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Sedisp
Jun 20, 2012


Has news of BF 4s PC revival been exaggerated or does it have some legs?

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Sedisp
Jun 20, 2012


Planes are always poorly balanced. They're either worthless idiot chariots that take away people from the fight or ruinous powers from above that ruin the match as much as a hacker would.

Helicopters are fine.

Sedisp
Jun 20, 2012


Hm. This game seems like a bad battlefield game. Not gonna play this.

Sedisp
Jun 20, 2012


I think I've cracked the code. Dice makes Battlefield games by getting rid of the things people liked the most from the previous game keeping the things that everyone hates and just randomly adding the rest based on the entirety of the rest of the franchise.

Example: "I hate how you have so many identical characters running around in BFV but I like that you can customize the character" goes into the the Slice and DICE 5000 and becomes

"Make both teams look exactly the same"

D-Pad posted:

And AA is fine. Just have to get the timing down. I've taken down plenty of helis with it.

Yeah helis are incredibly bad in this have controls designed by a madman and lose literally all momentum if you level out.

Sedisp fucked around with this message at 06:37 on Oct 9, 2021

Sedisp
Jun 20, 2012


It's more like they took two different maps and kind of sutured them together.

The north part of the map and the south part are pretty much completely different maps that barely interact with each other

Sedisp
Jun 20, 2012


Grondoth posted:

The only reason helicopters seem invincible is cause of lag teleportation. Even the SUPERHIND doesn't have the weight and momentum I was expecting, and pro helicopter moves depend on being able to shift that momentum in ways that are advantageous.

Even better if you try to pilot with the assumption you have weight you're going to immediately be upside down.

Sedisp
Jun 20, 2012


D-Pad posted:

Battlefield has always had vehicle caps and every map has a different amount and possible vehicles. I really don't get this complaint. Have you never played battlefield before?

Look I get that you're doing the must defend Bad Game 2042 at all costs gimmick but there hasn't been a single BF map in the past ever that has had only three armored vehicles, there has been a total of zero battlefield games that had a pool of vehicles instead of here are three tanks two LAVs etc etc etc.

When people are talking about caps they are talking about the second thing not why can't I have 64 vs 64 tank battles.

Also there are only four total "armored vehicles" on a 128 person map larger than any vehicle focused map ever made by Battlefield. It's very stupid in design

Sedisp
Jun 20, 2012


D-Pad posted:

I'm not trying to defend anything. You are wrong.

1. There have been plenty of BF maps that had 2 or fewer armored vehicles.

2. BF1 had vehicle slots (as did BF V!):

So for example on Sinai Desert you get:

2 Heavy vehicles - Choose from Light tank, Heavy tank, Landship, Artillery Truck

3 (or 2) Aircraft - Choose from Fighter, Attack Plane, Bomber

Light Vehicles - Choose from armoured cars, bikes, cars etc

3 Cavalry - Only horse available

If 2 people took artillery trucks then you couldn't spawn a tank until a slot opened. Same thing in this map if 2 people take the AA vehicle you can't spawn a tank until a slot opens.

This is one map, you can't extrapolate that the whole game isn't going to have enough vehicles. There are always maps (some even big!) that are infantry focused without many vehicles.

There are plenty of valid criticisms right now about this game but lol some people seem to have never played a battlefield game.

Should say large maps have never had 2 armored vehicle slots and I had forgotten about the last two poorly received battlefield games having a bad vehicle system apologies. I should have applied my revelation about how dice designs new battlefield games.

And yes I can extrapolate from this map because every single bf beta that has come out uses the beta map as a medium size vehicles and infantry map. I have every reason to assume there will be even larger maps which is lol and smaller maps. The problem with THIS map is it is far to large and wide open with not enough vehicles. You could probably double the pool of available vehicles and still have this problem because of how lovely the map is. So unless you're arguing that this is an extremely large map that is supposed to focus on infantry.... that still has tanks planes and gunships... for.... reasons... it's extremely unlikely that your theory holds water. Traditionally combined arms maps that lean into infantry are heavily urbanized maps since it makes it harder for vehicles to operate without infantry support. This map doesn't make it hard for tanks to operate independently it just makes it hard for tanks to even do something.

ZeusCannon posted:


Also lol people thinking this is an old build. Did you all not live through the battlefront launches or the last battlefield launches? This poo poo is a buggy mess and so will be whatever ships so expect launch to be just as bumpy.

Surely THIS time the open beta will not be reflective of the final quality. Surely.

Sedisp fucked around with this message at 01:10 on Oct 10, 2021

Sedisp
Jun 20, 2012


pedro0930 posted:

It does feel like Enlisted in the way that all infantry players are just waiting to be fodder for the sky gods.

The funniest thing about BFV was you couldn't even learn to become a skygod post launch. The unlocks change the performance of the airplanes so much that you just are not able to compete with pilots who have everything else unlocked,

Sedisp
Jun 20, 2012


It's like Skyrim with guns

Sedisp
Jun 20, 2012


It took me a while to realize that helicopters feel so bad because they are entirely geared towards moving in a cardinal direction only which is why they have no momentum.

Sedisp
Jun 20, 2012


ScootsMcSkirt posted:

Im really confused by this take. This implies that BFs helos move like every other video game helo where u push the stick forward to move the helo forward like in GTA, Far Cry, etc

The thing is, they dont work like that at all in the beta. Ive flown the helos for hours and they absolutely have a ton of momentum. In fact, momentum is essentially how youre supposed to fly. You basically fall to wherever youre going. You can pull off awesome maneuvers in this game that are impossible to do in almost any other game due to the momentum-based flying

I really enjoyed the flying in the beta. Helos were extremely quick and agile. At one point, i was in a littlebird getting locked on by an attack helo around point B. I had low health and my flares were on cooldown so I had to do something desperate.

I decided to fly into the open hanger through the back of B and somehow made it through to the front entrance without crashing. I then swooped around the building and found the attack helo hovering by the back entrance and lit his aas up. Felt like such a pro

That's not momentum. Try tilting your helicopter forward and go full rotor until you reach maximum speed. Now level out. If you had momentum you would not almost immediately stop. The helicopters don't really fly like helicopters here they kind of fly like weird little jet choppers and even the little bird is more lethargic than the Havoc has been in any other battlefield entry.

Sedisp
Jun 20, 2012


Skyarb posted:

Better yet get it for less than a hamburger years later and be suprised when its actually fun now and better than the shitshow that is 2042.

https://steamcharts.com/app/1238810

Whole lotta people playing now, best time to get involved. You get all the games unlocks, all maps, for 5 bucks. More players than ever and it seems to only continue to be going up. Feels more like BF4 than 2042 does thats for sure, despite being WW2

Well not all the unlocks you don't get any vehicle specializations and that's kind of a big deal depending on the vehicle.

Sedisp
Jun 20, 2012


DrBox posted:

This is wild to me. BF1 guns have all sorts of weird weapon bloom and bullets not going where the sight it. 2042 shooting felt fine depending on the attachments and recoil. Maybe I got lucky and dodged more bugs there.

The backlash after that first trailer was amazing. All the historical accuracy chuds got so mad. I wish they had gone all in instead of pivoting to the more milqetoast release. I think that's part of why BF5 flopped. They came out strong in a direction people didn't like then walked it back.

The best thing is to go back and see the argument shifted too "oh well we were just mad about the tone not being gritty and realistic" while they are hooting and hollering that the bf2042 trailer featured jumping out of a jet and killing the jet behind you with a rocket.

Sedisp
Jun 20, 2012


ScootsMcSkirt posted:

the way one flies in the beta is by first, maxing out the rotor's lift, and second, tilting the helo's nose down so that the lift moves the helo forward. Once you get going, you can cut out the rotor entirely, and the helo will still continue moving forward.

This part isn't actually true. The rotor does not zero out when you let off W (or baffling the control stick on a controller) I don't even think it goes to a significantly lower cyclic speed without pressing S. So you can still be carried because you are still generating an amount of thrust. Either or I was being hyperbolic obviously the vehicles have some momentum they just don't have as much as they should and it's incredibly jarring when expecting them to fly like helicopters.

The flight model is designed to keep you in the air as opposed to being able to do maneuvers. So you cannot for instance roll to the left rotor up while letting your nose gunner shoot at a target above you then use you carried momentum from pushing yourself toward the ground to gain distance when you're behind them to either make them lose track of you or buy yourself time to get to their flight level.

Sedisp
Jun 20, 2012


ethanol posted:

Whenever I reinstall bfv I make sure to reinstall bf1 too because I know I’ll just be driven back to the better game after a few rounds

This isn't true surely. Yes my copy of BF1 was still installed and I am reinstalling BFV again but that's all coincidental I'm sure.

Sedisp
Jun 20, 2012


D-Pad posted:

I want you to think about the implications of that sentence when discussing how 2042 helicopters don't fly like real life helicopters.

Yes the model is designed with a significantly lowered skill floor and consequently a lowered skill ceiling. It's kind of lovely. Pretty much any person who has ever flown a helicopter for any length of time in this franchise has said the same thing.

The helicopters in far cry are designed to keep you in the air I don't think many people who've been playing this franchise for years would enjoy an extremely simplified flight model for the sake of ensuring people don't crash.

Sedisp fucked around with this message at 04:19 on Oct 11, 2021

Sedisp
Jun 20, 2012


Hey just popped into a BFV map and why yes people did revive me and repaired my tank an apparently unprecedented event.

Sedisp
Jun 20, 2012


Dead Like Rev posted:

I can if you actually want?

Heroes is obviously S++ tier so no need to include.

Sedisp
Jun 20, 2012


Aphex- posted:

Say what you want about BFV but the UI is clean as gently caress and I can actually read what's going on and how many points I'm getting and what my squad is up to.

Also I played a few rounds last night and being a medic is actually super fun and rewarding which it just wasn't really in the 2042 beta. Finger's crossed there will be other gadgets and better maps that allow for more team play. I'm still excited about it.

BFs UI has been getting steadily worse and I honestly didnt think it could get worse than BFVs . Leave it to :dice: to zag when I thought they would zig

Sedisp
Jun 20, 2012


Only two of those are even accurate to community reaction and 4 is entirely accurate criticisms lol.

The real cycle is people saying "it's just a beta they'll iron out the bugs, I bet the other maps will be much better"

Sedisp
Jun 20, 2012


DrBox posted:

This guy sucks. This is all speculation and his reporting before beta was all about how great everything was shaping up and how things were ahead of schedule. Seems like he just goes with general community sentiment for clicks.

Edit: People are speculating the MW2019 feature they loved was Operators allowing them to monetize skins better. Not sure I buy that exactly. Halo Infinite will make bank with customizing your Spartan without attaching characters to it, but it is a trend in gaming so maybe.

I mean it's very clearly inspired by MW2019 Operators and there is literally no other reason to do that besides monetization. My guess is they saw significantly higher sales of their character skins in BFV than their generic soldier options and put two and two together.

Sedisp
Jun 20, 2012


Charles 1998 posted:

I Googled up every Battlefield and Battlefield Heroes is the highest rated with 4.8 stars. WTF?

You all doubted me.

ZeusCannon posted:

I agree i wish theyd drop the microtransaction bullshit entirely and juat have classes and factions again.


All they'd have to do is make the character skins conform to an overall camo theme of each faction but they couldn't even be bothered to do that.

Sedisp
Jun 20, 2012



Exactly but they don't want to make two different skins for one micro transaction and there would be a pretty justified outcry if they tried to sell you two different skins per faction.

Sedisp
Jun 20, 2012


UnknownTarget posted:

So much salt. Game is fun and is the first big technical leap and actually "doing something different from the last game" for the series in a long time. Operators are dumb, hopefully they change it.

"At least the game is doing something different, anyways it's dumb and I hope they get rid of it"

Sedisp
Jun 20, 2012


Mulva posted:

You can have classes and factions in 2042.

I wish that the game mode they used to show off and hype up the game had classes and factions as opposed to being in a game mode no one has seen or played.

Does that make it easier to understand?

Sedisp
Jun 20, 2012


Mulva posted:


As a stark "I don't like thing" type complaint it has to be said that the game is designed so you don't really have to use any of it, hypothetically. Stick to the 2 1942 maps with 1942 teams and 1942 weapons, pretend it's a few decades ago. Nothing stopping you.

Nah it really doesn't. If they made a stupid design decision like all the bullets disappear past 150m. Pointing out that you can just play on small maps then is an incredibly silly point.

People usually want to be able to play most or all of the content in the game and the main mode of the game being pretty poo poo is indeed a bad thing.

Sedisp
Jun 20, 2012


Mulva posted:

But that isn't the comparison. It's like saying "Bullets disappear past 150m". And then someone goes "So set it so they don't". Like it's always fair to not like that something is the default, but there's a massive difference between something being a default and something being the only option. If you can make the thing you don't like go away, and then play the entire rest of the game....mission accomplished?

But it's still just the same variation of people just saying play on hardcore servers to ttk complaints. There's also very little information about how portal is even going to work or how long 2042 but no specialists would even last or if the maps will even work without poo poo like the grappling gun.


Collapsing Farts posted:

It's weird that so many people have such huge issues with the specialists. I have a lot of issues with the beta but specialists rank really low. I like to be able to determine my loadout myself... like, that's a good thing :psyduck:

Turns out people don't really like ripping out the entirety of what's left of team work in a team base game or having two teams of mostly identical looking dorks.

Sedisp
Jun 20, 2012


Them being human beings mostly. Class systems encourage people to at the very least do a team work option every now and again. If your medic class has guns that people like to use they'll end up healing and reviving when they just want to use the gun. Same with the rest of the classes. Recons are an exception since their teamwork gimmick usually requires them to be in the same area code of a fight which lol no they won't be doing that.

In 2042 none of that matters everyone picked rockets and Webster then upon realizing that tanks and aircraft were not really threatening people just picked up ammo crates and Webster. Which means no revives and no real point in healing since the self heal delay is incredibly short.

Teamwork with pubbies has always been a crapshoot but the way 2042s specialists work is only going to exacerbate the problem.

Sedisp
Jun 20, 2012


Yami Fenrir posted:

Hot take:

Specialists are entirely fine, it's the visual identification of both enemies and moving health/ammo packs that's the issue.

Both could be solved without going back to classes.

Ehhh there's also the issue of revives and lol boy are most of those specialists going to be worthless compared to "can revive" and "has a grappling gun"


I legitimately do not know how you make a specialist better than those two options. Has a jetpack?

Sedisp
Jun 20, 2012


Collapsing Farts posted:

I dunno I barely ever used the grappling gun. Whenever I tried to get to any sort of elevation during an attack I just got shot dead immediately. The grappling gun will also only really be good on maps/part of maps where, well, there's a bunch of elevation. It's useless everywhere else (barring the bunnyhopping exploits etc)

Almost all the BF 3/4 maps have places where the hook would be useful. Even the very big flat vehicle maps have infantry points.

Like yeah big flat fields will be kinda bad to have the grapple gun but unless they have a horizontal jetpack or literal invisibility to get out of said field no specialist kit is really good in a field.

Cause it's a field.

Sedisp
Jun 20, 2012


D-Pad posted:

Uh why isn't anybody commenting on this? If these are the other specialists it pretty much fixes all the complaints you all are having about the specialist system seeing as there is a specialist for each of the classic classes?

Because those are bf3 classes for portal.

Sedisp
Jun 20, 2012


Dr. Fishopolis posted:

2042 will launch with ten specialists, they announced this a while ago.

this thread has lead in the water or something we need the epa in here

Yes. Those are not them those are literally the BF3 classes. You might notice that there are significantly more than ten of them they use the class icons from BF3 and they are quite literally the exact same portraits from BF3.

So yeah maybe check your own water supply.

Sedisp
Jun 20, 2012


D-Pad posted:

I'm just gonna assume based on this all your BF experience is actually as short as your BF V experience turned out to be.

Like yeah you can occasionally find pubbies who will work with you but whining about pubbies not doing team stuff is a hallmark of BF threads of the last 20 years for a reason.

Using thread complaints as a metric for pubbies always never ever helped is very silly. Human brains are designed to focus on the negatives but I can tell you right now I was revived and chucked ammo more times in ten minutes of BFV than the entirety of the 2042 beta.

You can argue that it's because people were more interested in testing the beta than working together but pretending that actually pubbies never did things is very very dumb.

Sedisp
Jun 20, 2012


Paul MaudDib posted:

to be fair BFV's player base is also far more hardcore than the average player at this point. Like anyone who wasn't super into battlefield found something else to play literally 3 years ago when the game was literally actually broken to the extent things like tank shells didn't explode on targets and map indicators didn't work and the devs hadn't released a map in a year.

that wasn't how pubbies actually played it during its salad days

Then use BF1 at launch if you prefer. I would make the exact same statement

Sedisp
Jun 20, 2012


DrBox posted:

It will be fixed by UI improvements.

It will not. The UI in BFV is a testament to just use the UI and the number one complaint is that it's impossible to identify classes and enemies and that is with skins that are faction specific instead of shared. UI will make it a bit better but there is no way to tell what class someone is at a glance and that's bad. IFFs will help but having the camos and models different is always a better solution

Sedisp fucked around with this message at 05:07 on Oct 13, 2021

Sedisp
Jun 20, 2012


DrBox posted:

It can easily fix these issues. They already said the comm rose will be there launch so when you call out for ammo it'll show who has it. Also for teammates they can add gadget icons on the hud when you look at them. For identifying enemies, there is going to be IFF lights (they are in the trailer too) and they can tweak the hud stuff to make the circles above heads stand out more.

Again. We have an example of this. BFV. Again the most common complaint in it is the same one worsened by the operator system. People are able to identify silhouettes quicker than whatever UI system you try to make.

How the IFFs will work is up in the air but I'm skeptical it'll be as easy as identifying enemies at distance as camo and models are

Sedisp
Jun 20, 2012


comedyblissoption posted:

the best ui addition would be making it obvious to people who pick a support ability that their teammates need ammo/health without them having to ask

they should make uniforms faction specific so it's easy to tell w/o IFF but they wont do that b/c of cosmetic purchases lmao :dice:

Specialists are stupid and water down what's left of the class system for the purpose of selling cosmetics but if you absolutely insisted in having it camo color being locked and adding model elements depending on what you equipped would probably be the best.

Definitely not happening though.

Sedisp
Jun 20, 2012


DrBox posted:

I guess I'm not fulling understanding what the complaint is. If it's just identifying if they're an enemy, the IFF lights and clearer dots on the UI will fix that. The reason I kept missing them in the 2042 beta is the UI blue blended in with the sky.

If the issue is identifying what gadgets the enemy is running then I guess I'm ambivalent. There was no battlefield game where the class of the enemy really changed my behavior. If they were close enough to tell what class they were, I shot them. If they were further away and I could not tell what class, I still shot them.

Alright so the benefit of camo and models being locked is simple in any split second scenario it is the quickest way to identify a friend or foe. If you're too close you might not see their name tags or UI element or IFF lights or whatever you WILL see that they are a green blob and you are not the green team. At a distance it really depends on how the IFF lights will work. Given that it's dice the answer is probably not very well.

For class models even if it doesn't change how you engage them (and that is probably not true) it does change split second decisions on whether to run to a medic friendly to survive or if that's just a wookie going for is third kill at the end of the match.

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Sedisp
Jun 20, 2012


DrBox posted:

I'm going to play a round of BF4 and take some screenshots and we can play a game called "What class is he and how should this change how fast I pull the trigger".

Like I guess when running in a tank it's nice to know if they have a rocket on them but it's pretty hard to tell at a glance no matter what. They could also just have the equipment literally on the back of the player and then class uniform is irrelevant. Oh, he's got a rocket launcher on his back. Noted.

Deciding on a quicker path that has longer sight lines or a longer path that will get you closer does indeed change depending on what weapon they have. Or whether this cover you're using is going to be hit by a rocket or if you can stay behind it. Or if the medic you're shooting at will win an attrition shoot out.

Yes you're correct if you have an in your cross hairs at your ideal engagement range it doesn't matter what class they are (until it does) but you might have noticed that there are lots of scenarios and situations that are not man in cross hairs me shoot now. And even when it is that situation there was a whole host of little decisions and events that lead you to be in this spot.

Sedisp fucked around with this message at 06:11 on Oct 13, 2021

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