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Ghislaine of YOSPOS posted:I'm kinda annoyed at how dark soulsy it looked. write one game that doesn't involve a curse from soft. One!! They've been doing it since they started as a company. They won't stop now.
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# ¿ Jun 11, 2021 09:07 |
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# ¿ Apr 23, 2024 13:52 |
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The DS2 PC port was an enormous leap forward compared to the OG DS1 pc port. It's not even remotely close.
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# ¿ Jun 15, 2021 07:19 |
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Aldrich's Japanese name *is* Eldritch. It was changed in the English translation, I assume because someone's name being actually Eldritch sounds stupid as gently caress.
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# ¿ Jun 19, 2021 13:10 |
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It's just gonna be some form of message system and phantoms/bloodstains again.
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# ¿ Aug 6, 2021 08:55 |
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Vikar Jerome posted:leaked trailer his voice actor was in the leaked vid doing the whole narration. ohhhhhh you tragic thing That's not his voice actor. Rather obviously so.
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# ¿ Sep 18, 2021 07:10 |
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Sekiro had ambient music tracks, so it's not surprising Elden Ring might have them too, especially since we're probably gonna be spending a lot of time just kinda hanging around and there's gonna be more downtime between bossfights.
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# ¿ Oct 16, 2021 20:15 |
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Big Dark Souls. Looking forward to it.
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# ¿ Nov 4, 2021 15:23 |
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Pulcinella posted:“Normal” collectors editions are up on GameStop, Best Buy, etc. Still haven’t found Helmet Edition. I hope it’s not a Euro only thing. It's limited to the Bandai Namco store judging from the video.
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# ¿ Nov 4, 2021 15:43 |
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I dunno, all things considered, areas like Valley of the Drakes and Darkroot Garden in DS1 only had the appearance of openness but were still pretty tight in terms of paths allowed. The swamp in DS3 sucked, but honestly, that was more or less an exception to the rule, and a lot of the exploration they showed in the video looked like it was building on some of the traversal stuff they experimented with in Sekiro. There is an inherent risk, in making a big open-world, that they'll dilute what made their games special so far, but I'm willing to take that risk, especially since the content they showed so far looked pretty drat good.
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# ¿ Nov 4, 2021 21:45 |
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I can kinda see traces of BotW in how the exploration seems to be more player-driven than driven by the UI or markers, and the presence of bite-sized challenges in the world and sweeping weather effects that alter gameplay and potentially pose a challenge.
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# ¿ Nov 5, 2021 14:12 |
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Ashrik posted:As a nurse, having a character named after the black coffee-grounds feces of a person with a GI bleed is funny. Don't image search "melena". Good (????) thing that her name is just Melina, so Google Image Searching will probably net you weird fetish porn of her instead. Ashrik posted:They've shown these player characters before. The long-haired knight, the short-haired fella in the robes with two swords. I wonder if they're actually different people or just two created characters. Judging by previous games, they're almost assuredly just builds they have prepared for showcases.
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# ¿ Nov 5, 2021 14:32 |
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Baggot posted:And each time you unstuck him, he cracks a little more, until the final encounter where helping him cracks him completely and he dies at your hands, still thanking you for being a faithful friend... So it's Siegmeyer of Catarina but a pot this time. Anyway, Elden Ring twitter showed us the Network Test starting classes: https://twitter.com/ELDENRING/status/1456652576678678531
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# ¿ Nov 5, 2021 17:21 |
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anothergod posted:Agree we going to get the Dark Souls 2 promise of torch fun? They showed the torch prominently during footage. It doesn't seem to cast shadows, which is kind of a bummer, hasn't done so since DS2.
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# ¿ Nov 7, 2021 18:34 |
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Some weird historical revisionism going on in this thread, Dark Souls 1 defintiely had its own elemental/magic nerfs, and Elden Ring is probably gonna get its own balance patches. Just learn to live with it. Anyway, first three hours of the Network Test were an absolute blast. Nothing Elden Ring is doing is incredibly innovative, but it all comes together very, very well.
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# ¿ Nov 12, 2021 17:25 |
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Dark Souls 1 is the only modern From game that gives you the experience of being lost deep into the world and wondering whether you'll be able to find your way back, and I do hope they try to recapture it with a future title even if the gameplay is completely different.
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# ¿ Nov 12, 2021 21:38 |
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Elden Ring has builds, which makes the idea that there is a *way* to win fights kind of inapplicable, but it's true that stance breaking is a legitimate strategy and something you can go for, unlike previous Souls games, and much like Sekiro, where it was more often than not the primary strategy.
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# ¿ Nov 15, 2021 21:47 |
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BeanpolePeckerwood posted:oh people are ripping it off alright That owns though. All Puppets Are Bastards.
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# ¿ Dec 19, 2021 21:44 |
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Sum Gai posted:I actually really like Skyrim. Yes, there's so many cool things from previous games it cuts out, but it's also the only one that's not a massive chore to actually play. The open world has been highly praised so far, I doubt it's gonna be highly controversial. I mean, some people will hate it, but that's just bound to happen.
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# ¿ Jan 7, 2022 20:02 |
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edgar_ posted:i cannot wait to play this in 2026 or whatever From releases games at a pretty steady pace, I doubt we'll have to wait that long to see it release.
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# ¿ Jan 9, 2022 16:08 |
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DS2's Network Test had almost exactly the same lightmap for the area it was in compared to the final release, it also had some additional dynamic shadows and some rather strong ambient occlusion, both of which were toned down for release (the shadows presumably for performance reasons, AO might be for the same reason but kinda looked like an eyesore either way). There were legitimately playable builds of the game with vastly different lighting put together for Gamescom in places like Drangleic Castle, so they obviously managed to get it working for some locations, at least in builds where they could just pluck you in a single area with no regards for interconnectivity. Anyway, considering how close we are to the release of Elden Ring and the fact that the graphics profile of the game has been consistent in more or less all showings so far (it doesn't look far removed from Sekiro visually), I really don't think we will see dramatic changes at release. Possibly some tweaking in settings on some console platforms to squeeze in better performance and some code optimization. I might be completely wrong, but I feel like almost all of the Network Tests have been very consistent with the final game in terms of visual profile, and performance usually only got a bit better but wasn't hugely different. Even Dark Souls 2 I feel fits that pattern.
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# ¿ Jan 16, 2022 22:24 |
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Dark Souls 2's soundtrack is not the strongest in the series, but I've grown to appreciate the attempt to experiment with dissonance and horror vibes in boss battles, and Majula's theme is still one of the strongest in the whole series. Dark Souls 3, on the other hand, while it has some outstanding bangers, as a whole I find kind of overrated. Dark Souls 1's OST is unfairly disparaged this day, but it has a cohesiveness to its sound that is still unmatched by the rest of the series, even if it lacks the grandeur of later entries.
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# ¿ Jan 30, 2022 08:22 |
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Dabir posted:DS3 had three composers where 1 only had one, that probably helped. Pretty sure 2's base game was all Sakuraba too, but the DLC started bringing in others (right when it got good, weird that). Yuka Kitamura worked on the base game soundtrack for DS2. goblin week posted:DS2 is the best Dark Souls game and it makes me really happy that Elden Ring is DS2 2 I've been avoiding leaks for the most part, but recently stumbled into the fact that the credits for the game leaked, and I've been utterly unsurprised to learn that Yui Tanimura was the co-director for Elden Ring.
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# ¿ Jan 30, 2022 12:15 |
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Raygereio posted:It's kind of weird that they still haven't released any system requirements. It runs fine on PS4 so I can't imagine it has very steep requirements.
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# ¿ Feb 6, 2022 08:20 |
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JBP posted:The main thing I'd be interested in if I was a sweaty PC gamer is the graphics options. Game looks very different on PS4 and 5, so I wonder what sliders they're giving people on PC. I wouldn't say it looks very different. Draw distance is shorter on older consoles, and I think some settings are lower, but that's about it, and it's probably stuff that's gonna be available in the settings anyway.
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# ¿ Feb 6, 2022 14:45 |
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Corin Tucker's Stalker posted:I don't know if this is helpful, but one of my favorite LPs of all time is Kay Plays going into the original Dark Souls blind. It's amazing seeing someone go from being uncomfortable moving the camera around with a controller to being way better than myself by simply talking things out, staying calm, and being observant. She also has a fun (as in, not forced or annoying) sense of humor. The DS3 run ended super early, alas.
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# ¿ Feb 13, 2022 10:32 |
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OxMan posted:Oh man welcome to some 14 year old heartbreak. Explosions basically ruined ng2s higher difficulties, particularly delivered from homing rocket squads. Save yourself some time, pretend Ninja Gaiden 1 Black/Sigma is the only one that exists and move on to Devil May Cry 4 These days you can play Ninja Gaiden 2 in backwards compatible mode and that basically fixes the FPS issues, although I've seen gamers online who've got Stockholm Syndrome and feel like not having the drops makes those moment 'less special' or whatever.
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# ¿ Feb 19, 2022 11:12 |
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Finished this game. Oh my god, what an amazing ride. But gently caress Malenia, lol. Also special gently caress you to the one person I managed to summon for her that just... stayed outside while I hit her for less damage and then teleported back to their world. Evil, dude. Just evil.
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# ¿ Mar 11, 2022 20:53 |
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Jimbot posted:Wow, the game really doesn't want me to complete Castle Sol. Even without the guards, this boss sucks poo poo. Just love it when bosses get powered up attacks that reach wide 360 degree radius around them. Best of luck you melee losers. Summoning just adds like 500% more health is triples the guy's damage. The trick I found was just to roll into the attacks with that boss.
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# ¿ Mar 15, 2022 21:15 |
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Underwhelmed posted:So another endgame(?) question: It's an optional zone and you need to go out of your way to reach it. If you followed or mean to follow the questline to find the Haligtree, that's the zone you'll unlock eventually.
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# ¿ Mar 18, 2022 23:33 |
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Kin posted:This isn't really a speed run. These people might as well just time how long it takes them to find the view credits button on options menus. Every loving time some Any% speedrun comes out, commenters like you pop up, showcasing an incredible lack of knowledge or even curiosity towards the speedrunning world. Even the title of this run specifies that this is in the 'Any%' category, which is basically about trying to get to the endcredits as fast as possible through any means allowed by the game. But there are also runs such as All Remembrances or All Bosses that are about trying to get through specific chunks of content as fast as possible, and, of course, glitchless.
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# ¿ Apr 16, 2022 12:41 |
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quiggy posted:It's funny because I really didn't read that ending as edgelordy. The method used certainly seems pretty hosed up and not fun for the people involved, which eventually would be everybody.
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# ¿ Apr 25, 2022 23:02 |
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Lord_Magmar posted:Because Maliketh, is a real person. He's Marika's half-brother by birth. Blaidd was created by the Two-Fingers for Ranni. The "Shadow" terminology used is an archaic term for personal bodyguard, like the Shadows of Yharnam in Bloodborne are the bodygaurds of queen Yharnam. To be clear, the JPN script doesn't call Maliketh a half-brother but uses a word that at most can be translated as something like 'she saw him as a little brother' or, more literally, 'brother-in-law'. Usually when people complain about the scripts in these games, they disagree with some localization decisions or straight-up can't understand the English version because it's a little too flower-y, but this is a case where the Japanese and English versions just say different things that can't really be reconciled. Maybe in an earlier script iteration they said the same thing, who knows.
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# ¿ Apr 30, 2022 16:48 |
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dodgeblan posted:Also i know it's stated pretty directly but the tarnished being Godfrey's warriors thing doesn't make a lot of sense? Not sure what role dungaree man, fia and goldmask would have in an army The Tarnished seem to also include the descendants of those warriors, to the point where Fia didn't even seem to be aware of her nature as a Tarnished until she was awakened to the guidance of Grace. That said, I could totally see Goldmask being a former soldier who became an ascetic.
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# ¿ May 1, 2022 19:15 |
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Polo-Rican posted:yeah but how would you even know that without wikis? gideon's early dialogue at the roundtable hold makes it seem like you need all of the great runes to fix the elden ring — his big list of great rune people is the closest thing the game has to a primary quest log. i kept powering through the optional areas because i assumed showing up at the tree without getting the great runes first would lock me into a bad ending You get told by the Finger Reader in Roundtable Hold to find another great rune before you even get that dialogue from Gideon. When you do, she tells you to go to the Capital. After she tells you that you need to burn the Erdtree and seek the Rune of Death. I understand that people miss dialogue, but considering the latter even adds a quest marker to the map, I'm surprised people are acting confused about late-game objectives. I mean, you can always miss stuff, but the game's forward momentum, if nothing else, feels pretty clear to me.
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# ¿ May 9, 2022 19:05 |
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Lol, Gideon's VO is Paul McGann's older brother. https://www.youtube.com/watch?v=utTFAGSr7Wc This dude is basically interviewing every VO in the game who agrees, some fun stuff in there.
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# ¿ May 20, 2022 19:09 |
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It's also important to note that this is published with Bandai Namco, which has done DLC for all their Souls games, while Sekiro was Activision (and one of the vanishingly rare external collaborations, as now they seem to do everything in-house), and Bloodborne was Sony (and it did get DLC, unlike Demon's Souls which was less successful and came out at a time where that was still rarer). Nothing is certain in life except for death and taxes, but the odds for Elden Ring DLC are pretty good.
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# ¿ May 29, 2022 17:08 |
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Kite Pride Worldwide posted:Wait, are there actually diminishing returns on status infliction? I thought any perceived increase in resistance was just due to the short grace period before a status effect can be reapplied again. There are, and the system is applied to all enemies, not just bosses. If you want a much longer explanation, Illusory Wall broke down the system with data: https://www.youtube.com/watch?v=lTdzCMgG_vM
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# ¿ Jul 2, 2022 08:58 |
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Comically oversized weapons have been in since Demon's Souls, so while I can understand not liking them, it's hard for me to feel like it's something that could blindside anybody.
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# ¿ Jul 30, 2022 22:57 |
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Harrow posted:I don't on a first playthrough but on subsequent playthroughs when I know exactly what I want that character to do I'll use the ones I don't need for them I remember watching Sophie Pilbeam's first playthrough of the game on YouTube, and since she had no interest in the boss weapon, she just ate the remembrance for extra runes since she felt she needed to keep pace with the scaling during the endgame. Also speedrunners do stuff like that all the time.
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# ¿ Sep 28, 2022 20:59 |
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# ¿ Apr 23, 2024 13:52 |
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SlimGoodbody posted:Exiting the tutorial zone, taking in the gorgeous, epic fantasy vista, and immediately having the first NPC you meet say "you suck and you have zero bitches, go die in a ditch, loser" followed immediately by a ditch where the first enemy kills you is some incredible work. He doesn't say 'die in a ditch' in the final version and I maintain that Miyazaki deprived us of a great line.
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# ¿ Oct 14, 2022 08:14 |