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grate deceiver
Jul 10, 2009


I have never played a Myst, but I recently finished Obduction, which as far as I could tell is the same genre?

It rules. I loved how all of the puzzles made sense within the gameworld. I also really liked how it dropped all those red herrings and made fun of convoluted puzzle logic, but never actually asks you to do any stupid bullshit. Felt very big brained afterwards. Also the environments look pretty great.

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grate deceiver
Jul 10, 2009


oh poo poo, I just realised that in Slipways asteroids do not give you passive income, you consume them for a one time payout

grate deceiver
Jul 10, 2009


WhiteHowler posted:

I've played six games of Slipways now, and I have never, ever even come close to running out of money. Which means I'm almost certainly doing something wrong. I finished my third regular game with three stars, and beat the first Campaign scenario.

Also, I noticed that completing the first tier of tasks for a council race rewards you with something like "X race items added to events". I have no idea what that means. What events?

I'm doing the campaign, and the scenario where you connect 4 ancient labs is so goddamn tight with money it's unreal. Almost cleared it today after like 10 tries, but missed it by one point because my happiness slipped below 100% lol

grate deceiver
Jul 10, 2009


Play posted:

Thanks. When would you say is a good time to build the first lab, after how many settled planets?

One. Seriously, plop down a lab as soon as possible. Stuff like solar panels is super useful.

grate deceiver
Jul 10, 2009


I've reinstalled SHENZEN I/O after getting halfway through the campaign a few years ago and jeez, I forgot how hardcore it is.

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grate deceiver
Jul 10, 2009


StrixNebulosa posted:

pushing blocks and pumplins (explosive) onto buttons to make bondage gear disappear from a bird, usually so you can then get to a vegetable which are currency you can trade for more teleport stuff.

Thanks, but I play games to forget about everyday life

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