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Ben Nerevarine
Apr 14, 2006
The weekly challenge for Slipways is really fun (week #1 ground floor baby), the modifiers are extra people and fewer robots which means you can really pump up Culture bonuses. I ended up scoring just north of 16k and got my first Platinum, feeling pretty good about that

edit:

Ben Nerevarine fucked around with this message at 17:54 on Jun 6, 2021

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Ben Nerevarine
Apr 14, 2006

Panzeh posted:

The nice thing about teching is that building things on a planet itself does not actually take any time which is very helpful.

This is an important point of optimization, as well as trading unallocated resources (culture, energy, ambiguous exports, etc)

I’ve discovered that my rampant scouting is fine on normal difficulty but completely cripples my early game on Tough. I can basically ignore money on normal—not at all the case on higher difficulties

Ben Nerevarine
Apr 14, 2006
If you’re ever unsure if a slipway is trading between planets, zoom in to look for the little ships traveling along the slipway. The traffic flow represents the direction(s) of trade. No ships, no trade

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