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Fair Bear Maiden
Jun 17, 2013

Ghislaine of YOSPOS posted:

I'm kinda annoyed at how dark soulsy it looked. write one game that doesn't involve a curse from soft. One!!

They've been doing it since they started as a company. They won't stop now.

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Fair Bear Maiden
Jun 17, 2013
The DS2 PC port was an enormous leap forward compared to the OG DS1 pc port. It's not even remotely close.

Fair Bear Maiden
Jun 17, 2013
Aldrich's Japanese name *is* Eldritch. It was changed in the English translation, I assume because someone's name being actually Eldritch sounds stupid as gently caress.

Fair Bear Maiden
Jun 17, 2013
It's just gonna be some form of message system and phantoms/bloodstains again.

Fair Bear Maiden
Jun 17, 2013

Vikar Jerome posted:

leaked trailer his voice actor was in the leaked vid doing the whole narration. ohhhhhh you tragic thing

That's not his voice actor. Rather obviously so.

Fair Bear Maiden
Jun 17, 2013
Sekiro had ambient music tracks, so it's not surprising Elden Ring might have them too, especially since we're probably gonna be spending a lot of time just kinda hanging around and there's gonna be more downtime between bossfights.

Fair Bear Maiden
Jun 17, 2013
Big Dark Souls. Looking forward to it.

Fair Bear Maiden
Jun 17, 2013

Pulcinella posted:

“Normal” collectors editions are up on GameStop, Best Buy, etc. Still haven’t found Helmet Edition. I hope it’s not a Euro only thing.

It's limited to the Bandai Namco store judging from the video.

Fair Bear Maiden
Jun 17, 2013
I dunno, all things considered, areas like Valley of the Drakes and Darkroot Garden in DS1 only had the appearance of openness but were still pretty tight in terms of paths allowed. The swamp in DS3 sucked, but honestly, that was more or less an exception to the rule, and a lot of the exploration they showed in the video looked like it was building on some of the traversal stuff they experimented with in Sekiro.

There is an inherent risk, in making a big open-world, that they'll dilute what made their games special so far, but I'm willing to take that risk, especially since the content they showed so far looked pretty drat good.

Fair Bear Maiden
Jun 17, 2013
I can kinda see traces of BotW in how the exploration seems to be more player-driven than driven by the UI or markers, and the presence of bite-sized challenges in the world and sweeping weather effects that alter gameplay and potentially pose a challenge.

Fair Bear Maiden
Jun 17, 2013

Ashrik posted:

As a nurse, having a character named after the black coffee-grounds feces of a person with a GI bleed is funny. Don't image search "melena".

Good (????) thing that her name is just Melina, so Google Image Searching will probably net you weird fetish porn of her instead.

Ashrik posted:

They've shown these player characters before. The long-haired knight, the short-haired fella in the robes with two swords. I wonder if they're actually different people or just two created characters.


Judging by previous games, they're almost assuredly just builds they have prepared for showcases.

Fair Bear Maiden
Jun 17, 2013

Baggot posted:

And each time you unstuck him, he cracks a little more, until the final encounter where helping him cracks him completely and he dies at your hands, still thanking you for being a faithful friend...

So it's Siegmeyer of Catarina but a pot this time.

Anyway, Elden Ring twitter showed us the Network Test starting classes: https://twitter.com/ELDENRING/status/1456652576678678531

Fair Bear Maiden
Jun 17, 2013

anothergod posted:

Agree we going to get the Dark Souls 2 promise of torch fun?

They showed the torch prominently during footage. It doesn't seem to cast shadows, which is kind of a bummer, hasn't done so since DS2.

Fair Bear Maiden
Jun 17, 2013
Some weird historical revisionism going on in this thread, Dark Souls 1 defintiely had its own elemental/magic nerfs, and Elden Ring is probably gonna get its own balance patches. Just learn to live with it.

Anyway, first three hours of the Network Test were an absolute blast. Nothing Elden Ring is doing is incredibly innovative, but it all comes together very, very well.

Fair Bear Maiden
Jun 17, 2013
Dark Souls 1 is the only modern From game that gives you the experience of being lost deep into the world and wondering whether you'll be able to find your way back, and I do hope they try to recapture it with a future title even if the gameplay is completely different.

Fair Bear Maiden
Jun 17, 2013
Elden Ring has builds, which makes the idea that there is a *way* to win fights kind of inapplicable, but it's true that stance breaking is a legitimate strategy and something you can go for, unlike previous Souls games, and much like Sekiro, where it was more often than not the primary strategy.

Fair Bear Maiden
Jun 17, 2013

That owns though. All Puppets Are Bastards.

Fair Bear Maiden
Jun 17, 2013

Sum Gai posted:

I actually really like Skyrim. Yes, there's so many cool things from previous games it cuts out, but it's also the only one that's not a massive chore to actually play.

Meanwhile, it looks like Castle Stormveil and areas like it are going to be incredible, but unless the network test is highly misleading I think the Elden Ring's open world is going to be really controversial.

The open world has been highly praised so far, I doubt it's gonna be highly controversial. I mean, some people will hate it, but that's just bound to happen.

Fair Bear Maiden
Jun 17, 2013

edgar_ posted:

i cannot wait to play this in 2026 or whatever

From releases games at a pretty steady pace, I doubt we'll have to wait that long to see it release.

Fair Bear Maiden
Jun 17, 2013
DS2's Network Test had almost exactly the same lightmap for the area it was in compared to the final release, it also had some additional dynamic shadows and some rather strong ambient occlusion, both of which were toned down for release (the shadows presumably for performance reasons, AO might be for the same reason but kinda looked like an eyesore either way).

There were legitimately playable builds of the game with vastly different lighting put together for Gamescom in places like Drangleic Castle, so they obviously managed to get it working for some locations, at least in builds where they could just pluck you in a single area with no regards for interconnectivity.

Anyway, considering how close we are to the release of Elden Ring and the fact that the graphics profile of the game has been consistent in more or less all showings so far (it doesn't look far removed from Sekiro visually), I really don't think we will see dramatic changes at release. Possibly some tweaking in settings on some console platforms to squeeze in better performance and some code optimization. I might be completely wrong, but I feel like almost all of the Network Tests have been very consistent with the final game in terms of visual profile, and performance usually only got a bit better but wasn't hugely different. Even Dark Souls 2 I feel fits that pattern.

Fair Bear Maiden
Jun 17, 2013
Dark Souls 2's soundtrack is not the strongest in the series, but I've grown to appreciate the attempt to experiment with dissonance and horror vibes in boss battles, and Majula's theme is still one of the strongest in the whole series.

Dark Souls 3, on the other hand, while it has some outstanding bangers, as a whole I find kind of overrated.

Dark Souls 1's OST is unfairly disparaged this day, but it has a cohesiveness to its sound that is still unmatched by the rest of the series, even if it lacks the grandeur of later entries.

Fair Bear Maiden
Jun 17, 2013

Dabir posted:

DS3 had three composers where 1 only had one, that probably helped. Pretty sure 2's base game was all Sakuraba too, but the DLC started bringing in others (right when it got good, weird that).

Yuka Kitamura worked on the base game soundtrack for DS2.

goblin week posted:

DS2 is the best Dark Souls game and it makes me really happy that Elden Ring is DS2 2

I've been avoiding leaks for the most part, but recently stumbled into the fact that the credits for the game leaked, and I've been utterly unsurprised to learn that Yui Tanimura was the co-director for Elden Ring.

Fair Bear Maiden
Jun 17, 2013

Raygereio posted:

It's kind of weird that they still haven't released any system requirements.

It runs fine on PS4 so I can't imagine it has very steep requirements.

Fair Bear Maiden
Jun 17, 2013

JBP posted:

The main thing I'd be interested in if I was a sweaty PC gamer is the graphics options. Game looks very different on PS4 and 5, so I wonder what sliders they're giving people on PC.

I wouldn't say it looks very different. Draw distance is shorter on older consoles, and I think some settings are lower, but that's about it, and it's probably stuff that's gonna be available in the settings anyway.

Fair Bear Maiden
Jun 17, 2013

Corin Tucker's Stalker posted:

I don't know if this is helpful, but one of my favorite LPs of all time is Kay Plays going into the original Dark Souls blind. It's amazing seeing someone go from being uncomfortable moving the camera around with a controller to being way better than myself by simply talking things out, staying calm, and being observant. She also has a fun (as in, not forced or annoying) sense of humor.

I never watched her DS3 run but now I'll check it out.

The DS3 run ended super early, alas.

Fair Bear Maiden
Jun 17, 2013

OxMan posted:

Oh man welcome to some 14 year old heartbreak. Explosions basically ruined ng2s higher difficulties, particularly delivered from homing rocket squads. Save yourself some time, pretend Ninja Gaiden 1 Black/Sigma is the only one that exists and move on to Devil May Cry 4

These days you can play Ninja Gaiden 2 in backwards compatible mode and that basically fixes the FPS issues, although I've seen gamers online who've got Stockholm Syndrome and feel like not having the drops makes those moment 'less special' or whatever.

Fair Bear Maiden
Jun 17, 2013
Finished this game. Oh my god, what an amazing ride. But gently caress Malenia, lol. Also special gently caress you to the one person I managed to summon for her that just... stayed outside while I hit her for less damage and then teleported back to their world. Evil, dude. Just evil.

Fair Bear Maiden
Jun 17, 2013

Jimbot posted:

Wow, the game really doesn't want me to complete Castle Sol. Even without the guards, this boss sucks poo poo. Just love it when bosses get powered up attacks that reach wide 360 degree radius around them. Best of luck you melee losers. Summoning just adds like 500% more health is triples the guy's damage.

The trick I found was just to roll into the attacks with that boss.

Fair Bear Maiden
Jun 17, 2013

Underwhelmed posted:

So another endgame(?) question:

I burned the tree, and I'm murdering my way way through hosed up sky city, but there is still a zone west of the frozen giants rear end in a top hat land that is unrevealed. Did I skip a section or does it come later?

It's an optional zone and you need to go out of your way to reach it. If you followed or mean to follow the questline to find the Haligtree, that's the zone you'll unlock eventually.

Fair Bear Maiden
Jun 17, 2013

Kin posted:

This isn't really a speed run. These people might as well just time how long it takes them to find the view credits button on options menus.

I mean would they consider using the level select in Sonic 2 as part of their speed runs to compete the game?

There should be at least some kind of "playing the actual game" for something to be considered a speed run no?

This kind of poo poo just used to be called a funny bug.

Every loving time some Any% speedrun comes out, commenters like you pop up, showcasing an incredible lack of knowledge or even curiosity towards the speedrunning world. Even the title of this run specifies that this is in the 'Any%' category, which is basically about trying to get to the endcredits as fast as possible through any means allowed by the game. But there are also runs such as All Remembrances or All Bosses that are about trying to get through specific chunks of content as fast as possible, and, of course, glitchless.

Fair Bear Maiden
Jun 17, 2013

quiggy posted:

It's funny because I really didn't read that ending as edgelordy.

There's a bit about how souls defiled by the curse don't return to the Erdtree, which is why it's so feared. Given that a huge chunk of the game is thematically about gods meddling in the lives of others given the stuff about the Outer Gods fighting over the Lands Between, Marika's conquest of ancient gods like the dragon god, or the Shattering war of demigods and how the Erdtree is in some sense a manifestation of divinity, I took this to imply the Dung Eater's ending is that you forcibly sever the connection to all forms of divinity forever, allowing for humanity to live on their own terms--for all the awfulness that implies.

The method used certainly seems pretty hosed up and not fun for the people involved, which eventually would be everybody.

Fair Bear Maiden
Jun 17, 2013

Lord_Magmar posted:

Because Maliketh, is a real person. He's Marika's half-brother by birth. Blaidd was created by the Two-Fingers for Ranni. The "Shadow" terminology used is an archaic term for personal bodyguard, like the Shadows of Yharnam in Bloodborne are the bodygaurds of queen Yharnam.

Blaidd also susccessfully withstood his programming, but it was such a mental strain it broke his mind.


To be clear, the JPN script doesn't call Maliketh a half-brother but uses a word that at most can be translated as something like 'she saw him as a little brother' or, more literally, 'brother-in-law'. Usually when people complain about the scripts in these games, they disagree with some localization decisions or straight-up can't understand the English version because it's a little too flower-y, but this is a case where the Japanese and English versions just say different things that can't really be reconciled. Maybe in an earlier script iteration they said the same thing, who knows.

Fair Bear Maiden
Jun 17, 2013

dodgeblan posted:

Also i know it's stated pretty directly but the tarnished being Godfrey's warriors thing doesn't make a lot of sense? Not sure what role dungaree man, fia and goldmask would have in an army

The Tarnished seem to also include the descendants of those warriors, to the point where Fia didn't even seem to be aware of her nature as a Tarnished until she was awakened to the guidance of Grace. That said, I could totally see Goldmask being a former soldier who became an ascetic.

Fair Bear Maiden
Jun 17, 2013

Polo-Rican posted:

yeah but how would you even know that without wikis? gideon's early dialogue at the roundtable hold makes it seem like you need all of the great runes to fix the elden ring — his big list of great rune people is the closest thing the game has to a primary quest log. i kept powering through the optional areas because i assumed showing up at the tree without getting the great runes first would lock me into a bad ending

You get told by the Finger Reader in Roundtable Hold to find another great rune before you even get that dialogue from Gideon. When you do, she tells you to go to the Capital. After she tells you that you need to burn the Erdtree and seek the Rune of Death. I understand that people miss dialogue, but considering the latter even adds a quest marker to the map, I'm surprised people are acting confused about late-game objectives. I mean, you can always miss stuff, but the game's forward momentum, if nothing else, feels pretty clear to me.

Fair Bear Maiden
Jun 17, 2013
Lol, Gideon's VO is Paul McGann's older brother.

https://www.youtube.com/watch?v=utTFAGSr7Wc

This dude is basically interviewing every VO in the game who agrees, some fun stuff in there.

Fair Bear Maiden
Jun 17, 2013
It's also important to note that this is published with Bandai Namco, which has done DLC for all their Souls games, while Sekiro was Activision (and one of the vanishingly rare external collaborations, as now they seem to do everything in-house), and Bloodborne was Sony (and it did get DLC, unlike Demon's Souls which was less successful and came out at a time where that was still rarer).

Nothing is certain in life except for death and taxes, but the odds for Elden Ring DLC are pretty good.

Fair Bear Maiden
Jun 17, 2013

Kite Pride Worldwide posted:

Wait, are there actually diminishing returns on status infliction? I thought any perceived increase in resistance was just due to the short grace period before a status effect can be reapplied again.

There are, and the system is applied to all enemies, not just bosses.

If you want a much longer explanation, Illusory Wall broke down the system with data: https://www.youtube.com/watch?v=lTdzCMgG_vM

Fair Bear Maiden
Jun 17, 2013
Comically oversized weapons have been in since Demon's Souls, so while I can understand not liking them, it's hard for me to feel like it's something that could blindside anybody.

Fair Bear Maiden
Jun 17, 2013

Harrow posted:

I don't on a first playthrough but on subsequent playthroughs when I know exactly what I want that character to do I'll use the ones I don't need for them

I remember watching Sophie Pilbeam's first playthrough of the game on YouTube, and since she had no interest in the boss weapon, she just ate the remembrance for extra runes since she felt she needed to keep pace with the scaling during the endgame. Also speedrunners do stuff like that all the time.

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Fair Bear Maiden
Jun 17, 2013

SlimGoodbody posted:

Exiting the tutorial zone, taking in the gorgeous, epic fantasy vista, and immediately having the first NPC you meet say "you suck and you have zero bitches, go die in a ditch, loser" followed immediately by a ditch where the first enemy kills you is some incredible work.

He doesn't say 'die in a ditch' in the final version and I maintain that Miyazaki deprived us of a great line.

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