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Traveller is also great for solo roleplaying - it's old-school enough even in the Mongoose version that a lot of activities come down to "roll on these X tables to see what comes up" and it adapts pretty easily to a solo setting. Solo (https://www.drivethrurpg.com/product/207164/Solo) is a whole solo game based on Traveller that can also be used as a sourcebook to run solo Traveller campaigns. Naturally, you miss out on the big planned narrative arcs but you can get a lot of the same experience generated procedurally - if a mission generator says that a Navy captain gives you a mission at time 1, then a later one says that your enemy is a Navy captain, then you can connect the dots and have the twist that a DM might have planned.
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# ¿ Jun 16, 2021 23:03 |
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# ¿ Mar 29, 2024 07:51 |
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SkyeAuroline posted:It's definitely on the list of things I want to give a solo shot at some point. Zozer SOLO looked a little too... procedural for me, though. Less of playing the game than the average GM emulation. Oh yeah, it's real procedural. When I'm running a solo game I tend to adjust how much to use the structured system versus something like an oracle die scene-by-scene depending on how I'm feeling or how clear the narrative arc is about what should probably happen next.
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# ¿ Jun 16, 2021 23:31 |
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Panzeh posted:I also think(at least in Mongoose 2e) that the benefit tables are a bit off to me(too many ships, not enough cash) and i'm pondering redoing all of them. The benefit tables are heavily skewed towards creating the "classic" Traveller story of a crew of almost-broke working class folks with a ship trying to stay one step ahead of creditors. I think tweaking them to fit the story your table wants is probably a good idea.
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# ¿ Jun 25, 2021 17:38 |
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xiw posted:What kind of visuals do people use for traveller energy weapons when describing things while GMing? I'm going back and forth a bit on realism vs visual effectiveness, and I do definitely want to differentiate particle weapons like the one you're handed in PoD from lasers but i'm going in circles a little with whether I want to treat them all as just straight speed of light pulses or whether I want to come up with specific visuals for each kind of weapon. Some potential ideas that are afaik more or less plausible. Lasers: in real life probably invisible, but maybe theoretically if they were powerful enough they'd superheat the air along the way and be visible as a flash of beam. They may sound like the crack of air superheating, and/or you might hear the sound of capacitators discharging or the sound of armor ablating. If it hit anything with a lot of moisture (like a body) then there'd be an explosive pop/crack of steam superheating and blowing up. Particle projectors: I believe some of the theories about how to build them involve shooting an ionized pulse (so basically a lightning bolt) that the energy beam follows. So it might involve the zap/crack of lightning and would probably completely flash light up a room.
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# ¿ Sep 27, 2021 19:53 |