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BeanpolePeckerwood
May 4, 2004

how may i dook on this parade?



Pork Pro

:woop: deafwoop :woop:





Deathloop, an Arkane Lyon joint, is an upcoming puzzle-based FPS for the PS5/PC. Up front it features high speed shooting and platforming gameplay reminiscent to the developer's own Dishonored series. This time around however Arkane has spiced things up with an apocalyptic 'party at the end of the world' art-deco aesthetic, a sci-fi narrative that may or may not contain themes similar to Portal 2/Bioshock, a progression structure that has been compared to The Outer Wilds/Majora's Mask/Hitman (or in movie terms Groundhog Day/Live.Die.Repeat.), and asymmetrical PvEvP multiplayer to tie the experience together. In sum, Arkane's taking a huge leap of faith in a sprawling arcade style high-concept game that may or may not find an audience. Sign me the gently caress up.



The title was recently pushed back about 4 months and will now release on 9.14.2021 for the low low extra low brand new deep discount forever price of $59.99, supposedly delayed for polish and to enhance certain platform features (optimization, loading, haptics?), but something also tells me that the exclusivity contract played a part as well, perhaps Sony seeking to have an autumn exclusive while not competing too directly with Housemarque's Returnal.


:dehumanize::dehumanize::dehumanize::dehumanize::dehumanize::dehumanize::dehumanize::dehumanize:


What to expect?



One big rear end island with complex, interwoven narrative timelines and crossover events.



Slip-slidin shooty action with superpowers.



There are two main characters in Deathloop and a host of ancillary 'marks', the objective of the game being to defy the constraints of Blackreef's endless techno time-loop, evade your rival assassin, and murder them all in one go using whatever knowledge and weaponry you can scrape together.


The Assassins



Colt Vahn is the protagonist and player character of Deathloop, a mysterious assassin with a fresh price on his head, trapped in a 1960s furniture store commercial...for infinity.

-



Juliana Blake is the main antagonist, a rival assassin who now occupies Colt's former job, she seeks to head Colt off at every pass and murder him in ever more creative ways. Juliana can be controlled by another player through online matchmaking, or the game can be played offline and her behavior will be governed by AI.

-

The Visionaries



Aleksis "The Wolf" Dorsey, Charlie Montague, Fia Zborowska, Dr. Wenjie Evans, Ramblin' Frank Spicer, Harriet Morse, and Egor Serling

A group of scientists, bankers, artists, and party animals who are also cold-blooded killers trying to live forever, no matter the cost. They'll stop at nothing to prevent Colt from breaking the time loop and shutting down party town.



:killing::killing::killing::killing::killing::killing::killing::killing:



Media

cinematic trailer
https://www.youtube.com/watch?v=MXv5IDp8y74

concept trailer
https://www.youtube.com/watch?v=jziktWnfJcA

walkthrough trailer 2
https://www.youtube.com/watch?v=dT1BlnDt1R4

next-gen enhancements trailer
https://www.youtube.com/watch?v=BsCivo9oR4U




:slick: funky :slick:


BeanpolePeckerwood fucked around with this message at 21:24 on Sep 4, 2021

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MonsterEnvy
Feb 4, 2012


I am looking forward to this.

Imagine a lot of peoples playthroughs will be very different, defeating Juliana early on will probably be helpful, as without her throwing a wrench defeating the other seven targets should be easier.

Donnerberg
Dec 15, 2008



Hell Gem

methgoop will redefine 1v1+AI timeloop funkpunk FPSs as we know them.

itry
Aug 23, 2019






The Sexy Brutale, but in first person, with guns.

BeanpolePeckerwood
May 4, 2004

how may i dook on this parade?



Pork Pro

MonsterEnvy posted:

I am looking forward to this.

Imagine a lot of peoples playthroughs will be very different, defeating Juliana early on will probably be helpful, as without her throwing a wrench defeating the other seven targets should be easier.

I wonder if you even can defeat her early.

Jerusalem
May 20, 2004

Would you be my new best friends?



I love Arkane's games and I'm hyped for this, and hoping it will have the replayability that Prey in particular had. It seems like there is plenty of scope to approach things in different ways and take out the bad guys in any order you like, and they've done cool (if limited) poo poo before with your actions wildly changing up the rest of the game like in Dishonored 2.

Bardeh
Dec 2, 2004



Fun Shoe

I still can't quite picture in my head how a session of this game plays out. Is it more of a roguelike style where you'll do lots of quicker runs trying to optimise your loop? Or is it a level-based campaign? Or an open-world freeform style thing without time constraints? What if someone joins your game and you kill them really quickly? Doesn't that take out a lot of the tension because the main antagonist is now gone?

Songbearer
Jul 12, 2007




Fuck you say?


A weird direction for Interstate 76 to take, but not unwelcome

Perestroika
Apr 8, 2010



Bardeh posted:

I still can't quite picture in my head how a session of this game plays out. Is it more of a roguelike style where you'll do lots of quicker runs trying to optimise your loop? Or is it a level-based campaign? Or an open-world freeform style thing without time constraints? What if someone joins your game and you kill them really quickly? Doesn't that take out a lot of the tension because the main antagonist is now gone?

Yeah, if a given loop is supposed to last up to a full 24 hours in-universe time, then you can't exactly do it realtime. I could see them partitioning the island into several levels, with each level representing a few in-universe hours, and allowing players to go through levels in any order? That could also help sidestepping the issue that every single thing you do is governed by a giant clock ticking over your head, by keeping at least some of the time-sensitive bits independent of one another.

BeanpolePeckerwood
May 4, 2004

how may i dook on this parade?



Pork Pro

Bardeh posted:

I still can't quite picture in my head how a session of this game plays out. Is it more of a roguelike style where you'll do lots of quicker runs trying to optimise your loop? Or is it a level-based campaign? Or an open-world freeform style thing without time constraints? What if someone joins your game and you kill them really quickly? Doesn't that take out a lot of the tension because the main antagonist is now gone?

Hard to say. Arkane are playing this one real close to the chest. There's definitely some secret poo poo going on with this game that they aren't talking about.

Donnerberg
Dec 15, 2008



Hell Gem

The antagonist player makes the structure they need weird. I'm also curious to see how they solve it.

I suspect they'll want to keep both players as long as possible, instead of returning to matchmaking any time the hero hits a fail state. If the hero dies, the mission resets. If the antagonist dies, they respawn or pick themselves up? That would work best with something like Hitman's level layouts where all the key characters are present and you gently caress around on the level until you get all the right plates spinning.

But they could be doing a string of missions in a campaign style. Antagonist leaves the session on death. Hero resets the mission if they die.

Schneider Inside Her
Aug 6, 2009

Please bitches. If nothing else I am a gentleman

I read somewhere that time is divided into Morning, Noon, Evening, Night and that effects the state of each level. So I think maybe stuff you do in the Morning will result in different Noon Evening and Night states. This is pure conjecture though.

Anyway this game is going to rip hard. Prey is fully one of the best immersive sims and thus games ever made. So excited to see what Arkane do with this new game. I'm gonna play Deathloop until my eyes bleed

Jack Trades
Nov 30, 2010
Probation
Can't post for 2 hours!


I'm very curious to see how good this game will be.
Most because Arkane Studios is my favorite developer but they've had a bunch of people leave some time back, so it would be interesting to know if all the core talent stayed at Arkane or moved to Wolfeye Studios.

BeanpolePeckerwood
May 4, 2004

how may i dook on this parade?



Pork Pro

Donnerberg posted:

The antagonist player makes the structure they need weird. I'm also curious to see how they solve it.

I suspect they'll want to keep both players as long as possible, instead of returning to matchmaking any time the hero hits a fail state. If the hero dies, the mission resets. If the antagonist dies, they respawn or pick themselves up? That would work best with something like Hitman's level layouts where all the key characters are present and you gently caress around on the level until you get all the right plates spinning.

But they could be doing a string of missions in a campaign style. Antagonist leaves the session on death. Hero resets the mission if they die.

Yeah, I do hope that it being a next-gen title means this kind of matchmaking thing will be relatively seamless and snappy.

itry
Aug 23, 2019






Jack Trades posted:

I'm very curious to see how good this game will be.
Most because Arkane Studios is my favorite developer but they've had a bunch of people leave some time back, so it would be interesting to know if all the core talent stayed at Arkane or moved to Wolfeye Studios.

Same. I really really like Arkane's games, but RaphaŽl Colantonio (the founder) leaving back in 2017 gives me pause. That and them working on multiplayer/co-op games now for some reason.

BeanpolePeckerwood
May 4, 2004

how may i dook on this parade?



Pork Pro

itry posted:

Same. I really really like Arkane's games, but RaphaŽl Colantonio (the founder) leaving back in 2017 gives me pause. That and them working on multiplayer/co-op games now for some reason.

Yeah, that's always concerning when it happens. I'll be honest I don't know a lot about the studio but apparently Deathloop began development well before Gen 9 consoles were announced (perhaps as early as 2016) and its asymmetrical PvP system is based on work they originally did for another game called The Crossing from the late 00s that never got released, so it definitely feels like there's some DNA of the earlier studio culture in here even though the vibe is more colorful and chaotic than Prey or Dishonored.

Here is an article about how it's leveraging PS5

https://www.gameinformer.com/2021/03/23/how-deathloop-uses-the-added-power-of-ps5

and also, Wired kinda bleh but this write-up about the two black mains and their VAs is nice to see

https://www.wired.com/story/deathloop-radical-necessity-of-2-black-leads/

aniviron
Sep 11, 2014



If Mooncrash was their prototype for this game, I'm hyped. Actually, I'm hyped anyway, even if I am concerned about Colantonio's loss as well.

I promise myself I don't get excited for games that aren't out yet but I make an exception for Arkane and Arkane alone.

dead gay comedy forums
Oct 21, 2011




digging the aesthetic really hard here, drat it's lit

grieving for Gandalf
Apr 22, 2008

Old school? New school?
Shit, I didn't go to school



this game isn't coming out until next year

BeanpolePeckerwood
May 4, 2004

how may i dook on this parade?



Pork Pro

grieving for Gandalf posted:

this game isn't coming out until next year

op this game is coming this fall to a neighborhood console near you. please be excited :hai:

aniviron
Sep 11, 2014



It's not coming out until next year or the year after, because I can't get a video card until then. :negative:

BeanpolePeckerwood
May 4, 2004

how may i dook on this parade?



Pork Pro

aniviron posted:

It's not coming out until next year or the year after, because I can't get a video card until then. :negative:

gently caress, that's raw

itry
Aug 23, 2019






Maybe we'll see a covid effect on graphical fidelity in video games. Then you won't need a new video card :v:

MonsterEnvy
Feb 4, 2012


BeanpolePeckerwood posted:

I wonder if you even can defeat her early.

I imagine you can. Julliana is one of the Eight Targets you have to take out to win the game. She will just be different then the other seven cause she does not have a set behavior.

BeanpolePeckerwood
May 4, 2004

how may i dook on this parade?



Pork Pro

MonsterEnvy posted:

I imagine you can. Julliana is one of the Eight Targets you have to take out to win the game. She will just be different then the other seven cause she does not have a set behavior.

Yeah, I'm really interest in how experimental this is gonna get, seems like a tough thing to balance, but also very cool sounding.

BeanpolePeckerwood
May 4, 2004

how may i dook on this parade?



Pork Pro

apparently deathloop will be on the menu for the next state of play

https://twitter.com/PlayStation/status/1412411083361509385

repiv
Aug 13, 2009



https://www.youtube.com/watch?v=Rzjq6myYALo

Donnerberg
Dec 15, 2008



Hell Gem

Not crazy about the super powers, I expected something more grounded except the time-loop, but okay. My concern is I'm too slow to keep up with all the teleporting around.

The extra lives mechanic is clever. The antagonist probably gets that too along with the same resource system for a custom loadout, making the pvp portion of the mission a first to 3 kills.

They could even set this up so both players think they're Colt and see the other as Juliana.

Donnerberg fucked around with this message at 22:23 on Jul 8, 2021

BeanpolePeckerwood
May 4, 2004

how may i dook on this parade?



Pork Pro

I'm bout it. Going dark on media tho, I'd like to save the surprises

Eason the Fifth
Apr 9, 2020




My knee-jerk reaction is "Dishonored 2 gameplay with more guns" which sounds dismissive but it really isn't, because Dishonored 2 combat is fluid and fun as hell. There's no non-lethal approach to the game apparently so it'll be great to have a reason to let loose with all the fun powers.

Mordja
Apr 26, 2014



Hell Gem

Donnerberg posted:

Not crazy about the super powers, I expected something more grounded except the time-loop, but okay. My concern is I'm too slow to keep up with all the teleporting around.

The extra lives mechanic is clever. The antagonist probably gets that too along with the same resource system for a custom loadout, making the pvp portion of the mission a first to 3 kills.

They could even set this up so both players think they're Colt and see the other as Juliana.

It ain't an arkane game without a blink.

Jerusalem
May 20, 2004

Would you be my new best friends?



BeanpolePeckerwood posted:

I'm bout it. Going dark on media tho, I'd like to save the surprises

Yeah that looks like exactly what I wanted and I'm gonna go dark on any more until the game comes out too, wanna save the surprises.

CharlestonJew
Jul 7, 2011

badger badger badger


Illegal Hen

The music when poo poo starts blowing up is pretty rad

aniviron
Sep 11, 2014



Donnerberg posted:

My concern is I'm too slow to keep up with all the teleporting around.

The trailers are always like that, but I assume that, same as Dishonored and Prey, most people will play slowly and carefully. It's flashy to watch someone who is really fast though, and flashy is what you want in a trailer.

Lead Psychiatry
Dec 22, 2004

I wonder if a soldier ever does mend a bullet hole in his coat?

Interesting Julianna is a PVP invasion mechanic but guess not really worth getting excited for it since Doom Eternal claimed empowered demons would be the same thing. But nothing came of it until recently when it was finally, and officially, cancelled.

deep dish peat moss
Jul 27, 2006

On a planet that increasingly resembles one huge Maximum Security prison, the only intelligent choice is to plan a jail break.



Well I was somewhat excited about this game until I watched this video. That looks extremely floaty, shallow, and lifeless. Big fan of how you're apparently permanently invisible to enemies even when you're standing 5 feet in front of them or beheading their friends right next to them :confused: Hopefully the main characters have some actual personality in the full game at least.

deep dish peat moss fucked around with this message at 05:28 on Jul 10, 2021

RatHat
Dec 31, 2007


Lead Psychiatry posted:

Interesting Julianna is a PVP invasion mechanic but guess not really worth getting excited for it since Doom Eternal claimed empowered demons would be the same thing. But nothing came of it until recently when it was finally, and officially, cancelled.

Except that was an extra mode to be added later while Julianna is in the main game that is coming out in 2 months. Theyíve said you can play offline with an AI Julianna if you want.

dogstile
May 1, 2012

fucking clocks
how do they work?


RatHat posted:

Except that was an extra mode to be added later while Julianna is in the main game that is coming out in 2 months. Theyíve said you can play offline with an AI Julianna if you want.

I can't wait to hear people raging about "juliana sweat's" who killed them right as they got to the end.

MonsterEnvy
Feb 4, 2012


dogstile posted:

I can't wait to hear people raging about "juliana sweat's" who killed them right as they got to the end.

You have to kill Juliana to win.

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DLC Inc
Jun 1, 2011

"Let me tell you about the Lore of Michael Bleck"

"Sir, this is a Wendys"

itry posted:

Same. I really really like Arkane's games, but RaphaŽl Colantonio (the founder) leaving back in 2017 gives me pause. That and them working on multiplayer/co-op games now for some reason.

Raf left the company in good hands---Harvey Smith is still there in the Austin branch doing Redfall, while the guys in Lyon making this have been in quite a lot of documentaries for Prey/Dishonored concerning level design and programming. For all intents and purposes, it's still the same Arkane. This one looks like a compilation of everything they've done + finally giving many people what they wanted from Dishonored i.e. "guilt free murderspree with powers and emergent gameplay." Really stoked about playing this but I hope my PC will be up to the task---it handled RE8 no problem so here's to hoping.

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