*inserts coin*
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# ¿ Jun 23, 2021 18:49 |
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# ¿ Apr 27, 2024 01:28 |
Good thing there are absolutely not other insect nations in this game.
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# ¿ Jun 23, 2021 23:18 |
PurpleXVI posted:I'd disagree a bit about characterizing them as "simply better than vanilla." They lack a couple of important paths, Fire and Astral, and due to their foreignrec limits they have no way to break into them outside of expensive empowers or a PG that can summon more casters of the same time. Their huge supply requirements per-unit also start hurting them a lot as things move towards the midgame and armies start getting larger. There is one other noteworthy weakness that wasps have that can be summed up in a screenshot that Real Dominions Heads will instantly understand:
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# ¿ Jun 24, 2021 00:54 |
SIGSEGV posted:drat. And the Queens? The big cap only queens have a pretty respectable 300~ year lifespan, and I think there is one other wizard that lives around 100 years, but if a Burden of Time is up 95% of your troops and mages will turn into aging, dying geriatrics within like 2 to 3 months.
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# ¿ Jun 24, 2021 01:37 |
LukasR23 posted:
That's the amphibious symbol, not the water-only one. He can go on land. And as for Cassia, in 99% of the cases where someone's true form is revealed when they are struck down, that true form? A mere 1hp tiny bee.
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# ¿ Jun 24, 2021 17:13 |
Arcvasti posted:The ant prophet is actually a lot more badass then you think, because the starting commander prophetshapes into a Myrmec Prince. From another game (where i was MA Cassia and there were a lot of alexa mods), these things are absolutely beastly and very difficult to deal with. ...but there are ways
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# ¿ Jun 24, 2021 22:50 |
LukasR23 posted:And don't diss those 1HP bees, I'm sure they'll achieve something at some point against all odds or reason. i would never diss a bee
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# ¿ Jun 24, 2021 22:52 |
AtomikKrab posted:I'm not, with all of those abilities, attacks and the invuln to normal weapons they are not even going to care about anything less than a heavy cav unit coming down on them with a lance. Or a critical mass of normal troops, though that reform chance... keep asking your folks for quarters...
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# ¿ Jun 29, 2021 02:29 |
The Lone Badger posted:You should be able to forge a Quarter out of earth gems and expend it to immediately respawn a hero. I feel like this is 100% the case already in Metal Slug mod
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# ¿ Jun 29, 2021 13:51 |
LukasR23 posted:
https://www.youtube.com/watch?v=rs53c0q6kHg wrong game, but same spirit
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# ¿ Jun 29, 2021 18:34 |
Donkringel posted:See my one big problem with mod nations is that the author usually has preconceived way that the nation should be played, whether it's a mixture of random events, shuffling units to specific sites, casting spells, or using the god in a specific way. A lot of times there is some spell you are supposed to cast right away that I completely miss. This is how I feel about Hellenika nations like feet or rocks sometimes. Ideally to me a mod nation should make it so you have plenty of options/paths to take but dont really sideline yourself out of playing it just because you picked the wrong god paths. But yes. Appreciate the honesty of Metal Slug here.
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# ¿ Jun 30, 2021 15:54 |
this is violence
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# ¿ Jun 30, 2021 19:12 |
gonadic io posted:e: oh also Ramc is a very experienced Pan player who has used Dryads to great effect many times, so him seeing this image of such an expensive and useless, well, use of them is me causing violence to him. its this 100%. swarm dryads kill a lot of things with minimal investment while been way less likely to die than the tricked out thug posted before.
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# ¿ Jul 2, 2021 02:00 |
LukasR23 posted:And off to the right is EA Cassia, played by Ramc. they sound cool
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# ¿ Jul 2, 2021 16:26 |
You can usually be pretty pushy with an underwater neighbor who is sharing a body of water with another UW. They are going to be locked into their thunderdome for awhile. Once the ownership of the lake is sorted out (or extremely unlikely they come to a peaceful accord) all bets are off.
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# ¿ Jul 3, 2021 21:34 |
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# ¿ Jul 3, 2021 22:36 |
GunnerJ posted:Ants being sloth-aligned seems kinda misguided. "lazy as an ant" people are always saying this.
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# ¿ Jul 4, 2021 00:08 |
Lord Koth posted:I'd note that the description says that they spread Sloth outside their borders, but it says nothing about their Sloth scales going up internally. Unless there's a miswording, Production/Sloth scales within your borders presumably should stay what they're set at. And there's specifically one (human) mage in the nation with Philosopher - everything else researches normally. Nations that spread cold in vanilla don't do it if you take heat scales. Not sure if other scalespreads function similarly though.
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# ¿ Jul 4, 2021 04:06 |
dwalves
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# ¿ Jul 5, 2021 16:20 |
LukasR23 posted:I hate everything about the names the Alexs nations pack has for its races. It feels like the Games workshop approach of "Fantasy race with the serial numbers filed off for copyright reasons" except with slightly less of the blatant greed. Chillithids
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# ¿ Jul 5, 2021 16:45 |
Slaan posted:I just want to, like, eat your brains man. Like chill, bro. We can hang until then kicking back, sunglasses on, drinking brains out of a skull with a straw and a tiny umbrella. a nation i can get behind Mathwyn posted:AND Search Engine Optimisation! cursed
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# ¿ Jul 5, 2021 17:52 |
Lord Koth posted:it's the only reliable way to resist Foul Vapors for human-sized troops (10 doesn't cut it for extended battles). I'm not sure which mod nations here actually have innate access to that, but it's an incredibly oppressive spell that's never bad to have protection from. bees and ants at least, I think
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# ¿ Jul 6, 2021 01:19 |
Jon Joe posted:They are dwarves. DWARVES. D. W. A. R. V. E. S. All spellings involving an l shall be met with military might. LukasR23 posted:More dwarves stomping things. Looks like the archers got a single kill, good for them! The fight isn't that interesting, it's just a bunch of dwalves stomping their way through four times their number in chaff. Which is pretty brutal, but not interesting to watch. staggering diplomatic ramifications here
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# ¿ Jul 7, 2021 21:13 |
LukasR23 posted:That's... kind of atrocious. Would you have to implement it as as a secondary weapon to have a dual-type weapon work properly? (I.E fire damage on top as a secondary affect instead of a fire/blunt weapon) More or less, though that might invite its own weirdness by being two separate damage instances.
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# ¿ Jul 10, 2021 04:44 |
the Orb of Zot posted:Oh, that makes sense. with the exception of rocks i feel 'still pretty strong'
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# ¿ Jul 12, 2021 18:01 |
JonJoe is pretty good. We had a pretty memorable long running dustup where his LA Pan fought my jojo bizzare adventure themed LA Ulm (vampire queen specced to cast time stop eventually) and it was good times. v brutal all around
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# ¿ Jul 13, 2021 02:46 |
LukasR23 posted:[04:19] Ramc: happy spring nice
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# ¿ Jul 18, 2021 01:13 |
I do remember thinking "seems like a strangely large amount of guys on that metal slug throne" Bless-wise, FSR is mostly for my god when expanding, but trickles down well to my freespawn and sacred mages. The recup is also for my expander (who I don't think we've seen yet?) but also my freespawn. Immortal units have a chance of healing afflictions when they resurrect, but its only a chance, and the homesick spring immortal guys can get pretty messed up. It keeps them fighting trim and not dying to limps/crippled movement status and disease. Witherweapons I went out of my way to get for my bee swarms and troops as a good on-hit weapon bless that can sideways kill stuff.
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# ¿ Jul 19, 2021 17:23 |
I appreciate that the dwarf army is still stranded after its bump with Lemnos.
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# ¿ Jul 21, 2021 02:17 |
Nice horrormark you have there on your vital unique unit.
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# ¿ Jul 21, 2021 19:29 |
MA and EA Oceania are pretty forgettable and sort of boring to play. MA barely even has sacreds and you just end up massing lots of uw hoplites who are not even great on land because poor amphibian. The Sirens are a little funny I guess.
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# ¿ Jul 22, 2021 19:37 |
Pladdicus posted:... clowns.dm is a work of art in the truest of senses
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# ¿ Jul 23, 2021 18:41 |
CptWedgie posted:(which wouldn't really make a good faction for a strategy game, because they'd just show up, say "you saw me so you are now irrevocably insane, which I will use to turn you into my mindless puppet" and insta-win every game ever). this is literally LA R'leyh, yeah
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# ¿ Jul 24, 2021 15:45 |
Zereth posted:No, I didn't say "cthulhu cultists". You can literally play Cthulhu And Friends as a faction, as has been mentioned. you can legit play the king in yellow, mother hydra or yog sothoth as a pretender chassis. sick as hell
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# ¿ Jul 24, 2021 23:05 |
Tevery Best posted:Could someone actually show off the popkill nations? I don't mean running a game with them, but a brief review of their various units and spells, maybe pretender build strategies? We are very unlikely to ever see them again in an LP, considering all that has been said, and I would really like to have a closer look. If you don't mind (1) a VLP and (2) that it is mod popkill nation Mu (author of clowns.dm) has an LP of him playing a popkill mod nation of his. https://www.youtube.com/watch?v=0fPPZqwpR9Q
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# ¿ Jul 25, 2021 17:05 |
I was getting a lot of milage out of mercs for my expansion this game, and I think I threshed through quite a lot of them.
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# ¿ Jul 28, 2021 18:11 |
Labs are, like sites, not visible to neighbors unless they have a spy or something there. Temples are visible however. I usually try to build my temple the same turn the fort would complete so there is less of a 'burn this province down' red flag for neighbors.
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# ¿ Jul 28, 2021 20:35 |
sebmojo posted:Am I right in thinking goons try and always be truthful in diplomacy in dom games with other goons, even if it's misleading? Or is that a myth? That is generally true. The outright lies are usually saved for when you are about to win the game, for which everyone is like 'fair enough' by and large.
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# ¿ Jul 28, 2021 22:14 |
Vanilla Pan is still busted as hell, don't worry.
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# ¿ Jul 29, 2021 03:38 |
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# ¿ Apr 27, 2024 01:28 |
Dominions factions tend to be kind of malign, but there are a few benign (if not 'good') nations out there. As for this mod game I guess it is an exercise to you, the reader, to absorb the lore and decide if it would be a good thing or a bad thing for the average person if a given faction took over. wasps, uh, well it probably would not be great on average
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# ¿ Jul 29, 2021 18:44 |