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Honestly if you go passive and hole up whenever an invader shows up you’re cheating yourself out of some really cool experiences. Some of my most exciting moments in this game were 1v1ing an invader on the Raya Lucaria ball staircase, or in the Leyndell street with the tree fatty aggroed. The environment eventually won both those battles for me, but it was crazy fun. In the second case the host came out of hiding to help me after the invader died and immediately got stomped to death- I kinda hope the invader got to see that as she faded out. The thing that confuses me the most about multiplayer is how it can be so hard to keep these nerds alive when I’m sunbroing and so hard to kill them when I’m invading (not really: it’s because I’m bad, and overlevelled phantoms).
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# ? Aug 13, 2022 16:27 |
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# ? Apr 25, 2024 07:56 |
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I'm still a might lower on vigor than I should be, but the fun of having better dex and faith has made it great fun. Even with the spell dmg boosts that increase incoming damage it's been really manageable with good placement, my real limiting factor is still endurance for relentless attacking but leveling is fixing that. Golden Wave is so neat too, that huge span is just satisfying to watch slowly advance on bad mans!
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# ? Aug 13, 2022 16:36 |
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hey mom its 420 posted:I think I realized why I never go heavy on spells in ER: having a limited amount of FP per rest and having to chug potions to do my thing just kind of rubs me the wrong way. Plus it means I'll have fewer health flasks so I just always decide to hit enemies with my sword. Anyone else have this hangup? It also helps that to some extent spending FP saves you from damage because a lot of enemies just die helplessly at range so you need fewer red flasks.
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# ? Aug 13, 2022 16:37 |
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I wouldn't really consider the flasks to be a consumable since they auto refill every 50ft at the next grace site. It does put a cap on the total FP one has, but since magic can just wreck so much at such a decent range there's not much need for HP. In DS1 magic was even more like in DnD with limited charges per spell per slot and that felt extremely stifling, but the game was balanced properly so it never became an issue. In Elden Ring by the time I got to Raya Lucario I didn't really feel much squeeze on FP management.
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# ? Aug 13, 2022 20:13 |
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Yeah, all that makes sense. I guess I'm just used to only using health flasks for consumables and nothing else. There's also the penalty of having to stand still while you gulp your mana potion, which just feels kind of lame. Are Beast Claw and/or Bloodflame Talons any good? Those look like fun spells to cast with a bleed build.
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# ? Aug 13, 2022 20:38 |
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Beast claw is meh. Better off hurling the boulder. Never actually used Bloodflame Talons but they can chain cast pretty fast. Bloodflame Blade + Talons (or any claw weapon) is very good at bleeding for almost any build.
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# ? Aug 13, 2022 20:57 |
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Beast claw looks so cool. I heard it was better in the network test, so it's doubly disappointing that it doesn't do much damage.
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# ? Aug 13, 2022 21:08 |
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Flasks aren’t also a huge issue because the ash of war infusion system makes it so easy to have a variety of “good enough” backup weapons to swap to. Even with very low investments in physical stats a cold rapier or spear will do just fine for an emergency backup.
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# ? Aug 13, 2022 21:09 |
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Yeah there are a lot of weapons that scale really well to INT with a cold infusion, for example - the Brick Hammer
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# ? Aug 13, 2022 21:13 |
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Holy crap, I just found out that land squirts (poison barnacle) explode if you can poison them. loving god knows how many hours into the game and only just discovering this. Not that it changes much, they're not really an obstacle at any point in the game.
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# ? Aug 13, 2022 22:23 |
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War Wizard posted:Holy crap, I just found out that land squirts (poison barnacle) explode if you can poison them. loving god knows how many hours into the game and only just discovering this. Not that it changes much, they're not really an obstacle at any point in the game. The bigger and bigger ones left me waiting for a giga-squirt joke boss that never appeared
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# ? Aug 13, 2022 22:28 |
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https://www.youtube.com/watch?v=Kf1pXd4YsA8
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# ? Aug 13, 2022 22:52 |
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I tried that trick without the lying down emote because some people said it worked with just crouching. I think they were liars.
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# ? Aug 13, 2022 22:56 |
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skasion posted:The bigger and bigger ones left me waiting for a giga-squirt joke boss that never appeared A giant room with a crayfish that can teleport around.
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# ? Aug 13, 2022 22:59 |
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These carbot animations are always spot on.Mustached Demon posted:A giant room with a crayfish that can teleport around. Mausoleum Guardian Lobster protects the Mausoleum Crab. War Wizard fucked around with this message at 23:22 on Aug 13, 2022 |
# ? Aug 13, 2022 23:14 |
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War Wizard posted:Holy crap, I just found out that land squirts (poison barnacle) explode if you can poison them. loving god knows how many hours into the game and only just discovering this. Not that it changes much, they're not really an obstacle at any point in the game. quote:Land squirts are soft where they touch the ground, and poison will cause them to rupture.
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# ? Aug 13, 2022 23:22 |
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Dark Moon Greatsword versus Royal Greatsword? With both their classes finally buffed, which one do you guys prefer?
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# ? Aug 13, 2022 23:26 |
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So what’s the deal with the heroes Graves? I stupidly tried the one right at the start and the boss was insanely impossible. They’re really distinct from everything else in the game and also don’t seem to have any lore I could see to suggest going in or anything. It was annoying enough I haven’t gone back in one yet but if there’s something worth doing I guess I could try.
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# ? Aug 13, 2022 23:28 |
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toasterwarrior posted:Dark Moon Greatsword versus Royal Greatsword? With both their classes finally buffed, which one do you guys prefer? Dark moon feels better, but they're both fun fun fun
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# ? Aug 13, 2022 23:41 |
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Velius posted:So what’s the deal with the heroes Graves? I stupidly tried the one right at the start and the boss was insanely impossible. They’re really distinct from everything else in the game and also don’t seem to have any lore I could see to suggest going in or anything. It was annoying enough I haven’t gone back in one yet but if there’s something worth doing I guess I could try. EDIT: Oh you might have been asking about lore. Since they each contain a legendary summon ashes I assume they're the graves of those dudes and all the traps are meant to prevent us from plundering their spirits, but tarnished gonna tarnish.
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# ? Aug 13, 2022 23:52 |
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Inferior Third Season posted:This is pretty much the only thing about specific enemy weaknesses that the game literally tells you. Lol, I've literally only seen the "soft where they touch the ground" part since that's how to get to their crit spot. Somehow I missed the "poison ruptures them" and I am not entirely convinced that it didn't get updated at some point.
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# ? Aug 13, 2022 23:55 |
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Velius posted:So what’s the deal with the heroes Graves? I stupidly tried the one right at the start and the boss was insanely impossible. They’re really distinct from everything else in the game and also don’t seem to have any lore I could see to suggest going in or anything. It was annoying enough I haven’t gone back in one yet but if there’s something worth doing I guess I could try. Lore wise, they’re really big catacombs where heroes were interred in the Erdtree, and to keep people from screwing around in there the Golden Order put up a bunch of insane mechanical/magical protections. Sometimes you get a knight spirit ash for killing the boss, who is supposed to be the hero in the grave, and sometimes you don’t, in which the boss is an ancient hero who decided to rise from their grave I guess. Mechanically, they’re large and kind of dickish puzzle dungeons with tough bosses, there’s usually some good loot somewhere in there but they can also safely be skipped if you don’t want to do them. The really early game one is just there to gently caress with people who picked the keystone gift, I guess.
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# ? Aug 14, 2022 00:00 |
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Me gathering glovewort. Oh neat they modeled the ghost so you can tell them apart before picking up.
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# ? Aug 14, 2022 00:17 |
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Mustached Demon posted:A giant room with a crayfish that can teleport around. please don’t leak the secret dlc boss thank you
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# ? Aug 14, 2022 00:39 |
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Augus posted:please don’t leak the secret dlc boss thank you In a swamp room.
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# ? Aug 14, 2022 00:43 |
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Tyty posted:Definitely more on the not finding it fun than just the difficulty, since the really quick deaths really only started to happen after Leyndell. Maybe I'll see if I can scrounge up a couple more levels to push vigor to 45, I stopped at 40 with it. I did switch over to some heavier armor after picking up the great jar, and it's seemed to help a little, and I am using dragoncrest. None of the take more damage talismans either. Yeah the benefit of Unga Bunga or just using heavier poise breaking type weapons is once you get those hits in you just start interrupting enemy attacks and if you know your range well and/or dodge well you just keep them locked down. Int/Dex I'd say is more of a patient play style since you have to wait for punish windows more than a str build which can just interrupt/poise break enemy actions with its heavier attacks. I'm using a shield on my current melee mage in part because Carian Slicer doesn't always cause much poise damage so it's nice having the shield as a failsafe. When I'm not dodging I can usually just block--->swing slicer a few times really fast--->block again. Fp isn't even a problem because it's so cheap as a spell and I carry enough fp flasks. I'm not sure about other great int based weapons to try. Darkmoon Great Sword I've heard good things about. I used Sword of Night and Flame on one of my plays (but has a heavy faith requirement) and liked that a lot. skasion posted:Go to 60, respec if necessary. 40 is too low for any of the post-capital zones imo, whatever build you’re doing. As a wizard you can lag on leveling health a little bit if you’re killing stuff effectively at range, but if you’re dying too much, get healthier. Would also second this. 60 Vigor is what you want. You can go with less on subsequent playthroughs, but I wouldn't go less than that until you feel really comfortable with enemy patterns.
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# ? Aug 14, 2022 04:48 |
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https://www.reddit.com/r/Eldenring/comments/wno2xy/i_summoned_a_duelist_named_lift_inspector_and/?utm_source=share&utm_medium=mweb
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# ? Aug 14, 2022 04:54 |
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Chevy Slyme posted:https://www.reddit.com/r/Eldenring/comments/wno2xy/i_summoned_a_duelist_named_lift_inspector_and/?utm_source=share&utm_medium=mweb I was laughing a lot at this to begin with but I died when he started welding
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# ? Aug 14, 2022 05:00 |
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Chevy Slyme posted:https://www.reddit.com/r/Eldenring/comments/wno2xy/i_summoned_a_duelist_named_lift_inspector_and/?utm_source=share&utm_medium=mweb This is great
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# ? Aug 14, 2022 11:01 |
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Chevy Slyme posted:https://www.reddit.com/r/Eldenring/comments/wno2xy/i_summoned_a_duelist_named_lift_inspector_and/?utm_source=share&utm_medium=mweb lmao ok this guy rules
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# ? Aug 14, 2022 13:21 |
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Is upgrading shields worth it in this one? I recall it being so in DS1 but then recall it becoming pointless in later games or something.
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# ? Aug 14, 2022 13:22 |
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HaB posted:Is upgrading shields worth it in this one? Pretty sure it only upgrades the attacking stats, for like Bash and stuff. Defense stays the same, unless you change the affinity, at which point it rebalances the types it guards against (Normal, Magic, etc).
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# ? Aug 14, 2022 13:24 |
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No it upgrades stability (just not every level) and is absolutely worth doing if you intend to use the shield in any capacity at all
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# ? Aug 14, 2022 13:28 |
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Yeah upgrading shields definitely makes a difference. This is doubly true for the gun shield, which does much more damage when upgraded. But it's worthwhile for any shield you're planning to block stuff with.
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# ? Aug 14, 2022 13:44 |
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Angry Diplomat posted:Yeah upgrading shields definitely makes a difference. This is doubly true for the gun shield, which does much more damage when upgraded. But it's worthwhile for any shield you're planning to block stuff with. No Dignity posted:No it upgrades stability (just not every level) and is absolutely worth doing if you intend to use the shield in any capacity at all Word. Thanks.
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# ? Aug 14, 2022 13:55 |
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Some great shields are pretty decent bashing devices, even apart from the ones with special attacks. Never beat a weapon with comparable weight/reqs but shield bash is a really safe attack and with dragon claw shield or fingerprint you can end up doing 300-400 damage
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# ? Aug 14, 2022 15:00 |
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shield bash has guard frames and doesn't cause guard break when you run out of stamina using them, it's absurdly good and slept on
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# ? Aug 14, 2022 15:08 |
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This game gives me so much anxiety (not medically, you know what I mean). Looks like my next fight is the Godskin Duo. I know what I have to do - sleep pots, dual wield curved swords, become a blender. The thought of the fight still makes me cringe.
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# ? Aug 14, 2022 15:20 |
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Catgirl Al Capone posted:shield bash ... doesn't cause guard break when you run out of stamina using them woah. well there's my next build then
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# ? Aug 14, 2022 16:51 |
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# ? Apr 25, 2024 07:56 |
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Bob Socko posted:This game gives me so much anxiety (not medically, you know what I mean). Looks like my next fight is the Godskin Duo. I know what I have to do - sleep pots, dual wield curved swords, become a blender. The thought of the fight still makes me cringe. Embrace the mimic. Become two blenders.
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# ? Aug 14, 2022 17:26 |