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Symetrique posted:All of you that hate planes should release your pent up rage with stingers:
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# ¿ Nov 14, 2021 05:59 |
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# ¿ Apr 28, 2024 15:50 |
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tminz posted:This. There's zero flow. This game would be incredible on some more tightly designed 32v32 maps. The only point that really concentrates the action a lot is Renewal C. Elerion posted:I really miss the time when Anti-Tank weaponry was limited to certain classes but in return actually did something, though. Pumping all 3 rockets you spawn with into something and see it still has 60% life left is dumb. Especially when rockets move at like a third of the speed of a hovercraft.
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# ¿ Nov 15, 2021 02:30 |
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DrBox posted:I find there's more of a front line in this game with the sectors. Old BF conquest to me always felt like the murder blob just running in a circle capping points with a few people using jeeps/helos to back cap. I kind of wish all points were sectorized to stop the flip flopping. OneEightHundred fucked around with this message at 02:58 on Nov 15, 2021 |
# ¿ Nov 15, 2021 02:56 |
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codo27 posted:Whats the verdict after the weekend? Bad: Several severe bugs at the moment, barely any reason to use anything other than SMGs and DMRs, extremely CPU-heavy.
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# ¿ Nov 15, 2021 03:37 |
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Angel with AT launcher and proxballs is basically all 4 Battlefield classes at once and it weirds me out.
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# ¿ Nov 15, 2021 08:35 |
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ScootsMcSkirt posted:Another trick is that you can fire the rockets just slightly before they lock-on. Just spam the fire button and youll see. If youre working with just one other person, you two can clear the entire sky in your area but even by yourself youre a huge threat The other important trick for AA is that if a pilot pops flares, you still gain lock progress if you're pointing at the plane/heli during the flare immunity even though there's no UI feedback, meaning if you stay trained on the target, you will have almost a complete lock by the time the immunity wears off and you can launch a missile or two up their rear end immediately and they will get extremely little warning.
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# ¿ Nov 20, 2021 05:54 |
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comedyblissoption posted:the NTW-50 is the one shot kill body shot vs unarmored e: It hits tanks for 18 damage. OneEightHundred fucked around with this message at 18:27 on Nov 20, 2021 |
# ¿ Nov 20, 2021 18:18 |
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Skyarb posted:https://www.reddit.com/r/battlefield2042/comments/qyxbhz/the_hit_reg_in_this_game_is_just_entirely/ If you find someone in that state then you basically have to kill them with an explosive or run them over. Also it looks like your guns can get locked permanently if you bail out of a hacked vehicle.
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# ¿ Nov 22, 2021 00:27 |
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comedyblissoption posted:a really really really bad pilot of course dies to a single player who can somehow shoot 3 rockets in a row at them which happens uh kind of often The problem with just forcing flares, and SOFLAM, is that unless you're queueing with friends, you've got like a 1 in 4 chance that anyone is actually going to follow up. I really have no idea why so few people pack launchers when EVERYONE can pack them and there isn't much else worth putting in that slot. OneEightHundred fucked around with this message at 16:58 on Dec 16, 2021 |
# ¿ Dec 16, 2021 16:53 |
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Pharmaskittle posted:I don't like the hero system because I literally only play angel, since there's no other way to give yourself armor between every engagement aside from wasting your gadget slot on the armor plate. A squirrel suit or sentry gun would be nice, but I feel like that 20 points of armor is the deciding factor so often when I can't avoid a fair 1 v 1 infantry shootout.
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# ¿ Dec 16, 2021 17:42 |
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ScootsMcSkirt posted:i miss the little medkits your soldier carries and the large ammo caches on the flags from BFV whenever I play BF1
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# ¿ Jun 2, 2022 04:30 |
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There's a bunch of undocumented stuff, but 2 things standing out so far: The insertion beacon is now mounted on a tripod so it's way easier to see now. It looks pretty much exactly like a sentry turret though which is kind of annoying. AA missiles don't do the little pop up when you fire them any more (which might seem minor but actually seems to make hitting descending aircraft noticeably more annoying from a lot of places), and incoming AA missiles now show visible icons to pilots so shooting a missile at a pilot looking in your direction is now way more likely to get you killed.
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# ¿ Jun 8, 2022 07:24 |
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DrChu posted:Best use for the new launcher is going after helicopters that have ducked behind a hill or wall to repair/wait for weapons to recharge. And of course airstriking snipers. Ironically it seems pretty bad on the new map. Remember that if you press E then your rocket doesn't blow up, it just flies straight, so you can use that if dumbfire is all you need and don't want to sit there guiding it. The other low-key OP aspect is being able to take the spawn beacons and a launcher at the same time. OneEightHundred fucked around with this message at 06:04 on Jun 12, 2022 |
# ¿ Jun 12, 2022 04:00 |
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FastestGunAlive posted:Imo armor was very strong in 3&4 and they’ve been trying to rebalance ever since but they haven’t gotten it right. In 3&4 I was very much willing to push the frontline and cap flags in armor but in every game since the meta has become to sit as far back as possible If they want to stop the parachute/wingsuit C5 poo poo then the first thing they can do is make it way easier to shoot airborne players (and everyone else preferably) with the top turret.
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# ¿ Jun 13, 2022 02:23 |
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BigglesSWE posted:Conquest has been a game of merry-go-round between flags since at least BF3.
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# ¿ Jun 13, 2022 07:08 |
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ScootsMcSkirt posted:the melee system in BF1 is perfect. Dont know why Dice felt the need to change it Beastie posted:Haven’t all the starting rifles in every BF game been the best gun in the game? Pharmaskittle posted:Yeah I started to say tanks are too vulnerable to them but remembered tanks are too vulnerable to everything OneEightHundred fucked around with this message at 23:27 on Jul 9, 2022 |
# ¿ Jul 9, 2022 23:10 |
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64-player Discarded really needs a flag in the area north of the boat or something, right now if a team full-caps B then just getting there from any other point is awful.
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# ¿ Jul 10, 2022 04:57 |
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Pontificating rear end posted:the choppers are killing it at this point, why did they think a chopper you cant lock onto is a good idea There are basically two ways of killing them: One is use Rao, and pray that they're a moron and just eat the hack and the fly into a bunch of stingers. If they're not a moron then they'll dump flares as soon as they see the hack warning, then you have to bait flares out with a fake hack (so it doesn't just come right back with hack immunity), then hack it again while flares are down, then shoot it, then pray someone else fires a second missile at it even though they've probably got it in their head that pointing a stinger at the stealth heli is a waste of time. This also doesn't work on maps where there are too many things to dip behind to ever get a lock (like Exposure) or too many trees (like Caspian Border). The second is have someone else start shooting it with another heli, since that actually forces them to choose between staying in stealth or shooting back. The problem is that they are very good at murdering other helis while out of stealth, and most heli duelers are are addicted to the ascend button and will take their engagement out of stinger range and just die. I've killed a few with Lis, but about half of those were actually from the missile running out of fuel and hitting it with the timeout detonation. If you want to actually hit them then you've got to time the afterburner really well.
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# ¿ Jul 23, 2022 03:14 |
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Lis is still extremely good but she is absolutely not the specialist to pick if your #1 goal is to shoot down a helicopter. Even against stealth helicopters it's probably better to just pack a stinger on anybody else so you can shoot it when it gets hacked or starts scrapping with your team's transport heli or something. OneEightHundred fucked around with this message at 06:47 on Jul 23, 2022 |
# ¿ Jul 23, 2022 06:40 |
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Ytlaya posted:edit: The people getting really mad about aircraft are a little confusing to me; they don't give me trouble that often and I rarely find myself getting super frustrated with them. If anything, the only time they make me mad is sometimes when I'm also in an aircraft; I have no idea how some of these people are so incredibly accurate with the miniguns/cannons on planes/little birds/stealth choppers. I feel like the big nerf to the main cannon on the passenger choppers removed the only thing that was truly "overpowered" about them. The transport cannon was pretty busted but IMO mainly busted because of how transports were also borderline-unkillable with a repairing crew and a competent pilot. Well, unkillable except by another transport shooting it with the cannon. Stealth helis are the same problem, flares/stingers were basically designed around each other in a way that, most of the time, they prevent the helicopter from being shot down when piloted well enough, so then they took that and put it on a helicopter with a second anti-missile countermeasure and it sure doesn't seem to be sacrificing much in the way of mobility or offense for that, nor does it seem to be particularly weak to anything. It does 80-90 damage to a Wildcat with bombs, the upgraded cannons kill transport crews with the splash damage and do extremely high damage to aircraft and infantry so what exactly is this thing's weakness supposed to be?
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# ¿ Jul 24, 2022 03:35 |
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I mean on one hand you have a helicopter that rains death from the sky and never dies the entire round, and on the other hand you have a helicopter that rains death from the sky and never dies the entire round... Also I think they nerfed the ground vehicle miniguns (except for the Wildcat AA gun) to no longer do damage to aircraft.
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# ¿ Jul 25, 2022 04:37 |
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Ytlaya posted:The 50mm cannon nerf is weird; it was already nerfed to the point where it was usually worse than the grenade launcher against infantry. The stealth heli change is probably going to do jack poo poo since half the people racking up boatloads of kills and never dying are just sitting in stealth all game and dropping bombs, and they can still deadzone wildcats by dropping a bomb load on them and then circling around them faster than the turret can rotate. They didn't fix the problem of "what kills this loving thing?" A Nightbird? Okay I guess but right now anything that can kill a stealth heli kills the Nightbird even harder which is why nobody wants to fly a Nightbird. OneEightHundred fucked around with this message at 03:04 on Aug 2, 2022 |
# ¿ Aug 2, 2022 01:31 |
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Chronojam posted:They nerfed the Nightbird by introducing a more annoying helicopter, confirm/deny?
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# ¿ Aug 2, 2022 05:18 |
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Ytlaya posted:Grenade launcher seems significantly better for infantry; you can basically wipe out entire groups easily with it, while it's hard to kill more than one or two with the cannon since it fires so slow and has bad splash damage (that is apparently going to become even worse).
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# ¿ Aug 2, 2022 06:30 |
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comedyblissoption posted:maybe tanks are good with teamwork trophy system abuse + repairing It'd be nice if Lis got some tweaks like the missile having short and long range modes and the long-range mode doing less damage to armor. afkmacro posted:everybody gets a goatee even paik and they all have frowny face.
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# ¿ Aug 4, 2022 04:33 |
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Speaking of Lis it looks like the TV missile no longer has any splash damage, at least vs. infantry. Fortunately the underbarrel launcher ADS bug is (supposedly) fixed so you can use 40mm's on her again without worrying about getting permanently locked out of the TV missile. OneEightHundred fucked around with this message at 04:53 on Aug 4, 2022 |
# ¿ Aug 4, 2022 04:45 |
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Protocol7 posted:How am I supposed to misuse her to harass enemy snipers who don't even have line of sight to me now Protocol7 posted:If you are good enough to hit stationary targets with the TV missile, which I am not It also has some collision size so don't come in at too shallow of an angle or you might hit the ground. If you need a better angle then just fire it off in another direction and turn it around at 75% fuel. Edit: Also since everyone is running around with Dozer right now here's a fun thing, if you shoot him in the face with a TV missile it will either go through his shield and kill him instantly, or he'll deflect it and it'll bounce off in some wildly random direction. Have fun I guess. OneEightHundred fucked around with this message at 07:13 on Aug 5, 2022 |
# ¿ Aug 5, 2022 02:25 |
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Wasn't really digging Exposure before but this flag rework is really a mess. The outer flags are now all extremely far away from the middle flags (since they removed the flags near the cliff edges), yet the 3 middle flags contribute as many sectors as all 6 outer flags combined and aren't really accessible by vehicles, so the best thing to do now is control the middle flags so the other team gets stuck spawning halfway across the map from them and can't respond to anything going on at the actually-important parts of the map in any kind of timely manner. Great.
OneEightHundred fucked around with this message at 06:36 on Aug 6, 2022 |
# ¿ Aug 6, 2022 06:32 |
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Pretty sure another factor is their matchmaker does not like to backfill. I can leave a match where a quarter of it is AI and requeue and I'll get put into a new match usually.
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# ¿ Aug 7, 2022 00:37 |
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Ytlaya posted:edit: Regarding BF5, I wish BF2042 had some equivalent to the BF5 medic carbines.
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# ¿ Aug 10, 2022 05:13 |
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The flak pod is arguably more useful on the MAV.Beastie posted:We were absolutely at the mercy of someone we couldn't see simply because we didn't have a .50 to hit those incoming missiles. e: Oh boy had to play Rush on a HC server for the mission... on Hourglass. I think that wins the prize for worst FPS experience I've had in the past 10 years. OneEightHundred fucked around with this message at 19:08 on Aug 13, 2022 |
# ¿ Aug 13, 2022 18:14 |
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Been messing with the hovercraft some more and it's... not actually too bad once you figure out how to manage threats with it, considering it's nearly always available. It's good for cutting off land routes (especially on Breakaway), assisting caps by going to the side of the point that defenders on and spawnkilling them, and other things that involve getting behind the other team and blowing them up. You'll get shot at by Lis missiles a lot but they are shockingly bad at hitting them, and if you get hit by 1 then just drive straight away and pop the repair kit and even if she reloads and hits you with another one you'll have regenerated enough to survive it anyway. Pontificating rear end posted:Stealth chopper still ruins half the matches it seems. oh well RIP to this game Ironically, the Wildcat buff would up being to its benefit because the Wildcat dumpsters other aircraft even harder. At minimum, dropping bombs needs to kick you out of stealth. Then you can have your sneaky hit-and-runs or whatever but you're probably going to have to burn flares on the way out and then open yourself up to heatseekers. And it would still probably be flat-out better than the Apache/Hokum. OneEightHundred fucked around with this message at 08:54 on Aug 15, 2022 |
# ¿ Aug 15, 2022 03:10 |
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Protocol7 posted:I don't know that the stealth chopper has been that annoying for me but the Hind/Condor with an effective pilot is really loving annoying. I feel like I can be Rao with the AA missiles and I still can't do jack poo poo to one of those On rooftop points there's way less you can do though. You have to get a vantage point from somewhere else, like another rooftop. On Orbital B you want to hide in the back area or hills behind the point so you can shoot them when they try to retreat to safety. OneEightHundred fucked around with this message at 18:35 on Aug 15, 2022 |
# ¿ Aug 15, 2022 18:31 |
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Popete posted:How does a franchise with 10 previous main titles lose the ability to implement a scoreboard? Hot Diggity! posted:I'm glad the potential class poo poo is months away because the Rao hack plus AA combo is the easiest way to keep aircraft away from points Beach Party posted:Already a lack of anti air in games.. better give all the AA rockets to the least played specialists! Plus back to the bad old days of running out of missiles all the time and begging someone to drop an ammo box.
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# ¿ Aug 25, 2022 10:33 |
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Kibayasu posted:Remember when Visceral and then DICE finally figured out that helicopters and planes shouldn’t be invulnerable to everything except the rockets they have a 100% guaranteed defense against every 15 seconds? Those were good times.
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# ¿ Aug 25, 2022 19:18 |
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Ytlaya posted:For the stealth chopper specifically, it is dumb that you can unlock countermeasures for it. I just unlocked them and it's just incredibly silly how good it is. The lack of countermeasures actually gives it a decent trade-off, where if you want to blow up infantry with your 30mm cannon you risk getting owned by AA (since you have no way to avoid it once they've started locking onto you, aside from actually getting out of its sight). But with the countermeasures, you can safely go out of stealth and buy the time to re-stealth with the countermeasures. The only real threat at that point is other choppers/jets and miniguns/cannons on some ground vehicles. My guess is that the problem, which made them ever think the dumb thing was balanced in the first place, was that they assumed you couldn't get much done just camping stealth, so you'd have to roll in with stealth and take the risk of dropping out of it to finish things off, creating a window of vulnerability. The problem is everyone figured out that a.) it is in fact fully capable of engaging anything except a jet in stealth, and b.) it's a way better idea to roll in with attack mode, since you can pop flares and then go stealth as soon as the flares start running down, making you borderline unkillable. I still think the best thing to do would be just make dropping bombs kick you out of stealth. No more zero-risk offense. OneEightHundred fucked around with this message at 23:20 on Aug 27, 2022 |
# ¿ Aug 27, 2022 23:18 |
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Pharmaskittle posted:Heavy suppressor plus subsonic loving slaps because it denies your target directional damage indicators lol Wrapped suppressor + subsonics is amazing on a bunch of things though. Both of them only reduce projectile velocity, not damage falloff, so you basically get all of the effective range of normal bullets with no noise or tracers. Hot Diggity! posted:It owns especially on breakthrough. Get high up, tell your team that you're running it, let the points roll in. Aside from that it's really good against transports.
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# ¿ Aug 28, 2022 03:24 |
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Guess I'll elaborate a bit: It is situation-dependent. It is risky to spot most mid-range enemies because you have a big stupid red laser visible from it on top of the big stupid red light attached to your character model, meanwhile you're staring down a scope that gives you tunnel vision and does not kill the thing you are pointing at. It is also not very useful against ground vehicles for a whole bunch of reasons, but the big one is that you have to have LOS to the center of the vehicle to lock, and then people with the M5 have to have LOS to the center of the vehicle to lock, and all of that is too complicated vs. just shooting it with a dumb-fire missile. And light vehicles are too fast to reliably get locks on with all of the junk in the way, plus who gives a poo poo about making a LATV easier to kill when they're already a death trap? What it is good for: - Spotting snipers, because maybe you can't hit them with what you're running, but as soon as your teammates see that red dot, goodbye! - Spotting enemies from rooftops, especially the Kaleidoscope uncaps. - Designating transports. Transports have a lot of health and like to be big bullies since they can take some punishment. If they're designated, they'll have to deal with more lock-ons and harder-hitting M5 missiles so they are way more likely to get volleyed. - Designating non-stealth helis, if you find anyone dumb enough to fly one of those right now. OneEightHundred fucked around with this message at 07:09 on Aug 28, 2022 |
# ¿ Aug 28, 2022 07:05 |
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I'm very skeptical that a stationary turret is going to be any good against infantry in a Battlefield which is extremely light on access choke points.quote:Headshot Multiplier on Assault Rifles has been increased from 2x -> 2.15x
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# ¿ Aug 30, 2022 00:49 |
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# ¿ Apr 28, 2024 15:50 |
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Pharmaskittle posted:the snipers are trash, you're doing more than enough by using soflam and drone and can definitely just use a person-killing gun It used to fire bullets that killed tanks in like 4 hits but they nerfed that hard, so now its anti-vehicle power is kind of questionable, and if you want a medium-range one-shotting infantry gimmick gun, then use the Ghostmaker. If you insist on using it, remember that a holo sight has MUCH shorter ADS time than any sight with magnification. It is basically only useful for camping a spot and pointing at another spot waiting for someone to walk into it and one-shotting them. Any situation that involves you having to react to someone showing up unexpectedly, you are dead. And if you miss, you are also dead.
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# ¿ Aug 30, 2022 05:19 |