when canceling from a combo feint to parry

Sprint Attack

- Increased the windup time by 0.115 seconds to reduce ability to instantly hit
- Added a condition where unsuccessful sprint attacks would result in a recovery state
- Sprint attacks have been observed to allow players to bring up parries immediately even when failing to land said attack. Conditions have been added to further prevent this, allowing an opponent to more reliably punish a failed sprint attack.

Stabs

- Heavy stabs now thwack against teammates
- Fixed an issue with polearms having shaft hits to the side during a stab

General

- Fixed an issue where arrow trails would linger when blocking an arrow
- Fixed an issue where items would attach to the right hand after throwing an offhand item
- Fixed an exploit where attacks could be desynced between players
- Fixed an exploit where healing could be activated early when bandaging
- Fixed an exploit where ammoless dropped javelins could be picked up to replenish ammo
- Fixed an exploit where two-handed weapons would sometimes look like they were equipped as a one-handed weapon


Weapons and Carryables

Barricades
- Fixed an exploit where barricades could be used to slide and gain boosts in momentum

Catapult

- Fixed an issue where catapults could scoop up unaware players when firing at max power
- Made firing behavior more consistent upon remounting

Falchion

- Adjusted the blade length of the Shamshir set to bring closer to hitbox length

Highland Sword

- Special attack is no longer halted by an Active Parry
- Increased damage by 5 for all attacks (excluding overheads, jab, and kick)
- Fixed an issue where world hit tracers would cause the weapon to hit the floor unintentionally
- Fixed an issue where the weapon’s level rank would not display correctly in loadout selection

Katars

- Extended the size of tracers slightly

Siege Crossbow

- Fixed an issue where bows would have missing shadows in first person mode
- Fixed an issue where the reloading audio would be delayed by a second
- Fixed an issue where fire bolts would not damage or penetrate objects
- Fixed an issue where bolts would deviate from path after penetrating objects
- Fixed an issue where bolts would not penetrate through non-objective destructibles
- Fixed an issue where bolts could damage and penetrate objective destructibles
- Fixed an issue where bolts would not damage pavise shields

Sword

- Adjusted the blade length of the Royal Guard Sword set to bring closer to hitbox length

Throwing Knives

- Fixed an issue where falling with throwing knives equipped would result in not pulling out throwing knives again after recovery


Matchmaking

- As of February 29th, improved stability of matchmaking servers in regards to periods of really poor performance and disconnect messages
- Added Matchmaking Region Selection in Game Options

Matchmaking Queue

- 40 Player Mixed Modes
- Added Coxwell back in
- Added Dark Forest back in
- Added TDM Hippodrome back in
- Added TDM Frozen Wreck

Limited Time: Free-for-All
- Added Bazaar
- Added Frozen Wreck

Training Grounds
- Added Coxwell back in
- Added Dark Forest back in

Server Browser

Duel Servers
- Removed map rotation
- Added Duelyard as the main map
- Renamed Duel Servers from “Duels” to “Social”
- Added Unofficial Server support
- Fixed an issue where server browser would hide full or near full servers for specific users


Gamemodes

Added Skill Based Team Balancing for the following modes in matchmaking:
- Team Objective
- Team Deathmatch
- Last Team Standing
- Team Objective

Auto Balance no longer activates during the last stage of a given map

Auto Balance no longer activates during the last two minutes of a given objective

Fixed an issue where petard explosions would not always deal enough damage to kill players

Adjusted scoring calculation for the following damageable objectives:
- Ramming Gate
- Toppling Stone
- Toppling Column
- Toppling Statue


UI

- Fixed an issue where the Arrow Cam hint would display even when hints were disabled
- General UI and Translation improvements


Misc
- Minor environmental texture and cinematic improvements
- Fixed an instance where locally muted players would not stay muted after rejoin
- Fixed an issue where players could not be reported when using a controller


Performance and Crash Fixes
- [Playstation] – Fixed an issue where gamma settings would reset
- Fixed a crash that would occur when adding a friend from different platforms
- Fixed a crash that would occur on the main menu when in an invalid network state
- Fixed a crash that would occur when unfriending an offline friend
- Multiple server crash fixes


Known Issues:

Unofficial Servers

- Post Match Screen displays gold/xp when no gold/xp is awarded
- Players temporarily appear with no customization or rank after entering a server after a crash (This resolved around 5 minutes after the crash and requires re-entering the server)
- Servers left up over extended periods of time can have their timer desync. We generally recommend a server reset at most every few days
- Travel to/from LTS maps causes players to be level 1 with level 0 classes and no admin powers
- Workaround: re-enter the server after the map travel is complete

Cross-Platform Parties BETA

- New leader’s name does not display for other clients on pop-up banner when old leader leaves
- In game UI may not list all players in the party
- Xbox Series X cannot remove a Steam friend
- Occasional “Travel To Session Failed” deyncs the party
- Parties that take longer than 30 seconds to load in may not end up on the same team as the rest of the party

Console-specific Issues

- Accepting VIP prompt does not always transition top player to VIP
- PS4 – Travelling to the same map multiple times may soft-lock the player

Server-side Issues

- Occasional connection lost hiccups on some servers
- Duelyard has a chance of disconnecting a player occasionally

Lots of changes, I haven't had a chance to see how things are yet until after the workday. I'm curious how the skill-based team switching thing shakes out.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Is it skill based though? Its just based on your rank, which doesn't necessarily translate to skill, though I guess hopefully someone who is 500 is better at the game than someone at 50

Frog Act
Feb 10, 2012



Garbage update lol, I’m level 801 and the very first match stacked all the level 100+ players on attack and filled defense with everyone else. It was absolutely brutal. Though I’ll admit it did seem weirdly more balanced in that defense almost won several times and indeed would have without me carrying the team, so it might take into account actual stats more than just level?

Mostly I’m just mad they’re focusing on FFA. I hate FFA. It’d be fine if they added the TDM maps and then put it back in rotation but right now the entire update is basically for a tiny sliver of people who duel constantly. Wish they’d readd TDM to 64p, horses are bogus

Worf
Sep 12, 2017

If only Seth would love me like I love him!

Hiding behind unskilled teammates becomes even more powerful, dark forest gets fixes but they leave in invisible fire

I already ran away from 90% of fights that a teammate was in and now it'll be 100%.

At least ambusher got buffed.

But for real one of the least enticing parts of this game is getting flanked by teammates who then block hits/feed counters/jump right in front of an extent fight, and then me understanding that the fight I was one hit from winning is now over for me lol

"We don't want to reward team damage, but we are ignoring the fact that your teammates are still absolutely going to slash you in the back anyway, and also, we have provided a mechanism for increased survivability for good players in group fights"

Many of the other changes look good tho. Kinda funny to see the highland sword go full circle into being buffed again.

I haven't played this game since I got helldivers and I guess at this point I'll wait for whatever hot fix patch they have to implement

Worf fucked around with this message at 19:06 on Mar 5, 2024

Worf
Sep 12, 2017

If only Seth would love me like I love him!

quote:

Also, due to an unfortunately new issue causing the Skill Based Team Balancing introduced in Update 2.10 to not function as intended, we've turned off this feature temporarily while our team continues to investigate.

quote:

I haven't played this game since I got helldivers and I guess at this point I'll wait for whatever hot fix patch they have to implement

lmao

Shear Modulus
Jun 9, 2010




Hahahahaha

Worf
Sep 12, 2017

If only Seth would love me like I love him!






TB: we have fixed the teams!

Worf fucked around with this message at 21:48 on Mar 5, 2024

Frog Act
Feb 10, 2012



Lol yeah every match I played today was characterized by a similar level distribution. TB implementing a fix after years that magically does the inverse of what it was intended to do is very on brand

I still bought the campaign pass anyway because I’ve wasted 900 hours on this fuckin game

Chuds McGreedy
Aug 26, 2007

Jumanji
It’s always weird, and sometimes endearing. Last patch, we had those weird graphical arrow tracers that followed people around. It made me feel pretty, like a ribbon gymnast. Patch before that, people got stained bright red when they took fire damage.

They’ll get it right one of these times, after the initial time.

Frog Act
Feb 10, 2012



hard to imagine how they could have done a worse job with this patch. every match I play is like this now



it feels like they hosed the algorithm up in some fundamental way that results in one team, usually attack, getting all of the level 1000 players every single time. it's completely insane, of course it was a miserable steamroll. they made the issue they were trying to solve exponentially worse lmao

Frog Act
Feb 10, 2012



I remember one of y’all mentioned seeing someone under my name being horrible in in game chat. That same person has been going insane and harassing me for weeks whenever they see me in a match, votekicking, spending 45 minutes repeatedly calling me a pedophile, just totally deranged and over the line stalking/impersonation and it was really impacting my ability to enjoy the game. Just got a message from the Chivmail guy that they finally permanently muted the player in question. Probably should have been banned but I’m glad they broke protocol and let me know what action they took

Worf
Sep 12, 2017

If only Seth would love me like I love him!

Frog Act posted:

I remember one of y’all mentioned seeing someone under my name being horrible in in game chat. That same person has been going insane and harassing me for weeks whenever they see me in a match, votekicking, spending 45 minutes repeatedly calling me a pedophile, just totally deranged and over the line stalking/impersonation and it was really impacting my ability to enjoy the game. Just got a message from the Chivmail guy that they finally permanently muted the player in question. Probably should have been banned but I’m glad they broke protocol and let me know what action they took

i know who youre talking about and theyre going to be back, ive already had one of their accounts banned

theyve impersonated half of NA east at this point

E: actually, despite being the person that mentioned seeing somebody as a low lvl version of you saying horrible poo poo- i subsequently ran into them a bunch more times and didnt realize it was the same person with different names. this is basically something theyve been doing to multiple people on multiple game accounts. i didnt even know it was that same person until recently when i looked up their account and they had a bunch of known high lvl players as aliases and it was just clearly them impersonating a bunch of NA east

Worf fucked around with this message at 23:09 on Mar 7, 2024

DumbWhiteGuy
Jul 4, 2007

You need haters. Fellas if you got 20 haters, you need 40 of them motherfuckers. If there's any haters in here that don't have nobody to hate on, feel free to hate on me

Frog Act posted:

I remember one of y’all mentioned seeing someone under my name being horrible in in game chat. That same person has been going insane and harassing me for weeks whenever they see me in a match, votekicking, spending 45 minutes repeatedly calling me a pedophile, just totally deranged and over the line stalking/impersonation and it was really impacting my ability to enjoy the game. Just got a message from the Chivmail guy that they finally permanently muted the player in question. Probably should have been banned but I’m glad they broke protocol and let me know what action they took

drat dude

Frog Act
Feb 10, 2012




I dunno why this happens to me. I swear I’m not particularly noticeable or nasty. I have weird luck with the cohort that plays the same time as me and end up getting the VIP at least 2/3rds of the time and I think that’s gotten me unwarranted negative attention, I usually turn it down now even

Worf posted:

i know who youre talking about and theyre going to be back, ive already had one of their accounts banned

theyve impersonated half of NA east at this point

E: actually, despite being the person that mentioned seeing somebody as a low lvl version of you saying horrible poo poo- i subsequently ran into them a bunch more times and didnt realize it was the same person with different names. this is basically something theyve been doing to multiple people on multiple game accounts. i didnt even know it was that same person until recently when i looked up their account and they had a bunch of known high lvl players as aliases and it was just clearly them impersonating a bunch of NA east

Man, what the gently caress. It makes me feel better to learn that it wasn’t just me, at least, as there is something distinctly uncomfortable about having a dedicated unhinged hater around every corner. Seems kind of insane that TB hasn’t found a way to permanently ban them instead of like, muting them a bunch

Worf
Sep 12, 2017

If only Seth would love me like I love him!

Frog Act posted:

I dunno why this happens to me. I swear I’m not particularly noticeable or nasty. I have weird luck with the cohort that plays the same time as me and end up getting the VIP at least 2/3rds of the time and I think that’s gotten me unwarranted negative attention, I usually turn it down now even

Man, what the gently caress. It makes me feel better to learn that it wasn’t just me, at least, as there is something distinctly uncomfortable about having a dedicated unhinged hater around every corner. Seems kind of insane that TB hasn’t found a way to permanently ban them instead of like, muting them a bunch

nah that mf is legit one of the craziest ppl ive seen in an online game in awhile.




i know for a fact that the vast majority of those names are other people lmao

they do the exact same schtick every time, votekicks, call people pedophiles, impersonate them. i suspected it was teh same person and then noticed that they had the name marty on both accounts

bad marty

Frog Act
Feb 10, 2012



The weirdest part is those names all have slightly different personalities with the same basically unpleasant vein of severe illness running through them (when he uses them). When he was using some of them he would be normal for a bit before lapsing into hostility but whenever he was playing under marty it was just straight to one thousand with the crazy nonsense. I reckon it would be reasonable to say Chiv has a problematic community so it stands to reason it would have an exceptionally deranged local lunatic

Worf
Sep 12, 2017

If only Seth would love me like I love him!



this update seems to be met with a resounding meh

11/7/23 - Montcrux release
12/7-11/23 - free weekend

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


No new TO map = meh

Frog Act
Feb 10, 2012



Also all the new stuff is for FFA or a very lazy halfhearted skin/reskin so there’s not much of a pressing reason to finish the battlepass

Worf
Sep 12, 2017

If only Seth would love me like I love him!

https://i.imgur.com/tVCUANW.mp4

Worf
Sep 12, 2017

If only Seth would love me like I love him!

healing on footman is using every single kit, ie, if i throw one and it gets used, it eliminates all my remaining ones

Worf
Sep 12, 2017

If only Seth would love me like I love him!

Worf posted:

healing on footman is using every single kit, ie, if i throw one and it gets used, it eliminates all my remaining ones

upon further testing this is actually just a visual bug and the kits are still in there, it just shows zero

Frog Act
Feb 10, 2012



They keep adding new bugs with every patch my favorite is the one that spawns all the monks on Galencourt as dukes, so there’s just a ton of identical nobles lumbering around and because it’s not really a VIP they’re much worse than dukes usually are

Worf
Sep 12, 2017

If only Seth would love me like I love him!

i got killed by a lvl 1 footman who then stole my weapon

that will never fail to make me laugh

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Maybe I've just been lucky today but the new team balance seems to work decently well? Did 4 rounds throughout the day and they were all relatively evenly matched. No blowouts

Worf
Sep 12, 2017

If only Seth would love me like I love him!

DeadFatDuckFat posted:

Maybe I've just been lucky today but the new team balance seems to work decently well? Did 4 rounds throughout the day and they were all relatively evenly matched. No blowouts

I just sat down and saw the update and was gonna come and ask you guys about it

itll be curious to see how this goes. i think itll be a good benefit for people like me who dont really team switch and like playing defense

i admit i do change off of defense whenever buba playing, so i can kill him

Worf
Sep 12, 2017

If only Seth would love me like I love him!

eh balance is honestly largely unchanged. teamswitch meta is still 100% in effect

Frog Act
Feb 10, 2012



Yeah the only real change seems to be it’ll sometimes slap you on the other team without informing you before the match begins - start out on attack, spawn as defense. It’s autobalance without the compensation. I only played two matches yesterday and one was a normal steamroll, the other felt balanced but in the normal fluke way

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


I dunno then. I've only had one match where the kill difference was more than 100 and the lower kill team actually won it on defense. I just got out of a rudhelm 230 - 260 kill match. :shrug: Those types of matches were extremely rare beforehand, at least for me

Worf
Sep 12, 2017

If only Seth would love me like I love him!

DeadFatDuckFat posted:

I dunno then. I've only had one match where the kill difference was more than 100 and the lower kill team actually won it on defense. I just got out of a rudhelm 230 - 260 kill match. :shrug: Those types of matches were extremely rare beforehand, at least for me

theres a lot of impactful variables that determine how effective the balancing is

A) does the server start full and retain a good amount of players? - Balancing at the start will be more effective
B) Are people switching to spectate to teamswitch to offense
C) do the mid match joiners end up on defense or offense / what are their levels

I would say its overall an improvement sometimes, and I dont think it made anything worse, so thats truly something with TB. Altho tbf, it did take a removal of the feature + hotfix to address the "improvement and not worse" aspect of the feature.

I wish there was a PSA encouraging low levels and RPers to switch to offense. Sadly, the people we actually need to team switch are usually the ones that are morally opposed to it lol. But if more lower people switched to offense that would also balance it, and why i always encourage those people to get on over off D

Clanpot Shake
Aug 10, 2006
shake shake!

The problem is that people wanting to play on easy mode is a fundamentally unsolvable problem. They will literally spend minutes not playing the game in spectate mode so they can be on the attacking team, and like, literally never play defense. It's dumb and unsporting, but it is what it is.

Fuligin
Oct 27, 2010

wait what the fuck??

Frog Act posted:

I remember one of y’all mentioned seeing someone under my name being horrible in in game chat. That same person has been going insane and harassing me for weeks whenever they see me in a match, votekicking, spending 45 minutes repeatedly calling me a pedophile, just totally deranged and over the line stalking/impersonation and it was really impacting my ability to enjoy the game. Just got a message from the Chivmail guy that they finally permanently muted the player in question. Probably should have been banned but I’m glad they broke protocol and let me know what action they took

Wtf lol
sorry this sounds horrible

Worf
Sep 12, 2017

If only Seth would love me like I love him!

Clanpot Shake posted:

The problem is that people wanting to play on easy mode is a fundamentally unsolvable problem. They will literally spend minutes not playing the game in spectate mode so they can be on the attacking team, and like, literally never play defense. It's dumb and unsporting, but it is what it is.

they could solve this in part if they wanted to, the issue is that they freely admit they dont want to take the steps. youre assigned a team variable when the level seeds, its locked and you can only be autod. if you manually leave a game it triggers X cooldown for rejoining queue..etc


Fuligin posted:

Wtf lol
sorry this sounds horrible

although ive been playing other games mostly lately, i have not seen the person doing this since we were talking about it a few weeks ago or w/e, so i think the admins finally silenced him or he quit or got banned, since he was also votekicking me on sight and nobody has been doing that for awhile lol

and yea that impersonator / weirdo person definitely gave off some of the strongest creep vibes ive seen in an online game in awhile

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
One quick fix for offense would be to place floating icons in the world that are visible at all times that point to objectives. The easiest way to ruin an attack when defending is to sideline players into meaningless fights far from objectives. Maybe they could highlite dropped objective times like gold crates and explosives

BeeSeeBee
Oct 25, 2007

Clanpot Shake posted:

The problem is that people wanting to play on easy mode is a fundamentally unsolvable problem. They will literally spend minutes not playing the game in spectate mode so they can be on the attacking team, and like, literally never play defense. It's dumb and unsporting, but it is what it is.

Whereas on defense I spend minutes not playing the game setting up barriers and receiving no points for it! :smith:

I still think giving engineers some QoL changes would do a lot to help defense not feeling like a snowball at times. Points for enemies hitting the barrier, healing banner or a new special that replenishes your barriers similar to the quiver instead of the med kits, I dunno.

Worf
Sep 12, 2017

If only Seth would love me like I love him!

i like the medkits as they are for engineer tbh. the self heal component is pretty powerful

BeeSeeBee
Oct 25, 2007

I just thematically like the idea of building more stuff. If I want to throw things at my team, it will be the rose to let them know I love them and good luck because I'm heading back to the resupply.

Worf
Sep 12, 2017

If only Seth would love me like I love him!

i hope chiv3 or whatever spiritual successor lets engineers combo together to build things that they cant on their own

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BeeSeeBee
Oct 25, 2007

Trojan horse? No :nono: Tenosian horse :hai:

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