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malkav11
Aug 7, 2009
He should really realize he can't actually trust either Jasmine or Marco. Marco's got some sort of unspecified high caliber expertise and they may live together but I doubt he knows all Marco's secrets or past. And Jasmine he certainly used to know, but there's apparently been a number of years as adults they've not been around each other at all. Plenty of time for her to develop other relationships, experience traumas that lead to psychotic revenge plans, or whatever other dark secrets.

Not that they're looking the most suspicious right now, just they shouldn't be ruled out just because he thinks of them as friends.

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malkav11
Aug 7, 2009
That was a "Good End?" Jeez.

Also will be interested to see if any of the other (non-True) endings involve actually making it outside and whether the apocalyptic surroundings are legitimately what's out there or if it's somehow specific to that path.

malkav11
Aug 7, 2009

Red John posted:

I also think that everyone in this game appears to be actual sociopaths. Things have sort of blended together but I distinctly remember being confused by the complete indifference all the characters showed to death. Ray literally loving gunned down two people in one path and the gang is like well shucks I mean let's just move on. There were maybe only one or two times where death was actually meaningful in terms of character reactions, I think.

All things considered I think it's an okay game. I really hope the sequel does better with building its atmosphere though.

Although the real explanation is probably just weak writing, one could explain that as everyone being set up by Emily, who says herself she doesn't have feelings.

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