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Nov 7, 2005

Thirsty Dog posted:

I just assumed everyone in this thread started with the bf1942 Wake Island demo

Took me days to download it over a 56k modem. Then to play with a ping of 200+ was incredible

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Eastbound Spider
Jan 2, 2011



Kibayasu posted:

Battlefield won't be Battlefield again until I can beach an aircraft carrier.

:dice: : Why would you want to drive the aircraft carrier?

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
Does anyone have the image macro (way before we started calling them memes) of a completely beached carrier and "THERE SEEMS TO BE A PORBLEM" in impact font? Surely someone has that collecting dust on one of their drives.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


whaley posted:

the chance of them reaching destruction that's as good as the finals is about zero

It's the same game engine just another iteration. I thought the destruction in The Finals was cool and all but didn't seem that much of an improvement over battlefield. It's certainly not at Rainbow Six Siege levels which is what they said at earlier press conferences.

And doing that well with 32-64 players is going to be interesting, I wonder how in the heck all the physics calculations work with all the player activity.

Rev. Bleech_
Oct 19, 2004

~OKAY, WE'LL DRINK TO OUR LEGS!~

Node posted:

Does anyone have the image macro (way before we started calling them memes) of a completely beached carrier and "THERE SEEMS TO BE A PORBLEM" in impact font? Surely someone has that collecting dust on one of their drives.

why do I still have this poo poo

ethanol
Jul 13, 2007



my teenage self thought i was such a badass in the zero

Eastbound Spider
Jan 2, 2011



You were a badass in that zero :unsmith:

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Eastbound Spider posted:

You were a badass in that zero :unsmith:

Indeed. I'm remembering you 20 years later, after all.

kedo
Nov 27, 2007

People who were great pilots in OG Battlefield were badasses.






Badasses who got their planes blown up the second they entered the cockpit on Wake Island while I camped behind the big hill near the runway and giggled.

toggle
Nov 7, 2005

I've reinstalled BF2042 and have been playing on breakthrough bot servers with 12 other people and having a blast. it's a very strange feeling

TenaciousTomato
Jul 17, 2007

Interworld and the New Innocence

toggle posted:

I've reinstalled BF2042 and have been playing on breakthrough bot servers with 12 other people and having a blast. it's a very strange feeling

Been playing too, and it's been fun. 3 years to make a playable game

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

kedo posted:

People who were great pilots in OG Battlefield were badasses.






Badasses who got their planes blown up the second they entered the cockpit on Wake Island while I camped behind the big hill near the runway and giggled.

This is usually what happened in any 1942 map that had planes:



(another old rear end image)

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Node posted:

This is usually what happened in any 1942 map that had planes:



(another old rear end image)

I wanted to post this but thought it lost to the sands of time

toggle
Nov 7, 2005



more "classics" here: https://www.angelfire.com/hi3/flamethrower/Posters/Posters.html

TenaciousTomato
Jul 17, 2007

Interworld and the New Innocence

Mods change my name to Smacktard (but don't)

Lister
Apr 23, 2004

I miss Coral Sea. Such a shame that BFV couldn't accommodate it.

Lube Enthusiast
May 26, 2016

I hope going back to 64 players doesn’t mean they’re still targeting last gen consoles. I wanna see the next big leap in destruction, not features limited to 2013 hardware

Rev. Bleech_
Oct 19, 2004

~OKAY, WE'LL DRINK TO OUR LEGS!~

kedo posted:

People who were great helicopter pilots in OG Battlefield Desert Combat were badasses.

fixed.

One of my favorite memories of BF2 is still the mad rush to the Mi28 on Sharqi Peninsula, so that you could TV missle the Cobra as it was loading up atop

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Lube Enthusiast posted:

I hope going back to 64 players doesn’t mean they’re still targeting last gen consoles. I wanna see the next big leap in destruction, not features limited to 2013 hardware

The original idea for 1943 was huge 128-player battles with dozens of tanks simulating something like Kursk. Supposedly, it wasn't the hardware but without serious re-work Frostbite won't scale that far and EA didn't want to pay up for a new game engine.

It looks like they're scaling it down to hopefully support better destruction. My only hunch is that since The Finals is basically the latest and greatest iteration of Frostbite... there are very little improvements when it comes to destruction especially if they're trying to make it like R6 Siege.

Eyud
Aug 5, 2006

The Finals is UE5 not Frostbite

BeeSeeBee
Oct 25, 2007

edit: ^ phone posting so I was slow but that was my impression too.


Doesn't the Finals use UE5? Probably gussied up with whatever the ex-DICErs experience was with Frostbite's destruction and added onto.

EA did show off some Finals-esque destruction... prior to 2042's release that obviously never materialized

https://youtu.be/KD2Xe7K4mOs?t=25

And their latest investors day presentation didn't really show off anything impressive on that front either, just AI bullshit and pre-animated destruction with cardboard boxes

https://youtu.be/hsvX8NMGUxI?t=7899

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Interesting, if it's still Frostbite it'll be interesting to see how they continue to improve upon it. It is nowhere near Rainbow Six Siege levels of detail.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Gucci Loafers posted:

Interesting, if it's still Frostbite it'll be interesting to see how they continue to improve upon it. It is nowhere near Rainbow Six Siege levels of detail.

It's all but confirmed to be an updated Frostbite engine for the next BF title unless EA/DICE scrapped everything since this announcement in the Spring of this year.

quote:

We’re tremendously excited for Motive, as they are bringing their expertise with Frostbite and compelling storytelling to the fold, joining DICE, Criterion, and Ripple Effect in building a Battlefield universe across connected multiplayer experiences and single-player.

jisforjosh fucked around with this message at 03:32 on Oct 16, 2024

TenaciousTomato
Jul 17, 2007

Interworld and the New Innocence
Is it normal to have 4 studios working on a single game? Seems like a lot of cooks in the kitchen

Eastbound Spider
Jan 2, 2011



Depends on the company and project, 4 would be a low number for ubisoft

Raskolnikov2089
Nov 3, 2006

Gucci Loafers posted:

The original idea for 1943 was huge 128-player battles with dozens of tanks simulating something like Kursk. Supposedly, it wasn't the hardware but without serious re-work Frostbite won't scale that far and EA didn't want to pay up for a new game engine.

It looks like they're scaling it down to hopefully support better destruction. My only hunch is that since The Finals is basically the latest and greatest iteration of Frostbite... there are very little improvements when it comes to destruction especially if they're trying to make it like R6 Siege.

I'm legit fine with scaled down. I was excited for it in 2042, but it turns out 64 opposing players with guided missiles doesn't make for a fun time, just pain.

Maybe it would have worked with better maps, I don't know, but I no longer care about larger than 64 player battles. Too much chaos.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




64v64 would've been interesting in BF1...if you were doing standard issue rifle settings or something.

Bohemian Nights
Jul 14, 2006

When I wake up,
I look into the mirror
I can see a clearer, vision
I should start living today
Clapping Larry

Aces High posted:

64v64 would've been interesting in BF1...if you were doing standard issue rifle settings or something.

The week or so where that was a playlist was easily my favorite time with bf1. It was so good and did wonders for the flow of the game

kedo
Nov 27, 2007

There are still quite a few custom servers that rock that ruleset, and they’re consistently populated. It makes for some different gameplay compared to when practically everyone has a fully automatic weapon.

toggle
Nov 7, 2005

I wished they bring back the destroyable objectives like the artillery and UAV trailer in BF2. Would be cool to have map objectives, like in Wolf ET or Quake Wars, while still capturing points.

Lube Enthusiast
May 26, 2016

Maps that feature past games gimmicks. behemoths, one with levolution, one with 2042 cyclones that are actually scary and can whip around shipping containers & habs

Uriah Heep
Apr 28, 2010

im having a bit of an existential crisis here guys
128 player games are dogwater. The scale is too big to feel like your squad is good enough to sway the game. It just feels big for the sake of being big

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


It certainly wasn't big for the sake of compelling gameplay

ethanol
Jul 13, 2007



in bf3 we all played a lot of 16v16. i always thought that was a good size personally. i never even liked 64 that much. 128 therefore i never thought was a good idea

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


In the older games, 48 players definitely felt good. Big enough to have ongoing fights but you could clear a point or flank effectively.

ethanol
Jul 13, 2007



oh yeah 48 was pretty good. i dont remember anymore, i think the 360 version of bf3 didnt even have 64 player servers did it. i was part of goon wave that bought PC again at the tailend of bf3 going into bf4

ChronoReverse
Oct 1, 2009
You just have so little effect as a squad in 64v64. Unless the game mode has some way to naturally break up the fight into smaller chunks, the larger number doesn't really enhance the play. But if you're breaking up the fights, then why bother with so many players at once?

I recall for an earlier BF developer had said their playtesting indicated 64v64 wasn't that great, I wonder if it were pushed into 2042 to match up the battle royales with 100 players.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"
48 player Operations was perfect. 64 is a mess.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
Agreed, 48 was my sweet spot too. 64 was too chaotic and 32 felt barren, with 48 you could actually flank and take the enemy by surprise, with more than that there was always someone who would spot you. 32 was good for BC2, but the maps were designed for that player count.

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toggle
Nov 7, 2005

Yeah, good maps are the thing. I just had a BF2042 128 player round on Arica Harbour. An absolute poo poo show.

I do like 64, but 48 seems to be the goldilocks amount.

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