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Fart Car '97
Jul 23, 2003

eonwe posted:

You will surely get the Karkand

I'm going to hold u to this

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Fart Car '97
Jul 23, 2003

Scrub-Niggurath posted:

The only good use of vehicle animations was making it harder for pilots to bail out past the playable area to deny kills

It's a double edged sword though. Exit animations also contributed to tanks being nowhere near the battle most of the time in V. Drivers are more likely to get up into the action if they feel like they'll be able to bail safely when the time comes.

Warzone's animations for entering are a good middle ground imo. There is an animation, but it lags behind the player who gains control immediately. Exiting players just warp out of the vehicle, BF style.

Fart Car '97
Jul 23, 2003

Shinjobi posted:

Never forget


https://www.youtube.com/watch?v=y-JB-O8A-TA


It burned down the house

Trying very hard to forget, thanks

Fart Car '97
Jul 23, 2003

Laserface posted:

the grind was that bad because they sold Battlefield Premium which gave you better progression and they also sold fast track MTX poo poo that unlocked all items for a specific class or vehicle.

and they kept doubling down on that poo poo until Battlefront II.
Yeah I laughed at how much faster progression was once I bought premium when it went on sale for $8

Fart Car '97
Jul 23, 2003

Silencers function differently in core and Warzone. In Warzone they function the old way where they keep you off the minimap when you shoot. In core you don't appear on the minimap when you shoot unsilenced but it does break your ghost perk and you appear on the pseudo-minimap that is the compass.

They practically required in Warzone but less so in core.

Fart Car '97
Jul 23, 2003

veni veni veni posted:

Someone will probably hate me for saying this, but I wish battlefield would introduce a more pronounced thwap thwap thwap sound effect when you are landing hits, with a satisfying pop at the kill shot, that almost all shooters have seemed to have embraced. I think BF5 had a little sound when you got a kill, but BF just feels like it's lacking tactile feedback after I have gotten so used to those sound effects over the years. The little numbers on the screen just don't do it.

BFV already does this???

Fart Car '97
Jul 23, 2003

Do you really want to live in a world where the skygods can also kill you if you're on their team and you dare take their precious plane?

Fart Car '97
Jul 23, 2003

Tarkov isn't Janky at all it's just the BR equivalent of EVE online

Fart Car '97
Jul 23, 2003

Been playing BF1 and it's so good compared to V and you don't really know where anything is cos it's all WW1 but you don't care cos the maps are good

Fart Car '97
Jul 23, 2003

FAUXTON posted:

Personally I know where some of the poo poo is

OK WHATEVER WEHRABOO

Fart Car '97
Jul 23, 2003

FAUXTON posted:

I'm just asking questions

Luigaboo

Fart Car '97
Jul 23, 2003

FAUXTON posted:



assault: SMG/Shotgun & anti-vehicle
medic: DMR & medic stuff
support: MG/Pseudo Assault Rifles plus ammo bags and also you repair vehicles
scout: Bolt Actions, flares, some other wookie-rear end poo poo

Fart Car '97
Jul 23, 2003

My main issue with BF4 vs 1 is that 1 is super playable solo and without much unlocked, but 4 has a lot of the good stuff behind a time grind and can be utterly miserable if you don't have a squad with the means to fend off vehicles.

Fart Car '97
Jul 23, 2003

Jeremy proved the best melee weapon is the spotter scope

Fart Car '97
Jul 23, 2003

afkmacro posted:

I don't get the hate towards metro, grind, locker, etc... people like get big points and those maps are great for that. Can't really blame the playerbase for flocking to maps that have higher SPM when the game has a ton of unlocks behind ranks/weapon kills.

Kibayasu posted:

Half the players on 1 team get big points. The other team gets locked into their half of the map or their spawn until the round ends.

Players who can't put up big numbers on Metro/Locker certainly can't put them up on normal conquest maps, their SPM/KPM will still be higher on the garbage maps regardless of being spawn locked or not. I don't think people realize that there's a massive chunk of the population that are only ever going to get killstreaks on metro/locker style maps.

Fart Car '97 fucked around with this message at 16:52 on Jul 9, 2021

Fart Car '97
Jul 23, 2003

Lmao this fuckin thread is EXTREMELY WORRIED ABOUT BOTS

Fart Car '97
Jul 23, 2003

I think it's pretty likely they'll count towards progression at a reduced rate compared to player kills

Fart Car '97
Jul 23, 2003

What, BFV didn't convince you all that a Live Service in exchange for increased prices was worth it?

Fart Car '97
Jul 23, 2003

Turns out Hazard Zone is a 4 v 4 MOBAttlefield

Fart Car '97
Jul 23, 2003

I mean Conquest has always been weird because it's basically a big fuckoff sandbox that showcases the worst of Battlefield while the more focused modes showcase the best of the game, but by virtue of conquest being the "original" mode it's always been considered the core experience, to a fault.

Fart Car '97
Jul 23, 2003

Skyarb posted:

The possibilities in conquest are far greater than any of the other mindless meat grinder modes.

Yes that's the definition of "sandbox", but having greater possibilities doesn't necessarily make for good gameplay

Fart Car '97
Jul 23, 2003

RCarr posted:

I’ll take conquest over having to throw yourself at meatgrinder choke points over and over any day.

That's a map design issue and not inherent to a game mode. BFV sucked rear end but Breakthrough was probably the best single game mode they've worked up and I hope they expand on it a bit. There's plenty of room to keep the structure of Breakthrough with larger maps that focus the action in a few areas without necessarily forcing people into choke points.

Fart Car '97
Jul 23, 2003

afkmacro posted:

Does the med crate in your equipment slot also let you revive team mates? How does reviving work in this title?

Same system as BFV: Squaddies can revive each other with half health but can't revive non-squaddies. There is a trait attached to the medic-syringe-gun-operator that makes her revive people at full health. I'd guess defibs (or whatever incarnation they are in this one) are still a gadget you equip to you can res anyone not in your squad.

Fart Car '97
Jul 23, 2003

Sparticle posted:

defib bayonet

:hmmyes:

Fart Car '97
Jul 23, 2003

BFV is a bad game but squad revives are a legit good idea

Fart Car '97
Jul 23, 2003

Wake is not in there because they probably plan on continuing the tradition of adding it as DLC later, and it would be redundant to develop it for the hub and for 2042 separately when they could just make it for 2042 and make it accessible in the hub

Fart Car '97
Jul 23, 2003

henpod posted:

The optimist in me says that the minor flop of BFV, plus COD/Warzone being the big FPS boi at the moment gave them real motivation to pull all the stops out.

By all accounts there was some house cleaning after BFV in terms of staff and it's been rumored that EA basically took the reins away from Dice Sweden for this round

Fart Car '97
Jul 23, 2003

psyman posted:

Using licensed music is sacrilege for a Battlefield trailer, only remixes of the 1942 main theme are kosher. For the reveal and gameplay trailers they just grabbed the songs off an “epic music” youtube channel called 2WEI. It’s wasn’t even specially composed for the game!

2WEI has been contracted to make remixes specifically for the BF reveals since BF1

Fart Car '97
Jul 23, 2003

VulgarandStupid posted:

Let’s not forget Battlefield 4 had connectivity issues for the better part of a year. Compared to that BF1 and BF5 had very smooth launches.

Bring back Battlelog. Hooah!

Mods???

Fart Car '97
Jul 23, 2003

BF 1's balance (which took a while to get) of basically requiring you to pick a loadout that was good vs air, armor, or infantry was pretty good. It's a lot more frustrating when a skygod can both strafe points reliably and then whip around and shoot challenger aircraft out of the sky with equal ease.

Fart Car '97
Jul 23, 2003

Every time I play bf1 I get angrier about bfv

Fart Car '97
Jul 23, 2003

Lmao oddyesy, he who continued to stream into the void long after every BF was a certified ded game. Praise be unto his name

Fart Car '97
Jul 23, 2003

Communist Toast posted:

Ah well theres the problem, killing dudes isnt my forte. I will put all my poo poo on the line to revive my team tho. Its really cool, I feel like 1 person reviving and staying on top of heals can have a huge impact on the outcome of a big fight.

I feel like in other BF games you could 1 man a tank as the explosives class, but it seems like even if I managed to put all my anti tank grenades into them plus my rockets they are still around 30-40 armor. Does it just require more coordination?

You kind of need a squad working together to max points on the non-medic classes to be honest. Medic can just hoover points up but the others rely on either a steady supply of things from ammo crates, or if you're support, people constantly using your ammo crates, to really synergize and rack points.

Fart Car '97
Jul 23, 2003

Good lord this thread and the bots


They're just bots, they work the same way as bots did ten years ago but hopefully with more competent AI. They're computer players you can turn on and off as a server setting. That's it's. That's all.

Fart Car '97
Jul 23, 2003

That was a huge issue in BF:V generally, because assaults were just really good at killing anything at any range, but on the flip side in BF1 medics are similar. They can't deal with vehicles, but when it comes to killing infantry (which is the bulk of the combat), they have the tools to be good at it in almost any situation.

The classes have never really been designed in a way that makes them equally appealing, which is why I think the specialists are a good idea.

Fart Car '97 fucked around with this message at 00:18 on Aug 9, 2021

Fart Car '97
Jul 23, 2003


A fuckin' plus

Fart Car '97
Jul 23, 2003

Orv posted:

There've been a couple court decisions in the US that amount to no one has to pay companies to display their brand/things in an artistic production, which for the purposes of those court rulings video games are. I've never been clear how much people take advantage of that or not, the rulings were in like 2007 and 2013, I wanna say and you still get plenty of fake guns, cars, what have you.

The Activision/Humvee lawsuit wasn't settled until 2020 and would be the key decider in whether or not DICE used actual gun names or fake ones. Because law moves slow and there was no guarantee when the suit would be settled, it's most likely they chose to not use real gun names just to play it safe in case the court case dragged on a year or two and then Activision lost.

Military designations, like M4, M16, ect, are not protected by IP law so that's why you see a mix of familiar and unfamiliar names in the current and last generation of games.

Fart Car '97
Jul 23, 2003

codo27 posted:

One of the things about BF that bothers me the most and I was reminded of it when the guy took seemingly half a dozen rockets to kill that one guy, is how vehicle artillery can be so ineffective against infantry. I've got tons of one hit kills with the LAV but so many more where I light em up and get nothing. The secondary tank MG taking all day to kill someone. And, to my mind, a gun mounted on a tank ought to have considerably less recoil than a gun in someones hands? Doesn't that make sense? Likewise with the attack chopper rockets, my god you shouldn't need 4 or 5 to kill someone, and there ought to be reasonable splash damage. I know its all in the interest of balance but why not make the vehicles stronger and make repairing harder? Explosive ammo meant to cripple literal loving tanks oughta work just fine on human flesh

It's an arcade video game

Fart Car '97
Jul 23, 2003

jisforjosh posted:

:colbert: realism isn't part of the Battlefield experience and the overwhelming majority of the playerbase would not find it fun at all

Codo has held this opinion for literally years, he's like a walking catch-22: either the game is too arcadey or abstracted and he doesn't like it for those reason (see: BF, COD), or the game is like squad or arma and it's too nerdy/grognardy/esoteric and not enough people play it for him to bother

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Fart Car '97
Jul 23, 2003

BF2 fuckin ruled you dorks

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