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Lascivious Sloth
Apr 26, 2008

by sebmojo
Is the beta closed now? I didn't realise there was an open beta and just saw it now, but when I go to load it says wait until the game is released (I pre ordered the game months ago)

edit: Nevermind, I worked it out. I wish they had of made it a Steam announcement in my alerts, I had no idea.

Why do I have to download another 20gb when I've already preloaded the game from before, eurgh

Lascivious Sloth fucked around with this message at 11:05 on Oct 9, 2021

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Pontificating Ass
Aug 2, 2002

What Doth Life?

Lascivious Sloth posted:

Is the beta closed now? I didn't realise there was an open beta and just saw it now, but when I go to load it says wait until the game is released (I pre ordered the game months ago)

I was just playing. I got really annoyed with the interface and having to hold space every time you die and i dont wanna play any more

comedyblissoption
Mar 15, 2006

i've never played a single cod game ever until warzone and only on m&k and i was genuinely surprised on how good the movement and gunplay felt. i thought it would feel terrible b/c lol stupidass console fps game

you could get rid of the arcadey accurate slide/jump/dropshotting stuff and it would still feel 100% fantastic to play

fnox
May 19, 2013



Yeah there's a lot of issues in this one that I realize I didn't have with BF3. A big one is just knowing who the gently caress the enemy is. You can't easily tell at a glance until the name tags show up.

It also doesn't feel good to actually have 128 players in a single map. It all feels like nonsense, there's very little in terms of coherent strategy because at any point in time your control points are going to be overtaken by a random contingent of 8-9 guys. Coupled with the map not working, it leads to a lot of moments where you literally don't know where to go.

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
Yo what the gently caress why can’t I deploy vehicle

I select tank and it keeps spawning me as a two foot cannon fodder

Collapsing Farts
Jun 29, 2018

💀
bug

Perestroika
Apr 8, 2010

Alan Smithee posted:

Yo what the gently caress why can’t I deploy vehicle

I select tank and it keeps spawning me as a two foot cannon fodder

It's pretty unintuitive:

To spawn in a vehicle, you only need to click on the vehicle button, not the deploy button. By default the order is: Click vehicle -> spawn in directly. If it doesn't spawn you right away, you're still in the respawn timer or the vehicle is otherwise unavailable. If that happens, just keep clicking the vehicle until it works. The deploy button is entirely separate, and will only ever spawn you as an infantry soldier.

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2
Keep in mind when we say COD we're talking about COD 2019/Modern Warfare Reboot/Warzone (the 2020 COD, Cold War, went backwards and doesn't feel anywhere as good in terms of movement or shooting), which tried to take everything Battlefield was doing right with shooting and movement and large scale maps and vehicles and combine it with some of its own ideas. They upgraded their engine to be able to handle 100+ players with cutting edge graphics that rivaled Battlefield, took all of the vaulting and mantling from Battlefield and added it's own sliding and even developed some nice jumping/mantling puzzles. They took the LMG mounting system and extended it to all rifles. The upgraded sound is, well, it's not BF quality, but it's much better than what came before. There's a lot to learn from COD and it's a good thing to copy it in general. But not everything turned out so well, COD 2019 Ground War is a pale imitation of Battlefield Conquest mode and feels like it was just a beta test for Warzone. It's also weird when the movement system isn't as good as COD and instead of copying it they've left out all the nice feeling jumping and useful mantling.

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

Perestroika posted:

It's pretty unintuitive:

To spawn in a vehicle, you only need to click on the vehicle button, not the deploy button. By default the order is: Click vehicle -> spawn in directly. If it doesn't spawn you right away, you're still in the respawn timer or the vehicle is otherwise unavailable. If that happens, just keep clicking the vehicle until it works. The deploy button is entirely separate, and will only ever spawn you as an infantry soldier.

I could have been a contender

Eastbound Spider
Jan 2, 2011



yeah, it's pretty fun

Pontificating Ass
Aug 2, 2002

What Doth Life?

fnox posted:

It also doesn't feel good to actually have 128 players in a single map. It all feels like nonsense, there's very little in terms of coherent strategy because at any point in time your control points are going to be overtaken by a random contingent of 8-9 guys.

The sad part is that 128 players does work in previous battlefields. For instance BF One the maps were designed more linearly while still giving you a lateral decision on which objectives to attack and how. When the game works, it's small squads naturally grouping into 2-3 small platoons with a scattering of sneaky boys and roamers.

I can see why people are comparing this to CoD a lot because that game also has very randomly designed maps with no logic to any of it.

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
Since when was French Guyana such a contended place

Songbearer
Jul 12, 2007




Fuck you say?
Played two rounds of the beta and it's Fine™. The only one I've played in the recent series before this one was Battlefield V, which for all its faults had a much better sense of place and felt like it had defined frontlines, something which this game absolutely does not. I agree with the general consensus that the map they chose is just way too big, there's just so much dead air between the objectives.

The gadgets like the grappling hook are great and I'm sure there's some Big Brain Plays to be had and the on the fly attachment system is cool, but honestly I don't really play Battlefield games as a straight shooter experience (and let's face it, Battlefield by its nature has never had the tightest gunfeel out there). I want to feel like I'm in the middle of a big fuckoff battle fighting alongside people for my life and I didn't really get it from this beta. Turning on War Tapes helps but when the action isn't there to sell the sound it's disappointing at least.

It seems pretty decent if you want more Battlefield, but it just doesn't feel very spectacular in its moment-to-moment gameplay which is disappointing. Using the grappling hook made me want to play APEX and the lack of spectacle made me want to play Planetside 2 again :v:

Collapsing Farts
Jun 29, 2018

💀
I imagine this 128 player huge map can be a lot of fun if you're in a team and you're getting vehicles together and taking objectives in a focused manner. But as a lone player? It sucks, a lot

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
How are people getting 70-80 kills

I was an absolute god in battlefield one arty truck but everyone has a drat armor here

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
I’m too ild to be a ADS mog twitchy shot man’s

Drunken_Pirate
May 7, 2007
Played every main BF release since 1942 and I don't think I've had a worse first impression than this game.

Like people have said, it lacks an identity visually and in a less tangible sense. The game is an ugly, but high fidelity mess. There seem to be some huge issues with sharpening. Graphical options seem quite limited (hopefully a beta thing?)

Moment-to-moment gameplay for me felt just 'ok'. The map is too spread out and doesn't flow well. In my handful of games so far, I've encountered a huge number of bugs and glitches but hopefully those at least can be fixed. The operator system has transparently been added to get people to buy mtx and battle passes and absolutely screws up gameplay moments, particularly at close range. In general, I think if your gameplay relies on little coloured dots for friend vs foe identification, that's not a good thing.

Also adding to the complaints about the UI, it is awful. Bits of it feel incredibly cheaply made. The in-round score screen in particular is just terrible and the end-of-round summary has the appearance and feel of a knock-off mobile game.

repiv
Aug 13, 2009

Collapsing Farts posted:

I imagine this 128 player huge map can be a lot of fun if you're in a team and you're getting vehicles together and taking objectives in a focused manner. But as a lone player? It sucks, a lot

Yeah to me it feels like they're literally doubling down on outdated game design. BFs huge 32v32 games were novel and cool back in the day, but always had the issue that your individual contribution to the game is so small that winning or losing is basically a coinflip you can barely nudge one way or the other, and the rise of battle royale brought games with similar massive scope where you *do* have significant influence over the outcome. 2042s new twist is... changing 32v32 to 64v64 so you have even less influence on the game.

Perestroika
Apr 8, 2010

Alan Smithee posted:

How are people getting 70-80 kills

I was an absolute god in battlefield one arty truck but everyone has a drat armor here

Both the tank and the littlebird are excellent solo murder machines, provided you don't overextend too far. Tank's main gun instakills infantry in a generous radius, and its mg is just as good as the infantry LMG except it has no recoil at all. The littlebird can just completely poo poo on infantry in the open with the rocket pods, which reload so quickly that you're basically topped up again by the time you turn around for another run. Both work best when you pick a spot heavily fought over by allied infantry and just provide generous fire support.

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
I can’t kill poo poo in the little bird feel like I’m using a pistol with the mini gun

Missiles might as well be bullets

Meanwhile some morherfucker takes me down in a Ka52 using bullet missiles

Fart Car '97
Jul 23, 2003

Alan Smithee posted:

How are people getting 70-80 kills

I was an absolute god in battlefield one arty truck but everyone has a drat armor here

Everyone was a god in the arty truck amigo, it was overpowered, easy to use bullshit.

comedyblissoption
Mar 15, 2006

the little bird minigun does terrible infantry damage even if you realize you need to aim off-center horizontally and vertically to hit someone on foot

it looks like it's meant for light vehicles and anti-air

the little bird rockets murder infantry

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
This is too loving balanced

Vehicles getting fragged what the hell

Pontificating Ass
Aug 2, 2002

What Doth Life?
The vehicles do feel more balanced than most battlefield games and a lot of people have recoiless rifles and missile launchers

The tank has little fuel containers on the side and back which make it very clear where to hit with the recoilless rifle

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

Pontificating rear end posted:


The tank has little fuel containers on the side and back which make it very clear where to hit with the recoilless rifle

They should probably do something about that

Not like it had to drive far

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
Oh wow c5 explosive we truly are in the future

rap music
Mar 11, 2006

I’m starting to think I might not like battlefield as much as I thought I did

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
Christ this is a boring game.

The map is pretty but the events in it amount to gently caress all. Oh did the rocket launch? guess its... A little smoky now. Did it explode? Ah some debris but all the bits everyone could walk on are completely the same, no the launch tower was not affected why would you think that. Did a tornado go through? that just means a lotta people on parachutes. None of the events change anything tactically ever which does not bode well for the other maps. Also the tornado feels like they designed one event they could slap in a ton of maps because it is literally all loving show with no actual effect. so it doesnt need to be woven into a map it can just be plopped down randomnly because it has no impact.

The UX is literally awful with every menu needing like 45 seconds to figure out what input does what because the only help prompts are CAMERA and theres no in-game reference for what button is what. Custom assignment of buttons is a crap shoot of whether the menu opens or not.

Every ability is loving meh beyond the grapple gun which is just ok. Who loving thought that having the grapple attach to the point a vehicle JUST was at rather than to the vehicle itself is in any way interesting. Its not like EA doesnt have a studio that knows how to program grapples (looking at you RESPAWN). Heal lady is pointless in group fights because squads are pointless. The turret is either a god of death or alternatively staring right at me as i walk up to shoot it to death, and theres no indication which it will be because I assume its loving bugged. The drone is fun to spot with but if you leave it to "auto spot" it decides to stare at the sky until you come back and also if you are in it manually prepare for the camera to lose its goddamn mind in an epileptic fit.

Somehow the menu designers learned nothing and once more you cant edit a class unless you are in a game. I would say that its because its the beta but looking at past games thats not the smart bet.

The transport helicopters kill their passengers. The vehicles are loving boring and end up abandoned all over the map taking up their deployments which isnt a problem when you have more than 3 loving scout cars / tiny vehicles (dirtbikes etc) but is a problem because the game only allows 3 loving scout cars. Vehicle turrets have what feels like input lag as well as camera issues that make everything harder than it needs to be.

Every building is a giant waste of empty space semi populated by "destructibles / environmental threats" thay never get destroyed because everything that can be destroyed doesnt matter. The most interactive things in the building appear to be garage doors which lah de dah thats fancy. Where are the buttons that deploy blast shields for the rocket to provide more cover to infantry. Or test fire the fire suppression system to clear the sniper towers. Where are the things that change how the map plays like gates to block vehicles or floods to slow infantry? Answer: They are in other battlefield games and not this loving boring rear end oatmeal of a game.

Everyone is using ARs/snipers because why would anyone care about the 2 tanks that are off somewhere on the map jerking off together.

50% of the map goes ignored because everyone fights in the three buildings near the tallest building. Which is how most objective games go but also speaks to how loving boring the map is. And this was their "showcase"

Hard pass wait for it to hit gamepass.

TL DR;
Game is pretty and buggy which can be forgiven but also loving boring which cannot. Maybe the tarkov-like segment will be fun but not holding my breath.

ZeusCannon fucked around with this message at 14:08 on Oct 9, 2021

Doctor Butts
May 21, 2002

Played a lot tonight. Ended up ditching the AA launcher because it is still loving worthless. Missiles are still avoiding hitting their target, or go in some weird triangle pattern around the helicopter and never hit it. The AA launcher is also weak. Even the littlebird takes multiple rocket hits.

Flying in this game sucks with m/k and I can't use my joystick. But I was in the Future Osprey and it took a good 4.5 AA rocket hits in a row to destroy us.

I seem to be able to be killed with two shots consistently if the hit sounds indicators are at all accurate, but still it takes me more than 2 headshots to kill anyone.

The B drop never works consistently.

Everything just seems futile at times.

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

Doctor Butts posted:

Played a lot tonight. Ended up ditching the AA launcher because it is still loving worthless. Missiles are still avoiding hitting their target, or go in some weird triangle pattern around the helicopter and never hit it. The AA launcher is also weak. Even the littlebird takes multiple rocket hits.

Flying in this game sucks with m/k and I can't use my joystick. But I was in the Future Osprey and it took a good 4.5 AA rocket hits in a row to destroy us.

I seem to be able to be killed with two shots consistently if the hit sounds indicators are at all accurate, but still it takes me more than 2 headshots to kill anyone.

The B drop never works consistently.

Everything just seems futile at times.

Maybe if it launched a frag grenade it could down a plane

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Doctor Butts posted:

I seem to be able to be killed with two shots consistently if the hit sounds indicators are at all accurate, but still it takes me more than 2 headshots to kill anyone.


Everything just seems futile at times.

This was my experience too, either the hit markers and indicators are bugged or the hit detection is but feels bad to dump into someone's unsuspecting head to have them turn around and double tap

Christ this game runs hot. Bf1 literally melted a hole in my card so little worried what 2042 will do to my new setup lol. Everything else stays about 70c

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"
Whose idea was it to reduce the utility of each player by putting crates, C5 (lol), launchers, repair tool, armor plates etc all on the same slot?

sdr782
Jun 7, 2005

"I said it was dodgeball time, bitch."

jisforjosh posted:

Whose idea was it to reduce the utility of each player by putting crates, C5 (lol), launchers, repair tool, armor plates etc all on the same slot?

Definitely one of those baffling design decisions along with the specialists and allowing any "class" to use any weapon. Who is going to pick a med pack or ammo box over a Carl Gustav or C5 (lol)? Also, I am assuming this is a bug but ammo boxes currently are pretty pointless since you can just swap the magazine attachment on your gun to get all your ammo back lol.

Pontificating Ass
Aug 2, 2002

What Doth Life?

sdr782 posted:

ammo boxes currently are pretty pointless since you can just swap the magazine attachment on your gun to get all your ammo back lol.

welp this definitely doesnt work on the lmg so i have been re-deploying (killing myself) whenever I need ammo, and it's worth doing it rather than wasting time finding ammo

also I spam the OP sensor balls every where because im constantly reployed lol :dice:

Seriously: I spawn, jump out of an aircraft and cover the entire objective with sensors and then have my team wipe all the red dots; so it's completely worth the redeploy death. it's disgusting

Pontificating Ass fucked around with this message at 15:04 on Oct 9, 2021

Krogort
Oct 27, 2013

jisforjosh posted:

Whose idea was it to reduce the utility of each player by putting crates, C5 (lol), launchers, repair tool, armor plates etc all on the same slot?

And no refill station anywhere on the maps.
Welp we're never getting any ammo

Grondoth
Feb 18, 2011
Are they planning on having a commander role? Cause fights this big need commanders. That, or bigger squads, but I imagine that's out the window.

Perestroika
Apr 8, 2010

The annoying thing is that the reasoning behind the gadget system almost makes sense, they just completely :dice:'d it up at the final juncture:

- They correctly observed that particularly on vehicle-heavy maps, players felt pushed towards taking vehicle-centric classes. In BF4 you'd end up with half the team composed of engineers, BFV saw everybody and their mother playing Assault.
- They decided to decouple gadgets from weapons. Debatable, but not necessarily terrible. Best case, players could still have access to the classic class tools without feeling shoehorned into using certain weapons or secondary gadgets they don't want.
- Now they face a new problem: How do you avoid everybody and their mother bringing missile launchers 24/7 and turning the whole map into a no-go zone for vehicles?
- Here's where they ballsed it up: They tried to do it by only having one single equipment slot, to increase the opportunity cost of taking a rocket launcher vs. a support gadget
- Of course in practice literally everybody will forego support gadgets in favour of individual gadgets

The best quick fix would probably be to let people have two gadgets, one each from a list of support gadgets and one from the rest.

Pontificating Ass
Aug 2, 2002

What Doth Life?

Perestroika posted:

The best quick fix would probably be to let people have two gadgets, one each from a list of support gadgets and one from the rest.

The infuriating part is they did this in earlier games but removed it for this one. Just like ammo crates and some number of other features that helped gameplay.

Pontificating Ass
Aug 2, 2002

What Doth Life?
Checkout Battlfield 2042's social media presence

https://twitter.com/Battlefiel2042/status/1446497234695168030?s=20

Oh, excuse me, that is account "Battlefiel2042" that posts mainly memes about the game's bugs.

Here's the official account:

https://twitter.com/Battlefield2042

woops actually that's just some empty fan account.

https://twitter.com/Battlefield/status/1446834541470093320?s=20

Here is actually is, it appears there may be some problems with the game

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Orc Priest
Jun 9, 2021
This is the most fun FPS I've played in a very long time holy gently caress. I've been playing nonstop. It's also much more visually readable than COD even though this game is pure chaos all the time. There are a lot of flaws (the UI is so bad, and some things still feel janky) but drat I'm going to be playing this for a long time.

The PBX-45 is busted though, or maybe the other guns are just bad. My kill rate went up massively after I switched to the PBX lol.

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