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gonadic io
Feb 16, 2011

>>=
The queens have mason too, don't forget about that. I think Vespika are one of the more obvious nations that are just simply way better than vanilla power level.

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gonadic io
Feb 16, 2011

>>=
I mean it's worth saying that most other nations in this game are at least reasonably on similar power levels, I'm not calling the wasps OP in the context of this game. Just look at Clowns for example as a nation better than almost all vanilla nations.

gonadic io
Feb 16, 2011

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GokuGoesSSJ3 posted:

It also has a ton of mountains and forests making movement tedious and income lower than usual. There's really only one area with farms. The player who starts there has an income advantage but also a huge target on their back.

Could be worse!



gonadic io
Feb 16, 2011

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It's a real Burden for them

gonadic io
Feb 16, 2011

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Ristolaz posted:

*shows up with beardbeard hat and beardbeard giant foam hand* Is beardbeard winning?

Beardbeard is Ryugo-jo, the UW dragons (and also put the game together including organising the mods mingling)

gonadic io
Feb 16, 2011

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Yeah, as a land nation it's always extremely reassuring when the UW nations immediately declare hellwar instead of, say, living in harmony since they're the only ones that can really hurt each other this early.

gonadic io
Feb 16, 2011

>>=

quote:

(01/09/19 05:37)
<arcvasti> oh my god this random indie had a water bottle as a starting item and now my expander is dead

gonadic io
Feb 16, 2011

>>=

LukasR23 posted:

Bonus update: MY GOD
My scales are going to get slowly reset to 'Normal but drain 3' as the game goes on, for the record. I don't think I commented on this much early on (this is being rewritten as of turn ~35 or so, if you want a chronological reference.)

CptWedgie posted:

Game: I know you can't tell us much, if anything, about turns that you haven't posted in an update yet, but can you at least tell us the current turn number?

e:

PurpleXVI posted:

Not having played all of them, and still not being quite sure how the Feet are meant to be played, all I can say is that the Birds are definitely designed around just beelining for one very specific global that declares war on the entire world and being mildly hosed if someone manages to yank it down.
Ideal rock gameplay:
https://i.imgur.com/0RL1FSA.mp4

gonadic io
Feb 16, 2011

>>=
I'm pretty sure the actual problem was when beardbeard was deleting unused nations/items etc from the pack he accidentally deleted too much including the metal slug weapons - then ran domingler, which meant that domingler couldn't find the right weapon IDs, etc.

gonadic io
Feb 16, 2011

>>=

AtomikKrab posted:

(also good for assassins)

:sickos:

e: not this kind of water bottle note:

gonadic io
Feb 16, 2011

>>=
Specifically it's a Dryad from the nation Pan, which is a really cheap, efficient, and deadly mage-assassin (in vanilla anyway) that can just be given 2-3 gems and then with the right timing is almost unbeatable 1v1 and a few of them can wipe out entire stacks at a very low cost by sniping all the commanders in a province.

This one has 50+ gems worth of gear. Also it has a flask of holy water, an item that looks like a water bottle (that contains the big water elemental) but very much is just a different item with a pretty minor effect.

Finally, this image specifically is from one of the newbie lps, and the player at the time didn't know you could script assassins so instead the lethal and efficient Swarm, they presumably just self-buffed for 5 rounds and then died.

e: oh also Ramc is a very experienced Pan player who has used Dryads to great effect many times, so him seeing this image of such an expensive and useless, well, use of them is me causing violence to him.

gonadic io fucked around with this message at 00:52 on Jul 1, 2021

gonadic io
Feb 16, 2011

>>=
Also FWIW the whole reason that "cap circle" is a thing, other than just territory/being vulnerable, is because you want max resources in your cap except that DOESN'T cross the water/land boundary so land provinces don't even count as being in a uw's cap circle even if it weren't for all the other reasons.

gonadic io
Feb 16, 2011

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Maybe it's only the humans living in an ant colony that are the lazy ones

gonadic io
Feb 16, 2011

>>=
What kind of bastard with a massive bless and hell sacreds would intentionally try to throw their weight around by trying for plausibly deniable bumps??!

gonadic io
Feb 16, 2011

>>=

Arcvasti posted:

It chooses randomly between an element each time it deals damage, like with different physical damage types on weapons.

Yes, this is the worst possible way they could have implemented it. Yes, it makes the poison/fire sulphur haze either incredibly deadly or easily resistible and nothing inbetween.

gonadic io
Feb 16, 2011

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JonJoe is vulnerable to morale damage however. A single critical hit can cause uncontrollable AI-ing, even if it's still a winnable war.

gonadic io
Feb 16, 2011

>>=
Against specifically rocks: not very. Rocks don't care about the pop loss and can spam earthquake, banish communions, the anti-undead astral spells etc.

It's worth noting that we attempt to keep these mod games as relatively lowish power levels and for example the hellenika community absolutely allow ermor-style popkill nations (although hellenika is specifically EA). Dominions Enhanced allow them too but has events to bring back population when you take their provinces which brings me to my next point:

IMO it's not even about power level, it's that it's incredibly unfun and unrewarding to fight over 0 pop provinces when your troops are constantly starving and costing gold.

gonadic io
Feb 16, 2011

>>=

Donkringel posted:

I thought if you interrupted a fort being built you could have a commander pick up the leftovers and complete it yourself? Maybe I'm just crazy, felt like that changed.

That being said, interrupting a fort build at this point is absolutely worth it! Tying up your army early game can be a sign of weakness to others. Frankly that effigy of war is super useful for projecting fake strength.

Another thing is that you don't want to be dealing with that Dorf PD. No fort means you're fighting the trash indie pd. If that fort goes up then you have to chew through heavily armored assholes.

Remember that Mu lp where, uh, machaka was sieging sceleria's cap for like 20 turns

gonadic io
Feb 16, 2011

>>=

LukasR23 posted:

And now for the third battle! Which isn’t technically my forces, but it’s relevant all the same. Someone let the dogs out, apparently.


This looks an awful lot like a 2nd lost fort too. Two lost forts and possibly temples/labs in year one is incredibly brutal, I'd almost be tempted to go AI right now if I were them.

gonadic io
Feb 16, 2011

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LukasR23 posted:

Two forts and his entire pack of capital-only sacreds in one turn.

If they go AI now this is what is known in the bizz as a morale victory

gonadic io
Feb 16, 2011

>>=
Just make sure to have troops where they would be needed and don't have troops where they wouldn't be needed, so simple.

gonadic io
Feb 16, 2011

>>=
The real trick is to pick a nation like, uh, Van, or there's some mod nations, where 1 point gets you a priest warrior person who can buff themselves with your hellbless and murder hundreds

gonadic io
Feb 16, 2011

>>=

LukasR23 posted:

Turn 15
Bonus - Oceania is going hard down under the sea. Ryugo Joe is not long for this world.



bad news for beardbeard's one fan

gonadic io
Feb 16, 2011

>>=

CptWedgie posted:

Can any Harsh Language users cuss enemies out hard enough to kill them? (Would not put it past a mod to do this...)

How quickly people forget

gonadic io
Feb 16, 2011

>>=

CptWedgie posted:

And how could I forget something I never knew to begin with? Remember, I don't have this game, and can thus be reasonably assumed to know nothing about it.

Not to steal Lukas' thunder, but if you're interested in another modded dominions sslp between updates of this one, consider checking out: https://forums.somethingawful.com/showthread.php?threadid=3902681

E: that unit, who wields Cruel Jokes in battle, is from the nation in that lp.

gonadic io fucked around with this message at 17:35 on Jul 23, 2021

gonadic io
Feb 16, 2011

>>=
no love for poor therodos

gonadic io
Feb 16, 2011

>>=

Ramc posted:

you can fix it when you're god. its ok its ok

Night10194 posted:

Notably one of the other fun bits about Dominions is seeing how utterly turbofucked the world becomes by the end by all these time burdens and frozen oceans and stuff.



gonadic io
Feb 16, 2011

>>=
Are the turns rolling promptly or are the dwarves chain stalling at this point? A move even more powerful than going AI...

gonadic io
Feb 16, 2011

>>=
Domingler is very good at exposing bugs - sometimes its own, sometimes in the underlying mod, sometimes just in the manual editing process (usually cutting nations out of bigger packs so they can be domingled). Sometimes even the game's itself as extremely weird things happen sometimes due to the janky parsing code and the silent entity limits.

gonadic io fucked around with this message at 18:12 on Aug 2, 2021

gonadic io
Feb 16, 2011

>>=

Enjoy posted:

Building a lightsabre was a big part of the training arc in KOTOR

Before that you get heavysabres

E: also any commented out unit ID will automatically be wrong because domingler doesn't map them

gonadic io
Feb 16, 2011

>>=

my dad posted:

Most notably, Vanheim gets Vaherses as default PD commanders. If you have the right kind of hellbless, 1 point of PD can be a huge pain.

jonjoe in particular specialises in "my 1 point of PD will beat your whole army"

gonadic io
Feb 16, 2011

>>=
It's also nice on resilient, low-ish damage troops (esp if they have ranged weapons) because it lets them still apply an actual threat compared to their 8 damage longswords or something. It's also very cheap.

gonadic io
Feb 16, 2011

>>=
I've seen e.g. one of the TCs take it to apply to their ancestor ghosts also for example.

gonadic io
Feb 16, 2011

>>=
If a hovercraft trampled you, you'd certainly feel it

gonadic io
Feb 16, 2011

>>=

Rappaport posted:

I will grant that a gigantic bee, no matter what it is doing, is absolutely terrifying, and I would want to get as far away from that thing as possible.

Talking of, another classic hover-trampler (hampler) is the gigantic clown head:


It even swallows everything it tramples, so in practice I imagine it zooming around the battlefield 1 foot off the ground with its mouth wiiiide open like some kind of terrifying clown bullcatcher

gonadic io fucked around with this message at 16:19 on Aug 5, 2021

gonadic io
Feb 16, 2011

>>=
Domingling is not too bad, the main hard part is if you want nations from 2 big packs you have to remove them which is a loving pain. If you have standalone nations or only one big pack it takes like 2 mins.

gonadic io
Feb 16, 2011

>>=

Tuna-Fish posted:

More pro strats. A good counter to good units is often not your own good units, but instead bad, very cheap units with enough buffs to make them die slowly, while something else kills the good units without getting hit. Also why markata are actually really good.

what about units that you can spawn endlessly in combat that have slash/pierce resist, cold resist, ignore many battlefield spells, cost 0 gems, and require only sufficient numbers of d2/d3 mages of which there's a common summon for

gonadic io
Feb 16, 2011

>>=

AtomikKrab posted:

Why would you ever use a load bearing mage (global) to mind hunt?

I once had an immortal god so as a joke I sent him to the people's arena, intending to just suicide him to get rid of the collar afterwards.

...turns out he was holding gift of health...

(the death was no problem, but getting feebleminded from wearing the collar even for 1 turn dropped the global)

gonadic io
Feb 16, 2011

>>=
If you recall in clownlp when I was mind hunting (and also magic dueling) anglia I kept careful track of where all their astral mages were at any one time.

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gonadic io
Feb 16, 2011

>>=
Fort battles are always way more dangerous than you first think, the AI for attacking wall defenders can get a bit weird at times.

Also note that wasps have a super low max age, so decay especially destroys them.

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