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The weekly challenge for Slipways is really fun (week #1 ground floor baby), the modifiers are extra people and fewer robots which means you can really pump up Culture bonuses. I ended up scoring just north of 16k and got my first Platinum, feeling pretty good about that edit: Ben Nerevarine fucked around with this message at 17:54 on Jun 6, 2021 |
# ¿ Jun 6, 2021 17:47 |
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# ¿ Apr 23, 2024 08:26 |
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Panzeh posted:The nice thing about teching is that building things on a planet itself does not actually take any time which is very helpful. This is an important point of optimization, as well as trading unallocated resources (culture, energy, ambiguous exports, etc) I’ve discovered that my rampant scouting is fine on normal difficulty but completely cripples my early game on Tough. I can basically ignore money on normal—not at all the case on higher difficulties
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# ¿ Jun 7, 2021 13:47 |
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If you’re ever unsure if a slipway is trading between planets, zoom in to look for the little ships traveling along the slipway. The traffic flow represents the direction(s) of trade. No ships, no trade
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# ¿ Jun 9, 2021 19:40 |