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The vehicle entry and passenger animations in BF1/V added a lot to the immersion for me, but I think exit anims should be sped up or have a period of invincibility that runs the same length until the player is in control on-foot. On that note the most elaborate animation would have to be the Heavy Bomber passenger transitions in BF1 which I’m really fond of despite how tedious they are. I hope more vehicles in 2042 have interiors which allow passengers to clamber around inside rather than being locked to a fixed gunner viewport. Just being able to look freely of the turret and see other players inside a tank or APC would be nice. psyman fucked around with this message at 16:11 on Jun 17, 2021 |
# ¿ Jun 17, 2021 16:09 |
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# ¿ Apr 17, 2024 21:48 |
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Symetrique posted:Hardcore isn't really a popular mode, especially with the tryhard pilots. You're unlikely to see any of the really good ones if thats the only mode you play. I remember Hardcore mode being well populated in BC2, there was a simple HC checkbox on the map selection/matchmaking screen (on consoles at least) and just having that there front and centre was very effective. I haven’t seen the same popularity of HC since in subsequent BF games, where most people use the server browser and don’t bother to change filters. Though in all honesty I only played HC to squish friendly snipers with the Blackhawks on that big map with the windmills.
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# ¿ Jul 19, 2021 06:27 |
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codo27 posted:It's too bad the music in the trailer was dumb instead of going full on epic orchestral cinematic style
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# ¿ Jul 23, 2021 15:25 |
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jisforjosh posted:Same though I'm sure it would be a mess that turns away people who have barely flown even if they knew the controls; new pilots would get stomped by statistically better handling, higher flight ceiling, or more damage and then just never touch the mode again. Battle of Britain was my favourite map in 1942 and it had fun ground gameplay too, it wasn’t a strict Air Superiority map like in BF 3/4/1 where players just circled flags which I never really enjoyed. Battlefield badly needs more unique asymmetric objective-based maps like BoB that don’t just funnel players into 2 objectives per sector. The setup of BoB had Axis forces taking off from one side of the English Channel, while Allied forces defended a factory and 4 radar towers from bombing with AA guns, planes and halftracks/jeeps on the other side: Coral Sea is another favourite map DICE could learn from; the 1943 version was miserable though, they removed the carrier bombing objective (???), 2-seater planes, island defguns, sneaking aboard the enemy carrier then on top of that there was a new 10-second death timer out of aircraft. It was so bad. psyman fucked around with this message at 09:24 on Oct 16, 2021 |
# ¿ Oct 16, 2021 09:17 |
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The United States posted:Partially live action COD-Style "fun" trailer This is deeply cursed, I think DICE have totally misunderstood the “only in Battlefield” wild stunts/kills thing to mean that players want BF to be ridiculous and comical, when actually I think players want an immersive authentic (but not ultra realistic) experience with silly stuff as a byproduct of the sandbox, not the other way round. That’s how it’s been since 1942. 2042 should have the grand gritty atmosphere of BF1 in a near future war scenario. The setting of war over mass refugee crisis, extreme weather and depleted resources is highly evocative but the marketing has failed to capture that, there’s a tonal dissonance. Really I just want more multiplayer games to value seriousness and immersion, they’re not dirty words. C4 stuff can still fit into that.
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# ¿ Oct 26, 2021 13:40 |
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Grizzled Patriarch posted:It's extremely funny that like 100% of FPS players are constantly shouting about how much they love being able to customize every aspect of their avatars and how much cool poo poo you do with that, and yet both of the tentpole shooters coming out this year decided everyone was gonna play with minor skin variations of the same handful of preset characters. This is a good direction I think because customisation doesn’t belong in national military war games besides minor details like helmets or boots. I’m totally sick of MP games having no artistic direction for the sake of cosmetic monetisation like Warzone and especially Apex Legends, which is the most garish ugly online game I have ever seen. Titanfall 1 in comparison had two regular armed forces with no soldier cosmetics, I liked that, just standard infantry grunts and pilots. Battlefield traditionally has had distinct armed forces; there is more value in a uniform cohesive aesthetic than personal customisation to me, but developers tend to give in to power/cosmetic creep. Less is more in a sense, to maintain immersion.
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# ¿ Nov 5, 2021 17:59 |
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Grizzled Patriarch posted:I mean I think there's tons of minor customization you can get away with and still maintain realism / avoid sacrificing artistic direction - go look at any actual special operations unit and you can see a ton of personal variation in equipment, from helmets to gloves to boots to plate carriers, etc. It can definitely get carried away but without a class system there's not really any need to have like super recognizable silhouettes or anything. Oh yeah I’m on the same page about Specialists, they are actually what I’m complaining about too!. It makes no real-world sense that the factions in 2042 are just 100% unique elite commandos now, where are the standard infantry troops?. I would gladly take customisation for traditional classes over Specialists, at the very least they should have customisable faces like in BFV. I was making more of a general complaint about multiplayer cosmetic creep, where games start off with a strong art direction which erodes over time for money really. I’m worried that Battlefield will go down the CoD route of totally arcade MP with weed leaf gun skins and no care for authenticity or the feel of actually being in a war battle. psyman fucked around with this message at 20:52 on Nov 6, 2021 |
# ¿ Nov 6, 2021 20:28 |
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KernelZee posted:Do you think this would run decently on medium preset at 1080p on my laptop? It’s a Lenovo Legion 5 with a Ryzen 7 4800H, 16 gigs 3200 ram, and a 1660 gtx (mobile, and I think it’s 6 gig?). A super handy site for laptop performance is NotebookCheck, they have FPS figures for lots of popular games on different mobile GPU+CPU configurations: https://www.notebookcheck.net/NVIDIA-GeForce-GTX-1660-Ti-Laptop-Graphics-Card.386426.0.html Scroll down past the synth benchmarks to get to the games section sorted by release date. If there are multiple FPS figures per game graphics preset, you can click on them to see the CPU/RAM config. BF5 gets 90fps on Ultra with a mobile 1660 GTX so I think you will be able to hit 60fps on High or Ultra in 2042.
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# ¿ Nov 9, 2021 18:40 |
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I just realised DICE haven’t released any footage of Kaleidoscope/South Korea or Manifest/Singapore to my knowledge and it’s launch day. I hardly know what those maps look like aside from a single concept art image. At this point for previous Battlefields there would normally be full overviews of all maps and Conquest/Breakthrough modes. Also little official detail about weapons and vehicles I think, mostly from leakers.
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# ¿ Nov 11, 2021 19:57 |
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The lighting on Xbox One X is shocking, it looks like 360 gen quality and there’s no ambient occlusion I think. A big step backwards from BF1 which has really nice graphics. Frankly 2042 looks so bad I don’t want to keep playing, I would trade it in for a Series X if more stock were available in Australia. Also Microsoft seriously needs to dump the OG Xbox One already, anyone who is mildly serious about gaming even on a 1080p screen should have a One X by now as the minimum requirement.
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# ¿ Nov 14, 2021 02:54 |
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fknlo posted:Which is dumb. Put in fun poo poo that my stupid rear end will buy. One of my favorite things from planetside 2 was driving around in either a bright pink or solid gold(depending on faction) party bus blasting a horn that sounded like a dying manatee and then hopping out in my solid gold cowboy hat or hot pink skin suit and blasting people with my gun with some random holiday skin on it. This kind of obtuse interpretation is an overly common way of dismissing criticism. Aesthetic immersion and gameplay immersion are seperate things; I can accept fun physics stuff, but that doesn’t invalidate my desire for artistic integrity or realism. Secondly I think Planetside 2 is a garish visual mess, it’s the opposite of what Battlefield should aspire to. Given how practically every MP game is trashing their art direction for cosmetic MTX, is it so much to ask for Battlefield to retain a strong art direction?. The value you get from loud cosmetics is of a lesser value than that, even though a unified aesthetic isn’t as tangible. I don’t think your wrong for enjoying that kind of thing, but the market is saturated with those games now. psyman fucked around with this message at 16:40 on Dec 3, 2021 |
# ¿ Dec 3, 2021 16:33 |
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A person would need to have extremely low standards to consider Halo Infinite polished, and I say that having played every game in the series (mainly for the mil-sci genre). The structural FPS mechanics are solid but everything else particularly audio/visual aspects, world design and vehicle physics are at F2P mobile game quality to me. I always wanted Halo to have a Battlefield-like combined arms UNSC vs. Covenant MP mode authentic to the lore as I don’t enjoy the artificial arcade arena gameplay.
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# ¿ Feb 18, 2022 06:22 |
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# ¿ Apr 17, 2024 21:48 |
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henpod posted:Never been a COD guy but gave the new beta a try...and really liked it. The guns really clatter and feel heavy, and the dualsense on PS5 adds even more. Plus they have some kind of conquest mode there now. You get these transport choppers that can take like 12 people, but you can run around inside the hull. Our chopper was hovering high up, with the enemy chopper doing the same, and we were all just shooting at each other from the windows. That’s what I’ve wanted in BF for ages!. High passenger count choppers and the ability to clamber around inside (BF1 had nice canned animations for this) not to mention making the repair tool more engaging, survivable crash landings and soft-body hull damage. The state of choppers in 2042 is so primitive besides the cool HUD, they feel like toys. I played the MW2 beta as well and still found the land vehicle design to be janky and unsatisfying, they lack physical weight and the camera FOV zooms out too much when accelerating. COD studios have a way to go before they match the quality of vehicles in BF4 even, though I haven’t enjoyed modern tanks since BC2.
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# ¿ Oct 2, 2022 13:53 |