Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Ytlaya
Nov 13, 2005

The Kins posted:

I'm probably the only person who likes the huge text, because I'm a colossal idiot too busy looking for things to shoot before they blend into the scenery and shoot me to pay attention to such trivialities as "who owns this point" and "am I losing"

I like the really bright names over characters in that screenshot. I have trouble with the ones in BF5, even with colorblind settings on. I can tell the difference between "squad mate" and "enemy" if they're side by side (or ally/enemy, depending on the colorblind setting in question) but not quickly when they're by themselves.

There's also one other thing that may or may not be better (haven't played yet, going to this evening). My friend always gets frustrated with me because I can never tell where shots are coming from, and the reason for this is that I usually can't notice the direction of the indicators in the short time they're visible. Like I'll be aiming down sights and my vision will be at a point above the indicators, so I can't see them and react fast enough (if someone shoots me, it almost always results in me dying in the end; it's extremely rare that I manage to win a fight that someone else started, with most of my kills being the result of me getting he jump on people). It's especially bad in vehicles, since I'll be zoomed in with a tank's cannon or whatever and I won't be able to immediately ascertain whether the shot is coming from "behind the tank" or "behind my viewpoint" (and if it's the former, I have to account for where my cannon is pointed relative to the front of the tank).

Adbot
ADBOT LOVES YOU

Ytlaya
Nov 13, 2005

Fishy Flip posted:

I like the vibrant colors, though I can see how they might not be for everyone.

Yeah, it looks great in your screenshot. They should probably have there be an option for whether things appear really saturated (for people who don't like it), but I couldn't find any option in BF5 that made things this clear. The minimap icons are also easier to see, partly due to the borders on some of them. I also wish more games would incorporate white into their symbol color schemes, it's by far the easiest to immediately notice if you're colorblind.

Ytlaya
Nov 13, 2005

Perestroika posted:

If you haven't already, give the recon buggy a try, preferably with a buddy on the gun. The thing is stupidly fast, you can literally just tear through enemy-held points at such speeds that they can barely react, roadkilling anybody who dares to step onto open grounds. At those speeds the gunner is unlikely to hit a drat thing, but it's a very useful backup for when you inevitably ram into some rock and get stuck.

This is the main reason I like playing battlefield games with my friends, despite not generally enjoying FPS's. Even if you're not that good at shooters, you can be pretty effective if you have people coordinated over voice chat manning vehicles together (with one person being Support in the case of BF5, so you can coordinate stuff like shooting smoke and backing off to heal up).

Because of this, we'll usually be among the top scorers even though I perform like complete poo poo in most maps without many ground vehicles. Another part of that seems to be that many players just don't try to capture points and will spend the entire match in a shoot-out around a single point, so we'll get more points simply by driving a vehicle to some enemy base with hardly anyone there.

Ytlaya
Nov 13, 2005

Played some of the beta tonight. Once I got the hang of them, I ended up liking the helicopters a lot. I found that it's dramatically easier to control them in first-person view for some reason. The battle tank is extremely strong. With guns did really lovely with the gun that seemed the closest equivalent to the sort of thing I used in BF5, the marksman rifle, but did kind of okay with SMGs.

The highlight is when I shot a helicopter half-way across the map with my main tank cannon. Wish I had caught video of that.

Ytlaya
Nov 13, 2005

I think the worst consistent bug I encountered is the camera constantly shaking while trying to use vehicle weapons. Makes using them almost unplayable.

Ytlaya
Nov 13, 2005

For some reason I have an immensely more difficult time shooting people in this than in BF5. I think it's something specific to me, since my friend is doing fine.

I think it stems from enemies being far more difficult to see. Don't know if this is some sort of colorblind thing or what, but I have to devote like 95% of my mental attention towards scanning for enemies that all blend into the surrounding grass/trees (it's a little easier if they're against concrete, but even then there's still something about the visuals that makes them appear less distinctly). I rarely had this issue in BF5, but it's just incredibly hard for me to see people in this. I keep losing track of things while straining my eyes trying to search for enemies (and almost always lose in any given engagement unless there's a lot of stuff going on and enemies don't notice me).

I think I've gotten like 80% of my kills from being in a helicopter, with only like 1-3 kills with a gun each game.

Ytlaya
Nov 13, 2005

I'm curious if they'll be able to fix the way planes look when flying (ones manned by other players). As is, they teleport everywhere constantly in ways that looks really goofy. Like they'll just randomly appear to drift around or stop.

Batigh posted:

Osprey and Hind seem to be the buggiest of the vehicles so far. No stuttering like tanks and AA that I've noticed, thankfully, but I've seen lots of crewmen kind of phase out of the hull in seated positions.

Someone has probably pointed this out already, but my friend and I figured out that the weird stuttering when manning a vehicle gun is caused by the driver moving around their turret. If the tank doesn't move their cannon, it doesn't stutter (though of course in practice they will be so this information isn't particularly useful).

Ytlaya fucked around with this message at 19:39 on Oct 12, 2021

Ytlaya
Nov 13, 2005

No idea if that rumor about it being designed as a battle royale is true, but it'd explain the layout of the map (which seemed kind of strange for a typical BF flag-capturing thing and reminded me more of the War Zone map or something).

The United States posted:

https://www.youtube.com/watch?v=mnQPqPqq_v0

Not just planes but all air vehicles were teleporting around from time to time in that beta (usually when you were trying to lock on to them).

If I had to guess, in order to optimize for 128 players and the largest maps ever they changed it so that the further away vehicles are from you, the fewer positional updates are sent, but they didn't take into account just how fast air vehicles travel and you add a bunch of bugs and rubberbanding into the mix and voila.

My friend described it as looking like an invisible child playing with a toy plane.

Ytlaya
Nov 13, 2005

ZeusCannon posted:

Finding out that there were upgrades in BFV that just flat made the other planes better was a real sad moment for that game.

Oh that guy yeah he just turns better than you and guess what? that means your hosed.

It took me a while to realize that this probably factored into my getting owned any time I got into a dog fight.

I also have a feeling that some of thee upgrades probably make your bullets do much more damage against other planes, because I would sometimes get shot down by other fighters in the space of a few seconds, while it was literally impossible for me to do that much damage to other planes (if I just laid into them with almost every bullet hitting for like 5 straight seconds I'd do maybe 20-30 damage). Then I noticed that some planes can upgrade their bullets to things like "exploding bullets" and wonder if that might have something to do with this.

I would always just focus on bombing whenever I spawned as a plane (which is fun and I'm kind of sad there's no equivalent in 2042.

Ytlaya
Nov 13, 2005

jisforjosh posted:

The explosive rounds on the Pacific usually aren't that great against other planes due to their low capacity and slow firing rate, they're predominantly meant for infantry farming. Which is the sucker loadout when you can take 8xrocket pods, quick resupply, and the manual supercharger to farm infantry, tanks, and other planes

https://streamable.com/rc2hd6

Or in the hands of an actual good pilot, going 217 and 2

https://www.youtube.com/watch?v=ZzD0tCieR_0

How do people usually control the plane like that? I'll usually awkwardly be switching between arrow keys (for general maneuvering where the mouse sensitivity is too low) and mouse (for aiming) and I have a hard time actually seeing infantry in the short time I have during a dive (most of which is spent not even knowing exactly where to dive towards, since I can't see anything from super high up). I notice he switches to cockpit during the actual diving part, which might help due to the zoom.

Also, how do you avoid getting owned by AA doing that? The high speeds from the whole climbing/diving energy fighter stuff would probably go a long way towards protecting you from other planes, but it seems like you'd be very vulnerable during the dive.

Ytlaya
Nov 13, 2005

Playing some 2042 with my friend for the first time post-beta today (I just have the 10 free hours though until the official release).

I really like the drone. My friend is much better at actually shooting guys, so I'd find a hiding place and mark guys with the drone for him. I'm surprised I don't see more people using it; it seems to be really helpful to mark all the enemies during any sort of large fight.

It's also handy how that class tells you if people are near you. Helps with one of my biggest problems - quick reflexes (since I'm never completely surprised by someone popping in front of me, since the sensor thing will warn me).

edit: One feature I love that I don't think was in BF5 is that you can just manually set the colors for party/ally/enemy. None of the options, including the color blind ones, worked well for me before. Now I can make party bright green, enemy dark red, and ally bright blue - a set of colors that I can always easily distinguish.

Ytlaya
Nov 13, 2005

lmao I only realize I could EMP things as my drone like an hour ago

That's pretty great, especially when you can coordinate with other people. Zap it and they can safely run up and do whatever they want, like put a C5.

edit: Honestly, the ability to quickly get a bird's eye view of the battlefield (and you can just leave the drone above and it'll stay there and you can check it at any time) seems really powerful and probably more broadly useful than the wall hack ability. The only time it isn't that useful is when there's a big building (since you can't see people inside the building unless you actually fly the drone inside).

Collapsing Farts posted:

The snowmap is legit awesome. The game is growing on me a lot

Yeah it's great, probably my favorite map. It's funny that they chose the shittiest map for the beta.

Ytlaya fucked around with this message at 10:12 on Nov 14, 2021

Ytlaya
Nov 13, 2005

I've been using the starting shotgun (haven't unlocked any others yet) and it's been going fairly well, though I'm completely useless at long range (don't really have any options other than the pistol, though apparently you can unlock an SMG or something for that slot later).

I generally do badly with SMGs and ARs because I'll usually hit someone with some shots, but not as many as they're hitting me with (because I'm bad at following moving targets with the reticle), so I'll die before they do. In BF5 it was an extremely common thing for me to get into exchanges where I die and the other person is left with 20-30% health. But with the shotgun, one solid hit up close is a kill, so even though I sometimes miss and die, when I hit I get kills. So what would normally be "me repeatedly getting into firing exchanges where I damage someone but they almost always kill me" now ends up at least yielding some kills.

Ytlaya
Nov 13, 2005

Sedisp posted:

Wait till you unlock smoke grenades

Oh yeah, those would help immensely for closing the distance with people (could maybe even mark them with drone first so I could "see" them in the smoke, though I'm not sure if the marking would last long enough to switch back, throw a smoke grenade, and attack). It'll also be nice for reviving people.

Ytlaya
Nov 13, 2005

Bonby posted:

This game is awful,

but I'll still consume this trash :negative:

I can overlook a lot of bad things since there's still a lot of fun stuff to do if you're playing with a friend. We've recently been using the hovercraft with the grenade launcher a bunch. That thing is extremely lethal when you have voice chat and the driver (with their third-person 360 degree view) can tell you where things are. Just constantly doing hit and runs.

dog nougat posted:

drat, the grenade launcher on the hovercraft owns

Edit: it's dumb af that vehicle unlocks are faction specific

Yeah it's amazing and one of the best anti-infantry tools (and also does damage to heavier vehicles to boot). And the hovercraft is almost always available since people don't seem to use that vehicle tier as often.

Uriah Heep posted:

I like specialists, there is said it. Gamers that like specialists are the most oppressed group.

I like it just because it means I have my drone guy with a fancy skin that almost no one else has because not many people seem to play the drone guy (which is strange to me since he seems extremely good; both the drone and the motion sensor are great).

Ytlaya fucked around with this message at 07:59 on Nov 15, 2021

Ytlaya
Nov 13, 2005

Some funny business going on with hit detection. A couple times I was right in front of someone and just shot them in the chest point blank with my shotgun, with zero result. Real bummer when that happens, got all excited thinking I was going to own some guys that I snuck up on, only for my shots to do nothing.

thetan_guy42 posted:

-ROBOT DOG should be deployed often as possible, its the only natural enemy of the drone and will avenge your death

It's the only thing that ever manages to hit my drone. Other people try and for some reason can never succeed.

Ynglaur posted:

I'm kind of getting sick of the hovercraft. They're only fun for the driver. If you're a gunner 95% of drivers just blitz everywhere at max speed. Your screen is just a blur of passing terrain.

It is immense fun if you have the grenade launcher and can communicate with the driver via voice chat. I imagine not being able to communicate makes it much worse, since you can't coordinate.

The default gun is really bad if the hover craft is moving around. There's also a rocket launcher that I guess is meant for anti-air, but grenade launcher still seems much better.

Ytlaya fucked around with this message at 08:01 on Nov 16, 2021

Ytlaya
Nov 13, 2005

Does the Apache's first rocket type lock on to ground vehicles? Thought it was blind fire, but then it will say it's locked on l. Haven't had a chance to see if future rockets track targets I've locked on to.

Sedisp posted:

There it's definitely something weird that will randomly make someone invincible to bullets.

Encountered an amusing example of this today where my friend and I rolled into a building in the hovercraft and killed everyone except for one guy in the corner who was invincible. Repeatedly shot grenades into his face with zero effect. A player on foot was able to kill him, at least.

Chronojam posted:

Defenders can deploy a wildcat on top of the skyscrapers and kill an infinite number of aircraft

Speaking of my bff the wildcat, one lock-on rocket and one main cannon shot (whichever order you see fit) kills a hovercraft. Full hovercraft become pinatas.

Jeeps are basically piñatas like this for grenade-equipped hovercraft. They seem to explode with a short burst of 3-4 (or kill the occupants).

Oddly, other hovercraft seem to take very little damage from the grenade launcher. I've shot like 20 into one without killing it (and it wasn't a bug, since it did start smoking). RPGs, on the other hand, completely wreck hovercraft. Maybe something about how the game deals with armor and armor penetration.

Ytlaya fucked around with this message at 11:30 on Nov 16, 2021

Ytlaya
Nov 13, 2005

Sedisp posted:

The smart rockets aka the rockets you just farm some bots in breakthrough until you get the at rockets only lock if they were close to hitting your target but juuuuust miss.

So the first rockets (I think the second only lock onto air vehicles?) will just become more accurate once you've locked on?

DrBox posted:

Yep! I spent a good part of last night with a full squad in a hovercraft. Beer in one hand, mouse in the other shooting the grenade launcher. It definitely needs a nerf.

I feel like it's currently possible to counter it and people just haven't really learned how yet (or realized the importance of it). If a couple people have RPGs and decide to kill a hovercraft, they can usually take you down. It's just that they usually don't (and most players don't seem to have internalized how much of a threat hovercrafts are yet; I think they still treat them like jeeps or something and will prioritize other vehicles).

KrunkMcGrunk posted:

The only times I've lost a heli are not coming out of a dive fast enough and hitting a building, landing awkwardly and rolling over, or getting shot by 2-3 rockets rapidly.

Apaches get 1-shot by RPGs (even from full health), so I've died some due to getting too close to the ground and someone rocketing me.

Ytlaya
Nov 13, 2005

Even though my friend and I have technically been performing much better than we did in BF5 due to vehicles (mainly hovercraft lol), something is just really hosed about the actual gun shooting in this. I've never been good at the actual FPS part of these games, but in BF5 I was still able to pretty frequently get kills with normal guns. In this it always feels like a roll of the dice whether my shots are going to connect, and something about the general feeling of the shooting + hitting enemies feels awkward compared with BF5. Nothing really gives the same feeling of comfortably doing head-shots with the Jungle Carbine (my favorite BF5 gun) or something. It's also just a huge bummer to be like "gently caress yeah, gonna own this guy" and then your shotgun blast just does nothing.

It probably doesn't help that everyone is using that one overpowered SMG, while I'm trying to force myself to stick to the second shotgun.

veni veni veni posted:

I can't take credit for this metaphor but earlier my goonbro described rolling around in this game with a hovercraft and a gunner(working together) as "feeling like playing as a shark". Really the only major threat to preventing you from getting 50 kills a game is someone getting to you with C5 or getting stuck on something with a tank in LOS. Otherwise it's pretty much just gobbling up kills.

It's kind of sad because I know a hovercraft nerf is probably imminent and right now to me this game should be called "best hovercraft game 2021"

That's pretty accurate. As you mention, C5 (or rockets from multiple guys) is the biggest threat. When we die, it's usually due to aggressively rolling into a group of guys and one of them throwing C5 on us.

Ytlaya
Nov 13, 2005

What's up with assists in this game? I've had multiple situations where people who contribute to killing a vehicle get nothing, even when they do the vast majority of the work.

Krogort posted:

I think the jeep is could counter the hovercraft but the big guns for it are ridiculously long to unlock. And who want to drive the mingun jeep while you could be driving the hovercraft instead.
I’ve never seen any 50mm jeep yet.

Jeep dies *extremely* fast to hovercraft with grenade launchers (or the grenades just kill the driver; it seems that they overlooked how vulnerable jeep occupants would be to grenades). Unless the jeep develops the ability to 1 or 2 shot the hovercraft, it wouldn't be a match. Jeeps are basically pinatas for the hovercraft and probably the single "juiciest" target. Always excited when I see one while manning the grenade launcher.

It's kind of nuts that the hovercraft is the same "tier" vehicle as the jeep. They definitely need to balance that somehow.

IMO the only nerf they should give the hovercraft is either decreasing its health or making its occupants more vulnerable (jeep occupants die extremely easily to grenade launchers, for example, while hovercraft occupants seem to be pretty safe). It'd also be better if they just buffed the jeep in some way. Most of the other vehicles are still useful, since the hovercraft still can't do much against heavier vehicles or aircraft. It's just the jeep that is objectively inferior to the hovercraft currently.

henpod posted:

DO NOT REVIVE ME!

LEAVE ME HERE!!

I DO NOT NEED MEDICAL ASSISTANCE!

DON'T COME CLOSE!

STAY AWAY!

I'll alternate between "revive me" and "don't revive me" just to keep people on their toes

Ytlaya
Nov 13, 2005

Sedisp posted:

Wait till November 30th. There's quite literally two guns in the game that are even worth using.

Even ignoring the lack of gun balance, there just need to be more guns. It's goofy that there are gun types with literally just two options. I was spoiled by starting BF5 only a few months ago, though I still imagine it must have had more options than this to start with.

I wanted to keep using shotguns for the variety, but it reached the point where I was just nerfing myself too heavily. As far as I can tell, the second shotgun is kind of pointless since it can't one-shot people up close and most other guns (namely PP-29) can easily kill you before you can fire a second shot. The first can do one-shot kills, but is seemingly just "a less versatile PP-29 that only works at very close range."

I've started using the first LMG. I would normally use something more like the marksman rifle, but my game stutters with it (I have the ADS blurring stuff turned off, but I think it's a CPU bottleneck thing since CPU is capped while GPU is usually at 70-80% and changing graphics settings does nothing - I think I really hosed up by getting an i5 back when I made my PC, since it seems like a lot of games are built for the 8-core CPUs in consoles.

Collapsing Farts posted:

Trip report on the autoshotgun: It's good.The PeePee gun is overall much better obviously, but the autoshotgun makes for a decent alternative if you're doing a lot of house fighting. If you're on point with reactions and aim, not many can beat you up close.

The autoshotgun is effective at longer ranges than I thought too, and I'm looking forward to unlocking slugs and extended magazine to test those out too

I'm looking forward to unlocking this, though it's going to be a while (I think I'm rank 26 now).

As someone who is presumably a shotgun user, what do you think about the second shotgun? I can't figure out the point of it. It's certainly more accurate at medium ranges than the first, but in a way that seems kind of pointless when you could just be using a different gun type.

Ytlaya
Nov 13, 2005

Collapsing Farts posted:

The standard shotgun is a gimmick and not really that good, it's just too slow and the killing power at midrange is super unreliable. Though I haven't unlocked many attachments for the regular shottie so I dont know if those upgrade it a lot or not. The 2nd "shotgun" is just a much worse SVK rifle so it feels pretty pointless. The autoshotty is the best one so far

It seems like "slow firing close-range weapon" is inherently very limited, since below a certain firing rate you're basically guaranteed to lose against multiple enemies unless they gently caress up (since there's a pretty high minimal time to kill them - the delay between shots - while with other guns you can instantly start shooting the second target after the first).

Ytlaya
Nov 13, 2005

Tenchrono posted:

The PP-29 is absolute horseshit.

I don't like it when I get the jump on some guy with my LMG and start shooting him, most/all bullets connecting, and he turns around and kills me in like 0.5 seconds with the PP-29.

My aim isn't great, but I'm pretty sure at least part of the issue is down to weird hit detection or unbalanced guns, since I never felt this way in BF5 (where things would usually feel more or less fair and guns would do what I expect).

Drint Blasters posted:

Can't even install the game, it simply refuses to appear in the origin game library. Redeem code was accepted but nothing is there. Origin knows I have it cause I can look at the achiement list on my profile. So stupid.
See if I can get a refund from amazon

I had a horrible time getting things working. Had to use EAPlay for some reason.

Herstory Begins Now posted:

game is trash and lol @ so many design/balance decisions

that said it's pretty fun

This is my opinion in a nutshell, lol. Game is really hosed up, but it's still fun to play with other people (since there isn't really anything else quite like BF).

Ytlaya fucked around with this message at 02:49 on Nov 21, 2021

Ytlaya
Nov 13, 2005

I wonder if anyone will ever get the badge that requires like 800 kills with a Tuk-tuk.

Collapsing Farts posted:

Yeah unfortunately the PeePee gun makes most other guns obsolete. Good power, decent range, good accuracy, big mag. Use it until it gets nerfed or else you're just handicapping yourself

The only other gun that doesn't seem fully obsoleted is the good marksman rifle, since it can get kills at medium-long ranges more easily.

I've ended up settling on that after trying the shotguns and LMGs (though I'll try the automatic shotgun once I unlock it). Had a decent time with LMG, but still felt objectively inferior to SMG people. Like I'd start shooting someone, be hitting them with every shot (though it's questionable if all those hits were actually registering given the results), and they'd turn around and kill me in like 0.3 seconds.

The 2-shot kill marksman rifle is at least reliable. Always takes 2 shots. No nonsense with me shooting someone 20 times without them dying.

FastestGunAlive posted:

I’ve always loved playing medic in the bf series but for some reason I have almost no desire to do so in this game. I think I just find the other specialists, while maybe more situational, more interesting and useful

I also used to play medic (or engineer) mostly, but can't bring myself to play anything other than the drone guy in this (it helps that anyone can fulfill the "repairing vehicles" role). I like how I can go to a place and send the drone up and know where everyone is (unless they're inside buildings or something). I've gotten a number of kills just from seeing someone approaching me while in the drone and being ready for them, or by following my friend (who is better than me) around and telling him where guys are (obviously I also mark them, but markers often don't give you the full story when there's different vertical levels or obstacles; over voice I can just be like "there's a guy behind the _____").

Another reason I haven't done medic is that I don't seem to encounter downed allies nearly as often as I did in BF5. Not sure why. Might be a sort of feedback loop where "lack of medics" leads to "people not waiting to be revived."

Ytlaya
Nov 13, 2005

Combat Pretzel posted:

Also, landing a tank shell right in front of someone's feet did gently caress all here and there.

I've experienced this even after upgrading to HEAT shells (which it seems are supposed to have bigger AoE and be better against infantry). It seems like you have to directly hit people most of the time with the tank cannon to kill theem.

Ytlaya
Nov 13, 2005

I have a feeling they might nerf the SVK rifle since it seems to basically obsolete sniper rifles for anything but the most extreme ranges (I'd approximate 300-400 meters to be the range where I can semi-reliably kill things with the SVK with the projectile velocity attachment), but I'm enjoying it a lot in the meanwhile.

Also been using the healer lady specialist. Her heal gun is significantly more useful than I expected. The self-heal is particularly nice when dealing with enemy snipers, since you can usually heal yourself up between shots (plus some other situations, like helicopters shooting rockets near you).

I've also found that, while XP is nerfed, single player mode (against bots) is very good for unlocking gun attachments.

Ytlaya
Nov 13, 2005

The United States posted:

Awesome.

I've read the same is true for vehicle unlocks?

I'm guessing so; I mostly just went on foot (since I was wanting to get gun attachments) but I spent a little time getting a bunch of easy kills in an Apache (the AI seems very bad at dealing with enemy helicopters) and unlocked something at the end for it.

Ytlaya
Nov 13, 2005

jisforjosh posted:

Nah. Even if they were just as good as the rockets, having two of being able to do the same thing makes no sense when the miniguns absolutely shreds other aircraft and can handle infantry once you get the aim point down with practice

https://streamable.com/l/b7liq1/mp4-high.mp4

This confuses me. I've used miniguns against other helicopters and just shot them nonstop for several seconds straight and only done like 20-30% of their health in damage.

Ytlaya
Nov 13, 2005

I had an interesting hit detection thing happen today. I was in a little bird helicopter with my friend, and there was an Apache in front of me and I was just firing my miniguns directly into its cockpit at close range for a long time (like probably almost 10 seconds), absolutely zero doubt that they were hitting, and it took zero damage. According to my friend, he saw my shots going below the Apache in question, even though I saw them all hitting. A follow-up burst after moving around some did some damage (though still seemed small; fired nonstop into it for maybe 3-4 seconds and only did like 25% of its health in damage).

I kind of wonder if the Apache wasn't experiencing the same thing, since I thought it was weird that it wasn't wrecking me while I just sat in front of it blasting it with my minigun.

Ytlaya
Nov 13, 2005

What's up with the final carbine marksman rifle thing? I was trying it out and it just seemed to perform like a somewhat more accurate pistol with a longer reload time or something. Does it have any useful niche?

Collapsing Farts posted:

Yeah it's very frustrating as a solo player to spawn in the attack heli and... no one spawns as the gunner, ever. It's so dumb

As a solo player the squad exists only to provide opportune spawning points on the map, they can not be counted on to help me do vehicular manslaughter

I think that "playing with my friend" is probably like 90% of why we usually manage to be one of the top ranked squads, since you can really clean up in the vehicles/aircraft if the pilot and gunner can communicatee.

Ytlaya
Nov 13, 2005

Hopper posted:

Now that people have unlocked the Bolte, it makes the pre-patch Hovercraft seem like a minor inconvenience. The Bolte is ridiculously annoying and it's everywhere.

:dice: really don't want you to play Infantry in this game.

It confuses me that Bolte is in the same category as the jeep and hovercraft.

Like why in the world would you ever choose one of those instead of the Bolte? The secondary gun on it (or at least the one my friend has equipped; I haven't unlocked the Bolte myself yet) seems to be about as effective as the secondary gun on the Apache, which is nuts.

Ytlaya
Nov 13, 2005

E2M2 posted:

Its dual channel, but dipping very low to 30-40 fps during firefights. Got DLSS Performance on with everything low and it looked like a potatoe.

Bumped up to 1440p just to take a look and it looked better but performance was hit even more at like 20fps low end.

At 1440p with a 2080S I only get like 50-60 on a mix of medium/high settings with frequent drops to like 25-30 (with DLSS "ultra performance" on; runs significantly worse with it off). My friend with a 3080ti gets like 100+fps on all-ultra settings (3080ti is obviously significantly better than a 2080S, but not so much better it'd give you more than 2x the FPS with significantly higher settings, and I don't think he even has DLSS on).

I think part of it is CPU in my case. I hosed up by getting an i5 (8700k I think) back when I built my PC, since I keep encountering games that appear to be built for 8-core CPUs (not sure if that's the case here, but CPU still appears to be the bottleneck since it usually hits 100% long before GPU is maxed; it's particularly egregious when there are large numbers of players around, where it will sometimes only reach like 60-70% GPU by the time CPU is at 100%).

Can't rationalize getting a new CPU, though. I don't think my motherboard supports the current generation, and I'm not going to pay like $300+ for something that isn't even current.

Ytlaya
Nov 13, 2005

Is the TOW launcher in the Apache useful in any situation? I can't seem to do anything useful with it, and it has a comically long reload time. It makes a huge explosion, but its actual splash radius seems much smaller than it appears, since I've shot a missile into a group of guys and not killed anyone. I get that the theoretical benefit is that you don't need to lock on, but it's still pretty hard to aim and the damage doesn't seem good enough to be worth it.

Unrelated, but I've started playing the healing lady instead of the drone guy. Her heals are significantly more useful than I expected, and now they've spoiled me to the point where it's hard to go without them. I like when other players are fighting and you can prevent them from dying. It's nice to imagine the enemy player getting mad that someone won't die after being shot a bunch. They're also extremely handy against helicopter rocket barrages, which will frequently do a bunch of damage to a group of players but not kill everyone. There have been a number of times where a helicopter has come through and rocketed a lot of people, but I've been able to fully heal/resurrect them (and myself) before it can come back around for another volley. The heals are also very useful against snipers, since you can heal yourself at about the same rate snipers can hit you with body shots (though the "shoot the ground to heal" is really finicky and doesn't seem to work consistently for me).

Ytlaya
Nov 13, 2005

Man, the Wildcat with anti-vehicle missiles and the biggest cannon just one-sidedly wrecks tanks (or any vehicle). Even just the cannon alone usually does, but if the tank is accurate they can at least be a danger to you. With the anti-vehicle missiles it's just completely one-sided; launching your two missiles either kills or comes very close to killing a tank from full health, it seems (and unlike aircraft, tanks very rarely seem to avoid them). It seems like it's usually worth the trade-off (unless it's a map with a large number of helicopters), since you can still fight air things with just the cannon.

I think I've finally settled on the PKP as my favorite gun. It's the only one I've used where I win more often than I lose in "direct" engagements (where an enemy and me see each other around the same time). And sometimes even in situations where I was sure I'd die and the other player got the first couple hits on me. With most other guns, I usually lose in such an exchange. I'm uncannily bad at hitting moving targets with single shot guns. It's like I have some sort of anti-intuition where I always instinctively fire exactly when an enemy moves out of the way.

* btw if anyone wants to level up the jeep, you can just slaughter bots en masse with the minigun. I unlocked everything except the final cannon in just one single player breakthrough game.

toggle posted:

AA blows. I probably play 80% of my time as AA, and sometimes it works and other times its just frustrating playing the same ‘lock on, fire, flares, pilot runs away’ game over and over.

A lot of the time it seems like other players will blow their chaff load before you even fire the missile.

Today I started using the SOFLAM while my friend uses a rocket launcher, though, and that's been pretty effective.

Ytlaya
Nov 13, 2005

comedyblissoption posted:

pkp is a better shootymans lmg than the lcmg, but the lcmg has underbarrel grenade launchers which are actually really good including the shotgun underbarrel

remember the lmgs are worse than smgs and ars in fair engagements and require using bipod or blasting your huge mag through smokes to have a straight up fight in your favor

irish lets you use a bipod effectively pretty much anywhere

There's a convenience factor where it's easier to "hold down and drag cursor over enemy without having to worry much about reloading" than it is to have to actual time your shots to hit a moving enemy.

I think it's just a matter of different weapons having different skill curves, and I've basically accepted after years of trying to play games like this that I'll never be able to handle the "high skill ceiling" weapons. I just don't have the reflexes to time my mouse clicks with the moments when my reticle is in the correct position, while with the LMG I just need to make sure it passes over them enough. While this is also somewhat true with some SMGs/ARs, I'm more likely to run out of ammo quickly and get owned.

(the one exception to this is the BF5 Jungle Carbine which I was actually pretty good with for some reason, not sure why)

Ytlaya
Nov 13, 2005

I just had a couple miracle games where I was doing really good at the guns and sliding around and shooting guys like the good players do in the videos. Was using the SFAR, which has a really "stable" feel to it.

Jeff Fatwood posted:

Whoever said that Rao works now ... just lol. Complete garbage. The crosshair jitters, "completes" and says that hack is complete but nothing actually happens. No feedback on what's actually happening and you can get a "hack complete" message just by pressing the button but not pointing at anything.

The stupid sonar when you equip the computer also is just confusing since it doesn't seem to do anything and I have no idea how you're even supposed to spot anything with this except that idiotic way where you're supposed to hack infantry and kill them yourself.

Subjectively it seems like people are using him a lot more. My friend and I were getting hacked constantly today in Breakthrough matches (though hacking in Breakthrough is probably significantly more useful just because there's guys everywhere to take advantage of it). Much more frequently than in the past.

I feel like, at the very least, the game needs to give some clear indicator to other players that an enemy vehicle is hacked. Like something to tell them "this vehicle is vulnerable." That would make it a lot more dangerous.

Ytlaya
Nov 13, 2005

Noonsa posted:

Okay, I know this is nitpicking but this story doesn't make any sense at all.

Russians see some weapon being developed in Canada and they loving land troops in Canada to occupy a US/Canada base on Canadian sovereign territory? How is this still a proxy war?

Wouldn't that be nuke-worthy antagonism?

My favorite level plot is the one where they're like "Russia is doing cyber-attacks from this location, so we're physically invading them in response"

Ytlaya
Nov 13, 2005

Mega Comrade posted:

Do you have atleast an 8 core cpu? Anything less and expect sub 60fps.

I found a weird fix online that somehow helped dramatically for me. The fix was to click the "Restore Defaults" button. For some reason it only works if you click that button and not when you manually change settings (I previously had even tried setting everything to "Low" with barely any improvement).

I was in disbelief that such thing would matter, but it made my framerate improve from like 40-50 (with frequently temporary drops to 20-30) to 60-80 (with it virtually never dropping below 60). The Reddit post that mentioned it is also full of other people having the same experience. I'd be curious to know exactly what's up with that.

My FPS is still dramatically lower than it would normally be with a 2080S, likely due to not having an 8-core CPU, but it made the difference between things being unplayable vs playable.

Ytlaya
Nov 13, 2005

Booyah- posted:

like you clicked restore defaults and then altered settings again? there are some defaults i dont want

Yeah, I was able to change settings back afterwards and still had much better frames than before. It's very confusing and makes me wonder if there are some "behind the scenes" settings that were maybe changed by an update or something and are affected by the Restore Defaults option.

I'm still bottlenecked by CPU (I end up with almost full CPU usage and like ~70% GPU usage), but it's not nearly as bad as it was before.

Adbot
ADBOT LOVES YOU

Ytlaya
Nov 13, 2005

I've been playing with the SFAR and it's actually quite good at longer ranges while using single-shot mode. Seems very accurate like that; I've won a bunch of confrontations with snipers by just repeatedly popping them in the face (I think the snipers in question "over-commit" because they know they can kill me with their second shot, but I can get off enough to kill them before that).

Looking forward to unlocking the 40-round magazine. That'll help fix what seems to be the biggest weakness currently; the low magazine (which runs out very fast if used in full automatic).

Booyah- posted:

PKP seems to be everywhere now, what do people like with it

I like it because it's quite accurate at range (vertical recoil compensator helps) and has such a large magazine that I don't have to worry about reloading in more close-range fights. I'm usually very bad at hitting moving targets at range because I can't get the timing right (I'll always shoot just as someone changes their trajectory), but that issue is eliminated when I'm shooting in automatic and only need to worry about keeping my reticle over them.

So I guess the combination of versatility and being forgiving to use.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply