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Just remember not to accidentally a whole planet
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# ¿ Jun 21, 2021 23:33 |
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# ¿ Apr 26, 2024 16:32 |
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What benefit do you get from making the home base a Large space port rather than a small? Since you're going a minimalist design anyhow. I usually throw fuel cells on space ports to make sure freighters keep fuel on them. Because there's nothing like having a squadron of ships come in and have no fuel there.
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# ¿ Jun 27, 2021 01:41 |
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Strategic Sage posted:Mentioned it a bit in the first video, but the point of having large for the spaceport is so freighters will use it as a resource hub. I think that makes sense for the homeworld. Small spaceports are lower priority ofc so they will run short of fuel a lot and just stock the bare essentials - I'm experimenting with using mediums in key spots which in theory should get enough resources brought to them. Making the private shipping economy not suck is very much it's own little mini-game. Ah, I didn't realise there was a preference even when its your only starport. actually I assumed the classification was just for personal preference, so will be interesting to learn actual game mechanics. I prefer rail guns if we're going the drive people off route - they do component damage quicker (they have armour or shield pierce IIRC) than other kinds of weapons as I recall Though this may be outdated knowledge. But early game eh, Cheaper and easier just to pay the pirates off till you have at least hyperdrives.
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# ¿ Jun 27, 2021 11:56 |
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OddObserver posted:... Was that "traits: Foreign Spy" on the scientist? It is absolutely a trait they can roll. It lowers your defence against enemy tech stealing as I recall.
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# ¿ Jul 4, 2021 04:10 |
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Oooh, is that how it works. So if you put two scientists on the same station, it'll only take the highest cumulative number? Edit: Update on previous page
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# ¿ Jul 27, 2021 01:14 |
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Strategic Sage posted:Correct. Putting two scientists on the same station wouldn't do any good in any scenario I can imagine. For each research category, you'll want your best scientist for it at the best location for it. I can only think of one - your best science nerd and a less good scientist with Inspiring Presence (the one that gives bonus XP for other characters at the same location)
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# ¿ Jul 27, 2021 04:40 |
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Strategic Sage posted:
What normally happens when you auto-build a base near a black hole? Does the ship just come in too close and jump away or?
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# ¿ Aug 22, 2021 01:32 |
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I'm curious, why did you skip over the planet colonisation techs in setting up your research? Do you just have enough colonial targets on current tech for the moment or?
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# ¿ Nov 4, 2021 22:21 |
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And just to spite you, the trade lanes have redrawn so it's a straight run from Reese to the front lines
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# ¿ Nov 20, 2021 00:51 |
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Strategic Sage posted:
I did not realise that population based troops would surrender once you won. Neat.
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# ¿ Nov 26, 2021 23:27 |
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# ¿ Apr 26, 2024 16:32 |
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SIGSEGV posted:The first time you destroy a world by accident, you'll laugh a lot, that's an important selling point. Yeah, but Sage played with that feature turned off. I'm guessing that and the derelict starfleets is a Shakturi only feature.
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# ¿ Dec 11, 2021 09:00 |