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Warad
Aug 10, 2019


Tying everyone to specific characters instead of just doing it like BF5 *promised* to do with class archetypes with more specialized abilities while allowing people to make whoever they want for customization does seem to kinda clash with their whole "War fought by PMCs and ragtag groups of people from various backgrounds and nationalities" idea and kinda a bummer since the character customization was one of the few things BF5 did sort of right.

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Warad
Aug 10, 2019


LGD posted:

hmmm, dunno about that teaser trailer

obviously its not gameplay footage, but while parts of it and many of the announced features are appealing to me in the abstract, it simply comes off as a bit too fan-servicey and safe ("look at just how much it's Battlefield, including all your old favorites like jihad jeeps and mid-air MANPADs!")

I can't reasonably be mad that they're doing what people (including myself) have wanted them to do, but a lot of what BF V was ostensibly going to do also sounded nice in the abstract

and my hangover from BF V is probably large enough that they was simply no way they were going to win me over with a single video, but either way its just not quite giving me the fizz

It's obvious why DICE/EA is going "Hey remember Rendezook?" while also showing maps that vaguely look like Damavand, Dawnbreaker, Lumphini Garden, and Operation Whiteout. They want people to think about 3 and 4 from the start, the games people actually remember fondly, and not 5 which arguably drat near killed the whole franchise. Yeah it's cold corporate focus group BS, but it makes sense

Warad
Aug 10, 2019


Fart Car '97 posted:

I mean, is it really that cold corporate focus group to say "well we've strayed from the core of the franchise setting for 7 years so let's get back to it"?

Was just mentioning it as to why it might be rubbing some people wrong since it is still really blatant all things considered. Plus Battlefield 1982 would have been nice, just saying. Close enough to scratch that "modern warfare" itch for people, but keeping the aesthetic distinct from just "BF 3/4 again, but now featuring Boston Dynamics and Tornadoes"

Though admittedly both of those things are why I'm willing to give :dice: the benefit of the doubt for this one since they're both cool as all hell.

Warad
Aug 10, 2019


Honestly saying BF5 was the result of anything but sheer unadulterated chaos is doing a disservice even to focus groups.

I wish one day someone will drop a detailed postmortem on 5's development, since it's obvious there was A LOT going wrong with it from concept all the way to when they pulled the plug.

Warad
Aug 10, 2019


While BF has always had clone wars, up to now they were at least faction exclusive, even when it got to its worst with BF5 and the Elites, Misaki was at least only spamming the Axis teams, and in earlier games everyone was at least designed as generic and uniform it didn't matter.

Now that everyone is going to be a specific character with undoubtedly exclusive uniforms and customization options thanks to the battlepass, while also making them open to both factions apparently, it just makes people think of how CoD is nowadays (Warzone especially) when you have whole squads of Captain Price and Sergeant Woods running around shooting other squads of Prices and Woods. It's inevitable that people are going to gravitate to whoever the "coolest" or most meta specialist will be, but then you throw in a total of 128 players on top of and you had a problem with vans full of Ghosts before, you ain't seen nothing yet. :v:

To be fair we should all just wait for the beta and see just how much of a selection customization has, if specialists mean you're just locked to a face and a voice and you can mix and match from other uniforms a la 5, then I definitely don't see a problem with the system, and I doubt much people will complain.


(Still, not being able to design your own character especially when the game's setting is the best thing for it is still a bummer)

Warad
Aug 10, 2019


The United States posted:

I think you mean whole squads of




Well I did get out before Roze's Rook skin dropped so I kinda count myself lucky there.

Warad
Aug 10, 2019


All I can say for Battlefield Hub is bring back Port Valdez cowards. :argh:

Warad
Aug 10, 2019


The Osprey getting dragged away by the tornado was...yeah I'm actually hyped I guess.

Trailer was actually longer than I thought it'd be too, first gameplay trailers for BF are usually really friggin short.

Warad
Aug 10, 2019


Yami Fenrir posted:

Future ones are though?

Nope, since specialists actually effect gameplay unlike say new characters showing up in COD, they fall under the same list as new guns and equipment and such they're going to be completely free, literally the only premium content in 2042's passes is going to be strictly cosmetic.

Edit:

Symetrique posted:

I think the wording on the product pages is kinda weird. This article is claiming that there's nothing gameplay related locked behind a paywall:

https://www.gameinformer.com/e3-2021/2021/06/09/battlefield-2042-battle-pass-explained-free-vs-premium

There's probably some other incentive to getting the paid pass, like early or immediate access or something.

And yeah, if anything at most for new specialists they MIGHT just do it like say, Rainbow Six Siege or Apex where you might have to grind a little to unlock them for free, and if you have the battle pass you'll instantly have them unlocked.

Warad fucked around with this message at 20:09 on Jun 13, 2021

Warad
Aug 10, 2019


RocketRaygun posted:

I've been playing BF4 recently, and I had forgotten how lazy the callouts are lmao.

"Theres, uh, an enemy, uh, to your north"

Like, A+ realism there.

4's VO always felt really neutered compared to the rest of the series for whatever reason, getting mowed down by a US soldier and all he can muster is "I hope that hurt. :geno: "

Warad
Aug 10, 2019


ScootsMcSkirt posted:

i will never forgive DICE for nerfing the SRAW against little birds and making it take more than 1 hit to take one down. complete bs

That's why you learned how to use the SMAW against choppers reliably so you could still pop the bastards as soon as they show up.

Either that or just trolling them from the next flag over with Stingers. :rms:

Warad
Aug 10, 2019


I really like the St Chamond because it really hyped me up for having a StuG in V.

But then V came out. :negative: (and the StuG never really ended up being that good anyway)

Warad
Aug 10, 2019


It's not so much that DICE wasted everyone's time starting in 1940, but they just didn't do it properly, mostly due to how much stuff got dropped going from 1 to V. Norway would have been perfect for a Heliogaland-esque naval map instead of leaving us stuck with Narvik and Fjell of all things. France and North Africa were wasted since the French and Italians never showed up, even after BF1 did an excellent job making sure all the big name factions made an appearance regardless if it was for a couple maps total. France was especially wasted since it was an easy opportunity to revamp Fort Vaux as a Maginot Line map or port Op Metro into 1940s Paris instead of saving it for when they were just about to pull the plug on support, and the Rotterdam maps just felt soulless compared to BF1's urban maps like Amiens and Prise de Tahure.

There's a reason why everyone adores the Pacific maps we got since they felt like the first that got up to the quality of BF1's, but by then, obviously, it was already too late.

Warad
Aug 10, 2019


Anyone who complains about the grind in any BF from the last decade doesn't know or remember 2's. :colbert:

Warad
Aug 10, 2019


The United States posted:

Gunskins are dumb but making an incredibly silly looking soldier barbie is great, the most terrible unsold promise of BFV is that we never got all the silly customizations from the reveal trailer


They did all eventually filter their way in piece by piece by the end.

Except the arm, drat shame that. If only people knew when they had their meltdowns that it would have ended up being way less silly than Maverick showing up as an elite.

Warad
Aug 10, 2019


Please just let me get my MG3 back.

Warad
Aug 10, 2019


I am curious that they picked Bulge out of 1942, El Alamein is obvious but i don't remember Bulge being that popular over stuff like Bocage, Omaha or Caen when it showed up at least Euro map wise.

Of course none were as popular as anything Pacific, Wake is coming obviously but I wonder if they'll lift Guadalcanal out for the Portal, that was really the only map missing out of BF5. (though that said I can see them revamping 5's Iwo Jima for that)

Warad
Aug 10, 2019


I'm sure they're practically new maps, they're just probably going have the general layout and aesthetic that make them RECOGNIZABLE as Arica or El Alamein but 5x or so more the size.

(Though it would be hilarious to see them try to fit 128 people in something like Berlin from 1942 or Bazaar in their original layouts. :getin: )

Warad
Aug 10, 2019


Have any of the updates today even mentioned you'll be able to carry the guns out of Portal? Vehicles are obviously no (though maybe they'd allow at least cosmetic switches into the BF3 or BC2 equivalents, and I would be really surprised if there wasn't any legacy cosmetics for the specialists where appropriate)

I just want to carry the Ping into the future.

Warad
Aug 10, 2019


It's not that it's "bad" it just seems for some ungodly reason Dice decided to have call outs not just be "Enemy Spotted" now it's "Enemy spotted at 200 degrees 200 meters away" and since spotting has always been spammed hearing that constantly is already really old and really annoying.

BUT as usual, it could just be the Alpha jank working its "magic." Another thing we'll have to wait and see if the beta has ironed out by September.

Warad
Aug 10, 2019


George H.W. oval office posted:

If they took the time to record and put in voice acting it will 100% be there upon release.

Well yeah, I was mainly referring to how the poor gal was constantly talking over herself with it though.

Edit: Like if you're spotting something for the first time it's fine, but if you're going to be constantly shouting exact range and compass direction when you're trying to keep something painted....yeah.

Warad fucked around with this message at 05:05 on Aug 15, 2021

Warad
Aug 10, 2019


The real BF1942 was Forgotten Hope. Still the only WW2 mod game that let you putt around in a Polish Tankette. :poland:

Warad
Aug 10, 2019


Ardent Communist posted:

everything was crazy cinematic. some of the things i did it that felt like from the movies.

Literally in the case of that one map that was literally the village from the end of Saving Private Ryan.

(it was even meaner than the movie since the Germans got a KT instead of Tiger Is)

Warad
Aug 10, 2019


Mark me down as another who didn't get into 2142 before it was too late. Not because I didn't like it but because between Battlefront II, Tribes 2 that was still kicking, and Planetside 1, there wasn't really anything 2142 was offering that really blew the lid off of the whole future shooter shtick at the time to grab my interest. Then hearing how much of a shitshow Titan mode was at launch...yeah it was a pass.

And the billboards, gently caress the billboards. (Though nowadays we wouldn't be hating them because they're tacky as poo poo, now they're way too real.)

Warad
Aug 10, 2019


Psion posted:

it also gave TV guided missiles that had beyond visual range capability to the BMP and Bradley. These were balanced by being 'hard to control' I guess? except you know what made them really easy? a joystick. What did I have at the time? My trusty Sidewinder Pro.

so just imagine you're in your base waiting for the tank to spawn like you do, and as soon as you drive out the front gates out of the sky comes some utter rear end in a top hat guiding an AT-5 Spandrel missile from over a mountaintop directly onto your turret, where you can't outrun it, can't return fire, and can't get out fast enough.



That's because they were literally just modded "aircraft" that just exploded really big when they hit something, that's why they had the caveat that they never gave you the kills since it was technically a "suicide" attack like ramming into something.

Desert Combat also had that in those very, very rare times you ended up on a map with ships, since they had cruise missiles that acted pretty much the same way. I kinda want to say later versions had them on planes too like the F-15 but I can't really remember.

Warad
Aug 10, 2019


Dunno how I feel about Battlefield being the last thing I'll ever see Williams in, but I'll be damned if I'm not going to be rolling a Shotgun build on Irish in his honor come release.

Warad
Aug 10, 2019


Yeah after hearing the soundtrack for myself it's not bad. It kinda reminded me a lot of the darker tracks from something like Jesper Kyd's work on Hitman. Obviously not as dramatic as 1's and V's and of course nothing you can put to a Rendezook montage, but meh, it fits with the atmosphere DICE is going for with the whole "World War fought by refugee Mercenaries fighting over scraps of civilization after climate change hosed up everything."

Warad
Aug 10, 2019


I do kinda wanna say the whole radio silence is DICE over-correcting (as they do) from how they handled BFV where they just wouldn't shut up about it and that whole mess, but we'll see by the 22nd I guess.

Warad
Aug 10, 2019


V was fine at launch technical wise. It was just a bad game.

Then stuff like the random TTK changes just made it worse.

Warad
Aug 10, 2019


Guillermus posted:

BF3 Close Quarters DLC ruled :colbert:

Especially with Gun game Master

Warad
Aug 10, 2019


Honestly BF1 is the only time bolt actions actually felt like a decent alternative to other gun types; any other Battlefield they've already always been outperformed by Marksman rifles or ARs with decent long range damage or excellent recoil control unless you're absolutely god-like at getting those headshots.

Or you're being completely useless and are just plinking away at people on the other side of the map.

The only thing I could see becoming an issue is the generic performance complaints if it ends up being an unoptimized mess (though really if the article is true about the majority of the issues hitting just the 144 FPS/Supersampling/etc. crowd and the game managing 60 FPS just fine, I don't see it becoming TOO big a problem) and the map size complaint (lol Hamada) buuuuuut on the other hand i wonder if anyone actually bothered with the whole fancy vehicle drop system.

Warad fucked around with this message at 03:50 on Oct 5, 2021

Warad
Aug 10, 2019


Yami Fenrir posted:

Lol at people saying the item swap thing is a gimmick.

Being able to change scopes alone makes it worthwhile imo. Not to mention put on/take off suppressors.

It "is" in the way that it kinda ruins the fun of dealing with the hand you're dealt when you ran into a situation you were totally not set up for if you can just switch from a full-powered scope to a reflex sight in a second, but yeah, all it really does just streamline the whole "jumping back and forth out of the loadout screen to switch accessories" experience so :shrug:

The only fear it does give me is DICE deciding they shouldn't bother offering canted sights and magnifiers as an option since "why bother? :v:" but in one gameplay leak I noticed at least there was an ACOG/Reflex hybrid being an option so here's hoping.

And 2042's Gold/Ultimate editions do give you the whole first year of battlepasses and all the stuff that'll come with them with what I "assume" is a markdown from buying them all separately but with EA who knows.

Warad fucked around with this message at 05:55 on Oct 5, 2021

Warad
Aug 10, 2019


I really hope this is one of those "Plays a lot better than it looks watching it on youtube" because oof. I was hoping to chalk up my disinterest with the technical test leaks because well, technical test, duh, but I'm seeing a lot of the same issues here, where everything lacks that sort of punch and details to stuff like the gunplay, animations, sound, presentation, UI, etc that even BFV managed to pull off somewhat, everything in 2042 looks cheap and the gameplay itself looks like some sort of bastardization of COD/Warzone except "bigger" Hot Reddit take aside but someone put it to words where it just looks like a "cheap knockoff Battlefield" instead of...Battlefield. The only thing I've seen that looks great is, as mentioned, the grappling hook.

Bugs are bugs and can be fixed, but if the core fundamentals aren't up to snuff, a 1 month delay isn't going to do jack for that, and, for example, everyone saying that pretty much everything movement wise from BFV is just gone, I don't have a good feeling about this.

Again this is all spectator observations so take with grain of salt and all that, I won't be able to play until the beta opens up on the 8th but, I really don't know.

Warad
Aug 10, 2019


DeadFatDuckFat posted:

You're all NOPATs!!!

Really wish :dice: would give Specialists faction specific camos la 4 at least. I know full customization is supposed to help alleviate the whole Clone Wars happening now but if everyone is going to be (rightfully) playing MacKay unless there's SOMETHING to differentiate the good guys from the bad guys, it's gonna be annoying anyway.

Warad fucked around with this message at 02:47 on Oct 7, 2021

Warad
Aug 10, 2019


Baiard posted:

That helicopter bug took me back to the BF1942 physics days. Bouncing around inside of the helicopter while it flies through the air after you tried to exit. It's just too bad DICE got rid of interactions like the pilot holding arrow keys to open the loading doors on aircraft like that.

I too miss trying to paradrop out of the C-130 in Desert Combat.

Warad
Aug 10, 2019


For the specialist complaints, on top of only having 4 out of the 10 that launch is going to have, the beta has literally all the customization disabled; supposedly DICE is promising a fair bit of options for each specialist and the latest news about cosmetics/progression says you'll be able to mix and match headgear and outfits (albeit maybe not to the same extent as V since they only mention headgear and body, not headgear, body AND legs like it is in V.) The exception to this is apparently Legendary outfits which won't be interchangeable, which if I had to hazard a guess is probably outfits like the ones dropping with the special editions and preorders.

Still think a good compromise would just be offering faction specific color schemes and camos for the outfits, V had the same issue where you couldn't tell which class someone was at a glance but at the very least cosmetics and camos were faction specific so you could at least identify friend from foe.

Warad
Aug 10, 2019


Grondoth posted:

"should I shoot that guy" is the first and most vital question that a player needs to be able to answer. If there's not an immediate and clear answer to this, your visual design has failed

I think people are more complaining about classes in the "I no longer know what the hell my squad needs" sense. Which makes sense, if all your people are playing grappling man you don't actually know what type of guns or gagets they're running.

I'm already confused looking at Caspers running around; a Wookiee with anything but a sniper or a slug packing shotgun is just....wrong.

I don't like this timeline.

Warad
Aug 10, 2019


If there's one thing you can take comfort in is the fact that if :dice: doesn't manage to release a good game, they do eventually turn it into one.

Warad
Aug 10, 2019


Rusty posted:

The best part of the game is when it shows up and the whole server runs toward it and flies around it for ten minutes. I watched Levelcap talk about the game and he thought it made for bad gameplay, but I think it's hilarious when it happens.

Levelcap literally hates fun so, checks out.

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Warad
Aug 10, 2019


The only thing I absolutely hate about this game is losing literally all the good things from V.

I want my action roll and secret handshake back dammit. :argh:

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