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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

fez_machine posted:

DROD absolutely counts as a puzzle game and it's one of the best puzzle games ever made (Stephen's Sausage Roll is very influenced by its movement system/gameplay concepts).

Everybody should buy at least Gunthro and The Epic Blunder, which is the Snakebird Primer of the series, and the City Beneath DLC on Steam: https://store.steampowered.com/app/314330/DROD_Gunthro_and_the_Epic_Blunder/

Here's the link to download Wonderquest (check the link in Rabidchild's profile): http://forum.caravelgames.com/viewtopic.php?TopicID=19398&page=0#388283 or click the direct link here: http://forum.caravelgames.com/getattachment.php?id=36794

The DROD series is brilliant, but as much as Gunthro is a decent introduction to the mechanics, it's also probably the weakest plot- and writing-wise. I'm not sure which would be the best to recommend, though!

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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
I'm not sure if it properly counts as a puzzle game because it's an adaptation of a board game, but the board game does have strong PipeMania energy so I reckon it's appropriate: the Steam adaptation of Galaxy Trucker is on sale right now, and it's really, really good.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

treat posted:

I really love sokoban's that go places but I'm more trepidatious over how devious I expect it to be, every modern take on sokobon gets downright nasty 1000% of the time. I'll play it eventually but yeah, the price is pretty steep with how many sokoban's I still have to finish

I found the learning curve to be pretty gentle -- it does a good job of introducing you to each new technique before throwing you into a puzzle that demands it. I'm only as far as the Clone stage, but I've really enjoyed it so far.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Bonk posted:

Kind of felt the same way for the most part, but the lighter difficulty was offset by how clever I found the concepts. The "a-ha" moments still feel really good because the mechanics are just fun to play with and the design is pretty brilliant. There were only a few that really stumped me, but even if I had to look anything up, I'd just see the first move and be able to figure out the rest on my own.

I thought the difficulty hit a pretty hard wall with Infinite Enter though. Most of the main track ones were fine, and I got the basic concepts of forcing a recursive error, but it felt harder to grasp the ones where there's already an error block because it never teaches you how to use it. There's one where you have to make the exit block appear in the error block, but it just sort of shows up there when you do something seemingly unrelated, so I had no idea WHY the solution worked. I still enjoyed it, but that was the stage where I would stop and come back later the most.

Yeah, that first infinite enter puzzle relies on setting up a puzzle where it's really easy to accidentally stumble into the infinitesimal block, and the player taking away from it that sometimes the infinitesimal block can have stuff in it.

One thing that did disappoint me about Parabox was the lack of a meta-puzzle like Baba's endgame had. It felt like there was lots of scope there for a reveal that the menu screen itself had a puzzle that I hadn't figured out yet and I was kind of sad that the game just ended instead.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
Yeah, The Looker was one of the few games I've played recently to make me genuinely belly-laugh, and it does a really good job of making its puzzles simeltaneously jokes and puzzles.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
A perennial timekiller for me on Android is Simon Tatham's Portable Puzzle Collection. No charge, no ads, no spyware, no manipulative design, just a whole bunch of randomly-generated puzzles with minimal polish.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Kuule hain nussivan posted:

Any recommendations on Escape Room style games? I've already gone through the Room series. Are the ones made by mc2games any good? Palindrome Syndrome etc.

I really like the Cube Escape series by Rusty Lake. Lots of dream logic and Twin Peaks-esque surrealism. I don't think they ever finished it though, sadly.

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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

WhiteHowler posted:

Time for a Rusty Lake effort-post!

Dale Vandermeer's story finished with Cube Escape: Paradox, but the studio is continuing the universe going forward. Underground Blossom just came out in late 2023, and it's about Laura. So the series is continuing, just not under the Cube Escape name, and we may not see Dale again.


This is brilliant news! I got to the end of Cube Escape: Collection and assumed that was all there was, thank you so much for sharing this!

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