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Fedule posted:https://blog.playstation.com/2022/05/12/deathloop-update-includes-new-accessibility-options-photo-mode-and-more/
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# ? May 12, 2022 17:06 |
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# ? Apr 19, 2024 20:17 |
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The PC version also got AMDs new FSR2 upscaler though that's more of a technical curiosity if you've already played the game
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# ? May 12, 2022 17:07 |
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What really kept me from going back to Deathloop is that it is(was?) impossible to start a fresh game without also losing all your progress, as it had no way to save multiple playthroughs in parallel. Has that changed?
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# ? May 12, 2022 17:19 |
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Hannibal Rex posted:What really kept me from going back to Deathloop is that it is(was?) impossible to start a fresh game without also losing all your progress, as it had no way to save multiple playthroughs in parallel. Has that changed? I don't think so. I just picked it up on the GMG sale last night and have started going through it - doesn't appear to be any way to save multiple playthroughs simultaneously. Rad game, but goddamn does it suck getting invaded by an actual person while you're on a map for the first time. I'm not even sure where I got killed from a couple times, turned it off for now but will probably turn it back on shortly now that I at least have some feel for the lay of the land. It feels like a Dishonored/Bioshock crossover and that isn't a bad thing.
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# ? May 15, 2022 04:30 |
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The invasion aspect is conceptually very cool but I dislike how the invader is tasked with literally ruining your day. Your only goal is to kill your victim three times in a row, robbing them of items/currency and any story progression for that loop day. Compare this to Dark Souls, where across multiple playthroughs of the trilogy I can think of only one case where I lost a lot of souls due to a red phantom invader. The vast majority of times you just spend 1-5 minutes grabbing your dropped souls and move on, especially if you choose to fight in a location where corpse retrieval is simple. The consequences of Deathloop’s invasions are just way harsher than they need to be. I can’t get into playing as Julianna because it makes me feel like an rear end in a top hat.
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# ? Jun 28, 2022 21:49 |
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Counterpoint: Bad Dads deserve bad times.
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# ? Jun 29, 2022 03:54 |
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Magitek posted:The invasion aspect is conceptually very cool but I dislike how the invader is tasked with literally ruining your day. Your only goal is to kill your victim three times in a row, robbing them of items/currency and any story progression for that loop day. Compare this to Dark Souls, where across multiple playthroughs of the trilogy I can think of only one case where I lost a lot of souls due to a red phantom invader. The vast majority of times you just spend 1-5 minutes grabbing your dropped souls and move on, especially if you choose to fight in a location where corpse retrieval is simple. Anyone you invade has invasions turned on by choice. They are literally asking for it.
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# ? Jun 29, 2022 04:52 |
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Also, all things being equal, Colt has the advantage in a slugfest, if just for having three tries. Play aggressive but don’t let the Julianvader use their most useful tricks —- namely, huge summons potential at LARP Castle #1 (Charlie’s zone, noon) and LARP Castle #2 (Aleksis’s party) — and they will crumble. Trying to turtle in a starting area will make you a soft target if they happened to roll a decent shotgun / karnesis / health buff trinket on level up. Hunt the hunter.
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# ? Jun 29, 2022 06:41 |
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After playing hundreds of games as Julia, I never lost as Colt. I would just bait them with some bits of info and take them out. Proxy mines are the best. 2 at once is a 100% kill.
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# ? Jun 29, 2022 10:09 |
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I just literally rushed them with the machete, works every time.
Dyz fucked around with this message at 12:28 on Jun 29, 2022 |
# ? Jun 29, 2022 12:19 |
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Magitek posted:The invasion aspect is conceptually very cool but I dislike how the invader is tasked with literally ruining your day. Your only goal is to kill your victim three times in a row, robbing them of items/currency and any story progression for that loop day. Compare this to Dark Souls, where across multiple playthroughs of the trilogy I can think of only one case where I lost a lot of souls due to a red phantom invader. The vast majority of times you just spend 1-5 minutes grabbing your dropped souls and move on, especially if you choose to fight in a location where corpse retrieval is simple. Bringing you a few slabs or upgrades and nice weapons is a lot bigger reward for beating Juliana than you get for a dark souls invasion too though.
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# ? Jun 29, 2022 12:26 |
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Dyz posted:I just literally rushed them with the machete, works every time. Similarly, just used the buff rune and rushed them down with the rapid fire shotgun, you can kill them before they kill you in a DPS race and they can't really outrun you if you stay close, plus it makes them panic most of the time
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# ? Jun 29, 2022 12:32 |
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Yeah, which is why every smart Julianna will bring a rapid-fire slowing weapon and/or the throw slab to counter that exact situation. It is still annoyingly effective, especially if you use the grace period after a death to close the distance and immediately rush Julianna after respawning and you have 3 tries at it anyways, so it can still work even if Julianna has her whole kit based around countering it.
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# ? Jun 29, 2022 13:00 |
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It’s still so viscerally satisfying to get a machete assassination on a player target who’s trying to be stealthy
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# ? Jun 29, 2022 16:37 |
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https://twitter.com/deathloop/status/1570427981348102145?t=UobhjKvlvWO5TyNbCptjdQ&s=19 Game Pass and free content update incoming.
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# ? Sep 15, 2022 16:47 |
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I read that part of the update is all-platform crossplay? That's really good news for multiplayer longevity. Man I wish there was PC/PS5 crossplay at launch.
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# ? Sep 15, 2022 18:09 |
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https://bethesda.net/en/article/E1GQNUk9ARha3zDoIkuTM/deathloops-free-goldenloop-update-new-ability-weapon-crossplay-and-much-morequote:DEATHLOOP’s latest update is almost here and it’s bringing a lot of new goodies for you to enjoy, from a new weapon and ability to a new enemy and more, plus a new console to experience the award-winning game on.
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# ? Sep 15, 2022 18:32 |
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ErrEff posted:you can also set your Cross-Platform Matchmaking controller to Any (all controller types) or Same (just the one you’re using). Oh hell yes. Every game with PC/console crossplay should have this.
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# ? Sep 15, 2022 18:34 |
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GOLDENLOOP Expansion sounds like something for a jrpg lol
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# ? Sep 15, 2022 18:36 |
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new deets added to the OP. have fun y'all. looking forward to checking out the new patch and crossplay
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# ? Sep 16, 2022 03:20 |
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Huh, I never did finish this game. Should probably do that, and get into the multiplayer finally!
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# ? Sep 16, 2022 04:18 |
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Wow, there's a new ending if you break the loop. And for me, it gives me more questions than answers.
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# ? Sep 20, 2022 16:52 |
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Tenasscity posted:Wow, there's a new ending if you break the loop. And for me, it gives me more questions than answers. What is it?
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# ? Sep 20, 2022 17:30 |
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https://www.ign.com/videos/deathloop-new-golden-loop-extended-ending
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# ? Sep 20, 2022 17:38 |
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I have to say if they were to do dlc for this game I’d rather they do something that adds more reactivity and content for the main loop. You can tell they were stretched thin for this one with all the loose ends and unfinished feeling content and if they were to do a new location or a mini campaign I think it’d have the same issue.
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# ? Sep 20, 2022 19:44 |
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woo, 4 minutes of filler that doesn't really add anything
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# ? Sep 20, 2022 20:01 |
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New Ending Chat: In short, I actually really liked it. No, it doesn't add that much but the 20 second long break-the-loop ending was pretty bad on launch and at least this ending gives breaking the loop a bit of the breathing room the concept needed and has a last look in on the Visionaries. Some of the small details are pretty good too, like Pick Rexly (the NPC in the well-hidden side quest that also knows they're looping and wants out) leaving with Colt and the others. And of course it's loving fantastic that the first thing Colt apparently does is go back and get 2-bit If this had been the ending the game launched with I would have been pretty happy with it.
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# ? Sep 20, 2022 20:16 |
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It doesn't seem like enough content to bring players back. My biggest critique of the game is that there wasn't enough of it, especially after going back to Prey.
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# ? Sep 20, 2022 23:38 |
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SpaceAceJase posted:It doesn't seem like enough content to bring players back. My biggest critique of the game is that there wasn't enough of it, especially after going back to Prey. Maybe this weekend? I wouldn't expect Steam numbers to jump too much, but it was only now released on Xbox - I was hoping to try out playing as Julianna, since I didn't get the game until well after launch (and the Steam numbers had already dropped).
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# ? Sep 20, 2022 23:49 |
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I expect that Gamepass will give multiplayer a pretty significant boost.
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# ? Sep 20, 2022 23:56 |
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Post-patch and my game will not stop stuttering. It ran just fine before the patch, and the PC is enough to handle it (5800x3D, 3080), but after ~3 minutes in level, it grinds to an unplayable slideshow. I've updated drivers and rebooted, but it looks like there's no way around it so far. Not great.
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# ? Sep 22, 2022 04:31 |
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George RR Fartin posted:Post-patch and my game will not stop stuttering. It ran just fine before the patch, and the PC is enough to handle it (5800x3D, 3080), but after ~3 minutes in level, it grinds to an unplayable slideshow. I've updated drivers and rebooted, but it looks like there's no way around it so far. Not great. Multiplayer or single? Doing an invasion and yeah, stuttering like crazy. Edit: Unplayable as Julianna right now, at least for me. Teleporting everywhere, can't interact with objects/heal...I'm hoping it's just a crossplay problem between Xbox and Steam, we'll see. Shooting Blanks fucked around with this message at 05:13 on Sep 22, 2022 |
# ? Sep 22, 2022 04:43 |
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Meiteron posted:New Ending Chat: I wish this had been the ending from the start, I guess originally they wanted the hook of what happens next? but it did feel kind of lovely not seeing how everybody else reacted to the loop ending, particularly since for most of them they think they woke up from all that prep work only to discover the loop ended before the first day even really started. Mostly though I'm just glad to see 2-Bit got saved and Pick got to see her wish come true
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# ? Sep 22, 2022 11:19 |
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Wafflecopper posted:Anyone you invade has invasions turned on by choice. They are literally asking for it. Its on by default. Mine was after the first day and i'm a new player. I'm not really as enthralled as i thought i'd be though. Tried an invasion too and i'm basically teleporting in place.
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# ? Sep 22, 2022 12:04 |
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dogstile posted:Its on by default. Mine was after the first day and i'm a new player. This is my one gripe with the start of the game. They turn on invasions from human players before you get the item that lets you keep stuff between loops.
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# ? Sep 22, 2022 12:19 |
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Jerusalem posted:I wish this had been the ending from the start, I guess originally they wanted the hook of what happens next? but it did feel kind of lovely not seeing how everybody else reacted to the loop ending, particularly since for most of them they think they woke up from all that prep work only to discover the loop ended before the first day even really started. Mostly though I'm just glad to see 2-Bit got saved and Pick got to see her wish come true I can't really see any reason as to why it wasn't the original ending, I understand that time and budgeting are things but it just adds to the prevailing nagging feel a few of us have that the launch game was a little half-baked
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# ? Sep 22, 2022 13:29 |
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dogstile posted:Its on by default. Mine was after the first day and i'm a new player. This. I wouldn't think netcode for a 2 person game would be that difficult these days but drat. Then again, it's the first time Arkane has ever done multiplayer - does not bode well for Redfall though.
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# ? Sep 22, 2022 14:50 |
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Shooting Blanks posted:Multiplayer or single? Doing an invasion and yeah, stuttering like crazy. This is in single player mode. It's smooth for a little while, then just becomes slideshow city before going to seconds-per-frame. I closed out all other apps (and didn't reopen them on reboot) and it made no difference. Drivers are up to date, etc... Maybe they'll do some sort of patch or something, it's just real annoying because it worked fine before.
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# ? Sep 22, 2022 18:54 |
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George RR Fartin posted:This is in single player mode. It's smooth for a little while, then just becomes slideshow city before going to seconds-per-frame. I closed out all other apps (and didn't reopen them on reboot) and it made no difference. Drivers are up to date, etc... Are you keeping an eye on VRAM? Things running smoothly for a bit and then getting extremely choppy sounds like VRAM thrashing. It shouldn't have to be your problem to fix but maybe the update is bumping against your GPU's VRAM capacity. GPU util below max when FPS is chugging would be the other clue.
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# ? Sep 22, 2022 19:14 |
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# ? Apr 19, 2024 20:17 |
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acksplode posted:Are you keeping an eye on VRAM? Things running smoothly for a bit and then getting extremely choppy sounds like VRAM thrashing. It shouldn't have to be your problem to fix but maybe the update is bumping against your GPU's VRAM capacity. GPU util below max when FPS is chugging would be the other clue. I cleared out the VRAM cache at lunch, but haven't had the chance to check to see if it worked. A buddy's theory is that maybe the shader cache got screwed up, since that has happened in other games. EDIT: and it's a 3080, I wouldn't expect to be brushing up against the limit - I'm running at 1080p. EDIT 2 and closure: The VRAM cache helped a bit, but ten minutes in and it was a slideshow again. I noticed my second monitor had gotten choppy as well (I was using Wallpaper Engine, and the smooth animation was not so much), so I quit Wallpaper Engine and everything went right back to normal. This is the first time that's been a conflict with anything, but it's a simple fix at least. Incidentally, the VRAM usage meter kept flickering between total sizes, IE: it would show something like 8800 then jump to 8900 and back really quickly It feels like a weird thing to have it keep track in real-time of my available VRAM, but I'd expect if the on-card chips were failing, I'd see more issues than a number flickering about, right? Anyone else see this in their graphics settings? George RR Fartin fucked around with this message at 16:04 on Sep 23, 2022 |
# ? Sep 22, 2022 21:57 |