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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.


Hi.

Arknights is a urban fantasy tower defense catgirl gacha game with strong anti-authoritarian themes made by the Chinese company Hypergryph based in Shanghai. It's being translated and released globally (ie: in English and Japanese) by another company called Yostar who are way less cool than Hypergryph, but I suppose I should give them some credit at least. The voices are in Japanese even in the Chinese and English versions because the devs love anime. And frankly, who doesn't?

I want to do an LP of it because I think it's got a cool story and aesthetic, but the fact that it's a gacha game turns away a lot of people who'd otherwise be interested in it, in my opinion. And, you know, that's cool, I respect that. I don't mean to push anyone into the gaping jaws of predatory microtransactions or whatever. So instead I'll play it for you. I intend to do this LP with a fresh new account and spend exactly 0 dollars on it, using only whatever I can get as an F2P player. That doesn't mean I won't be rolling on the gacha, just that won't be using anything more than the free in-game currency I happen to get while playing.

Also, while I do enjoy the gameplay and will be showing that off too, I want the main focus to be on the story, so I won't be showing off, like, daily grind gacha game stuff, but I may mention it in passing from time to time. My first goal will be to rush through the main story, but if I finish it I may show off side events as well. Assuming we make it that far anyway: the game is rather infamous for being an extremely wordy visual novel, so it'd be quite a feat if I actually make it through Chapter 8 (which is as far as the story goes at the time of this post, and serves as the finale of the first story arc).

This will be a screenshot LP, and as I just said it's very text-heavy, so past the beginning where I'll have to spend a lot of time explaining game mechanics, almost all of it will be a transcription of the dialog (which conveniently has already been transcribed by other people, so I'll just be copy-pasting and adding images). I'll also add my own commentary and may try to clarify unfamiliar names, places, and terminology somewhat earlier or more comprehensively than the story does. I'll be doing this because a lot of information is scattered in different places like loading screen tooltips or different character profiles, and it's easier for me and the LP if we can all just have baseline level of knowledge about what the heck is going on. But that doesn't mean anyone else can talk about spoilers. Sorry. However, feel free to inform me if my interpretations are wrong and bad; discussion is fun.

There may be some thread interaction like voting on which characters to use, or which events to play through if it comes to that, but since I also need to actually beat the game and don't want to grind forever leveling everyone up, I will reserve the right to veto any choices or to just use the characters who are good. At the very least, there won't be any voting until we're out of the prologue and actually have enough characters to vote on.

(Thanks to booksnake for updating the table of contents between chapters 4 and 7 when I got lazy)

Table of Contents
Prologue: Evil Time Part 1
Opening
Prologue Part 1
Prologue Part 2
Prologue Part 3
Prologue Part 4
Prologue Part 5
Prologue Intermission
Episode 1: Evil Time Part 2
Episode 1 Part 1
Credit Store Overview (by Leraika)
Episode 1 Part 2
Episode 1 Part 3
Intermission: Characters + Voting
Intermission: Moving Forward
Intermission: Annihilation 1
Intermission: The Anonymous Ones' War
Episode 2: Separated Hearts
Episode 2 Part 1
Episode 2 Part 2
Episode 2 Part 3
Episode 2 Part 4
Intermission: Characters + Voting
Intermission: Among the Light and the Dust
Episode 3: Stinging Shock
Episode 3 Part 1
Episode 3 Part 2
Episode 3 Part 3
Episode 3 Side Missions Part 1
Episode 3 Side Missions Part 2
Side Story: Ancient Forge.
Ancient Forge Part 1
Intermission: Characters + Voting
Ancient Forge Part 2
Ancient Forge Part 3
Ancient Forge Part 4
Side Story: Who Is Real
Who Is Real Part 1
Who Is Real Part 2
Who Is Real Part 3
Who Is Real Part 4
Who Is Real Part 5
Who Is Real Part 6
Who Is Real Part 7
Who Is Real Part 8
Who Is Real Part 9
Who Is Real Retrospective
Intermission: Characters + Voting
Intermission: Who Is Real furniture set
Episode 4: Burning Run
Episode 4 Part 1
Episode 4 Part 2
Episode 4 Part 3
Episode 4 Part 4
Episode 4 Part 5
4-10
(Reunion) characters and voting
S4-7 to S4-10
[Vanilla] Let's Throw A Party!
[Jessica] Sniper Training
Side Story: Originium Dust
Originium Dust Intro
OD-1
OD-2
OD-3
OD-4 and OD-5
OD-6, ST-2
OD-7 and OD-8
OD epilogue, voting
OD-EX-1 to 4
OD-EX-5 to 8
Episode 5: Necessary Solutions
5-1 to 5-3
5-4 to 5-6
5-7
5-8, 5-9, S5-5, S5-6
S5-7, S5-8, 5-9, 5-10
5-11
E-2 Texas, E-2 Iris, Hoshiguma, voting
S5-1 to S5-4
Episode 6: Partial Necrosis
6-1, 6-2
6-3, 6-4
6-5
6-6, 6-7
Faust
6-8 6-9
6-10, S6-1 S6-2
6-11
6-12, 6-13 (so many ellipses gently caress)
6-14, 6-15, S6-3 S6-4
6-16 6-17 [No] [No] [No]
6-18 / Finale
Thoughts on Ch 6/Frostnova
Intermezzo: Darknights Memoir
DM-1
DM-2
DM-3 to 5
DM-6
DM-7
DM-8
DM-ST-1, voting
Polaris, DM-EX-1 to 3
[Liskarm] Sword and Shield, Apple Pie Party, DM-EX-4 to 6
Intermezzo: A Walk in the Dust
WD-1
end of WD-1
WD-2
WD-3 WD-4
WD-ST-1
WD-5, WD-6
WD-7
more WD-7
WD-8 pre, fight
WD-8 poststory
WD-ST-2, voting
[Liskarm] Still Waiting, WD-EX-1 to EX-4
[Specter] Still Spirit and Bone Persist, Merry Christmas, WD-EX-5 to EX-8
Episode 7: Birth of a Tragedy
7-1
7-2
7-3
7-4
7-5, 7-6
7-7, 7-8
7-9, 7-10
7-10 poststory
7-11 to 7-13
7-14 to 7-17
7-18 pre, fight
7-18 post
7-19
7-20
Side Story: Grain and the Knight's Treasure
GT-1 to GT-3
GT-4 to GT-6
All GT EX stages + Voting
[Executor] Survival Notorization, [?????] For a Better Self
Side Story: Under Tides
SV-1
SV-2
SV-3
SV-3 end, SV-4 beginning
SV-4 battle and SV-5
SV-6
SV-7
SV-ST-1, SV-8
SV-9
SV-ST-2
SV postmortem + character intros
SV-EX 1-4
SV-EX 5-8
Episode 8: Roaring Flare
R8-1, M8-1
R8-2,3, M8-2
R8-4, M8-3
R8-5 pt 1
R8-5 pt 2
M8-4
R8-6 pt 1
R8-6 pt 2
M8-5
R8-7, 8
M8-6
R8-9
R8-10, M8-7
R8-11
M8-8 pt 1
M8-8 pt2
JT8-1
JT8-2 pt 1
JT8-2 pt 2
JT8-3 pt 1
JT8-3 pt 2
END 8-1 pt 1
END 8-1 pt 2
postmortem
Side Story: Children of Ursus
Habits
The Chosen
Meeting in A Dream
Hypocrisy
Talking in Riddles
Business As Usual
Before Spring's Coming
Intermission
[Hoshiguma] No Sequel, [Chen] Sword and Scale
[Firewatch] On My Way, Magallan recruit
5* Ticket + character intros
Side Story: Dossoles Holiday
DH-ST-1
DH-1
DH-1 cont.
DH-2
DH-3
DHST-2
DH-4/5
DH-6, ST-3
DH-7, 8
Top Op Voting!
DH-9
Epilogue
DH-EX-1/4, Magallan's Module
DH-EX-5/8
DH-S-1/4
Intermission
Character intros
[Specter 2] I, Namely I
[Eyjafalla] Heart of A Scholar
Side Story: Code of Brawl
CB-1
CB-2, 3
CB-4, 5
CB-ST1
CB-6
CB-7
CB-8
CB-ST2, CB-8
CB-10
CB-ST3
CB-EX 1-3 + Postmortem
Intermission
Intermission: Characters + Voting
OpRec: Texas
OpRec: Mostima
OpRec: Perfumer
Side Story: Maria Nearl
MN-ST1
MN-1
MN-2
MN-3
MN-4
MN-5
MN-6
MN-7
MN-ST2
MN-8
MN-8 cont.
MN-ST3 + Postmortem
Side Story: Pinus Slyvestris
Home (Flametail)
Dropping Grey (Ashlock)
Let Us Ring a Ding Ding (Wild Mane)
A Lone Soul (Fartooth)

Clarste fucked around with this message at 01:20 on Jul 19, 2022

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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
This post intentionally left blank.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Moving right along.



This is the first thing you'll see when you start up the game. Like most gacha games, you get to name the player avatar, who in this case is a faceless, genderless amnesiac. Nevertheless, they have a specific history with a number of characters in the game, who will react differently to them based on what they did before they lost their memories. I can't say I'm a huge fan of this style of storytelling, but it is what it is. Regardless of what name you enter here, everyone will usually call you Doctor, or the Doctor, so for the purposes of the LP they will be named Dr. Doctor. No, sorry, you can't change it. This is what their portrait looks like, by the way:



Oh yeah, and commentary will be in italics. Everything else will be in-game text.

Ah, it's you.



Yes, that is a gigantic dragon eye or something.

It's been a long time since we've last seen each other. During this time... you've been teetering on the edge of a cliff.

You may have forgotten who you are, but just remembering your name is enough.

...It's time. Don't linger here for too long. After all, you aren't my guest yet, nor should you even be here. She still needs you.

December 23rd. You may not remember what this date means to you. And this will thrust you into peril.
...No... You must try to remember.



At this point you start hearing heavy, labored breathing as well as the beeping of medical equipment. Combined with the fuzzy, bright light, it gives the impression that you are waking up from being sedated in the middle of some kind of medical operation.

Distant Voice: ...consciousness... Circulation resumed... vitals stabilized… cardioplegia solution injected...

Distant Voice: Body temperature low... administering Hexamethasone 20 c.c., now...

Distant Voice: Get the hemostat! ...Conditions stable... beginning resection... be careful of VFib...

Distant Voice: ...Sorry... For making you suffer again...



The brightness gradually subsides and the image sharpens.

...Doctor... ...hand!
Take my... Take my hand!!

...Emergency... ...Help... ...It's done...!



Finally, we get to standard visual novel presentation, with static portraits standing in front of you. Normally there's a background, but here it's all black for some reason. Maybe the Doctor's eyes are still adjusting to the light.

Doctor, Doctor! Medic, how's Doctor doing?
But, just a moment ago… we were holding hands… So why… why is Doctor still not waking up…?



Amiya! Don't panic, just calm down first!
Ah... S-sorry.
You always get so flustered when it comes to the doctor. But, Amiya, if the worst came to pass... what would you do then?
...I'm already mentally prepared for that. We would continue to follow the plan.
...I understand. Anyway, I’ll do what you requested.
All right… I appreciate it. About the Doctor...
Don't worry, Amiya. All the vital signs are stable now. I'll do one more inspection, just for you.
Thank you... Thank you very much!
Mhm. Breathing is slightly shallow, but blood pressure is normal. There should be no cause for concern.

...!
...Are you awake? Amiya, it's a success! The Doctor has woken up!
Doctor...? I'm so happy... Doctor...

There's a noise as if the Doctor is trying to sit up.

Ah, careful! You mustn't do that... Don't try to move yet. Your body still hasn't fully adapted to this.
Doctor...?



Our first dialog choice, but it's not much of a choice. None of these choices ever has any effect other than altering the next few lines slightly, so I'd rather they didn't bother. But maybe that's just my bias against player avatars. In the future I'll just be choosing arbitrarily and only showing that response. Unless it's really funny or something.

Who... are you?
Ah, Doctor... It's me... ...It's me, Amiya. We've come to rescue you.
...Who... am I...?
You... You're a member of Rhodes Island, just like us...
...as well as my partner. …Dr. Doctor.

In this case she actually uses the name you entered, so she's telling you your real name. Just for the record, a lot of people in this setting go by codenames instead of their real names, so it's implied that Doctor is just your codename. In Chinese they're called 博士 which means more "has a PhD" and less "is a medical professional". In Japanese (and therefore in any voiceover) they're just called "Doctor" in English.

Incidentally, Medic is also a codename. She's not just a generic medic. Although she is a relatively minor NPC.


You're the most important person to me. Doctor... you don't remember?



...Can I trust you?
...I understand. I know this is a bit much to take in right now. I don't expect you to remember everything right away, and I'm not asking you to trust me right now.
However, you'll always be the most important person to me, Doctor. No matter what happens, this will never change. So that's why, please... give me a little more time. However little it might be...
...
Does the doctor... really have amnesia?
...I'm sure everything will be fine if we give Doctor some space...
Where is this...
It's safe here—

A noise.

Huh? What's happening—



Amiya, we've got a problem! Someone broke into the facility! The way they're dressed... they don't look like Ursus soldiers!



Generic people often cover their faces in this game so they can share sprites with other people.

...
What's the meaning of this?! They're attacking! Amiya, they're heavily equipped with weapons!
Aaaahh!
Be careful, everyone! Take cover, and protect Doctor!
These outfits... are they from the Reunion Movement? But how is that possible... Guards, prepare for battle!
Roger! Curses... Are they after the Doctor?!

Incidentally, it turns out that this dude's codename is actually "Guard" so I am guessing that Amiya shouting "Guards" is a mistranslation, and he's actually the only guy here. Guard and Medic and Doctor. The translation does improve over time, luckily.

No... Nobody else should know about the Doctor being here.
Are you able to reach Kal'tsit?
I'm not sure why, but the equipment isn't working!
...Someone has cut off our communications. Have we been discovered by the Ursus government?
What do we do now?
Kal'tsit won't be able to command the battle as we had originally planned.
…Doctor. I hope that... you’ll be able to take command.
Isn't that a bit too risky? The Doctor only just came to...
I'd like... to give it a try. Even without memories, Doctor has...
...fought alongside us before.



It suddenly flashes to this background, with Amiya's face in darkness and her dialog labeled ???, before immediately flashing back.

Thank you for all of your guidance...

...We've been through so much together... Doctor... I just know that you'll be able to do it.

It flashes to the same background again.

I know that you'll lead us to victory.

And back again

I understand that asking you to do this is very sudden and inconsiderate.
But... Please, lend us your aid. We'll be supporting you!
We have no choice but to fight back, right?
Mm... I don't want to drag you into this. But right now, we need your wisdom more than ever, Doctor. I hope that a part of you will reawaken during combat.
Even though you might have doubts about yourself... But I believe in you.



I know you can do this. Please take command... of Rhodes Island!

Tutorial battle time!



I'll be skipping over this quickly since it's not especially interesting of a tutorial. Suffice to say the enemies will walk into my dudes and die without any input. Anyway:

This is the last one!
Ugh!
Target eliminated. The enemy squad is retreating! Doctor's commands were perfect, just like Amiya said. How reassuring!
See, that wasn't too bad, right? Doctor, compared to everything you've been through, this is a walk in the park.
*cough*...Why are you here... You're not from Ursus... We won't... let you get in the way of our duties!
Don't even think about it!
Instructor!



What are you spacing out for? You almost got yourself killed!
I'm... I'm sorry!
Quick! Get back into formation!
Yessir!
Dobermann! You made it!
It's an emergency. My team was attacked by Reunion as well. I rushed over to join you as soon as I could.
Why would Reunion attack us...?
An organization made up of the Infected... I've always thought they were a bit extreme... and now they've resorted to violence, and in an Ursus city no less? That's a death wish.
The situation is only going to get more chaotic from here on out. Amiya, we need to leave Chernobog right now.
Okay. We've already rescued the Doctor, so we can retreat according to plan.
...And this is Doctor?
Yes.
Doctor, you probably don't know who I am, but you know Amiya. For your safety...
No, no... Um, Dobermann, Doctor isn't doing very well right now. To put it simply, Doctor... has amnesia.
Amnesia? ...What are you going to do now? Weren't you planning to transfer leadership to—
Doctor still has the capacity to command. ...At least, I've confirmed that from the previous battle.
...I can't bring myself to trust a stranger so easily. But I trust you, Amiya.
...I understand.
Doctor, I am Dobermann, captain of Op Team E1. We are going to escort you from Chernobog, which is the Ursus city we're currently in, back to Rhodes Island.



We're in an abandoned facility in Chernobog and should now head west.
But... since we're cut off from Dr. Kal'tsit, Dobermann and I have lead our separate teams westward to a rendezvous point before confirming our signal to retreat.
That is, assuming everything goes according to plan.
It'd be nice if things went that smoothly. Today is our last opportunity to get you out of here, Doctor. But... I have a bad feeling about this.
A-Amiya!
What's the matter?
It's... it's a call from Rhodes Island!
Are our communications back on? Is it Dr. Kal'tsit...?
Sorry, but not quite.



PRTS...?
The Emergency Neural Connection Request System was activated. Interference has also been detected from Rhodes Island's end, and only partial Neural Network connection is possible. Currently unable to establish communication with Kal'tsit, who has yet to return to Rhodes Island.
Your safety is confirmed; therefore, my mission is now complete.
This piece of... Do we really have time for this...?
If you do not need to connect to Rhodes Island, communication will be severed momentarily. I am sincerely sorry for having interrupted your party.
Wait, wait! Don't hang up, I need your help still.
Dobermann, Doctor still needs some assistance.
I know, but make it quick.
Doctor, PRTS is also one of our... partners. It will show you what to do next.
Time is of the essence, so I'm going to reconnect you to the Rhodes Island backup system. This way, we'll have an edge in battle. It's different from giving verbal commands and might be a bit hard to get used to, but once you learn how to use it, the entire operation will be much smoother.
...Please trust me. Just like how you used to. PRTS... Let's start.
Identity verification required. Select verification method.
Ah, Doctor... Please say something.
(Speak)
I am not sure why you did not speak, but the action of touching the interface is sufficient—
—Fingerprint match found. Verification complete. Security clearance: 8
Welcome home, Doctor.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Next we're finally dumped onto the main menu, which looks like this:



You can ignore all this crap, there are events and stuff going on but I don't care. However, before you can do anything else, the game forces you do a gacha pull, so I might as well start with that. The gacha is accessed through the "Headhunt" function because the framing device is that you are hiring new recruits through a headhunting agency that you are paying gacha currency. So what happens is that Human Resources sends you a duffel bag:



Which explodes with gacha goodness (not my gif). Then you pull out a pile of dossiers which are the people you recruited. I find this animation absolutely hilarious. For my first tutorial recruit, I got Scavenger:



I don't know if this initial pull is rigged, or if so, how exactly it's rigged, but Scavenger is a lucky pull because she's a lesbian and that's cool. Like, canonically, explicitly, she is into ladies. Anyway, immediately afterward the game forces you to add her to your squad, which now looks like this:



Amiya is the main character, essentially, Scavenger was just pulled from the gacha, and the other three are irrelevant losers, I suppose. Um... I guess we'll have to do more elaborate character introductions later, but that's probably enough for now.

Just as a note though, I'm sure you've noticed that a lot of characters are "animal people" in that they have animal ears or tails or an entire lizard head. That's just how it is in this world, and they aren't "demihumans" or "beastmen" either, they're all just humans and everyone thinks that's normal. There's no such thing as a "normal" human; if they seem to have no animal features it just means their tail or wings or whatever aren't visible in their portrait. They more-or-less represent different ethnicities, in that each animal-race seems to have a homeland where the majority of them are from, but there's been a lot of immigration and multiculturalism so most countries aren't homogenous.

Our next destination is the Combat menu, which I guess is more like "play the actual game." Inside it looks like this:




We are currently still in the Prologue of the main story, which is titled Evil Time. Which is a great name, honestly. Maybe not the best TRANSLATION, but the names of all the chapters were actually all originally in English, by the Chinese devs. I like to think it's due to the influence of Touhou, which also uses a lot of slightly-off English as subtitles. A lot of the devs for this game are former Touhou fan creators.

There's also some Russian written below that, presumably because we are currently in the city of Chernobog, part of the Ursus Empire, which is this fantasy world's version of Russia (pre-communism). I don't know what it says, but I'd be curious to know! The double-headed... eagle(?) is their flag, and their native race is bear people. Whenever people speak Ursian or whatever it's literally just Russian. So it's just... Russia.

Click on the chapter we want to select, and we find ourselves on this map:




Basically there's a line of missions on top of some strangely abstract 3D art representing our current location. Unfortunately, I already beat the next mission before I took these screenshots, but if we click on 0-1...



You get a little blurb about the mission. This one's... extremely bland, but later on they get far more flavorful or are even literally poetry. You press start to play the mission, but it costs 6 Sanity to do so. This is just their name for their Stamina system, which is a common gacha game thing to restrict how long fast you can farm resources, but it's certainly an evocative name, huh? You can also play on practice mode which costs no Sanity but doesn't give you any credit if you win. This is mostly for preserving Sanity when the mission is hard (normally you lose 1 Sanity per failure, or half the entire cost on Challenge Mode). Anyway, you can also view the map or enemy data from here:




The map is... honestly way less helpful than it could be, but for now I just want to point out that it's narratively framed as a live video feed of the area and labeled EYESOFPRIESTESS - RI03. This isn't really made clear, but the "Eyes of Priestess" seem to be referring to PRTS.

Anyway, we start the mission and unsurprisingly, a cutscene plays.




How could this be… What in the world... is going on here?



Search all these houses! I want every single room turned inside out!

Female: Let go of me...! No! You can't...

Trying to resist? Too late, you filthy Chernos!

Male: Just run! Don't worry about me... Save... our child...
Child: Mama... Mama...!
Ursus Guard: Forget about the civilians! Hold the line first! There are too many masked goons coming!

Don't give the cops any time to rest! Keep attacking!

Ursus Guard: Where are our reinforcements?! We're going to get overrun...

Attack, attack!!

Most of these people don't have portraits, unfortunately. Even the Reunion face is just borrowed from other scenes.

What's going on...? ! Why... Why is Reunion doing this...?
After all these years, the wolves in sheep's clothing finally bare their fangs.
The Infected... they, they're attacking the Ursus troops!
But why?! Challenging the Ursus government like this is basically suicide!
No, look at how fierce this attack is. This must have been a planned operation. The place we rescued Doctor from was supposed to be top secret... but they somehow still managed to infiltrate it. It's possible that Reunion's attack has already spread through Chernobog in its entirety.

Imagine breaking into a top secret facility only to find that the revolution started without you. How embarassing.

No... How, how can that be...
Shhhh!

Have you found any of those fleeing Chernos yet?
I'm still looking!
Good, don't let a single one get away! Those cold-blooded beasts... I'll make them pay for what they did to my family!

(*cough*)

What was that?
Over there!
(Mmfh! They... they found us...)
(Shush!)
(Mmf...!)


Female: ...Ugh...

Over here! I found 'em!

Female: ...Nooooo!!!! Aaah! No, don't...

...! Hiding in an alley? Get out.

Female: Aaaaahh...!

Did you really think we wouldn't find you there...?

Female: I'm... I'm sorry! I'm so sorry!! Please, at least spare my child!

...
...We need to stop this, now.
Amiya...
I'm aware of the risk, Instructor Dobermann. It's just that... we don't have the luxury of sitting around waiting for Reunion to disband. Additionally, nobody knows how long this situation will last... Therefore, the best course of action would be to take out the enemy and then get moving. Wouldn't you agree?
...Understood. I'll follow your command.
All squads, listen up. We have the element of surprise - these Reunion members don't know that we're here yet. Remember, be decisive! Take them out, cleanly and swiftly.
Doctor, gather your team. It's time for you to prove yourself. We have no more time to second-guess ourselves.
A simple matter. I'll handle this.
Hah. Amiya, I'm counting on you.
Understood.



"Silent we shall be, should conflict be avoidable--but fight tooth and nail, should it be necessary!"
Rhodes Island's creed... has always been the same!

Battle time!

First of all, I uploaded a video of it for convenience here. However, since this is a Screenshot LP I should probably have those available too. I know I personally hate it whenever an SSLP suddenly asks me to watch a video. This isn't much of a battle, but here's how it goes:




The map is usually empty at the start of a battle. The first thing you see is a line snaking its way from a red gate to a blue gate. This shows you the path the enemy will take. You lose 1 objective HP (the number that says 20 at the top) for every enemy that makes it through. So... we want to stop them.



Here, I've placed Scavenger. It costs DP (Deployment Points) to place units, shown next to their portrait at the bottom, and DP generates slowly over time, about 1 per second. As you can see, Amiya is quite expensive compared to the rest of my units. In a perfect world, this would mean she's stronger, but the DP balancing can seem a little iffy sometimes.

Anyway, Scavenger is a relatively cheap melee unit, so she's a good first placement. Since she is literally standing in the enemy's path, she will prevent it from moving through her. And also attack it. Honestly, this mission is so easy that she alone is probably enough to win, but that's no fun so I will continue to deploy people.




Now I've placed Amiya, yay! She's a ranged unit, which means she goes onto the raised, lighter-colored tiles. Enemies won't walk through these tiles, which makes her safe but also means she can't block them. However, she CAN shoot down at them from a distance with her magic. Which is why they're called ranged units, duh.



Lastly, I place the lizard-dude (Codename: Rangers), except this time it's a little more complicated since I need to face him down. It's hard to take screenshots of this moment, since I'm holding down the mouse button at the time, but this is how you control your units' facing, which determines who they can hit. I face Rangers down so he can cover both lanes (not that it matters even slightly here).

The mission is over when there are no more enemies left, either having been defeated or reached your goal. This is indicated by the 3/11 in the previous screenshot. It's not very eventful this time. That's it, end of the battle. Just a lot of slugs coming in two at a time to their deaths.


Ugh... You bunch... aren't from Ursus...
*gasp* *gasp*...
Looks like they didn't have time to notify the others.
...Well done, Doctor. I really should review your capabilities more objectively.
Huh? Amiya... she's heading over to them...
Are you okay?

Female: Huh? Oh, thank you...

No problem. It's our...

Female: You... You're also an Infected? What do you want?! Don't hurt my children... I'm begging you, please don't hurt us...

...Find a safe place to hide.

Female: *Crying* ... Please have mercy... Let us go...

...
Has everyone gotten enough rest?
Ah, I'm fine...
Why is she afraid of you?
Doctor...
You've also asked a similar question before.
...
Because I... am an Infected.
Dobermann and I, and most of the members of Rhodes Island, are as well. Even those Reunion members who we just fought... We've contracted a terrible illness. Something that terrifies most people...
"Oripathy."
Those who have contracted Oripathy are called the "Infected."
Dobermann...
Ursus has always treated the Infected harshly. I mean, who doesn't? Ursus just happens to be particularly cold-blooded about it.
Civilians are taught to fear the Infected through propaganda. Nobody even bats an eyelid when the Infected are hunted down, and some even cheer for it. That's why Reunion chose this place...
However... this time, it's not just a simple protest anymore.
They've begun to resort to large-scale violence. When Ursus puts an end to the rioting, the Infected in Chernobog will only face more cruelty.

Oripathy is essentially magic rock Cancer/Leprosy/HIV. It's incurable, leaves visible marks on the body in the form of crystal growths on the skin, and while only mildly infectious, that's more than enough for people with it to be shunned by society. What it's caused by are magic rocks called Originium, which can both channel actual magic, which is considered a science and called Arts, or just be used as fuel to generate electricity (magically!). When Originium dust enters the bloodstream in a high enough concentration, it starts forming crystals inside the body, rock "tumors" that interfere with various bodily functions, eventually bursting through the skin where it becomes visible. In the end, the entire body turns into Originium crystal, although presumably you are already dead by that point. You can sort of see the crystals growing on Amiya's right wrist in her portrait:



But she's kind of intentionally hiding it with her clothes. It's more obvious in other portraits (this is a random person from later in the story):



So anyway, it's definitely infectious in that your body is literally turning into the dangerous mineral that causes it, but only in the sense that if you bleed on someone they might get it if they also have an open wound. With reasonable precautions, it's hardly an issue at all. However, since Originium is also used as fuel, the main cause of Oripathy in the modern era is, well, the industrial revolution. Miners dig it up and get infected, factory workers are exposed to it and get infected, etc etc. But because capitalism sucks, they'd rather let those people die or keep them in ghettoes or toss them out into the wilderness than do anything that would actually prevent its spread. This is the basic conflict of the setting, as the persecuted Infected get reasonably pissed off at how everyone else is treating them.

Back to the story though.


...In contrast, with you here, Doctor, perhaps Rhodes Island's situation will improve.
...Is this also related to me?
Both Kal'tsit and Amiya have mentioned that you are a cutting-edge Oripathy researcher. ...But with your memory loss, I doubt whether you'll be of any use again.
Ugh... Instructor, that's way too harsh!
...Perhaps you'll be able to master the theories again after some reviewing, just like how you relearned your commanding skills? After all, you are our field commander...
To be honest, I never thought a neurology doctor could also be a master tactician... But after seeing you, I can somehow understand it. I mean, Rhodes Island itself is very similar to your field of study.



Hey! drat you! Stop running! It's time for your injection!
Huh? Huh? I told you, I'm fine! I, I don't need treatment yet!
You need to get your regular injection to slow your symptoms! Didn't you say you were feeling dizzy?
That's not the same condition at all!
What if you start having other issues when you're in battle? For the sake of everyone's safety, you have to take care of yourself too!
...
Stop right there! I'm giving you the shot!
Aaah! !
...This is what Rhodes Island does. We're looking for a cure to the infection, as well as mitigating the problems associated with the Infected.
That's right. It is not enough to only conduct research, or only try to resolve conflicts. We must address all of the problems surrounded the Infected. This is the only way for Rhodes Island to give all the Infected a chance at survival...
We understand them better than most others because we, like them, are also Infected. No matter who is involved or what is required, Rhodes Island seeks to put an end to the spread of hatred and disease.
Doctor, perhaps this will be your calling as well. ...At least, this is my wish.
I need some more time to think about this.
We will give you plenty of time to let all of this sink in. However, the time given to us is scarce.
Gather up, everyone. We're leaving! Anything could happen on our way to the meeting point!
(Amiya... The situation in Chernobog has become very complicated. We can't afford to create extra pressure for the rescue team. But...)
(How much time... do we have left?)
(...Three hours. After three hours, this entire city will be consumed by the Catastrophe. After that, everything will be over then.)



...We've found some unknown variables. Notify the others, now.
We're going after them.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
To be fair, it is a very long tutorial, as I am discovering during the LP process.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

DeTosh posted:

Weird. Reminds me of Guilty Crown, which I was lukewarm on. But...I'm still reading this.

I know "it gets better" is always a frustrating thing to hear, but I do think it gets better. At the very least, chapters 6, 7, and 8 all made me cry.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Synthbuttrange posted:

It starts off as one kind of tower defense but later turns into a much worse kind of tower defense. :(

I am honestly curious as to what you mean by that.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Synthbuttrange posted:

The late game and extra episodes want you to rely on using special abilities and actively swapping character positions so its basically a ridiculous clickfest rather than the more enjoyable pace that I enjoy in usual tower defense games

Oh yeah, that's definitely true. Personally I enjoy that kind of thing, although I wish they'd at least let you do things while paused.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I guess I should probably talk about character stats at some point.



This is Amiya. Her class is Caster, indicated by the wand icon in the lower left. She has the Ranged and DPS tags, which don't mean TOO much but give you a general idea of her role (to deal damage from range). The special thing about Casters is that they deal Arts damage (magic) which ignores physical defense. In exchange, they cost more and tend to have lower dps than their physical counterparts. That said, I think Casters are a little undertuned as a class, other than a few exceptions, and stacking a team with Casters usually isn't a good idea.

Amiya in particular is... pretty good? She's not amazing, but she's one of the best 5* Casters, which is not bad for a free unit. For the record, it goes up to 6* so she is definitely outclassed by rarer operators, but she's a nice, consistent team member to have around. Also you literally need to have her at high level in order to progress the story past a certain point, so I will be leveling her up regardless. I'll talk about skills more when it becomes relevant, ie: when I level her up.

Storywise, I like Amiya a lot as a character, although since we'll be seeing a lot of her in main story I'll just let her speak for herself. In terms of general background info, her race is Cautus (rabbit) and she was born in the country of Rim Billiton, which is the homeland of the Cautus and also a corporate dystopia. It's basically one of those old mining towns where the company owns everything so the miners have to spend their wages paying the company to survive. Except the entire nation is owned by Rim Billiton, Inc.

Moving on, next up is another Tutorial. In this case I'll show the tutorials since they have dialog and a little micro-story which is kind of funny sometimes. Every tutorial from here on out is framed as a recording of an old training simulation involving Dobermann and a new recruit named Jessica who we'll be meeting officially later. Here's the video: Link.




Instructor Dobermann, I'm sorry...
Operator Jessica. According to the schedule, you're 3 minutes and 14 seconds late.
I'm so sorry! It took me some time to ready my equipment... What do I need to do next?
Operator Jessica, your new mission objective is to perform a combat drill simulating Dr. Doctor's behaviors.
Huh?? Me?
The operation to rescue the doctor will be carried out in a few days. Now, we need a simulation based on something representative of the actual situation.
I see...
I will show you some more advanced combat techniques. Those who participate in the operation will also be more familiar with these techniques so they can assist better.
Jessica, deploy Yato and Rangers to engage the enemy.



You must have noticed that our Operators will lose HP when continuously engaged in combat. Without proper backup, they may fall on the battlefield.
But don't worry, a Medic Operator, Hibiscus is already on standby. She can heal the HP of ally operators. Please deploy Hibiscus immediately to help our operators on the front line.



So I did. TBH, Yato would have been fine anyway.

When you clear the tutorial, you're rewarded with Hibiscus:



You know things are bad when you're sending interns into battle...

Hibiscus is a Medic, which means she heals instead of attacking. Medics are ranged units like Amiya, which means they can't block (normally), but since they can't attack at all, their attack range and attack power instead affect their heals. That's... about it. You generally need medics to not die, but you'd also prefer to get by with as few as possible so you can fit more DPS on your team. One is often enough, two if the map is particularly spread out. And in some exceptional cases you might want to stack 3+ medics in order to survive heavy damage, but that would probably be considered a gimmicky strat.

Hibiscus is probably the worst medic in the game? There is literally no reason to use her over anyone else. She's cute though, and has a funny relationship with another operator we'll meet soon. Storywise, her race is Sarkaz (demon, but without any of the supernatural baggage that comes with that), but she's from Victoria, the homeland of the cat people (and also England). Sarkaz are actually discriminated against in this world, and are often called "Devils" as a slur. Sarkaz don't really correspond neatly to any particular real-world ethnicity.

Hibiscus personally seems to have been mostly insulated from that discrimination by her middle-class background, although she was sent to Rhodes Island for treatment after she got infected. Which is a pretty common background for your characters: they lived a normal life until they got infected and sent to live/work at Rhodes Island. She's cheerful and hardworking and probably got good grades in school.

Anyway, on to mission 0-2!




...This is way beyond my expectations... Explosions, rioting, fires, fighting in the streets... Has Chernobog completely fallen into chaos?



TV Host: Thanks to the swift response and teamwork of the Chernobog Military Police, the situation is largely under control. The incidents in most areas have already been contained.
TV Host: Currently, the Military Police has already surrounded the thugs who had taken Vaschuk Prospect. As you can see, this senseless violence is about to be put to an end.
TV Host: Please do not panic. Stay indoors, and await another victory for Chernobog...
TV Host: May the glory of Ursus bless the Emperor and his people!



...
Ursus Guard: Curse them... where the hell did they get those kinds of equipment and weapons?!
Ursus Captain: Don't get scared! Cowards in armor are still just cowards! They're just a bunch of untrained thugs!
Ursus Guard: But... there are so many of them...! !
Ursus Captain: We've already taken out forces three times the size of ours! Just do it again, and the battle will be over!
Enough with the nonsense, Chernobog scum!
Ursus Captain: You filth think you can stand against us?! Exile and hard labor are too good for your kind. We should have executed the lot of you the moment you were captured!
How dare you...! !
Ursus Guard: Ugh...! They're rushing us again. Our front lines won't hold out much longer!
Ursus Captain: For the Emperor! Stand your ground! !
Ursus Guard: I... I can't do it anymore...!
Ursus Captain: Anyone who turns tail will be executed on the spot!
Ursus Guard: *cough* *cough*...



We have to...
Stay put! We must not expose ourselves yet!
The Ursus guards... are getting overwhelmed by Reunion?
Hmph... What they're broadcasting on television can't be farther from the truth. Even in this situation, the Chernobog authorities are still playing their games.
But things are getting worse for us too. We can't expect to sneak out anymore.
Terrible road conditions and enemy blockades... We won't be able to use our own vehicles anymore...
That's right. The rescue team must be large enough to clear out any Reunion members that block our way.
Splitting up any further would be suicide.
These Ursus guards... They might look powerful because they're well-equipped, but Reunion... Reunion clearly has an overwhelming advantage in numbers and morale!
This is nothing like when we first investigated Chernobog...
When we sneaked in, the quantity, distribution, and status of Chernobog's guards and military were in a very bizarre state. Back then, we just couldn't figure out why.
Had Reunion already destroyed most of Chernobog's defenses at that point?
Though I don't have any proof, if Reunion has grown powerful enough to launch such a large-scale operation... All I can say is that I feel lucky those guards are being surrounded, instead of us.
Of course, we must be vigilant of our surroundings. By the time we end up in a crisis, it'll already be too late--
...Doctor, hurry and gather your teams. Our scouts have discovered Reunion forces. They're about to come in contact with our rescue team!
For now, being cautious is the only advantage we can get.
Hmm?
Why is there an armed force here?!
All teams, prepare for combat! Don't give them any chance to retaliate!

Battle time! Here's the video: (Link).



This is basically another non-battle. Actually, I wonder when exactly they first start to resemble a challenge? This game definitely gets challenging later, but for now we're in baby mode. The gimmick here is supposed to be "bring a healer" but again that seems almost unnecessary.



Instead of I will use this opportunity to point out a quirk of the battle system which isn't part of the tutorial. Most melee units can only attack one tile in front of them, and based purely on their attack ranges, Scavenger and Yato don't overlap at all and shouldn't be able to hit the same targets. But actually, the enemies' hitboxes can occupy multiple tiles at once, so this poor slug walking on the line between tiles is getting smacked by both of them at once. This sort of half-tile positioning can be extremely important later on for focusing damage, especially if you can arrange to have them blocked like that.



Anyway, yay, we win. I guess.




Ugh... Gahh...
Those Reunion goons... sure are energetic!
Ursus Captain: Who are you people? Why are you in Chernobog at a time like this?!
Huh? Wh-what's going on--
Ursus Captain: Are you spies?!

I think we are, technically?

(If our identities get revealed and the Ursus government starts to keep an eye on us, the consequences would be unfathomable! If it comes down to it...!)
Sir.
Ursus Captain: ... A little girl? You're... an Infected? Stop right there! Put down your weapon!
(Be ready to back her up. If they show any signs of hostility...)

Suddenly, the screen gets hazy.



(Smoke? Where did it come from...?)
Sir, surely you understand that we have a common enemy!
Dobermann!
Defenders! They're attacking!
Ursus Captain: Wh-what?!



...
Reunion... they're here.
Amiya, be careful... She's on a completely different level compared to those ordinary thugs!



Hmph. Trying to run...?
Where do you think you're going?
Go. Tear them apart.
...
Even her minions seem like they're well-trained...
Could she be Reunion's ringleader?
The haze is getting thicker and thicker... are they planning to utilize it to launch a surprise attack?
Sir, we have to evacuate immediately!
If they manage to cut off our escape route, we'll all...
Ursus Captain: ...Get lost, Infected.
...
Ursus Captain: I was tasked with defending this street. Rabbit, I don't care why you came here or what you plan to do.

Rabbit is kind of a dismissive way to refer to a Cautus. I don't know if I'd call it a slur exactly, but it's rude.

Ursus Captain: If you plan to ruin our city, know that someone will come after you. The rage of Ursus is never-ending. If not, then what happens here is none of your business.
... I understand.
Ursus Captain: Everybody in Ursus knows to never turn their back to the enemy. Now scram! We don't have time to deal with you.
...Thank you.
Dobermann!
Hurry! Let's get to the first rendezvous point! All teams, move out! Quick!
...
Ursus Captain: Come at us, Infected filth! Is that all you're capable of? Are you just going to stand there staring at us?
All Chernobogians...
Must die.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
For what it's worth, I'd appreciate feedback on the rate of updates as well as the length of the posts (or if I should host the main text of the updates somewhere to not fill up the page?).

TBH I'm kind of itching to post faster because I have a pretty big buffer already and I'm making the posts faster than I'm posting them. Although of course most of it is dialog which doesn't require too much effort on my part.

Clarste fucked around with this message at 13:04 on Jul 13, 2021

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Junpei posted:

Is Rangers actually male? You call him a dude, but from what I've heard this is one of those games that's All Girls All The Time, so like, are the only male characters you can use generics that are 1 and 2 stars, or is there male PCs with names and stuff?

Rangers is absolutely a dude and he talks like an old man, it's kind of funny. You can hear his voice in some of the battle videos I recorded, although the way it's presented it's extremely hard to tell who's talking unless you already know what they sound like.

As an estimate off the top of my head, the playable characters are about 80% women? It's definitely pretty high, but it's not absolute. Some of the rarest and most powerful characters in the game are men too, it's not like they are limited to low-level stuff. There's no, like, narrative explanation for why so many important people in this world are women, but I just think of it as feminist.

Clarste fucked around with this message at 00:21 on Jul 14, 2021

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Also, I don't mind spoiling right now that one of the first pulls I get on the gacha is Silverash, so in this LP in particular we are almost certainly going to be carried through more difficult content by a man.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Next up we have a bunch of tutorials and missions without much story. I'm not sure if that makes it easier or harder for me, but whatever.

First we have a tutorial on unit facing (which I already talked about, oops!) Video.




Jessica, you've probably noticed that we need to designate a direction when deploying an Operator. First, Look how Rangers attacks the enemy.

It continues on a little on its own, with Rangers shooting everything until one slug walks behind him.



Did you see that Jessica? Rangers cannot attack enemies behind him, as they are outside his range. Tap Rangers to check his information.



The orange area represents Rangers' Attack Range, which is determined by the direction assigned to him when deployed. Unless an Operator has retreated or fallen, his direction and attack range cannot be changed as long as he is deployed. Make sure you take this into consideration before deploying an Operator.
At this stage, Rangers cannot attack the Originium Slugs crossing behind him. But don't worry, we can deploy other Operators to defend the area.



Deploy Sniper Operator, Adnachiel, to this location. Set his direction to up by dragging upward. An Operator will only be deployed to battle after you have specified the direction.

Done and done. For our trouble, we get Adnachiel himself:



What a loser, he doesn't even have a gun.

Adnachiel is a Sniper, which means he is a ranged attacker who deals physical damage. Physical damage is reduced by the defense stat subtractively, ie: the final damage is equal to attack minus defense. Very simple damage formula. But this means that physical damage can be reduced to practically zero if the enemy's defense is in even remotely the same range as your attack power (although there is a minimum damage of 5% of attack). And to make matters worse, most snipers have a fast attack speed but low damage per hit, making them especially vulnerable to high defense.

The obvious solution is to bring Casters, but counterintuitively another counter to high defense is just... do more damage. A slow attacking, high damage Sniper can more or less ignore most enemy defenses just by dealing so much damage that their defense is insignificant. IE: If you have 100 attack and the enemy has 80 defense, you're dealing a measly 20 per hit. But if you double your attack to 200, suddenly you're doing 120 damage per hit. 6 times as much! Even if you assume you're attacking at half the speed, that's still 3 times as much damage per second. In short: big numbers good! Small numbers bad!

Adnachiel in particular sucks though, why would you ever use him? Seriously, look at that dork. In terms of background, he is a Sankta (angel) from their homeland of Laterano. It's basically the Vatican, except with guns. It's a legalistic theocracy where all Sankta citizens are granted a single gun of their choice by their government, and expected to use it in defense of the nation, etc. Even Sankta Operators who aren't snipers will always have Their Gun lying around somewhere. Guns in this setting are actually somewhat rare, with crossbows being the favored weapon for ranged combat. This seems to be because gunpowder doesn't exist. Instead, gun-users have to use arts to cast a very tiny explosion inside the chamber of their gun to propel the bullet. While this is a skill that can be trained, it's extremely difficult and using anything larger than a pistol is almost unheard of. Except for the Sankta. Who A) invented the gun, B) seem to have an innate talent for gun magic, and C) have an extreme gun culture.

Except this loser who doesn't even have his license. (Actually he's said to be very talented at everything.)

Moving on, our next mission has no story attached to it, they just dump us right into battle. Video.




This place is closer to the enemy's rally point. Enemy drones have been detected on the left. Please deploy Sniper Operators to defend against them!



Sure thing, lady.



I don't know why they introduced drones before the tutorial on drones, but whatever.



Anyway, we win. Yay. There is something very satisfying about shooting down drones.


Next we have the drone tutorial. Video.



Jessica, you will often encounter aerial targets, which can only be damage by Operators with ranged attacks.
Ah! I'm good at that... My weapons are long-range as well.
Correct. Now, deploy the Ranged Operator you have available.
Jessica, you can join the doctor's team after this training session. You will need to have more actual combat experience.
What? ...Really!?



Jessica deployed.



Jessica recruited. She's a 4*, unlike all these 2 and 3 stars we've been getting so far. So while she's not the best sniper ever, she's better than Adnachiel anyway. And unlike him, she's got a real gun. That said, it is cheaper to level up lower rarity characters, so it's not like there isn't value in keeping around a bunch of 3 stars. Jessica is a Feline (cat) from Victoria (cat country), which is harder to summarize all the problems of, but it's basically the United Kingdom and seems to have a large wealth gap as well as internal political tensions between its different regions (ie: Scotland, Ireland, Wales, etc). She's being "borrowed" from Blacksteel Worldwide, which is a security company, ie: a PMC, ie: mercenaries.

Anyway, the tutorial was pretty brief on this, but drones are enemies that can fly, which means they ignore both terrain and blocking. They often spawn from their own weird little spawn points, but head towards the same exits as the ground enemies, along their own idiosyncratic midair paths. Most melee units can't hit them at all, and while casters can definitely hit them, there's another property of (most) snipers that makes them extra good against drones. Specifically, anti-air snipers (which all of my current snipers are) will prioritize targeting drones over anything else. Normally, your units will always target the enemy in range that's closest to the goal (based on the enemy's path, not absolute distance), which is good. But since enemies further away won't be targeted as long as there's something closer, this means drones can reach your defense line at full HP, float right over your blockers, and by then it's too late to finish them off. Unless you have anti-air snipers to prioritize them.

Anyway, with the next mission we're finally back to the story.


Ace!



Looks like you all made it out alive.
This isn't the rendezvous point... Why are you here alone?
They're the ones who escaped from the central area! Don't let them get away!
Tsk, they just keep coming after us! Team E2, prepare to intercept--
Dobermann, don't get overzealous. Retreating is our top priority!
Amiya, Doctor! Quick!
It's not safe here either.
That's right. We still have to press on to the next rendezvous point.
Where's your team?
Where are you rats hiding? Smoke them out!
Here they come again!
Doctor, please give us your orders.
Just like the good ol' days.
...?
Um, Ace... Actually, something unexpected has happened.
Doctor... is suffering from amnesia.
...I see.
I'm sorry, Ace... But compared to before, a lot has changed.
Is that so? You don't need to apologize to me. Have the Doctor's commanding capabilities suffered as a result of the amnesia?
...As sharp as before. Doctor's decisionmaking is still absolutely reliable. I can promise you this.
Very well then. I'll follow the Doctor's orders then.
What has been lost can be found again. Right now, there's a more imminent problem on our hands.
They're over here! Hurry, let's get them! !
Are you done chatting yet? I'm going to go crack some skulls!
Doctor, please give us your orders.
Go. Release your inner beast, and let them feel your fangs!
Doctor! Ace! The enemy is right in front of us!
...



Seize the opportunity to disrupt the enemy's plans.

This seems like a uselessly vague order to me, but I'm sure the Doctor just wants to sound smart.

Understood.
Team E3! Back up Dobermann!
An ambush?!
Team E3 has been moving undercover this whole time... I see, they've been waiting for us to pincer the enemy.
When communications are jammed, our teams should operate near the rendezvous point. That way, even if something happens to me or the scout, the broader operation can still be carried out. This is my decision-making.

This is another mistranslation: Scout is the codename of another character who's pretty important (sort of). Ace and Scout are two of the most senior operators present for this operation, which is why he's worried about the chain of command falling apart if they're both taken out. Unrelated, but just for the record, Ace has a tail that you can just barely see in his portrait. I know a lot of people who were confused by his appearance early since he has no obvious animal features.

In other words, Ace, you left your team back at the rendezvous point and came here alone...
After all, neutralizing threats around the rendezvous point is our top objective.
Of course, prioritizing checking on your status is a big risk. There's no way I could imperil the entire team. The whole reason teams exist is to increase tactical efficiency, not the other way around.
Hah. Let's continue our discussion after we've taken care of Reunion!
Amiya, you're up.
Understood! I'll back you up with my Arts!
Finally... Doctor, please command Rhodes Island.

Battle time! Video



More drones are approaching. We are quite certain they are being controlled by enemy casters...

I guess drones are controlled by magic. Sure, why not.

Seems they were siezed from Chernobog's armory and modified afterwards... The fact that there are so many drones being deployed means that this is no ordinary riot.
They came prepared. Remember to deploy Sniper Operators to deal with the drones!



Three snipers, coming right up. Nothing in this level can even remotely survive that, even blocking was unnecessary. I guess that's a more classic tower defense style of gameplay.



And then I win. Killing drones is fun. There's no story after this battle, which sort of implies that the next battle is also just part of the same skirmish.

At this point, the game directs you to level up. So sure, why not.




The way leveling works in this game, like many gacha games, is that you collect EXP materials and feed them to your dudes until they level up. In this case, the EXP materials are training videos, specifically recordings of battles, so I can only imagine you strapping them to a chair and forcing them to watch thousands of hours of highly-edited violence. This is somehow more effective than gaining experience in battle. In addition to videos, it also costs LMD (Lungmen Dollars) to gain experience. For some reason. LMD is used for a variety of things, but mostly in trivial amounts compared leveling up.

Anyway, I decide to feed everything into Amiya, because I know I'm going to be using her in the long run.



She is now max level. Wait, what? That was fast. If you compare her stats to level 1:



Her attack went from 276 to 393, a ~42% increase. Her HP went from 699 to 966, or ~38%. Those aren't TINY increases, but it's also not like she's 10 times as powerful and can solo everything now. Levels in Arknights are important, don't get me wrong, but they aren't the end-all be-all of power. You can make up for lower levels with better strategy, and I appreciate that. Even if I am a dumbass.

That said, I have obviously not actually reached max level. I mean, I haven't even reached the end of the prologue. But in order to level her up more, we'll need to promote her, which is more complicated.



It requires all this stuff, none of which I have right now. I'll talk more about the specific benefits when we get there, although I will note right now that promotion is the biggest difference between the rarities of different units. Basically, 2* units can't promote at all, 3* units can only promote once, while anything 4 or above can promote twice. This makes a pretty big statistical difference in the long run, which is honestly the main reason 2* and 3* units aren't competitive in the long run (although 3* remains useful for quite a while).

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
For what it's worth, I seem to recall something about there being a bullet rosary from the Gun Church.

Clarste fucked around with this message at 15:04 on Jul 14, 2021

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Let me know if the pace of updates is too fast. To be honest, I'm trying to rush to the end of the Prologue so we can start voting on characters and stuff.

Next up we have the Vanguard tutorial. Finally. Video.




Even Operators from the same class may have different capabilities.
As a Vanguard, Plume has a low deployment cost, as well as balanced attack and defense. However, she can only block one enemy unit.
At the same time, Plume can recover additional cost when defeating an enemy, making her a good choice for early game. Try to deploy Plume to stop the enemy's initial rush.



More troops are coming, but Plume alone cannot block all of them. Fortunately, Vanguard Fang has arrived.
As a Vanguard, Fang also has a very low deployment cost. But unlike Plume, Fang has lower attack and higher defense. She can also block two enemies at the same time.
On top of that, Fang's ability can also provide lots of cost periodically, which will be ideal for the subsequent deployment of other Operators.

Cost is another term for DP (and I assume the original one since there's a C on the symbol). I want to say this inconsistency is a translation issue.

Please deploy Fang immediately to defend against the incoming enemies.



I took this screenshot just to show the difference in how fast Plume kills a wolf compared to Fang. Anyway:



Now we have Fang. Fang isn't our first Vanguard (even ignoring the 2* Yato, I got Scavenger on our initial pull), but now's a good time talk about them. Basically, vanguards suck but they are cheap and generate DP, which actually makes them amazing. If you're familiar with card games like Magic the Gathering or Hearthstone, vanguards are sort of like the concept of "Ramp" cards. Their stats are rather low even for their cheap cost, but they're an investment that gets everyone else deployed earlier (while still being good enough as "feet on the ground" to prevent you from losing immediately). Vanguards are real cool, you should probably have one or two in your squad.

Another concept introduced by this tutorial is the idea of archetypes within classes. Fang belongs to the "2 block" archetype of vanguard, which is indicated by the "Traits" blurb on the right-hand side of the stat page:



While "2 block" may sound pretty straightforward, anyone who shares the same trait and the same class also shares a whole host of other attributes, from attack speed to attack range to even the type of skills they're allowed to have. We call this an archetype. Last time I briefly mentioned the idea of anti-air snipers, which is also an archetype. Anti-air snipers have fast attacks for low damage in addition to prioritizing air units.

Anyway, 2 block vanguards are the most basic type of vanguard (I think? I feel like they are anyway), with low attack and also low defense/HP (but not quite as low). And while blocking 2 enemies at once sounds great and all, that also means they get hit by 2 enemies at once so they're quite vulnerable to dying too. Especially since their attack is so low that they end up taking damage LONGER than a high attack 1 block vanguard would. That said, sometimes there are two enemies coming at once, and you need that 2 block.

But their real claim to fame are their skills, which... I haven't really talked about skills at all, but now's a good time!



Basically, Fang's skill charges up over time (it's the 15/30 in the screenshot), and when it's full it activates the effect on the left, Charge α. Which creates 6 DP out of thin air, amazing! It says "Auto" twice because it is both an Auto-charging skill that charges on its own at a rate of about 1 point per second, and an Auto-activating skill that automatically activates when she reaches 30/30. Then it resets to 0/30 and starts all over again.

So anyway, that's what 2 block vanguards are for. They are DP batteries who stand there and generate extra DP for doing nothing. And also they can block, I guess.

Fang in particular is pretty bad, although she's bad because she's a 3*, not that she's exceptionally bad. Maybe. If you don't pull a better vanguard she can be hard to replace, at least. Background-wise, she's a Kuranta (horse) from Kazimierz, which is the Kuranta homeland. Basically they are a country of knights, or at least they like to think of themselves as such. But in actuality their proud tradition of knightly jousting has become commercialized and it's basically a televised bloodsport with sponsored everything. Why yes, every single country sucks in some way, isn't that funny?

Fang herself though immigrated to the Columbian Union (USA), where she made best friends with two other immigrants from other places and they joined a militia together, got infected together, and came to Rhodes Island together (her friends are also 3* operators). She's the captain of their little team, the calm and collected one.

Anyway, on to mission 0-5. Video.




Are those... wild animals? No... they're clearly being controlled.
The casters of Reunion have controlled so many Originium Slugs and drones. They're using sheer numbers to overwhelm us!
High-speed enemy units incoming. It is recommended to deploy Vanguard Operators first.



Basically the idea here is that the dogs move like twice as fast as any other enemy we've encountered so far, so if you don't plant a vanguard in their way they'll reach the exit before you can even deploy anyone else. I guess you could call that an important lesson, but honestly the game rarely does things like this so it's a pretty weird thing for them to be teaching you, in my opinion.



The rest of the mission is pretty straightforward, although they are starting to combine some of these elements together, like the drones. I took this screenshot mostly to show the red damage numbers in the top left (277). The game usually doesn't show damage numbers unless there's a skill or a proc making them bigger. In this case, Jessica's auto-activated skill causes her to do more damage every 4th attack or whatever. The gray part of the slug's HP bar represents the damage that was dealt in a single hit, or over a very short period of time. Also, just ignore Yato chilling out and guarding the bottom lane with no one in it.

As a reward, we get Plume, who we were already introduced to in the tutorial:



Plume belongs to the "DP on kill" archetype of vanguard, which has only 1 block but far more attack power than a 2 block vanguard. They have less defense, but are more or less protected by their 1 block, which prevents them from getting swarmed. As the name implies, they generate DP whenever they get the last hit on an enemy. Additionally, they refund their entire DP cost when you manually retreat them (as opposed to only half for everyone else), so you could say that there's no reason NOT to deploy one. That said, 1 block can be extremely nerve-wracking if you're relying on them to defend a lane, so in my flawed opinion they work better when placed in front of another blocker. Also, the fact that they require the final hit to generate DP makes them not play very well with snipers, who are likely kill-steal them. Overall they usually end up generating less DP than a 2 block DP battery, but in exchange they have a lot more power—and can have skills that raise their power even more instead of generating DP—so they can have a more direct effect on the battlefield.

Plume herself is a Liberi (bird) from Laterano (angel country). She is technically part of their guard, as in police force, but through a series of wacky coincidences ended up on Rhodes Island with no idea what her current status with her original employer is. Basically she is a very clumsy person in a lot of ways, despite her serious attitude.

Moving right along, mission 0-6. Oh my god, I feel like this prologue is taking forever. Video.




They're still organizing attacks... What a pain.
Doctor, the path at the bottom of the map is open. Please deploy one Vanguard Operator at the top and bottom paths to hold off the enemy hounds.

Basically this is our introduction to double lanes. In the long run, I would say managing multiple lanes at once is more common than not.



Doink. Honestly, with those double hounds, this map is practically impossible without having two vanguards. Look how close we're cutting it with our DP: we could barely deploy both of them by now and the dogs are almost here.



Then some stuff happens and I win I guess. Cue a post-battle cutscene:




Ugh... Gahh... Those sick bastards! I can't believe they, they...
Those beasts... Were they Reunion's doing...?
Reunion enslaved infected beasts to use as troops...
No, it's not that simple. I can feel it, they...
Are no mere beasts. In fact, they're more like us...

Not entirely sure what she means here.

Instructor Dobermann...
...
Boss... What should we do?
Give them a merciful end.
Boss...
Dobermann, the battle is over.
We also had to face off against Reunion forces. The Catastrophe is already looming over us. It's likely to break at any moment. Even Chernobog will be reduced to rubble under its direct impact.
Reunion is taking advantage of this to sow even more chaos.
Dobermann, we're out of time. We might be able to outmaneuver Reunion or stay concealed from Ursus, but we're powerless in the face of a Catastrophe.
...That's enough. Let's go.
No matter how reckless Reunion's plans are, the most important thing for us...
...is everyone's safety.
That's right.
Reunion's leaders may see this event as a sign, or even as a means... But for me, it signifies that we will be in greater danger from now on.
Choosing a time like this to incite chaos... Reunion is either insane, or just evil.
Perhaps, a bit of both.

A Catastrophe refers to pretty much any natural disaster, from earthquakes to storms to meteor showers, but it seems that they are amplified or attracted by Originium in some way, making them far more dangerous than they are in the real world. "City-destroying" being the norm. Normally cities have systems in place to predict and avoid them, but thanks to Reunion's attack the normal services are down and the city's about to take a direct hit from whatever this Catastrophe is. Which is not supposed to happen. The history of this world is in large part shaped by Catastrophes.

Next up is the Arts damage tutorial. Which... I think I am going to skip, actually. I've been wasting way too much time on these tutorials, especially when I stop and explain things myself anyway. From now on I'll only go into detail about them if they're explaining something I find interesting or if Jessica says something funny.



Basically they want you to use arts on armored enemies, and they give you Durin, who is a Durin. She is a Dwarf codenamed Dwarf, and the other Durin are vaguely annoyed at her for taking such a dumb name. That's about all we know about Durin. She is also a 2* caster so I will never think about her ever again.

Mission 0-7




...It's getting darker and darker.
It's as if the clouds are pressing into the skyline... The air still feels clear, but the dark clouds aren't moving. It feels like all the stress is being compressed into a single point. Even the wind has stopped...
No doubt about it. A Catastrophe is about to befall this city.
By the looks of things, Chernobog has been completely paralyzed by Reunion's attacks. But when it comes to disabling a mobile city, the preparations must have been made several weeks in advance. Could Reunion have taken some other action since then...?

Mobile city. Did I forget to mention that the cities move? The solution this world has come up with to deal with the fact that cities are destroyed with alarming regularity is to build them on top of gigantic trucks powered by enormous Originium reactors and physically move them out of the way. Then the high concentration of Originium in the city triggers more Catastrophes and they move out of the way again. They just keep moving forever, it's an endless cycle. They don't really go into detail about what life was like before these mobile cities were possible, but I assume it was more like a nomadic lifestyle, or perhaps only building cities in the rare, isolated areas that seem unaffected by Catastrophes. It's often implied that the cities are surrounded by an endless wilderness, but there are also smaller, non-mobile towns that are just evacuated and abandoned when necessary. Anyway:

That's a bit unrealistic. Based upon what we've seen, Reunion currently doesn't show the kind of discipline required to stage a covert takeover.
Most Reunion members are still wandering the streets, taking revenge on Chernobogians.
It's all just senseless fighting, killing, and arson.
When the Catastrophe falls, even the impregnable Chernobog will be shattered... and turn into Originium-filled ruins. If fame or fortune is what they're after, Reunion is doomed to failure.
Even with Ursus's chain of command in shambles, I still doubt that Reunion is able to face their military... Why hasn't the Ursus military staged a counterattack yet?
From my experience, when a riot breaks out, the military usually manages to quash it immediately. But we did just witness the Ursus guards getting overpowered...
...
That masked Reunion leader might have been a cut above the rest... but there's no way she could single-handedly destroy the entire city. Unless...
Unless what?
I've fought in many battles before... I've seen many people who acted in the same way as that Reunion leader. To them, soldiers are nothing more than pawns to be tossed away as soon as they've served their purpose.
Soldiers could be used efficiently when needed, and then left to their own devices when not needed. Because the cost of training and maintenance is too high.
So, there's no standing army?

I think this is supposed to be "soldiers THAT could be used when needed" and "they aren't a standing army." It's just a poorly written/translated line, imo.

Right. Most of the time, they simply have to be fed with some hatred or fear... All that's needed to whip them into a frenzy... is a little push. If the way that Reunion leader acted was any indication for how the organization is run...
Ugh... Any Infected could join Reunion simply by donning a uniform and putting on a badge?
Correct...
So... that explains their endless numbers. There are too many oppressed Infected, desperately trying to cry out. No matter how tenuous the solutions that Reunion offers them might be, as long as they see a light at the end of the tunnel, they will gladly lay their lives down to pursue it, even if it means jumping into a sea of hellfire.
Ugh...
Doctor.
They are not like us. Even if I don't fully trust you, I at least trust your abilities.
...
And completely unlike you, that kind of leader is no commander.
Those who would trample enemies and comrades alive... or rather, "minions." Perhaps not even minions. To Reunion, those thugs may have been nothing more than pawns. This is not a leader, but a tyrant.
No matter who our enemies are, we will complete our mission. Someone once taught me and my teammates--
"If facing a pawn, capture it; If facing a fortress, topple it; If facing the Crown, overthrow it."
Ace, wait a minute.
Doctor, enemy light-armored troops are stationed in front of us.
Have we been found?
Not yet.
However...
We won't be able to avoid them. The route we're on is the shortest one; if we take a detour, we'll lose time we don't have.
No need for further discussion then. Thugs or pawns, all that matters is that we clear them out of our way!

They put this in a pretty bad light, like Reunion are just evil manipulators tricking people into doing their dirty work, but it also kind of says something about how Infected are treated that so many, an "endless number" as she says, are willing to immediately throw their lives away for the cause. Even knowing that such uprisings are usually immediately quashed by the military. That's a lot of desperate, desperate people.

...Actually, let's step back a bit and talk politics. This is a very politically-charged game, so honestly maybe we should have done this earlier. Our enemies here are being called "rioters" and "thugs". We've seen them burning buildings and attacking women and children. In an era defined by the Black Lives Matter and Hong Kong protests, which this game was released in the middle of, it can feel kind of... icky. I feel icky reading this right now.

But I can tell you right now that the game is ultimately very sympathetic to Reunion and eventually puts the blame for this on the Ursus government and its policies. Maybe that's a spoiler, I don't know, but I just feel like that has to be put out there if we're to get through this early section. I guess I did say it had anti-authoritarian themes in the OP. I would even go so far to say that "empathy" is actually the main theme of the entire game. But you absolutely wouldn't know it from these early chapters. With that in mind though, the ickiness of these early sections is almost MORE inexcusable? Like, I know you can be better, writers, I know you can be more nuanced and more empathetic, but you've chosen not to be. The "rioters" are literally faceless enemies to take down by any means necessary. I guess the idea is that we're supposed to hate Reunion at first so we'll want to fight them, but then they become more sympathetic as we learn more about them? But even so, I'd have to say I disagree with the way they've handled this.

Maybe I'm reading too much into this. Maybe my own politics are influencing how I interpret the story. Anyway, time to beat up some protestors.

Battle. Video.



Two lanes, converging in the middle. Which as far as I'm concerned means "one lane". I guess this is sort of obvious, but my instinct as a player is to identify a bottleneck where most of the enemies will need to pass through and focus all my damage there.



This map introduces these shield dudes who have high defense. Honestly it's a little weird that they have the tutorials and then also point it out in the real map.



Anyway I set up my defenses in the middle and make sure everyone can hit the spot in front of Plume. Not much trouble.




Based on our planned route, we should be approaching the central town of South Chernobog.
We'll arrive at the rendezvous point after crossing this park. Assuming no contingencies, Nearl and Team E4 should be waiting for us there.
But...
If Nearl was attacked... What would we do then? What if they wanted to alert us, but couldn't due to communications being jammed... How should we deal with that?
...
We will go assess the situation.
...Oh...
Don't start speculating before seeing things with your own eyes. There's no point of letting paranoia get the better of you.
I, I see...
Losing our communications has caused anxiety to spread through the ranks much faster than I imagined... Especially with this looming Catastrophe. We have to pick up our pace.



...
Ugh... What's with this haze...? Could it be--
Watch out! !
Kill them.
Incoming enemy fire! !
It's a trap...!
--! !
This is bad! Reunion forces have showed up behind us...!
Where's our scout?!
They got separated from us!

Again, Scout is the name of a specific person, so I'm not sure if this line is meant to be referring to them or not.

Rhodes Island...
I've caught you.
...!
Kill them all! !
This time, I'll grind your bones to dust!
Dobermann!
Snipers, stop their advance! Defenders, hold the line. Get ready to push forward!
Ace, prepare to--



Time out, time out--
? !
I only just finished purging the Southeast Fortress, but I rushed over here as soon as I heard the news.
These are my hunting grounds, Crownslayer.
...
What'd you come here for?
Isn't it about time you handed them over to me?

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

FractalSandwich posted:

I guess it must be one of those things that makes less sense in hindsight. Just based on what I've seen from the LP so far, I don't really see the problem. Even if Reunion ultimately prove to be sympathetic and the authorities don't, none of that's been explored yet, and I'm willing to go out on a limb and say that violent insurrection is not inherently righteous.

Fair enough, I might be bringing up this point a little early.


Ibblebibble posted:

Vanguards are pretty cool, a lot of them have traits that synergise with one another and running a Vanguardknights squad for the sake of it can be pretty fun.

Oh, just you wait.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Okay, I don't know if this is a good idea or not, but for now I want to finish up with the prologue so we can open up the game a bit and start voting on characters to use, etc etc. With that in mind, I'll be trying to push through it.

Our next tutorial is about AOE, specifically AOE casters. Being able to hit multiple enemies at once multiplies your damage and is good against swarms. Yes, yes, we've played video games before. As a reward, we get 12F who is a 2* so I will ignore him (even though he's actually pretty cool as a character, maybe I'll talk about all the 2* units in more depth later, but I don't feel the need to give them a full profile blurb because I will not be using them going forward).

Instead I will sequence break ever-so-slightly and talk about the unit we get as the reward for the next battle, Lava:



Lava is our first AOE caster who is not 2*. AOE casters actually deal slightly more damage per hit than single target casters, but they attack EXTREMELY slowly and do less dps to a single target. Of course, the upside is that their attacks "splash" and hit every other enemy within a certain radius of their primary target for full damage. Oddly enough, this actually means they can hit secondary targets outside their range, but only if they have a primary target within range. In exchange for the ultimate power of hitting a potentially unlimited number of targets, AOE casters are by far the most expensive units in the game to deploy, almost double the DP cost of a single target caster. They also have less range, making them the shortest range ranged units in the game.

That said, the power of AOE casters drops off sharply as you get further in the game or have better units. They're basically tuned to only be efficient against ridiculous swarms of weaker enemies, and while the early game goes out of its way to make this important, map and enemy design make this less and less useful as you progress. Not to mention that having more powerful single target dps characters will let you pick off enemies fast enough to prevent a swarm from building up in the first place, while also being more effective against large enemies. And to add insult to injury, some of the best single target units have skills that deal AOE damage anyway. Basically, the deck is stacked against AOE casters, and I'm comfortable calling them one of the worst archetypes in the game. And their biggest competition is just another flavor of AOE caster. That said, for the moment Lava will be absolutely essential for surviving against swarms.

As a character, Lava is Hibiscus's evil twin. Or, well, edgy and rebellious twin. The "nemesis" she mentions in her recruitment dialog is her goody-two-shoes sister, who's always nagging her affectionately. Lava's attitude is mostly just an act; she's the type to write self-insert fiction where she's a tormented and tragic hero because she thinks that's cool. Lava's great, I love her.

Anyway, story time with mission 0-8:




...Mephisto?
You have no reason to object, right? Just a few insects that flew too close to the light... are they really worth your time?
My troops have already received your info. You've already done your part. All that's left for you to do is to go home. After all, you're just responsible for the core energy sector and its surroundings...
Don't do anything unnecessary...!
You still have somewhere else to be, don't you?
... Fine. Have it your way.
I can't wait to see you fail.

Me too, Crownslayer, me too. Incidentally I do appreciate how literally everyone hates Mephisto, because I hate him too.

Oh...?
We're leaving.
...
One of the enemy leaders... just took a portion of the Reunion troops and left?
What are they up to? Whatever it is, we can't let our guard down... The enemy is still many times our size!
Well, well. Please allow me to apologize on Crownslayer's behalf for her rudeness.



You can call me Mephisto.
What is Reunion trying to accomplish?
Oh, nothing in particular. To be honest, I wouldn't even mind letting you bunch go. You weren't even our targets in the first place.
If we weren't your targets, then why...
However, I had the honor of watching your battles. Your combat tactics as well as your personnel configuration were quite intriguing.
...Intriguing? You think that the carnage of battle is... intriguing?
Rhodes Island... I've read up on your group before.
At first, I thought you were just another ordinary company. But by the looks of things, don't you think your ambitions have stretched a bit too far from playing with test tubes?
It'd be terribly dull if I allowed you to just walk out of here, wouldn't it? What I'd like is to have a little competition, a ritual of sorts.
...We don't have time to waste on a preoperational kid.

...What? Okay, googling it I can see that's a stage of mental development for children between 2 and 7. So basically she's calling him a toddler, I guess.

(Amiya, get ready. We might have to break through with force. I'll get his attention...!)
(Mm, okay!)

There's a noise like she's shooting up a flare.

...What was that just now? Who were you sending a signal to?
None of your business, kid.
(Amiya?)
Come on, we're all professionals here. Where's your basic courtesy?
If people like you didn't exist, I wouldn't have to constantly be honing my insults!
(Amiya, what's going on?)
(Dobermann... All of our escape routes have been blocked by his troops!)
(How can that be?! How did he manage to do that in just a few minutes--)
This simply won't do. Even though I gave you my sincere invitation...
But all you can think of... is running away?!
Tsk...!
Actually, I'll let you leave my hunting grounds safely as long as you win. Until then, my friends here will keep trying to kill you.



Mephisto is the first character to have multiple expressions in his dialog portraits, and in this case it's for his crazy-face. Unfortunately the transcripts I am using do not make it easy to create different dialog mugshots for each expression, but I'll try to screenshot them as they happen, if they're interesting anyway.

It's your victory as long as you don't die! The rules are simple enough, right?
Ace!
We're already prepared to break through.
But we have to stave off their attacks first!
... Why are you doing this? The Catastrophe is coming! If we don't leave Chernobog, then everyone will--
What are you talking about... The Catastrophe... makes it the best time to celebrate.
You're sick...
My esteemed guests, I am honored to invite you to this game.
Argh... Argh...!
Kill... Kill! ! Kill... them all!!
Amiya! Watch out!
Right, right...
Actually, we know exactly what you did in the central area.
...!
That masked person you rescued... makes me very, very curious.
—?!
Crownslayer is so fixated on what you're going to do next, where you're going to go.
But I'm different. What I care about is... What exactly are you? Where are you from? Yes, you. The one staring at me right now... You are somewhat different from us.
What was the device in that facility that was able to preserve your life? I am so, very curious.
See, I'm not such a cold-blooded person... So how about it, my esteemed Rhodes Island guests, how about giving this person to me as a gift? It would be a shame to end the game early, but at least I'll let the rest of you go. How about it?
Doctor...
Get behind me!!

Battle Video.



The situation isn't looking good, but it's still far from hopeless.
Mhm. I know what I'm supposed to do.



I am dumb and position them like this instead of retreating to the bottleneck where AOE would be more effective.



That said, it doesn't matter here because they're all just slugs and die fast enough on their own. The lizardman in the center is 12F, the 2* AOE caster. As you can see there are a lot of slugs (40), but that's why they gave us the AOE tutorial. That said, 40 enemies is a completely normal number for later stages.

The battle ends with no cutscene, and the next mission (0-9) starts without one.

Battle Video.



This map is actually exactly the same as the previous one except they added armored enemies into the mix.



However, this time my poor positioning of 12F bites me in the back, and I actually let some enemy through because I couldn't kill them fast enough (and they killed my vanguards even through the healing). Morally speaking, I lost the battle, although you're still allowed to progress in the story if you get a lower ranking in a mission. Honestly though, I'm actually happy that the game is no longer so trivial that I can sleepwalk through it without paying any attention.



I went back and redid it with a better formation though.




Aaaagh--!
Watch out! !
I'm fine... It's just a scratch, don't worry...

You know, I wonder if there are like, Medic/Guard shippers out there.

Not good enough... At this rate, they're going to close in on us.
I've already found the weak point in their line, but without reinforcements, it's taking all we have just to hold them back!
...Please hold out a bit longer! Focus your fire on the ranged enemies! Our Casters will take care of their vanguard!
Good, good! This is how things should be! Next up, F3, E5!
This bloody brat...!

I guess Dobermann is British now. (Actually she should be cursing in Spanish... Later in the game the translators start doing more cute things like that.)

Excellent! Now, B4, B5!
The enemy is now trying to flank us!
Take two Defenders and a Sniper! Just keep them busy!
And next! H2, H6!
They... they're rushing our defensive line!
Vanguards, flush them out!
That's right, let me see how you struggle!
Now, Casters. move to C7. Capture their Rook!
Enemy Casters have appeared! So far, they're hiding behind their Defenders!
It's too late! Take cover!
Aaargghh!
*cough* *cough*...
Now be snuffed out, like flames before a storm!
Is he really commanding his troops like that? How can he give such precise orders just by barking out chess moves?
Those same disorderly thugs have been turned into an army under his command...! At this rate, he's going to keep exploiting the advantage he gets through his leadership...
On the other hand, if we manage to suppress him, they'll fall into disarray! Don't give them even the slightest opening!
drat it, we're running out of time!
We can't allow ourselves to be stalled any longer! Is there some way to turn the tables... anything?!
We're going to be... Doctor's going to...

Some vaguely actiony sound effects play.

Gaaaaaaahh!!!
What?! Huh... What's going on? Why are people getting knocked into the air?
What... the hell is that?



You guys sure took your sweet time. I even had time to relocate the civilians.
--?!!
Out of my way!
Woah!!
Let's hit 'em even harder! Don't give the enemies a chance to regroup!
Miss Nearl!!



I'm here.
I'm glad you're still safe, Amiya. Let's move.
Thank goodness you were deployed in this operation.
Using the signal flare was judicious. Seems like you've been having a rough time.
...You must be Doctor, right? Radiant Knight, Nearl, at your service. Your chariot has arrived.

*Swoons* I just want to note for the record that Nearl is like a super famous retired gladiator/sports star in this world, someone who people put up posters on their wall of, so this is kind of like being saved by Michael Jordan or something.

The mission ends there, and the next is another tutorial. This time we learn about skills, which I've already talked about a little but I might as well expand on it now.



In addition to Auto-activating skills like Fang or Jessica, there are Manually activated skills as shown in the screenshot. Basically, when the skill is charged up the character gets that little yellow and black explosion icon above their head, indicating that their skill is ready. And then you can click on them and click the big "Ready" button to activate it. If the active skill has a range, there's also another button you can click to show that range, which is nice.

The most basic, generic skills are Attack Up or Defense Up or Attack Speed Up, or whatever. These will give you a stat buff for a certain duration depending on the skill. You can pretty much assume that everyone in my squad has something like that right now, although higher level skills (learned after promotion) tend to be more interesting. Skills with durations cannot charge while they are active.

My reward for the tutorial is Beagle:



Beagle is a Defender, which as you might imagine is a melee unit with a lot of defense. They're often holding shields in their art. Their big claim to fame, at least for the standard archetype, is that they have 3 block, which is 50% more than 2. This is the highest block value in the game, outside of using weird skills. So a natural synergy that defenders have is blocking a bunch of enemies at once while ranged or AOE attackers finish them off. Defenders also good against powerful enemies that might kill weaker units in only a few hits. However, they are a little more expensive than most other melee units, and their attack is best described as "negligible".

Beagle herself is a Perro (dog) from Bolívar (dog country). It's not exactly clear what life in Bolívar is like, but presumably it's based on Bolivia or Venezuela or perhaps some unified form of the various South American countries liberated by Simón Bolívar. Beagle is one of Fang's best friends and a member of her squad. She has low self-esteem and blames herself for getting her friends infected, which led to their banishment, although she's also resolved to do everything she can to repay their kindness to her.

We jump immediately into 0-10, which starts with a cutscene.



Mephisto also has a surprised face.


What's with this woman...
...You there.
The Reunion forces worked like a well-oiled machine when they took over the Chernobog military strongholds. But your men act like deranged thugs.
Mindless slaughter, burning down the city, hunting down innocents... This was all for your own sadistic pleasure, was it not?

I am 100% comfortable blaming everything bad on Mephisto, yes. That said, I still think it's a writing problem that the crazy sadist Mephisto is our first real introduction to Reunion, rather than someone who actually cares about their goals.

Someone base enough to plot these senseless crimes at a time like this... could not possibly have designed the plan to take down an entire city. Your commander probably ordered you to cause chaos, but you succumbed to your perversion and tastelessness.
...Faust.



And a bored/disdainful expression! Wow, why does this guy get to have so many expressions?



...

There's a loud boom.

!
*cough* *cough*...
Nearl!
Their sniper... is ridiculous! If Nearl gets hit again, she won't be able to defend herself anymore!
Nearl, you need to retreat!
I can't... He's too powerful. I can't afford to let him hit our squads.
I have to intercept his attacks!
She managed to block Faust's ballista... with only a shield--?!

Take my word for it, this is exactly how a future boss fight plays out.

Unbelievable... Impossible!



Angry face.

--!
What... it's coming from my right?!
Oh no! Hurry, dodge--
As if I'd let you!
Ace!
Snipers, take aim!
Target the raised platform to the south. Fire!
...!
What?! How dare you... How dare you!
Did we get him?
I doubt it. The most we can hope for... is to put some pressure on him. Unfortunately, we don't have the time to dissect our enemies' tactics.
He's very mobile and has high firepower. The longer this drags on, the less likely we'll be able to block his shots!
We can't give him time to set up...! Amiya, make your move while Team E3's Snipers keep him occupied!
Understood!
Team E1 Snipers, come with me and suppress Reunion's forces!
Team E2, use all the firepower you have to break through their defensive line!
You filthy vermin...
Why won't you just obediently roll over and die?
Why can't I just put an end to you all right here?
...I want to kill... every... single... one... of you...
Nearl, now's your chance! Hurry!
All members of Team E4, we're going to break through their formation! We're going to clear everything out of our way in one fell swoop!
Let's run wild!!
Fire! Fire! Don't let her get any closer...
Huh...? What?! She was twenty meters away just a moment ago...
Guhh... Aaarrghh!
If you wish to stand against a Kazimierz knight, come back after you've trained a few more decades.
Dobermann! Follow me!
Understood!

Battle Video



Oh no, a "Junkman"!



Anyway, we start at the bottleneck with our two vanguards, Plume in front and Fang in back.



Then we throw in some ranged damage to cover them, along with a healer.



The Junkman spawns in the lower left there and just stands there for a while to give you a lot of time to think about deploying a defender. Or you could kill him during that time, I guess.



Replacing your vanguards with defenders after you've deployed everyone else is what I would consider a basic strategy. I haven't, like, done a survey, but I can't be the only one who does that, right? Anyway, the Junkman is pretty strong, but nothing Beagle can't handle with a healer.

Our reward is a new medic, Ansel:



Ansel is slightly better than Hibiscus in pretty much every way that matters, but not to a degree where it'll make much difference. He's the same archetype as her too, so honestly I'm not sure why both of them need to exist. Well, whatever, not a big deal.

In terms of background, Ansel is a Cautus (rabbit) from Rim Billiton (corporate dystopia). He's from a large, poor family and decided to become a doctor to help all the people in his hometown who are getting injured from overwork (and presumably poor safety policies). He's basically a medical student who is interning at Rhodes Island. For the record, most medics in this game have actual medical training. They are medical professionals (or students) and not just dumbasses who can heal.

Anyway, no cutscene and again the next battle (0-11) has no cutscene at the beginning either. I guess you could consider it one battle split into two?

Battle Video



This is the "boss" encounter of the prologue, but since Faust is being distracted by Ace there's no actual boss here. Most chapters have multiple of these encounters, and they're treated as something like a final exam for everything you've learned so far. But since all we've learned so far are the basics, it's basically the most basic-rear end mission ever.



As always, we set up around the choke point.



This time I placed Beagle behind Plume, to allow her to continue to attack. Odds are she'll be busy blocking one of the fodder enemies when the big guy walks through, protecting her from him. And, well, that's that. The team takes quite a lot of damage and honestly maybe I should have put Ansel in for double the healing, but we manage to survive and not leak anyone, so whatever.

Cutscene time:


Scouting complete. I can confirm that the enemies pursuing us have been eliminated.
We've managed to break through their encirclement. We'll be at the outskirts of Chernobog soon.
Even though the enemies we defeated today were just a small portion of the whole force... At least we're safe for now.
Thank you for what you did back there. I am forever in your debt.
Don't say stuff like that. I don't have the right to ask the Radiant Knight for repayment anyway.
Anyway, let's talk about that sniper, Nearl.
Sure. Putting aside the destructive power of that ballista...
I think... he might have set up several turrets in advance, as well as other automatically-firing devices. I was targeted from different directions... but I only saw one sniper.
I had the same feeling. The first and second shots exploded at about the same time, but there was a noticeable delay between them.
Those shots weren't fired from the same repeating ballista. At least, when we returned fire, we weren't targeting the same sniper.
Ace, did you realize something?
I can't say for sure. What if the enemy was moving so quickly... to the point of basically being in several places at once?

No Ace, that's dumb. This isn't that kind of anime.

There's no way anyone could move that quickly. I can't even imagine how it'd be possible.

See? Even Nearl thinks so. Don't be stupid, Ace.

We can't underestimate how dangerous Reunion is.
It was that malicious brat who ordered the sniper to go after you. He didn't even call upon the sniper when he was attacking us...
Looks like that disgusting personality of his is backed up by some real power.
However, he never attacked us, even when he was angry.

As in, he didn't join the battle directly, he just stood back and commanded.

So either his combat capabilities are lacking, or he simply chose to not display his true abilities yet.
Just seeing his commanding abilities in action... makes me highly suspicious. He was commanding his troops like puppets...
In any case, we're no longer in territory that he controls.
Nearl... Thank you.
If not for your timely arrival, we would have been in grave danger.
I was just following the plan we agreed on beforehand. You were the one who asked me and Ace to make adjustments depending on the situation. You solved your own problem.
On my way here, I saw the extent of Reunion's atrocities, and I had doubts about their power.
What if I stopped to engage their forces? What if I helped Ursus defend against Reunion? What if I stayed back at the rendezvous point, waiting for you to come to me?



Nearl briefly closes her eyes here, making her the second person with expressions.

...If I was the one who called the shots, there's no saying how much worse the outcome could have been.
I'm not good at thinking several steps ahead. The only way I know to get what I want is to keep fighting.
Amiya, I was only performing my duties, but you have the ability to end the crisis. You earned this victory, so have some more confidence in yourself.
Miss Nearl...
Hehe. This person standing next to you must be the Doctor, then.
That's right. But...
Every time we meet someone, Amiya has to repeat the story about how the Doctor is suffering from amnesia. What a pain...
Doctor...
One of my friends lost her memories as well. I'm sure you two will get along. After all, you should understand how precious living in the present is.

Like, I know who she's talking about, but doesn't this sound like the most awkward thing ever? Amnesia buddies?

Mhm...!
Let's get going, everyone. We still have to escort the Doctor to Rhodes Island.



Sorry... I failed.
No, don't apologize. It was my mistake. I lost my temper.
Can you help me track Rhodes Island? I'll report the situation to Talulah first. She should have taken over Chernobog's core command tower by now.
...She will decide the fate of these insects.
...Understood.
Be careful. Your safety is the most important thing, all right?
...I will.
...I suppose my mission is complete too.
Let's go, comrades.



Let us go forth and welcome our new era!!

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
First of all, we got a new operator. Actually, we got her for beating the prologue last time, but I thought it'd be weird to put a character/class intro right at the end and ruin the mood. Our new friend is Melantha:



Melantha is our first Guard, which you can think of as an offensive melee unit, in contrast to a defender. Guards have a lot of different archetypes, so it's hard to say anything about them generally, but basically their job is to kill things, and they tend to be very good at it. In fact, most of the most powerful characters in the game are guards, and sometimes people will jokingly call the game Guardknights, especially in response to a new overpowered guard being released.

Melantha belongs to the single block guard archetype, sometimes called a duelist. Duelists only have 1 block (obviously) and extremely high attack and HP, which makes them very good at fighting dangerous enemies. You can add their dps to your killzone by placing them in from of other blockers (like I've been doing with Plume), or to the side of the enemy's path, facing in. A more advanced technique, which the game absolutely expects you to use, is to airdrop them directly on top of a distant enemy and let them handle it alone.

Melantha in particular is... actually really good! I know I've been saying everyone so far more or less sucks, but Melantha is one of the 3* superstars, alongside another who we'll meet soon. Like all 3 stars, she doesn't really do anything unique, but she's just a really solid example of her archetype and can carry you through a lot of the game. Background-wise, she's a Feline (cat) from Victoria (UK) who comes from a wealthy, merchant background. Her parents educated her in all the finest upper-class hobbies, from music and poetry to fencing, but she's always been shy and withdrawn. Then she got infected and sent to Rhodes Island. For some reason she uses an eastern sword instead of a rapier or whatever, which even her profile is confused by.

Anyway, now that we've beaten the Prologue, we unlock the Base for some reason (even though narratively we're still trying to escape Chernobog). And with the base comes a short little cutscene introducing a new character.




Doctor, we meet again.
Ah, right, I keep forgetting you might not remember who I am.
I'm Closure, a Rhodes Island Reliability Engineer.



For some reason Closure gets this little intro splash screen, which I think is the only time this happens in the entire game. I've mentioned before that everyone is using codenames, but I think this is the first time we've actually seen someone's real name. Other than when their codename is also their real name. Incidentally, Nearl's real name is Margaret Nearl. Margaret. Anyway, Closure's name is Ada Church but everyone will call her Closure forever.

Closure is Rhodes Island's head engineer and general IT girl. She's a geek who especially loves making robots, and you can generally assume she's behind anything high-tech like that. She's a Sarkaz like Hibiscus and Lava, although I believe she's actually from the Sarkaz homeland of Kazdel, which is currently a bombed-out hellhole after a particularly brutal civil war. She's also a vampire, which is a subtype of Sarkaz and means more or less what you'd expect. I believe it was briefly mentioned at some point that being any specific subtype of Sarkaz is considered, like, pureblooded from an ancient lineage, but I can't remember where I read that so who knows if it's true?

Anyway, Closure is kind of almost a main character, maybe, but usually she just stays in the background. She's not playable, yet, but I'd be surprised if she's not introduced as an overpowered new 6* by the time of the 4th anniversary or so (the game recently celebrated its 2nd anniversary in China).




Since the system was just restored, most facilities will require cleaning before they can be used.
Even though we've suffered many losses, our journey has only begun, and we will rebuild. This place has always been our home through thick and thin.

I am honestly unsure why the base should be shut down at this point, but mostly it's just an excuse for a busywork gacha mechanic. Closure proceeds to give a tutorial on how the base works but I'm going to skip it because it's boring.



It's kind of like the base in the recent XCOM games, if you've played those. You clear out rooms and build facilities in them. Then you assign people to work in those facilities (the same operators you fight with), and they each have their own specialties. All of this takes special base materials that you need to go out of your way to collect, and the ultimate goal of it all is more or less to get a passive income of resources needed to level up. Honestly, it ends up being quite significant, but it's also boring to talk about so I will probably never mention it again. However, I would be remiss not to mention the fact that we make most of our money by creating Pure Gold out of nothing and selling it.

With that out of the way, I think it's time for something I'm sure you've all been waiting for. That's right, it's gacha time! New players are given exactly enough currency for a 10 pull on the starter banner, which guarantees at least one 6* within 20 pulls. So let's see what we get!





Wowza! A 6* on our first 10 pull! Now let's go through all our new interns one by one (ignoring any unfamiliar classes since I'll have to explain those later anyway).



Shirayuki is a 4* AOE Sniper. You can probably guess what an AOE sniper does, but just for the record, they are a ranged unit that deals AOE physical damage. Just like AOE casters, they deal more damage per hit but attack slower, for overall less dps. However they shine when hitting multiple targets per attack. And unlike AOE casters, they have MORE range than an ordinary sniper and also don't suck. AOE snipers are generally extremely good. The only one in the game I'd call bad is the 3* one, but what'd you expect from a 3*?

Shirayuki in particular is also extremely good. She is unique among AOE snipers in that she has a skill that deals arts damage, single-handedly making the entire AOE caster archetype obsolete. Actually, now that we're getting into higher rarity characters with flashier skills, I should probably break them down in more detail.

Her first skill (S1, "Shuriken") is an active buff that temporarily increases her range by two tiles. While that is frankly an absurd range to have (going up to 6 tiles in front of her), it doesn't boost her power at all, so eh.

Her second skill (S2, "Fatal Shuriken") is only learned after her first promotion, just like all S2s. We call the first promotion E1, for Elite 1. Anyway, it's an active skill that changes her normal attack to instead throw shurikens that spin in place at their destination, dealing AOE arts damage and also slowing all targets hit because why not, I guess. This is insanely good and is why you would use Shirayuki.

Shirayuki also has a Talent (passive ability) called "Heavy Shuriken" that slows down her attack speed in exchange for more attack power. Which as I've mentioned in my original sniper write-up is almost always a good thing since it means she does better against enemies with higher defense. Everyone has unique talents to set them apart a little, I just haven't mentioned any until now.

In terms of background, Shirayuki is an Anaty (ferret/weasel) from Higashi (Japan). She's the only Anaty in the game I believe [Edit: I was wrong], so I don't know where their homeland is, but they aren't the primary population of Higashi anyway. The game sometimes mistranslates Higashi as "the Far East" because it just means "East" in Japanese so they were reading it literally instead of as a name. As you can probably tell from all the shurikens, Shirayuki is a ninja, and she serves as a bodyguard for a Higashi princess who married into a Lungmen (Hong Kong) family, who we'll meet later in the main plot. Shirayuki is taciturn, but she talks in an old-fashioned samurai kinda way. She is also prone to saying dumb things with absolute seriousness, for maximum comedy value.



Myrrh is a 4* single target medic, the same archetype I've been using. She's certainly better than Hibiscus or Ansel, but not by a huge amount, although she has some utility as a pseudo-AOE healer. She is a Vulpo (fox) with an unknown background: she's from a community hidden in the wilderness (or something), not governed by any modern nation. She's a premodern apothecary who practices herbal medicine and is often going out to gather herbs. She is incredibly awkward around everyone but her closest friends.

S1 (Dual Healing): Auto-activated: Her next heal will hit 2 targets and heal more. It can store up multiple charges if she doesn't heal anyone for a while. Sure, why not.

S2 (Medic Field): A manually activated buff that makes all her heals hit 2 targets and heal more for the duration. Probably a little more useful than her S1 since you can save it for when you need it.

Talent (First Aid Kit): When deployed, she will immediately heal everyone on the team regardless of range. There are probably a lot of things you can do with a heal-bomb, I guess, but it's not an especially large heal and requires you to NOT be using her if you want it on demand, so... I'd say it's situational, at best.



Specter is a 5* AOE guard. AOE guards have only okay stats, but hit multiple enemies at once within their range. Unlike AOE casters or snipers they don't deal splash damage, they just have a maximum number of targets equal to their block value. At base, they have 2 block so they hit 2 targets, but on their 2nd promotion (E2) they get 3 block, and therefore can hit 3 targets. And again, 3 is 50% more than 2. Specter in particular is loving amazing and one of the best characters in the game. Arguably you never need to use a defender again with her around.

Specter is an Ægir (fish and other sea creatures) from Ægir (sea creature homeland), which is technically classified in her profile, but later-released characters are less cagey about it so whatever. Basically Ægir is at war with Cthulhu monsters from the sea, and a lot of Ægir refugees end up in Iberia (Spain). In general, people in this setting talk about The Ocean like it's an evil god. Specter in particular ran out of Sanity Points from one of her encounters, so she currently has no memories and/or is unable to coherently explain her past (including why she's wearing a sexy-nun Halloween costume). However, she belongs to the Abyssal Hunters faction which probably means something. She's a crazy berserker shark who fights with an industrial buzzsaw.

S1 (Attack Up γ): Active: Attack Up. Boring, who cares.

S2 (Bone Fracture): Active: Increases her attack by even more and also she cannot fall below 1 HP for the duration. However, when it runs out she will be stunned for 10 seconds during which time she can't block or attack. This is where the money's at. Local woman too angry to die. With this, she can tank even the most powerful bosses, and since she's an AOE guard with up to 3 block, she's also just generally good at blocking and killing trash. This makes her a versatile character who can replace a defender in most situations and do a better job of it. You have to be careful of the stun though.

Talent (Abyssal Regeneration) : +10% HP, regenerates 2% of her HP per second. In case her S2 wasn't enough, she also heals herself, making her good at handling herself without a medic. Unfortunately, the regen part of the talent doesn't unlock until E2 though. Combined with the extra block/target she gets at E2, this makes her a high priority for promotion.



SilverAsh! SilverAsh (hereafter referred to as Silverash because yeah) is a 6* ranged guard. Ranged guard are guards who can attack at range! Who'd have thought? They have less range than a sniper, but it's still a pretty decent coverage, and they can hit aerial enemies too. However, they only have 80% of their attack power when using a ranged attack as opposed to a melee attack, which is bad. They also have 2 block, although that rarely matters since you normally want to put them behind other melee for better attack coverage. Ranged guards tend towards being overpowered, but that's less because of any innate power of the archetype and more because they all have really overloaded kits for some reason. Such as Silverash, the original OP launch character. Although with powercreep, these days he's merely top tier instead of broken.

Silverash is a Feline (snow leopard) from Kjerag, which is like some kind of Scandinavian Tibet. They're an isolated mountain nation with a religious leader chosen like the Dalai Lama, but Silverash wants to open up their nation to the world and so he founded the Karlan Trading Company of which he is the CEO. He's kind of a rich, arrogant, hypercompetent guy. His ranged attacks are made with his falcon, while his melee attacks involve striking enemies with his cane.

S1 (Power Strike γ): An auto-activated skill that makes his next attack more powerful. It's not exactly interesting, but I might as well mention that unlike every other skill we've discussed so far, it doesn't charge with time but with hits. IE: it takes 3 attacks to charge up, and the 4th attack will be stronger. Jessica has something similar right now.

S2 (Rules of Survival): A very odd skill with only a 5 second charge time that lets him switch into a melee mode where he loses range, gains defense, and starts to regenerate. It's... decent? Like, even good, arguably. But it's not why everyone wants Silverash.

S3 (Truesilver Slash): An active skill where Silverash draws a sword out of his cane, increases his range (mostly sideways) and all of his attacks become multi-target like an AOE guard, up to a maximum of 6 targets per attack. It also buffs his attack power insanely (and lowers his defense but who cares?). Basically, you turn this on and for the next 30 seconds everything even remotely near him dies in short order. However, it has a relatively long cooldown compared to anything else we've seen so far, so you'd better make those 30 seconds count. THIS is why everyone wants Silverash. Other than Amiya who is special, only 6* characters have a 3rd skill and they only learn them at E2, which for now is just a distant dream. But it's a nice dream.

Talent 1 (Leader): All your operators have a shorter Redeploy Time. Which I haven't really discussed, but basically if you die or retreat, you can't be deployed again for like 90 seconds or something. This talent lowers that number. It works even if he's not deployed, as long as he's on the team.

Talent 2 (Eagle Eye): All enemies in his range lose stealth. Man, we don't even know what stealth is and he's already negating it. He has to be E2 for it though.

And that's all from the 10 pull I did.

But wait, there's more! In addition to the 10 pull, I also did some individual pulls with some other currency I've been picking up over time. The way the gacha works is that you are guaranteed a 5* or better within the first 10 pulls on any new banner, so I pulled on a different banner to get that guaranteed 5*. But we'll start from the bottom again: lowest rarities first.



Catapult is a 3* AOE Sniper. She is literally the AOE sniper I said was the only bad one back when I was talking about Shirayuki.

She's a Kuranta from Kazimierz, and belongs to Reserve Team A6, which consists of all the 3* units added after release (mostly filling in archetypes that didn't have 3* examples before). As a team, they're like... a bunch of misfits who found a family together. And Catapult's role in the family is as the lazy and rebellious problem child who creates more work for everyone else.



Cardigan is a 3* defender. She sure does exist, huh? I totally forgot about her until I pulled her just now. Unlike Beagle whose skill buffs her defense, Cardigan heals herself, which could be useful I guess. Incidentally, her intro line up there is weirdly translated, what she's saying is that her real name is Merry. Sometimes people just like to introduce themselves, it's not like their names are top-secret.

She's a Perro (dog) from Leithanien, home of the Caprinae (goats) It's a scholarly nation, a leader in arts research with famous universities and stuff. They have a lot magitech gizmos too, although they don't use that word. But they also have a history of colonialism and genocide. Cardigan herself feels like she doesn't fit in with Leithanien city-life because she is bad at arts. She wanted to be a professional skier but couldn't cut it. She's friends with Adnachiel. What more do you want from me?!



Kroos! Kroos is a 3* anti-air sniper, and is the other 3* superstar besides Melantha. There is absolutely nothing special about her, she just deals very consistent damage to low-defense enemies.

Kroos is a Cautus from Rim Billiton, but moved to Columbia where she became best friends with Fang and Beagle. She's cheerful and talented, but also lazy. And while she's always smiling, mess with her friends and she will show no mercy. Supposedly she angrily cussed out her old Columbian squad when she and her friends were being discharged for being infected, and hints of that ferocity shine through now and then.

She's also kind of a meme because one of her voice lines in battle is a sing-song "I'm over heeere!" which just sounds amusing in Japanese.



Mousse is a 4* arts guard. Arts guards are like duelists, except they deal arts damage. Which is actually super good. They're less tough though, and not quite as good at airdropping as duelists. Arts guards are good enough in general that Mousse is always going to be useful.

Also like Melantha, Mousse is a Feline from Victoria. Although apparently she is actually French? Her hometown has a French name, as well as her codename. Whatever, maybe we shouldn't let ourselves get too focused on the real-world equivalent nations. Anyway, she's like the youngest child from a large, wealthy family, but she doesn't really have any particular talents so her family all silently gave up hope on her ever amounting to anything. And then when she got infected they immediately hid her from society, locking her in a garden before quietly arranging to ship her off to Rhodes Island (presumably to avoid bringing shame to the family). So, you know, she feels lowkey rejected by her family and stuff. Except she finds comfort in hanging out with "kitties" which are treated like some sort of mysterious creature and tbh I don't know what the heck is going on there.

S1 (Scratch): Another attack-triggered skill that increases damage every X attacks. However, it also gives a debuff to the enemy that lowers attack power. Generally this doesn't matter much, but on certain bosses it can trivialize things.

S2 (Fury): Temporary attack and defense buff. Not very interesting, I'd stick with S1.

Talent (Combo): Small chance to attack twice. Pretty decent, especially since arts damage doesn't have to worry about doubling the defense reduction like physical damage would.



Myrtle is a 4* um... Flag Vanguard? Banner Vanguard? I don't remember exactly what we're calling these. Anyway, they're 1 block vanguards who sacrifice almost all combat power for even more DP generation along with support utility. They have a particular gimmick where when they're using a skill they stop blocking entirely, which can be kind of useful actually for keeping them alive, but also even further emphasizes that you shouldn't rely on them for fighting (although you shouldn't completely count them out either). They are also insanely good and a lot of people never use any other vanguards. Myrtle in particular is also insanely good even for her archetype. I've heard people call her a secret 6*. She's that good.

Myrtle is a Durin from ???. Somewhere underground. Durin live underground. No one has any idea what things are like down there because Durin are all super weird and can't describe it very well. Basically she is impulsive and whimsical, but also surprisingly good at giving battlefield commands (which I suppose is the idea behind the archetype, she is a "leader"). She insists on being called Generalissimo.

S1 (Support β): Generates a large amount of DP over time. Like, a huge amount. Remember when Fang was conjuring 6 DP out of nowhere? Remember Plume's +1 per kill? Well, Myrtle makes 14. That's a lot.

S2 (Healing Wings): Myrtle turns herself into a medic and starts healing adjacent allies for the duration. And also generates DP just because. Sure, why not have a vanguard who is also your healer?

Talent (Glistening): All vanguards regenerate a flat amount of HP per second while she's deployed. Time for vanguardknights! No, seriously, you don't even need her healing skill when she can passively keep all your vanguards alive for the entire battle. E2 only.



Zima is a 5* 2 block vanguard. Basically a much better version of Fang. Honestly, I wouldn't say she's particularly great, but she does the job. Vanguard stats are so low by default that they benefit a lot more from tiny increases, so just being higher rarity makes her a whole lot better in combat than her 3* or 4* counterparts. Although frankly I'm annoyed that we're getting so many of these guys.

Zima is an Ursus (bear) from the Ursus Empire. Actually, she's from Chernobog, the city we're in right now. The one that's getting destroyed. She's a survivor of the Chernobog Incident, which I guess is sort of a spoiler for how it plays out, but hey, they let us recruit her already, didn't they? Formerly the toughest kid on the playground, she was nicknamed General Winter for her efforts at beating up bullies (Zima means Winter in Russian). But during and after the incident, she's done a lot of things she's not proud of in order to survive. She wields a firefighting axe that she picked up somewhere along the way. Her goal is to overthrow the Doctor and take over command.

S1 (Charge γ): Your basic DP generating skill, although it's better than Fang's Charge α.

S2 (Ursus's Roar): Buffs attack and defense for all vanguards (by an amount that's roughly equivalent to other people's buffs that only hit themselves), and gives them all the DP on kill effect for the duration. Also generates DP. So, uh, vanguardknights, anyone?

Talent (Spearheader): All vanguards cost less DP to deploy as long as she's in the squad (she doesn't have to be deployed). Yup, vanguardknights. That said, while we have a lot of vanguards, we're still lacking a lot of the big powerhouses.

And that's it, those are our new recruits.

...Wait, no, I almost forgot:



Vanilla is a 3* vanguard. She's basically the same as Fang, but with slightly more attack and less defense. I got her from Recruitment (as opposed to the gacha, which is called Headhunting), which is like a separate way of getting characters that doesn't take any gacha currency, but mostly only spits out 3* dupes with the occasional 4*. I won't be talking about it much, but if I get a new character from it I might as well introduce them.

Vanilla is a Vouivre (wyvern) from Vouivre (wyvern homeland), which is part of a nation called Sargon. Sargon has a lot of remote deserts and jungles and is relatively decentralized, consisting mainly of local tribes. Vanilla comes from a small desert village with only minor trade relations with the nearest city (which was Vouivre), but one day a group of Blacksteel mercenaries came through and Vanilla was so fascinated by these strangers, seemingly from another world entirely, that she joined their caravan and became a Blacksteel trainee. She keeps originium slugs and other weird animals as pets.

Anyway, it's finally time to choose a team, maybe.




This is our current roster, filtering out classes we don't know about yet. As you can see, I've only leveled up Amiya. And that's because YOU, the audience, get to decide who I'm going to use! Just shout out names in the thread (in bold please) and I'll tally them up (ignoring any 2*, although you can still shout out for 12F if you really want to, I guess). Actually, make that "up to three names" so we get better odds of overlap. Then I'll try to keep the top 5 or so at the top of the leveling curve until the next chapter. And therefore, you know, use them. Eventually I may need to raise our minimum level too to keep up, but for now that shouldn't be an issue. I haven't thought this through very much, so expect a lot of tweaking as to how exactly this system will work moving forward.

Clarste fucked around with this message at 02:41 on Jul 15, 2021

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

FANSean posted:

I will throw in a suggestion in that it might be better to cool it on some of the talk of future things in the story? I definitely sympathize with the feeling of trying to promote an "It gets better" from a fairly shaky start in terms of writing/translation/gameplay (Being a very generic seeming tower defense but with anime girls/sometimes boys as your towers), and it's going to be hard to avoid in some instances due to the nature of the game's content flow, but I don't know if "Trust me, this character gets better later" or "This part of the story feels a lot more enjoyable in what will be effective 25 updates from now" is going to really endear readers.

I'll try to dial it back, sorry.

Ibblebibble posted:

Couple of notes:
- Silverash is his last name, SilverAsh is his codename. I believe that he is named after a Chinese rock band of the same name.
- Vouivre are wyvern people, not lizard people. Lizard/salamander people are Savra.
- There are actually two other Anaty, although only one was in at launch. Mayer and Robin. I think they're meant to be various mustelids/mustelid-likes.

Oops.

Clarste fucked around with this message at 03:40 on Jul 15, 2021

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
To be fair, despite being one of the most popular characters in the game, Silverash has gotten roughly zero attention in in-game events so far. So maybe he does have some kind of amusing quirks, but we just don't know since all we have to work with is his profile and voice lines.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Terry van Feleday posted:

I'd say Mousse, Myrtle and Zima are the cutest among this set, which is obviously the most important factor in putting together a good team.

Finally someone gets it.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Voting is now closed so I can actually play the game.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Well, the votes are in and apparently we all love Myrtle and Specter:



To be honest I'm surprised at this interest in voting for GOOD characters. I was expecting to get saddled with Adnachiel or something. Anyway, since these early stages are pretty easy, I might as well use every single person anyone voted for:



In the future I'll probably have to make some executive decisions to create a more reasonable squad composition, but for now I'll just throw in a medic and we're good. Everyone is pretty high level for this early point in the game, mostly because I've been sitting on this account for like a week with nothing better to spend my Sanity on. This amount of resources will be absolutely trivial in the long run though.



Incidentally, you can also rename your squads, and you're forced to do so for an early tutorial. But the default squad names are invalid because they use an illegal character (a space). So for now we are 1stSquad (nospace), but I guess I could also take suggestions from the thread. Not that it matters.

In further administrative news, I got 2 new characters from the recruitment mechanic so I might as well introduce them. I feel like we've already had a billion of these, but hopefully the rate will slow down a lot once I get all the 3* operators.



Popukar is a 3* AOE Guard, like Specter. AOE guards are always good, but unfortunately Popukar falls extremely far behind the rest of them because as a 3* she can never reach E2. Which you might remember is when they become able to hit a 3rd target.

Popukar is a Cautus (rabbit) from Rim Billiton. She's a former slave who was freed and adopted by one of the leaders of Rhodes Island. RI gets a lot of infected kids, so they also have schools and stuff, for the record. She's part of Reserve Team A6, which if you'll remember is a group of newer 3* operators who cover gaps in the archetypes and sort of form a family together. Popukar is obviously the baby of the family. Also, I guess I haven't been mentioning this, but you can see a logo in the background of the recruitment screen which shows what team they belong to, if any. Otherwise it defaults to the Rhodes Island logo or the flag of the country they're from.



Dobermann is a 4* Support Guard. Support guards are 2 block guards who can hit 2 tiles ahead, allowing them to stand behind other melee units and still attack. They also have talents and skills that revolve around buffing your other operators. Unfortunately their buffs tend to be oddly weak or specific or both, and they usually aren't worth a slot in your squad.

Dobermann probably doesn't need much introduction since she's been a main character in the story, but she's an ex-military Perro from Bolívar who serves as a drill sergeant for all the new recruits. She attacks with a whip.

Talent (Starter Instuctor): All 3* operators gain 10% more attack. I haven't tested this, but I assume it works without her being deployed. Honestly this might be almost decent if you're early on in the game and somehow have mostly 3* units anyway, but it falls off hard.

S1 (Power Strike β): Every Nth hit is stronger.

S2 (Spur): Personal attack buff + the effect of her talent becomes 2-3 times stronger for the duration. So 20-30% more attack instead. Again, that's not an irrelevant amount of attack, but it only affects the worst units in the game and it's not really a huge buff either. If it doubled or tripled their attack instead maybe there'd be a fun build you could do.

Anyway, time for Episode 1: Evil Time Part 2



I've been informed by the thread that the Russian in these chapter logos says "Chernobog: Ursus Empire" which makes sense. Moving right along:




Is it just me, or is the sky getting darker?
...If only it was just you. We never had much time anyway.



Yeah, probably wouldn't want to be in that city right now.

The shape of the Catastrophe cloud is more clearly defined than the black haze it was before.
Tsk. I don't like the feeling I get from watching it form over our heads. What a bad omen.
To make things worse, Reunion goons might be lurking in every nook and cranny. Actually, that's probably too conservative.
What you should've said is that they're probably partying on the streets.
Almost every street is filled with destruction, violence and looting. Vehicles and buildings are being set on fire...
But these thugs decide that it's the perfect weather for a picnic!
If they're going out on a picnic now, it's the Catastrophe that will feast upon their bones. This proves that most Reunion members are just fools who've been whipped into a frenzy.
...
...Pfft.
Look, they're not really having a picnic... I, I just wanted something to moan about. You didn't have to take me so seriously...
...
Oh, you weren't being serious? Wait, were you trying to crack a joke?
Hmm... Sorry, I'm not good with this stuff...
Umm... It's fine...
It's just that... trying not to laugh is hard... Um, sorry... for trying to make a joke at such a serious time...
It's okay. Rhodes Island wasn't founded for the sake of having everyone keep a serious face. We've always wanted everyone to be able to smile.
A-Amiya...
Don't worry about it!
In any case, let's help out with the scouting. I'll quietly dispatch the enemy at our four o'clock.
Hopefully their diseased organs won't explode or be rigged to serve as some kind of alarm.

Is... Is that a thing? I guess since the Infected are filled with Oripathy they can use themselves as living bioweapons, but where does the alarm come in? Or is that unrelated to the diseased organs?

We'll wrap around and take care of the large group on the other side of the fortification.
With this much chaos around us, nobody will notice a little more noise.
All right, let's move out!

Battle Video



Incidentally, I notice that very few people are watching the videos compared to how many different people have commented on the thread (like, they're all at 1 or 2 views), but since they aren't hard to record I'll just keep doing them anyway. These early battles are definitely pretty boring so I understand.



Trapping units between melee is generally a good idea, and Myrtle is particularly good at it because she can turn off blocking at will by using a skill.



We probably have too many melee operators for this map. It's getting really crowded. But more importantly, we're finally introduced to our very first ranged enemy! These Cocktail Throwers will throw molotov cocktails at your units for minor damage. The important part though is that they can hit your ranged units too, who tend to be way squishier than melee units. Dealing with ranged units requires very different positioning considerations, especially with regards to medic placement. Although these guys are the weakest ones in the game, so eh. Ranged enemies pretty much always target a square around them, as estimated here:



These guys have roughly 1 tile range, so it's pretty small, but later enemies will have bigger squares. It's also important to remember that they count the tiles diagonally too, which gives them slightly longer range than otherwise.



This is also the first map where I hit the deployment limit, as shown here. Generally you can only have 8 units deployed at once, even though you can fit 12 people into a squad. This forces you to undeploy Vanguards, for example. More challenging maps might also want you to switch up your formation between waves to handle different types of enemies.

Anyway, I win.




Time - Unknown / Weather - Unknown / Visibility - Poor
Chernobog - Operation Squad E0's Location
Doctor Rescue Operation, Phase 3

Sometimes they do this thing where they tell you the exact time and location of the scene. And the weather. They do this a lot in action movies too, so that tells you the mood they're aiming for. I guess it's supposed to sound very precise and military. I think if you pay attention to the squad numbers, E0 is Amiya's team with Guard and Medic, E1 is Dobermann's team, E2 is Ace's team, and E3 is Nearl's team? Or something like that. As you can tell I have not been paying much attention to them.



Ah! This clinic... Amiya, haven't we been here before?
You're right... But why has it... become like this?
It's been totally abandoned... It looks it was attacked by Reunion.
...
Wasn't this Azazel, the clinic for the Infected?
Yes...
Even though they had access to Chernobog's entire underground intelligence network, they still refused to work with us...
Back then, it wasn't clear what kind of dealings that had with Reunion... If only they had given us some information, or even just a hint... We could've been out of here by now. They brought this outcome upon themselves!
That's not the entire story...
Amiya, you were there for the negotiations, weren't you? That cold and arrogant attitude of theirs really ticked me off...
We can't blame them.
Boss...



It's hard for the Infected to trust anyone. After enduring so many hardships, who can blame them for becoming jaded and stubborn?
I can understand why they did what they did... and I can forgive them. Those who don't protect themselves are easily hurt by others. Moreover, the Infected often can't even trust each other. Not everyone is able to stomach the kinds of risks that we take either...
A clinic for the Infected?
Azazel... They were a black-market clinic that only provided services to the Infected. Given the social status of the Infected, they couldn't openly reveal themselves in public.
Some of the Infected, not wanting to be thrown into quarantine, are hiding throughout the city, just trying to survive. Azazel was aimed at providing services to these people. ...They must have rejected Reunion's proposals.
Doctor, I previously mentioned that we're all sick, right? This disease will claim our lives, but it also grants us with extraordinary powers. For example, I can use Originium Arts without the aid of a staff.

Basically the way it works is that most casters use staves filled with originium to cast arts, but since the Infected have originium rocks inside their bodies, they can use their own organs as staves. While this doesn't make them, like, inherently BETTER at using arts, and many of them will continue to fight using only mundane weapons, it does let them have weird idiosyncrasies in how exactly their arts work. Since no two people will have the exact same "staff" inside them. In short, they are X-Men and all the cool people will have their own anime superpowers.

However, this disease does not only destroy our bodies... It also destroys any chance we have at living a normal life. Or rather, "civilized society" strips everything away from us.
Chernobog has been the shining beacon of this "civility." Fearing, hating, exiling, and purging the Infected...
...And, this is how it ends.
The only thing is, how many Infected were even given the option to choose between us, Reunion, or some other organization? Most of them simply lost everything. Perhaps, this clinic was a warm place that some of them could call home...
There is no cure for Oripathy. At least right now, the Infected can only die in despair. And their bodies... become new sources of infection. With their abnormal powers and fatally infectious disease...
The Infected... are the most hated people on this planet.
...Doctor, you probably won't be able to understand everything just based upon my brief explanation. But when you see the consequences of these problems with your own eyes... you will understand. You'll see the harsh reality surrounding the Infected.
Rhodes Island emphasizes equality for all, whereas Reunion is fanatically Infected-centric. However, organizations like ours are a rare sight.

Okay, correction, WE'RE the X-Men, and Reunion is Magneto. ...Except being a mutant also kills you and we're trying cure it. Maybe this analogy doesn't work so well.

I can understand why you're angry, but it's hard not to sympathize with this little clinic.
...I see. Perhaps they really ended up facing a bigger crisis than they could handle...
In any case, we should leave our anger behind, along with this clinic.
Rhodes Island is filled with good people. Though fear and hostility might create rifts between people, I believe that all misunderstandings will be resolved, as long as we're a part of the same family.
Perhaps... Rhodes Island is but another Azazel?
Amiya...
Let's go, Doctor.

And that's the end of 1-1. As a reward, we unlock a new kind of shop that I won't even bother to explain, but it comes with a new free character:



Courier is a 4* 2 block vanguard. I mentioned this with Vanilla and Ibblebibble brought it up in the thread, but for some reason there are two different lines of 2 block vanguards, going up through the rarities. One line has higher attack, while the other has higher defense. For example, Vanilla and Fang are both 3*, but Vanilla is attack-oriented while Fang is defense-oriented. Similarly, Scavenger and Courier are both 4*, but Courier is much more defense oriented than Scavenger. Zima is also defensive, but we haven't met her offensive counterpart yet.

Courier is an Itra (deer? I'm sure someone will tell me the precise animal; it's not a common race in this world) from Kjerag, the snowy country Silverash is from. Actually, he's a servant of Silverash, with absolute loyalty to his master. On the surface he's an easygoing deliveryman for the Karlan Trade Company, but in the shadows he fights off assassins coming after Silverash, etc.

Edit: I am told he is a musk deer.

Talent (Karlan Patrol): Increases his def a bit whenever he's blocking at least 2 enemies at once. Not too shabby, since every little bit of defense counts for a lot.

S1 (Charge β): Standard DP generator. Scavenger has the exact same skill with the same name (actually, I forgot to introduce her, huh?).

S2 (Command - Defense): Defense buff + DP. Nothing fancy.

Moving on, the next mission is an odd one:



We are forced to use a premade team with fixed levels. They rarely do this, but basically it means that these are supposed to be the actual characters who are actually present in this battle, as opposed to the non-canon gacha team we have. If you cross-reference all the profiles and events and whatnot, it turns out that most of the characters you recruit actually join RI AFTER the main story, at least up to where we are so far. Anyway, for this next mission we will be playing as Fang's team.

...I wonder if it would be possible to do a "canon-only" run through the game? Probably not; a lot of the time you'd only have like 2 people.




Time - unknown / Weather - unknown / Visibility - low
Chernobog Location of Reserve Op Team A2 & A4
Doctor Rescue Operation Phase III

They do this thing again, showing that we're changing scenes. Since this is in-battle text, it must have been translated by a completely different person since the formatting and wording is all different (ie: "location of" vs "x's location"), and the phase is written in Roman numerals this time. Anyway, the E teams we've been following before are the elites, while the A teams are the newer recruits. By which I mean they are mostly 3*.

Tsk, another wave of enemies has showed up! Amiya and the others are not here yet. We still need to defend this rendevous point.
Uh... I really worry about them. I wonder if Instructor Dobermann and others are safe... I just can't seem to contact them at all...
Don't worry, Jessica! I'm sure they can rescue the Doctor.
The terrain here is not favorable to us. The Enemy can easily strike us from two directions. Adnachiel, do you have a clear visual on the nearby situation from upstairs?
The upper lane is quite narrow and I don't see many enemies coming. Perhaps we can defend this wave!
Awesome! Just deploy a few operators in the upper lane and we will be fine.

Who's she talking to? The Doctor's not here, and she's the commanding officer for this team. Isn't she supposed to be the one handling the deployments?

Battle Video



Anyway, I put Plume in the top lane. She can handle it alone, right?



I proceed to build up my force at the bottom lane, which has way more and way stronger enemies. But whoops! Looks like Plume can't handle it after all. She only has 1 block after all, so if she can't kill them fast enough they'll just walk right by her. Er... let's just forget that happened.



I restart the stage, but this time I give her some backup, which is enough to prevent any leaks. While I could have prevented this by playing more cautiously the first time around, I feel like this is a good opportunity to mention that this game has a lot of trial and error. You can't tell exactly how many enemies will be coming from where on your first attempt, so if you're not prepared to switch tactics on a dime you might get tripped up like this. I don't think that's entirely a bad thing, and it's not like you're penalized much for failure, but in the future I may be losing missions quite a lot before I beat them. I'll try to keep you informed of all my hilarious failures, because personally I don't enjoy LPs where they just stomp their way through the game with perfect knowledge and planning, but I also won't show every single failed attempt.

Mission 1-3:


Time - Unknown / Weather - Unknown / Visibility - Poor
Chernobog - Operation Squad E0's Location
Doctor Rescue Operation, Phase 3



We have less than an hour left. We can't afford to make a detour... The more time we waste, the more like we are to get caught in the Catastrophe. We must directly cut across this area.
However, we won't be able to conceal our movements anymore given the size of our forces. The possibility of getting ambushed when we're navigating through narrow streets is very high...
What's the plan?
We don't have many options... Doctor, what's your assessment?



All we have to do is destroy them in a head-on attack!
Reunion's forces are no match for us individually. But most of the time, they try to overwhelm us with sheer numbers.
If we can utilize our speed to constantly press forward while avoiding large-scale fights...
Sounds good.

No matter what you choose, the others will rationalize why it was a smart choice. You are not allowed to play the idiot commander no matter how much you may want to be.

We'll storm them, disrupt their formation, destroy their firebase, and then fall back quickly. Dobermann, are you testing me, or...
It's far easier to deal with threats we can see than to be stuck between a rock and a hard place. I take it that these are Doctor's orders, Amiya?

I'm pretty sure you literally just came up with those orders yourselves.

The situation is clear. I trust Doctor's decisions...
...Trust isn't built so easily from just a single battle. I do think highly of Doctor, Amiya...
But don't let your guard down. Of course, there is nothing wrong with learning from the Doctor's wisdom, but remember, you can't fully rely on anyone else in this world.
...I know.
Don't get me wrong, Doctor, I'm not trying to make things difficult for you. But I hope you understand... Amiya still needs to learn and grow. If you were in my position, you also wouldn't allow her to rely on someone else.
However, know that I've already acknowledged your abilities as a commander.
Thank you...
Also, there's no reason to be so formal. We're comrades-in-arms now. At least on the battlefield, I've already entrusted my life to you.
Enough with the chit-chatting though, let's hurry it up.
That's right. There's an old saying in Kazimierz: "Death catches up to you when you stop to take a break."

Battle Video



This time there are two lanes going around a big block in the center. The first wave is just slugs on the top lane, with a Junkman standing just out of range, taunting you. Although I guess I could've just slammed Melantha on top of him. But I didn't think of that at the time.



Later, a shield guy spawns heading towards the bottom lane, although he also stays still for a bit. This is the game signalling what to expect later on.



So we plant our arts damage (Amiya and Mousse) on the bottom lane. Mousse is standing in... I don't know what to call that, a little alcove with a tiny wall? Basically this is a terrain feature marking a spot that the enemies will never enter, but you can put melee units there. So she can face down and attack anyone Scavenger is blocking from safety. ...Why does she looked squished like that?



The waves build up over time until it looks more like this. I probably placed Myrtle and Specter a little too far ahead to get good, overlapping ranged support, but whatever.




Chaaaarge—!!
Huh?
—Who’s there?!
Tsk, where are you looking? Take this!
Gah!!
Phew... Reunion's forces are regrouping behind us... they're getting ready to attack!
They can't keep pace with us! Keep charging!
We're almost out of Reunion-controlled territory! Don't stop moving!!
These trifling thugs can’t hope to stop us!

Mission 1-4

Phew... We finally lost them.
If we keep up the pace, we'll be out of the central region shortly and arrive at the southern exit.
It's starting to get noisier and more chaotic... It might be because the Chernobog civilians trying to evacuate the city are running into Reunion.
...
It seems like a few districts have already been vacated. But those who didn't make it in time are now being held up by Reunion.
...
...This place used to be a magificent, sprawling plaza. Now... it's been reduced to ruins.
This city tormented the Infected. To meet their end this way is almost poetic.
Almost...
You seem quite sentimental.
Perhaps, at one point...
The sky's getting even darker. Even the air has the smell... of something burning.

Civilian: What are you doing?!

...

Civilian: ...Aaaargh!! !

......! Civilians?
I can't hear anything anymore. We can't tell who they are from this distance.
...! Reunion is attacking them...!
We can't leverage the terrain to our advantage here. We don't have the capacity to save everybody. Life is very precious, Amiya. Each and every one.
...
...Regardless, we're already too late.
After all, we're in for some trouble ourselves.
...We can't catch a break today.
...
...Kill them all.
A large number of Reunion forces are coming through the exits!
Get ready to fight our way out!

Battle Video



This time we've got three lanes. In situations like this, the little line they show to represent enemy paths is extremely helpful, as it tells you which lanes need to be blocked immediately. They rarely come from multiple lanes right away.



So I place Scavenger in the middle and Myrtle off the the side where it won't matter if she stops blocking to use her skill.



It ends up looking this. Melee in all lanes and overlapping sniper fire facing up and down.



Melantha is also facing down because being able to cover two lanes is slightly more useful than facing forward and getting to hit the enemy a couple more times before they reach you. Honestly I should have positioned Myrtle like this in the first place.



We win without too much trouble though. You guys gave me a ton of melee to work with so we had no issues blocking.



Mission 1-5 has no dialog, but it's a "boss" battle, indicated by the red nameplate on the mission-select map. There are also actual boss battles with actual bosses so maybe I should come up with a better term for these. Tough Encounter?

Battle Video



As the final exam of all the extra lane stuff they've been throwing at us, it has an impressive four lanes. This is about as bad as it ever gets, lane-wise. This could actually be tough if we were more of a ranged team.



That said, the principles are the same as last time. Only the middle two lanes will have enemies at first, so I feel comfortable leaving the top and bottom with only 1 block melee units for now (Myrtle and Melantha).



They also throw in some drones, so don't forget your snipers. For a huge portion of the game, you pretty much always want to have 2 anti-air snipers to handle things smoothly.



By the halfway point, we're already fully deployed. Probably because we have 3 vanguards including Myrtle. ...Huh, I guess this mission had a deployment limit of 10 instead of 8. To be honest I don't pay that much attention to that, I just notice when I run out of slots. Anyway, there's nothing this mission can throw at us that we can't can't handle anymore.

I'm not sure if this is a great stopping point, but we beat a Tough Encounter and this is getting pretty long, so good enough for me.

Clarste fucked around with this message at 07:13 on Jul 16, 2021

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Leraika posted:

edit: If you want, I can do a quick writeup of the credit shop.

Sure, knock yourself out.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Leraika posted:

Karlan crew is my favorite group of arknights characters with iberia squad as a close second, so I'm glad to see them here. :unsmith:

Also, as a reward, here's an unrelated promotional image of the Karlan crew, including 3 people who haven't even been introduced in China yet (although we can guess who at least one of them is).

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

AweStriker posted:

This line is attributed to Adnachiel by portrait, but he didn’t appear to be on that team. Would you double-check this?



Fang also says his name. From context, maybe he's just too far away to participate but looking down on the battlefield. Actually, maybe he's the one making the deployment calls, from a bird's eye view?

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Night10194 posted:

When you say raise their rank, are you saying they can go from like 3 stars to 4? The only gacha adjacent thing I've played was a Chinese botefight game called Steel Ocean and that's how special credits and commanders worked there.

I'll explain it more when we get there (I literally have not unlocked a necessary resource yet), but no you can never change rarities in this game. Raising rank (promotion) just unlocks a higher level cap and new skills.

That said, even a 4* can be amazing if they have a specialized niche.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I know I said I'd leave events for after the main story, but I kind of feel like showing off a couple of those vignettes after each chapter or something like that.

Also, unlike Heroes the side stories actually have content and are good.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I'll start us off with a full intro for Scavenger, since I kind of missed her before.



Scavenger is a 4* 2 block vanguard focusing on offense. There's really not much else to say about the archetype at this point, although it should be noted that she is noticeably squishier than Courier. It does matter.

Scavenger is a Zalak (rat) from an unknown small village. She was in love with a girl from her village, who also loved her back, but before they could confess their love Scavenger got infected and was banished. By the time she returned much later, the girl had already died. Scavenger is a jaded and cynical person who does whatever it takes to survive, hence her codename. She ended up as an underworld hitman before joining Rhodes Island. She currently works as part of S.W.E.E.P., which they never clearly explain anywhere, but seems to be the arm of RI that does the dirty jobs that Amiya doesn't need to know about. While she would never admit it, she is currently interested in another female operator, and not just for her fluffy tail.

Talent (Lone Wolf): Scavenger gets boosted attack and defense if she has no adjacent allies (luckily diagonal doesn't count). The boost is pretty significant if you can arrange it, so I should probably be doing that.

S1 (Charge β): DP generator, same as Courier.

S2 (Command - Attack): Attack buff and DP generator.

Anyway:



I just realized that these loading screens with the mission numbers and titles on them would make a pretty good transition into a new mission, wouldn't they? I haven't been mentioning them so far (maybe I should have), but every single mission has a title. Sometimes they are pretty straightforward, and other times they are a list of the writers' favorite cowboy movies. It really depends.




We begin in the middle of a conversation.

Indeed. They don't know that Faust is following them. I received some information from one of his scouts. Rhodes Island is trapped around the perimeter of the city center.
Insects as they might be, they still might take advantage of the confusion caused by the Catastrophe to make their escape. Given their understanding of the situation in Chernobog, they could potentially interfere with our plans.
... At least, getting rid of them won't do us any harm.



...

The background changes back to street level.

Chernobog bastards! It's because of you, it's all your fault... that us Infected became like this!



Get lost!
Ugh!
These people, it's like they're just waiting to die!!

Why is Reunion going completely berserk?
Why are they sending so many members out here now?!
This makes no sense! There's no reason for them to be defending this place so staunchly!
Rhodes Island Operators, stand your ground! Push Reunion back and open up an escape route!

Fade to complete blackness, only the text is visible.

...So that's the "Rhodes Island" that I've been hearing so much about? Heh... How heroic.
...

Back to the street.

...Huh?
... Falling rocks? At a time like this?
Don't stop moving! Maintain our defensive line!
Something's not right... These rocks are coming from the buildings...
What are you talking about...
It's here! It's here! Ahaha... salvation has come for us! Judgment day has come!
Ahhh, arghhhh--*CRASH!*
...They were... crushed by something?
Was it one of you... who attacked them? Or were they...
Dobermann! Look, the sky...!



...The sky was dyed a bloody crimson...
"Boiling dark clouds, tumbling in flames..."
Don't panic!
Keep your senses about you!
... We still can make it out of this alive if we act decisively!
"...As terror strips away their voices, the land falls into silence."



Yeah, I'd probably call that a Catastrophe. Giant pillars of stone bigger than skyscrapers.

"The titanic Originium lowers its head..."
"...and falls upon the scorched shadow of death."



This is something you canonly feel in retrospect having played through the story, but the thought of fighting all of these guys at once actually terrifies me. Although it's also kind of exciting.

Talulah.
...
What do we do next?
... Perhaps they will be able to survive the Catastrophe. Finish off the stragglers.
Very well.



Even though I figured that Reunion would be using the Catastrophe to take their revenge, I didn't expect them to use it to completely destroy Chernobog...
Rather than vengeance, this seems more like a manifesto... Something about the Era of the Infected... or something like that?
Aaaahh... The entire sky... is crashing down...
Watch out!!
What's that...



Be more alert!
-- Oh!
Protect the Medic - hurry and take her someplace safe!

The translators don't seem to realize that this is a particular person either.

Roger!
All operators, find cover!
All teams, prepare to... weather the Catastrophe!

Battle Video



This mission introduces the concept of roadblocks, which I skipped the tutorial for. Roadblocks are items you can place using the same deployment mechanic as operators, and like operators they occupy a space on the map. However, unlike operators, roadblocks are completely impassable to enemies. They will instead change their pathing to go around them. This is a common enough Tower Defense mechanic, although in Arknights you can only do it on designated Roadblock Missions which happen about once a chapter or so. Or just rarely enough for you to forget that they exist and screw up the first attempt on a new map.



Luckily, even long past the tutorial every roadblock mission will always contain some recommended placement locations, in case you don't want to think about it too much. Considering it requires you to look at the map in a completely different way, I understand why they did that. Just so all the rules are clear: 1) Roadblocks cost 5 DP to deploy (with a short cooldown) and you only have a fixed number of them at the start of the map that will not be replenished (usually). They will not count towards your deployment limit. 2) If you place a block directly on top of an enemy the enemy will destroy it, but otherwise they will never attack them. 3) The game won't let you place a roadblock that would block off the last remaining path to the exit, it just gives an error message.



Anyway, if you just place your blocks in the two spots PRTS recommended, you will funnel all the enemies to the righthand side of the map, where you can surround them and blow them up. Theoretically you could also funnel them into the left or the top, but there are less ranged spots nearby so it would be less useful to do so. It isn't always THIS easy, but the generally idea of trying to funnel everyone past where your dudes are deployed remains the same.



This map lasts an almost annoyingly long time, and we have to defeat almost 80 enemies. But with all that concentrated firepower, they don't stand a chance.




Fun fact: 1-7 is probably the most played mission in the game, for a very stupid reason. It is an annoyingly Sanity-efficient way to get a certain upgrade material. Usually higher level stages cost more Sanity but have a more efficient drop rate, but this stage is both super cheap to run and super efficient, which means you have to run it like like 3 times as often as anything else.



Prepare for impact!! Spread out—!!!
There's too much coming... at this rate, every single building in this city is going to be destroyed! This is looking bad...!
...! We have to relocate!
...!
Hold on!!
Aaaaagh!! It's falling... It's falling! The sky is crashing down!
Aghhhh! It hurtsss...! My hand... my hand! Where's my hand...
No, no way!! I don't want to die...! Aaaaaaaghh!!!
Defenders! Protect our Casters!!

…!!
What's that sound?!
A massive cluster just toppled the building across the street from us! Get down!!

Eeek...!
... Don't stand there... Medic! Watch out!
Oh no... Medic, get out of there!
...!
Aaaahh!
...Huh, D-Doctor?
The Doctor pushed the medic out of the way? Wouldn't that mean... Doctor...?! No, Doctor!!
Doctor!!
Huh?
N-Nearl's charging forward!
Get down, Doctor!

Some crashing noises.

Aagh...
She made it in time!

Another obvious mistranslation. She means "I made it in time."

She did it... She saved the Doctor!
*cough*... Haah...
Nearl! Doctor! Hurry back over here!
It's fine now! I can still hold my shield...!
Jump, Doctor! Jump!
Doctor, Doctor... You're, you're not hurt?



I don't like being a jerk so the answer is obvious.

Thanks for saving me, Nearl.
How could you... put yourself in danger like that! At least take me with you, so I can protect you!
I can't allow you to be harmed... Especially, right before my eyes!
We should count ourselves lucky that everyone is still safe...! But...
(How much longer is this going to last? How long are we going to be able to stay alive?)
... Hm... Are fewer rocks falling now? So we managed to weather the first impact...
But we have to be careful still. Nobody knows how long this Catastrophe will continue for.
At least... we weren't caught dead in the middle of it. We were lucky to slip through.
Mmhm... How's everyone doing?
Looks like all of the Operators made it through just fine...! Some were lightly injured, but considering the circumstances, we were quite fortunate!
We... we made it!
Ugh...
Some of the Reunion members have also...
...Huh? Huh... Ahh!! Rhodes Island!
...What?
Arghh…!!
They're still trying to attack us?!
...Rhodes Island!
What's wrong with you bunch!
Come back here...!
They've gone insane.
Do they not value their lives at all?!
Dobermann...
We have no choice... We'll suppress them first, and then immediately relocate!

Battle Video



This map introduces another new feature, which is this weird gizmo in the middle.



Basically you can select it like you would an operator and spend 10 DP to use its skill, which in this case is an AOE stun. You can only use it once before it's destroyed completely, and then enemies can walk through it I believe. Gimmicks like these tend to be chapter-specific in order to make the gameplay less rote and repititive, so don't expect to see very many of these Stun Generators going forward. They don't always work in this particular "use the map-object's skill" way either, they're all different and... gimmicky.



Anyway, the enemies will path around the stun generator, making this sort of into a two lane map. They do converge right in the center, but there isn't much space to work with there.



Eventually my formation looks like this. I put Specter in the middle because the middle lane has been spitting out huge swarms of slugs, and also to stop ranged enemies from hitting Kroos (who is... currently in the middle of changing her facing, I guess? I've never seen that animation paused like that). The way ranged enemies target their attacks is that they always try to hit the most recently-deployed person in range, so you can protect people by plopping down someone else nearby. And it's generally a good idea to place your tankiest units last.



However Specter isn't particularly great against this incoming Junkman, and even if she tanks it there it would be outside the range of the stun generator.



So instead I retreat her and let it walk by before activating the generator. You can see the hole where it used to be, along with the stunned swirlies over the Junkman's head.




*gasp* *gasp*...
We made it...! We've not only managed to shake off Reunion, but the Catastrophe is also visibly weakening!
But we're still in a terrible situation... Everyone, continue to exercise caution!
The Catastrophe... The streets are now buried underneath rubble, and collapsed buildings are blocking all the roads...
Is the Originium already beginning to metastasize...?

Like I said, it's rock cancer.

We're almost there, but everything is blocking our way! If we can just...
...Just...
...They're here.
What's here?
Reunion? They caught up to us?!
Ugh...
There's... so many of them...
They didn't just catch up to us... They're...
--Everywhere.
From the plaza, the streets, the buildings... and even all the ruins. Look at those numbers. Hah...
That explains why they weren't afraid of the Catastrophe at all, except for the ones who ended up being crushed. Even if we assume that the Catastrophe wiped out half their men--
They still have enough people here to kill us a dozen times over.
...Don't stop moving! We'll continue moving towards our retreat route! We're done for if we stop in a wide-open area! At least make it to the plaza's exit before regrouping!
Nearl...
We have to fight. After we break through their line, we'll slip out in the ensuing chaos.
Are you sure it'll work?
The chance is slim, but we're out of options. But...
Even if they outnumber us ten-to-one, if they're just a bunch of thugs, we still have a chance! Stay calm! Prepare for battle! Defensive formations!
...Tsk. With these numbers, if they wanted to take over Chernobog... they might actually be able to do it.
There are too many... Way too many of them..
Where did Reunion find all these Infected?
We're completely surrounded... I never asked for this kind of respect from Reunion.
The entire plaza... is swarming with Reunion forces!
They've stopped moving!



...
Ugh...



Only a single enemy is approaching our defensive line!
Why is that person walking towards us alone...
Are they sending an envoy? I don't think so...



She... According to our intel, she's...
...There's something peculiar about her scent.
Nearl...
I can't exactly put my finger on it, but...



It's... the smell of steel and sulfur. As if something was burning.
If it really is fire, then...
All Operators... be on maximum alert. ...That person is...
Reunion's ruler...
...Talulah.



...
... ...
I reckon... her flames are powerful enough to swallow Terra entirely.



Actual boss battle time! You can tell because of the giant goat skull thing with the crown. You'll also note that the map itself has become darker and covered in fire since the Catastrophe hit. If you scroll back and forth across the chapter you can see it change as you cross over that point in the story.





Amiya, take the Doctor with you.
...Go, now!
No! I won't leave you...
Surely, you can feel it as well! She... If you don't leave, the entire rescue team will die here!
That Talulah... She is a living monster! Amiya!
We'll be fine, as long as we stand together!
What about the Doctor, then? Can you ensure the Doctor's safety?
... Hm...
Team E4, we will stay behind and hold the line! We must ensure that Amiya, Doctor, and the Medic teams escape safely!
No, my squad will handle this.
Ace! Be rational, now's not the time to argue over this!
I am rational.
Surely you can see it as well - everything around her is melting!



This is Amiya's determined face. She's actually done it a few times already, but I missed it since it's relatively subtle.

I'm not going to leave you all here to fight alone. Rhodes Island... won't abandon you!
Amiya, time is of the essence! You have to escape!
...You should trust me.
I can't bear to see Rhodes Island sacrifice anyone!
Think about our goal! Think about what we came here for!
This isn't the time to talk about that still!
...

The screen flashes red and there's a sharp sound, like a sword.

--? The heat... is concentrating in her hands?
Is she... distorting the space around her?
No, that's... the superheated air around her!
Watch out! She's getting ready to use her Arts...
No... You can't! Nearl!! Come back, now!!
That's not her... You'll be killed if you--
... Silence.

The screen flashes red again, with the same sharp sound.

Uaaaaagh...!

And again.

Ugh... Gahh...
Nearl!
*cough*... Stay back! Don't worry about me... It's just... a little warm...
What are you saying... don't worry?
You don't have a single intact piece of armor on you, and you're telling me not to worry?! You mustn't fight her anymore!
I already said... Stay back!
Nearl! You stubborn son of a...!
... Hm?
Get down!

And again.

*cough* *cough*... What is it this time!
... Invisible flames just swept over our head.
Fall back. This entire block is melting... Don't sacrifice yourself in vain!
...Just what monstrosity am I fighting against?
We have to interrupt her casting somehow...
Snipers, take aim at the enemy!
...Resistance will usher hope into this land.
But resistance... will not change your fate.
Fire!!
Chernobog has already attained liberation. Our work here is done, and your group has proven to be quite interesting.
What...
However, that is all you are worth. You have chosen poorly.
Rhodes Island, you should have stood firmly with the Infected.

More flashing, more noises.



What's... going on? Why is the entire plaza... getting scorched?
What... happened... just now...? I... I can't breathe... it burns...
Rocks, bolts, arrows... They're all gone.
In a heartbeat... every object around her has been reduced to nothingness...
You have the resilience of liberators.
... Not even ashes remain...
Amiya. You know what must be done.
...
Someone... has to stop her.
...But I grow tired of this.
...
Amiya!!



This is the price you must pay for slaughtering your fellow Infected.
I shall grant you an ending that I am quite fond of.
...Disappear.
drat it!! Run... hurry!! That amount of heat, at such a scale... No, no!
Protect Amiya and the Doctor! Quick!!
We won't make it...! I'll block her!!!
AAAAAGH!!

The screen turns white instead, and there's a sound like something's being deflected.



...
...Huh??? A-Amiya?
You will not hurt them.
...



I will never... allow you to do that!

More clashing sounds.

-----Oh?

Again.



Amiya's eyes are glowing red now.

Ngh... I must... protect everyone...!
Amiya is holding back the enemy's Arts... all by herself...?
It's no good... That power is too tremendous! Even Amiya won't be able to...
She won't be able to hold out for long!
Amiya!
Don't worry... Don't worry about me... I can handle this...!
I want to... I must... protect you all!
Dark matter... is sealing the enemy's Arts within the plaza...

If you've been paying close attention to the battle videos (which statistically speaking, you haven't), you might have noticed that Amiya shoots black bolts of... something. She's a caster, but she's not using fire or lightning or whatever. It's pretty unclear what her power actually is at this point.

Ngh... Argh... Ughh!
H-her barrier is catching on fire!
Amiya, stop!! Your ring will--!
I don't care... even if... Doctor, I'm sorry...
Even if this brings disaster, even if I...! I don't want to lose... the person dearest to me... ever again...
Heh... Very good.
Aghh... Aaaaaahhh...!!
Amiya!
drat it... We're going to lose her...!
What are you doing?
Destroying that she-dragon's Arts!

Talulah is a Draco, ie: a dragon.

You...
... "O Light of Kazimierz, the Radiant Knight offers her body to thee..."
Doctor! Just go! We'll help Amiya, but you have to...
--!

Noises.

Aaaaaaaaghhh!!
What...?
That's enough, Amiya.
--?!



The background goes back to black, from white.

You've done well. Let us share your burden.
I...
Amiya!
Dobermann, take her with you. I'll see you soon.
...Ace...
Ace... No... Ace...!
Promise me... that you'll...
...I'm sorry, Doctor. You might not remember me. But I remember you, and I know what kind of person you are.
... There will come a day when you and Amiya will face this cruel land together. That is why... you must cherish her, Doctor.
Go.
Godspeed.

Battle Video



Curses... That person in front of us...
Watch out for this enemy named "Crownslayer". She can cut into our back line by penetrating through the block of our Operators.

Okay, this is a little weird, but despite the big cutscene we just saw we are not actually fighting Talulah here. We're fighting Crownslayer instead. While I suppose it makes sense for Reunion's top assassin to sneak behind us and cut off our retreat without announcing herself, I have to say it's very weird to have a cutscene about one enemy and then immediately fight a completely different enemy.

Anyway, as you can see the map is very similar to the map in 1-3, a big platform in the center separating two lane. Other than the cosmetic damage everywhere, the only meaningful difference is the presence of a stun generator occupying the top-right of the platform.



So I place my units in a similar formation.



A little way into the map, Crownslayer herself spawns in.



You can actually check her entire route beforehand, from the map preview that I rarely look at. This is something they do for early-game bosses, although they stop giving you this information eventually. As you can see, she circles all the way around the platform once, which is good because she has a gimmick that makes it harder to block her. The clocks indicate places where she will stop moving and wait, although not necessarily for very long.



Actually, here's her description from the enemy encyclopedia. I'll probably show off more of these once enemies start getting more interesting. Her stats are only okay, which is honestly pretty bad for a boss, but she's the first boss, so fine. Her highest stat is resistance, which is a stat that pretty much no other enemy so far has had. Basically it reduces arts damage taken, but unlike physical defense it's not subtractive but multiplicative. An 'A' in arts resistance means she takes half damage from arts, full stop. This makes stacking extra arts damage to overcome it less efficient than doing the same for physical.

The most important thing on this profile is the text below her stats though, which is her special ability.



I wish this were easier to see, but basically the way it works is that the moment Crownslayer finds herself blocked, she will teleport forward a certain distance along her path, a little more than one tile's distance. In this case, she hit Melantha and then teleported behind her, to directly inside Zima. Then Zima tanked her while she was focused down by Shirayuki, Amiya, and Kroos. This was actually a bad formation, since ideally Melantha would've been able to hit her too, but I misjudged the distance of the teleport a little. Or you could pretend that I was playing blind and had no idea what would happen. After a certain amount of time (maybe 10 seconds or so? I'm not sure the exact number), the cooldown on her blink will refresh and she would blink past Zima and start heading around the back to hit the bottom lane from behind.



Not that it matters when I can stun her for 7 more seconds with the stun generator. Notice how much damage she did to Zima by herself, even with the stun. While she's not the most dangerous enemy, she's still got a little bite to her, at least. And when she has higher HP in certain modes, Crownslayer can be a real nightmare who just completely ignores you as she waltzes to the exit. You don't instantly lose if a boss reaches the exit, but they're worth more Objective HP, usually 2 or 3. This means you can beat almost any boss fight in this game without actually beating the boss, but you shouldn't because it feels bad and often ruins the following cutscenes, emotionally.

I am honestly sorry you didn't get to see Crownslayer make a fool of me. But in the end, she's just the first boss and not that hard. This isn't even the end of the chapter.

Anyway, with the boss defeated, there's not much more to the fight, which is generally how it works in a boss fight. Just some random fodder coming in continuously to keep you on your toes as you're dealing with the boss.

Mission complete!

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I have a vivid memory of some narration in chapter 7, at least. I think.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

ChaosDragon posted:

Question what are you planning to do for events?

As I said in the OP, my first priority is the main story, so I won't for example be suddenly dropping everything in the middle of a chapter to focus on a side event that just came out. In between chapters... might be possible, but I still don't want to be an LP that just follows the events as they come out constantly. Rather than being shackled to the release schedule, if I did side events I'd probably just use the event viewer for already completed ones? Of course, there's also the gameplay aspect, but frankly I'd still rather sacrifice that than chain myself down by trying to keep up with up-to-date content. Maybe in the super long-run after I've finished literally everything else, but that's not really worth thinking about at the moment.

That said, I think the stories from vignette-style events are an absolutely perfect thing to squeeze a few of between chapters. There's one that basically an epilogue to chapter 1, for example, and after each chapter I could choose ones that focus on the characters of that chapter, for example. Or vote on them based on the thread's favorite characters or whatever. There's a lot of possibilities there, and since they don't really have associated battles I don't have to worry about missing out on anything.

Also there is one particular event that is more story-related than the others, so I might be forced to squeeze that in as chapter 6.5 or whatever.

Clarste fucked around with this message at 21:19 on Jul 17, 2021

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Also wow, I have like 11 character intros to write for the post after next.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
As is becoming a habit, we'll start with a character introduction. Last time, we got Orchid:



Orchid is a 3* Supporter. Supporters are frankly more like a "Ranged (Other)" category that lumps together a lot of very different archetypes. That said, by far the most common Supporter archetype is the slow supporter, who deals ranged arts damage that briefly slows down the movement speed of the enemy. "Briefly" is the operative word here, as the slow lasts for even less duration than a supporter's attack speed, meaning you can't even keep a single enemy slowed, just delay them a little every so often. Slow supporters have about the same range as a caster, but shifted backwards so they can hit enemies behind themselves. This gives them a fairly unique positioning niche. Orchid is the most basic possible slow supporter, but sometimes that's all you need. Other times it is not: unlike a lot of Tower Defense games, slowing is not even close to mandatory, it's just another tool in your kit. That said, the better supporters can also deal good damage while they're at it.

Orchid is a Liberi (bird) from Columbia (USA). She's a former fashion magazine editor, and often helps other operators coordinate outfits that will cover up their Oripathy lesions. She's also the captain of Reserve Team A6, and serves as the team's collective Mom, for better or worse. She's pretty cool, I guess.

In other news:



We now have enough materials to promote Amiya! Yay! There's basically an achievement system in the game that encourages you to try out each new thing at least once, and by doing everything they give you a bunch of resources, including exactly what is necessary to promote Amiya. I assume this was intentional. We still can't actually farm these resources even if we wanted to. Also, while promoting is universally a good idea, it does also raise your DP cost, so be careful about that. In the long run everyone will simply be more expensive to deploy than they are right now, but you get used to it.



This is the preview of what she'll get from her promotion. She learns a new skill (S2) and her range increases slightly. All ranged units increase their range on promotion to E1. Some of them will increase again at E2, but it depends on the archetype. Frankly, as a veteran player the E0 ranges we've been using so far feel strangely short to me.



When you actually do the promotion you get a splash screen similar to a character being recruited. Amiya changes her portrait at E1, but everyone else stays the same until E2. This doesn't affect her profile in the story though, of course. Advanced portraits tend be less "portrait" and more "action pose" so it'd look weird to talk to someone like that.



Here are her stats at E2. Your stats do not change at all on Promotion, all it does is set your level to 1 again so you can level up further. You could also think of it as her being level 51, but it's actually slightly better than that because it also resets the cost of leveling up. It's not quite as cheap as it was at E0 level 1, but we can easily get her to level 20 again for basically nothing.



Anyway, I guess this is a good time to talk about Amiya's skills.

Talent (???): This does absolutely nothing until E2.

S1 (Tactical Chant γ): Increases her attack speed considerably. This isn't exciting or anything, but it's reliable.

S2 (Spirit Burst): 100 second cooldown(!), auto-activated, splits her normal attack into a bunch of weaker shots that hit targets in range at random, for significantly more total damage per attack. When the skill duration ends, Amiya is stunned for 10 seconds and can't attack. This... It's certainly a powerful burst of damage when it's up. And if you time it right, the stun won't really matter. Stun is less of an issue for ranged units anyway, since they don't have to block. Even the long cooldown could be worked around. But what really makes this skill hard to use is the fact that it's auto-activated, meaning that it activates on its own whenever the cooldown happens to complete, and will often waste itself when there are no enemies nearby and then stun you. You CAN control its timing by controlling when exactly you deploy Amiya, but that requires you to predict what will happen 100 seconds ahead of time, which is only really plausible on a stage you've been practicing a lot already.

That said, I'm going to use it anyway, because it's a way cooler skill. I'll save her S3 for when we get to E2.

Next comes a tutorial about ranged targeting that I'm going to skip because I already mentioned it, but I'm going to include some of the dialog because it's the start of a running gag:


Jessica, get ready. It's your time to be deployed.
Finally, I'm about to enter a battle... I, I'm getting a bit nervous...
Really now? You're as timid as a newbie. How did Blacksteel even put a weapon in your hands... You know, that's a rare, precious weapon.
Ah, it's not what you think... I actually paid a lot of money for it...
.......

Yeah, Jessica brought her own gun from home.

Our reward for the tutorial I just skipped is:



Our very first 1* unit! Lancet-2 is a 1* Medic, but 1* units are special because they don't take up a deployment slot (although they do take a spot on your squad). Not only that, they all have relatively powerful effects on entering the battlefield. So you might even think of them as active "spells" you can use. However, they have much longer redeployment cooldowns than usual to prevent spamming them. Also they're extremely weak, stat-wise. And they're all robots. And not, like, humanoid robots, but little cars that can talk. 1* units can only be recruited from Recruitment (the non-gacha thing), but are actually about as rare to pull as 6* units, technically.

Lancet-2 is a lovely lady who heals the entire team on deployment. She's good for providing minor heals to someone far away from the group who isn't taking major damage but will eventually die from attrition. She has charmed at least one operator with her sexy voice.

Anyway, story time:



No intro cutscene this time, it's implied we've just been fighting continuously since last time.



Once again, it's a repeat of an older map, only damaged from the Catastrophe.



Partway through the battle, it pauses and the characters have a conversation.


Nearl, are you okay?
I'm fine, but Amiya...
She is very weak and needs rest. At the moment, we are only equipped for a rescue mission. There is simply not enough preparation for a direct confrontation with Talulah, not to mention that Amiya cannot even...
Let's first get rid of the enemy we are facing right now.



I think this is new to this version of the map, but there's a line of enemies spawning from the top, especially ranged enemies. I dump Melantha up there to take care of them all, since otherwise they'd probably hit Amiya on the way down. Melee units have way more defense than ranged units, so Melantha is relatively safe.



Ranged enemies also come from the bottom left, but they target Myrrh (the medic), who can heal herself so it's not a problem.





The next mission is also a continuation of the same battle.




More enemies are waiting for us... But we are almost there.
Multiple ranged units detected! Watch your defense!



If you're not paying attention, you might not notice that the top entrance is now an exit, which changes where the enemy bottleneck is to the middle of the map. I know this caught me by surprise the first time I did this map, anyway.



Well, it IS a bottleneck, but ultimately I ended up treating it as two separate lanes. This map was characterized by strong feelings of "What the hell am I doing? Do I even have a plan?" But it all worked out, possibly because I am overleveled.



I redid the whole mission practice mode just to take this screenshot of the Mission Accomplished screen. Since I also forgot to record the video.




We've broken through Reunion's encirclement!
But... they... ...I... Aaaagh...
Shh... ...Don't let Amiya hear you.
Amiya's kept a clear head through this! She's a lot more mature than we thought...!
…Ngh... ...Mmh...?

The implication here is that Amiya is drifting in and out of consciousness after passing out from her battle with Talulah. While the Doctor is clearly meant to be the "avatar" character who represents the player, a lot of the time we see the story through Amiya's eyes. Literally in this case, as her vision is blurred. And she's really more the main character in a traditional sense anyway.



Even if that's the case, we can't let her hear this! We mustn't burden her any further. She's already... carrying the weight of the world on her shoulders. ...We can't... let their efforts go to waste!
They made the ultimate choice to let us live, so we have to return the favor... by making sure Amiya and the Doctor return safely.
...That's right.
Now isn't the time to be dejected. As the Radiant Knight, shouldn't you always be our beacon of hope, no matter what happens?



... I'm not sure anymore. But, I will do my part.
Regroup! Don't let your guard down! We're almost there!
*sigh*... Those who told me not to worry... None of them ended up coming back.



...Doctor...? What happened...?
P-please... let me down...

I guess we were carrying her. There's some shaking and a thump to indicate that we put her down.

Mm, I'm fine. I can walk on my own... I just... lost consciousness for a little... but I'm okay.
...We managed to make it out? What about Ace and the others…?

I see. It's okay. I'm sure Ace will be fine. Everyone in Rhodes Island is very strong.
We're almost at the south exit. Once we leave Chernobog, we'll be... We'll... be...
...



Doctor... Can I... lean on you for a bit... Just... a little...
...



...What a pain.
...How did that guy... manage to do this...
Half of the city was burnt to ashes, the entire plaza became a sea of flames... Steel was melting and reforming... But how was he... able to keep fighting?



He fought until the bitter end... Impressive.
I'll remember this. ...Rhodes Island.





Our next mission is another fixed squad battle with Fang's team. Although they seem to have picked up a few more people since last time.

Battle Video


Time - unknown / Weather - unknown / Visibility - low
Chernobog Location of Reserve Op Team A2 & A4
Doctor Rescue Operation Final Retreat Phase



They have a little in-battle cutscene here, by which I mean the game doesn't pause for them to talk. The boss walks up to Adnachiel (who starts deployed) and continues to attack him while he's talking. The text auto-advances too. The timing seems to be off though, since pretty much every line gets cut off partway through. I'll try to give my best guess to complete their sentences.

Be careful, she was the one leading Reunion and the destroying other scout teams... I will draw her attention!
Adnachiel, don't do it! It's too dangerous!
There's no time. You guys must establish some defense and wait for everyone to retreat!

She places a timer over his head, counting up from 1. At 3, he explodes and dies instantly. Death by finger-gun.



You are brave... but this is meaningless. If you don't run, you'll simply turn into ashes like the rest.
Tsk! I have to retreat! Take note of her attacks, we must--



Then she stops moving there, and the real battle begins.



This is her path. Basically she will stand there doing nothing the entire battle and then stroll right down the middle near the end.



And here are her stats. I removed her name since she hasn't introduced herself yet. Enemies being Sarkaz is relevant for, like, exactly one person's talent or something, so every Sarkaz enemy is labeled. Basically she is a ranged attacker who will throw grenades at anyone within about 2.5 tiles. She also has an ability on about a 20 second cooldown to place a remote-detonated bomb on top someone in range, which she detonates after 3 seconds for dramatic effect. This does relatively massive damage compared to anything else we've seen so far, and can instantly one-shot most of my ranged operators. It's also AOE, so, uh, watch out. Below about 40% HP she starts glowing with a red aura, but honestly I have no idea what effect this has, if any. Actually, maybe it's what makes her bombs AOE? Honestly it's a little confusing to me what their actual range is.



I am feeling weirdly panicked at this point, even having to pause the game after the cutscene to calm down, but ultimately I just create a standard defense formation on the far left. This isn't always the best play, but my instinct whenever I have no idea what I'm doing is to set up camp as close to the exit as possible.



Then I think: "wait, what happens if I just drop Melantha right on her head?" The cooldown on the boss's timebomb starts ready, so the first enemy she sees will immediately get the bomb.



Then I place Ansel to heal Melantha from outside of the boss's range. Ansel has to play catch-up and Melantha is slowing losing HP despite the heals.



Eventually Melantha dies and I replace her with a defender and start wailing on the boss with Yato. When the boss dies, she sets off a smoke bomb and slinks away. That's just what her death animation looks like.





Then the rest of the mission plays out pretty uneventfully without the boss. I probably would have enjoyed this more if she had killed off half the team, which I assure you she could, if you let her walk straight into your formation. Curse my good instincts and foreknowledge of her skills.



Then we have to do it for real.


Time - Unknown / Weather - Unknown / Visibility - Poor
Chernobog - Operation Squad E0's Location
Doctor Rescue Operation - Final Retreat Phase



drat it! Even though we've already made it to the exit...!



Did you really think we'd let you just stroll out of Chernobog?
Don't you think it's about time for someone to wake you from your daydream?
Our communications have been restored, and I've contacted O.P.D. They'll be joining up with us shortly! But, this blasted...

I have no idea what O.P.D. is.

Watch out, she's holding onto explosives!
I still can't get in touch with the recon team!
... Who exactly are you?



I don't expect you to know who I am... But, I know that person next to you.
Is Reunion... going to continue fighting us?
Hey, hey, don't be like that. I have no love for that she-dragon, Talulah. I'm not even cut out for this goaltending business. It's a pain to have to rush over here after a long day of work. So for the sake of future cooperation, why don't we exchange some pleasantries first?
You may simply call me... W. I've waited a long time to see that person next to you.
...Doctor?
Doctor...
I have a few little questions I'd like to ask Doctor. Would you be so kind as to give us some... alone time?

...I probably could have avoided this confusion, but W's first line after Amiya's is always "Doctor" and the 2nd line she uses your name without any title. So the implication is that she's possibly unfamiliar with your codename but knows your real name. Maybe we actually should come up with a name for the LP...

You're wasting your breath.
--Don't be so hasty. I have some information you might be interested in.
Actually, we just met some rather slick fellows... Quite skilled, and dressed just like you guys. Though their camouflage might have been enough to fool Ursus, I saw right through their little trick~
Could they be from the recon team? I'm glad... that they're safe...
Little bunny, are you their leader?
?!
I'm quite curious, what charm do you hold over them... so that they'd give their lives so enthusiastically and unremorsefully for you?
What... are you saying...?
You heard me. None of them will be returning to you.
Hey, you... Are you really worth sacrificing their lives over?
...

When I first read this, I thought she meant that Fang's team was dead, since we've seen them doing recon and obviously they encountered her just now. But she's referring to Scout's team, who we've seen mentioned a few times before. I don't think this is meant to be ambiguous, since later in the story they just take "W killed Scout" as a given, but I don't know the original Chinese.



Don’t worry about her. The exit’s right there!
I'm not done talking yet.
Amiya... Did I make you mad?
... You've gone too far.
Good, good... Now that's more like it.
Come at me.
W of the Reunion Movement, you've gone too far! Every life is precious, each and every one... This is something that you'll never tarnish!
Doctor!!
Rhodes Island, prepare for combat!
Heheh...

Battle Video



Can you hear me Instructor Dobermann? Beware the person approaching you! She attacks using special explosives!
Copy. Thanks for your info. Watch out, everyone! W may also use the hidden passage to flank us! Be on your guard!



The map looks like this. The section W starts in has no path to the exit.



This is the map preview. The yellow dotted lines indicate that she is moving between stairways, the "hidden passages" that Dobermann was referring to. This is a semi-common mechanic that just makes the enemy paths more complicated. Quite a bit of time passes between entering a stairway and exiting one, but it doesn't seem to have to do with the distance traveled, so they're basically just teleporters. Anyway, the idea here is that W will completely bypass the obvious chokepoint and sneak around behind your defense line. She pretty much annihilates any ranged units on her own, so you either need a separate defense line just for her, or to stop her before she gets there. I still have Melantha, so I think you can imagine what I'll do.



But first of all the basic set-up.



Then a more complex set-up. Frankly I am dumb and put Myrrh within W's range, but luckily she has just barely enough HP to survive the initial bomb. And since I placed Melantha right afterward, she will tank any follow-up normal attacks. Myrrh is angled to heal both Melantha and Specter.



I add Mousse and Shirayuki to the mix. Both Melantha and Mousse are really hurt because they are taking bombs together, but W dies first.



When in doubt, just drop a bunch of guards on top of the boss. Works every time, sometimes.




Ahh... What a nostalgic feeling! Amiya, was it?
...Ah, ahaha! I see... So that's what's going on.
I remember now, Amiya.
...What?
I've already gotten what I came for. You can all go now. Shoo.
You...!
W...?
... What, do you lot want to stay here and die? That's perfectly fine by me. You're all free to do as you please.
...We're falling back. Let them go. Talulah's orders.
...?
Forget it. Things get boring when they get dragged out too long. I hate being bored, that's all there is to it. However, I do look forward to seeing you again, Amiya.
As well as... that person.
What...?!
Next time, I will hear the truth from you, "Doctor".
Bye~
What... Why... is she doing this?
Reunion... they've left.
--We've long missed the rendezvous time. Retreat back to Rhodes Island... immediately.
...I'll escort... the Operators in the back.
Amiya...
I'm fine.
... All right..
Go, Amiya.



We get a black and white scene.

...
... ...
... Boss...? Where are the others...
Nearl and the others have already broken out with Amiya and Doctor. Those who stayed behind...
... They're all gone.
... What...
We're the only two left.
I remember now... That, that freak... Talulah... single-handedly...
She knocked away our Guards like they were toy bricks... That monster cut through our Defenders as if they were butter...
Hush... Your wounds are deep.
The Catastrophe...! She is Catastrophe incarnate... How, how else could she have reduced our squads to ashes in an instant...
Even though I saw it with my own eyes, I can't... I can't believe it... The screams... Aagh... Gaaaah...
Snap out of it!
I'm so sorry... I, I don't know how...
Calm down.
I gave you some emergency treatment.
... Boss... what happened to your arm...?

I checked carefully, but there's no difference in his portrait.

At least I still have one I can use.
Boss... You should go. I'm sure you'll be able to break your way out.
We only managed to stall her for a few minutes. Until Doctor and Amiya are safe, I cannot go.
I have to stop that monster first.
Boss... I also...
The price of your life... was paid with my arm. If you can live even a single minute longer, it will be worth it.
...
I'll be right back. Take care of yourself.
Boss... I'm sorry... that I'm so unworthy.
Amiya...



His portrait leaves the screen, as if he's slumping to the ground.

I'm sure you'll be able to... make everyone's dreams...

The next few lines have no portraits. We're still looking at the black and white scene with Guard.

...

???: They're all... I...

... ...

???: ... Amiya?

???: ... ... Amiya?



Oh, huh?
What's the matter?
N-nothing... I just suddenly felt... Grief...
*sniff*... Urk...
Grief... huh...
Aauugh...
... Don't cry... At least... for now.
Someone once said to me... Tears... should be saved for when the war is over.
Now... is not the time.
Nnh... Ugh... Nn...
Let's go...



...We're going home.

Clarste fucked around with this message at 09:11 on Jul 18, 2021

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
The game certainly didn't seem to consider it a spoiler to heavily promote the banner where W became playable. And yes, she is super fun to use.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Sorry for the double post, but we need to get those votes rolling sooner rather than later.

Okay, just to set out a roadmap for what to expect from this LP, what I'm thinking right now is that immediately following the end of a chapter I'll introduce all the new characters I've pulled since the beginning of the previous chapter. Yes, there are even more. This will allow me to open up a vote on who to use for the next chapter. And unlike the 24 hour voting period of the first vote, I'll be able to keep it open longer while I do other things. I'm not sure if that matters, but it can't hurt.

The "other things" I would do is probably post some kind of chapter retrospective and also some of the vignettes from sidestory events that I feel are thematically appropriate or just interesting. They're often lighter than the main story so they could function as a little breather between chapters without having to dive into a full event out of nowhere.

So that's the basic plan, although of course everything is up in the air until I actually do it. Oh yeah, and here's a chart of how much text there is in the game, by chapter (based on the Chinese wordcount numbers):



6.6% of the way there, woohoo!



Spot is a 3* Healing Defender, our first one. A healing defender is a defender with somewhat lower stats than other defenders, but they have access to skills that can heal themselves or others. While their usefulness depends on exactly what their heals are, they can often block a lane on their own without a medic, or even replace a medic entirely by healing the people next to them. They are extremely efficient units that can essentially combine two deployment slots into one. They only have 2 block by default but it upgrades to 3 at E1, which means that I will probably repeatedly forget that they don't have 3 block yet. Spot's skill puts him into a devoted healing mode temporarily, like Myrtle's S2, but honestly I don't like that version as much as the healing defenders with cheaper, constant heals.

Spot is a Rebbah (hyena) from Sargon (Africa I guess). He comes from a strict military family, but you wouldn't really know it from his personality (despite what his profile says). His role in the Reserve Team A6 family is to be the sarcastic older brother. He collects superhero comics and is into fashion.



Midnight is a 3* Ranged Guard (like Silverash), and our final 3*. Yay! There's not much to say about him gameplay-wise other than that he is absolutely not Silverash so don't expect him to be. He does have a skill which lets him deal arts damage though, which can help make up for the -20% attack penalty ranged guards have to deal with when attacking at range.

Midnight is a Sarkaz from Higashi (Japan), where he worked as a host at a host club, as in an entertainer at a bar whose job was to flirt with women to keep them buying drinks. He was extremely successful and popular until he was poisoned with Originium by someone jealous of him, making him infected. He's the final member of Reserve Team A6, and is sort of like the Team Dad. He's superficially kind of self-centered and irresponsible, but deep down he cares.



Shaw! Shaw is our first Specialist, the 8th and final class in this game. If Supporters were "Ranged (Other)" then Specialists are "Melee (Other)" although frankly they are even more varied in their archetypes. There are no 3* specialists at all, marking them as sort of an advanced class.

Shaw in particular is a push specialist, which as you might imagine means she pushes enemies around with her attacks. Each push skill has an associated Force value which increases with skill rank (don't worry about skill ranks, it's just another way to level up your character) and can be represented as a number from 1 through 5. Enemies also have a Weight value on the same scale, and the amount they get knocked back is determined by Force minus Weight. Basically heavy enemies are mostly but not entirely immune to pushing. There are a lot of strategies you can only do with a push specialist, but their most basic use is knocking enemies off cliffs for instant death. Push specialists have 2 block, standard melee range and can attack 2 targets at once like an AOE guard, but can also be deployed on ranged tiles too, making their positioning more flexible.

Shaw is a Zalak (rodent, specifically a squirrel) from Lungmen (Hong Kong). She's a firefighter who talksreallyfastwithoutspaces and likes to walk around the base checking for fire code violations. She especially dislikes all the casters who throw fireballs around all willy nilly. Despite her appearance, she seem to be an adult, she's just really short. She knocks people back by shooting them with a fire hose.

Talent (Fireproof Suit): Shaw gets bonus Arts Resistance.

S1 (Steam Pump): A short-cooldown push that activates automatically on her next attack (so it won't waste itself with no targets). It hits 2 targets like her normal attack does. Basically you want to be using this if you're going to be constantly pushing an entire lane into a pit or whatever.

S2 (High-Pressure Water Cannon): A longer cooldown, manually activated skill that knocks back all enemies in front of her. I suppose there might be situations where you want this, but 90% of the time it's less useful than constant pushing.



Rope is a 4* pull specialist. Pull specialist are like push specialists except they pull enemies towards them instead of pushing them away. They have 2 block and 3 attack range, and like pushers can also be deployed on ranged tiles. However, they can only hit one enemy at a time. Like pushing, you want to pull enemies off of cliffs, etc. Rope is the most basic puller.

Rope is a Cautus originally from Rim Billiton (Australia), although she lived in the slums of Lungmen (Hong Kong) until joining Rhodes Island. She's a cat burglar who steals to survive, and also for fun, but even after she got caught she didn't mind prison too much since she got free meals and a roof over her head. She had a weird relationship with the Lungmen police where they kind of got along with her and even respected her skills, and they lent her to Rhodes Island as a kind of work-release program.

Talent (Auditory Training): Rope has a passive chance to dodge physical attacks. IE: they have a random chance to deal no damage to her.

S1 (Hook Shot): Short cooldown, auto-activated pulling attack. Her bread and butter.

S2 (Double Hook): Longer cooldown, manually activated but it pulls 2 at once. Eh, I guess if the timing works out that way.



Matoimaru is a 4* duelist, the same archetype as Melantha. While she has higher base stats, she costs more DP to deploy and her talents and skills are a little harder to work with, so she's really not used as a strict upgrade of Melantha very often. I'm sure she could get the job done though.

Matoimaru is an oni (oni) from Higashi (Japan). I don't think we know enough about Higashi to say what its primary population is, but oni only ever come from Higashi. They have a reputation for being strong and brutish. Matoimaru's hobbies are sparring, soccer, and flower arrangement and she will drag people kicking and screaming into participating if she has to. She's kind of a straightforward, simple-minded person.

Talent (Demonic Physique): E2 only. Matoimaru has -20% defense, but +20% HP. This kind of thing is one of the reasons she's harder to use, but the extra HP does make her even better against casters.

S1 (Regeneration β): Medium cooldown, she immediately heals herself for a percentage of her HP. It's kind of weird for an attacker not to have an attack buff, but I suppose you can have her solo certain 1 block lanes with this.

S2 (Demonic Power): Her defense drops to 0 and she gets a large attack buff. Honestly, I love this sort of thing, high risk and high reward, and you can mitigate the risk with positioning. But it also means you can't really tank physical damage with her.



Earthspirit is a 4* Slow Supporter, making her more or less an upgrade to Orchid. She's not especially powerful, but she's got an interesting niche, which is usually what makes a 4* good. Better to be overspecialized than generically useless. That said, she is not good.

Earthspirit is a Caprinae (goat) from Leithanien (magitech Austria-Hungary). She's a geologist, which is a way more important job in this world because they study originium. She works for the Catastrophe Messengers, which are an international non-profit organization dedicated to detecting the signs of oncoming Catastrophes and alerting nearby towns and cities. This involves specifically seeking out places in the wilderness that might show signs of Catastrophe, often alone, so the job is both highly respected and also only crazy people will do it. It's also one of the few jobs Infected can do, since they stay isolated from other people most of the time. Earthspirit herself is more like a consultant though. Her job is just her job, not her life. She is vaguely annoyed that becoming infected did not give her a deeper connection to and understanding of rocks.

Talent (Geological Survey): Increases the duration of her slowing effects.

S1 (ATK Up β): Standard ATK boost.

S2 (Quicksand Conversion): She stops attacking entirely and repeatedly applies slow to every enemy within her attack range. Losing the DPS is pretty bad, but if you absolutely need an entire room full of enemies slowed, she's your girl.



Perfumer is a 4* AOE Medic. AOE medics heal less than single target medics, but hit 3 targets at once, which is extremely useful in a lot of situations. They have the same range as single target medics, but it's shifted backwards so they can hit behind themselves. Basically you plop then down in the middle of a group. Perfumer in particular has a really powerful talent, making her a 4* superstar, of sorts.

Perfumer is a Vulpo (fox) from Minos (Greece, home to the bull people). With her exceptional sense of smell, she became a skilled perfumer, specializing in aromatherapies. Although she does it more for the sake of doing it than to survive, since she comes from a very wealthy family and would never need to work a day in her life. She's fascinated by the way that different smells can have psychological effects on patients.

Talent (Lavander): Restores a small percentage of her attack every second to ALL operators on the field. This is more or less what makes her great. Constant regeneration over an infinite range solves a lot of specific problems.

S1 (Healing Up β): Standard heal boost.

S2 (Fine Blending): She buffs herself to heal much more per hit, but healing half as often. Math-wise this works out in her favor, but honestly I'd rather she healed faster for less. Getting caught between heals is a common cause of death, after all. I'd still use it over her S1 though, I just hate boring skills.



Gravel is a 4* Fast-Redeployment Specialist. Fast-redeploys are extremely cheap to deploy, and have extremely short redeploy timers (like, 15 seconds instead of 100) and skills that activate immediately when they are deployed instead of having a cooldown. The idea is that instead of planting them somewhere and leaving them there until the end of the mission, you will put them down to do a specific job and then pull them back to use later. They have 1 block and attack quickly for low damage, which is frankly awful, but you don't use these guys to deal damage. Gravel is arguably one of the best fast-deploys, making her absolutely another 4* superstar.

Incidentally, I forgot to take a screenshot when I recruited her, so the screenshot here is of me recruiting an extra copy of her (taken from my main account, which can more or less generate Gravels on demand). When you get a duplicate copy of a character, you get some shop currency that I will explain later, along with a token of that character which can be used to raise their "Potential". Basically these are small bonuses like decreased DP cost or tiny stat boosts, which makes finding dupes rewarding, but hardly mandatory to be usable.

Gravel is a Zalak (rodent, prairie dog) from Kazimierz (Poland, horse country). She's a former slave with a barcode tatooed on her arm who somehow worked her way up to knighthood. Although not the chivalrous kind of knight like Nearl: more the "knighthood is actually just a military rank" kind of knight, and she specializes in covert ops and assassinations. She is currently infiltrating Rhodes Island for unknown purposes. Despite that, her personality is cheerful, kind of flirty, and she doesn't seem to take anything very seriously. She kisses you on the cheek in her intro because prairie dogs kiss each other, it's an animal joke.

Talent (Support of the Little): All operators that cost 10 or less get a defense bonus. Mostly that's just her, but hey, why not. It also lowers her own DP cost.

S1 (Shadow Assault): On deployment, she buffs her defense to 3 to 5 times as much, which decays over 3 seconds. Her niche is that she's the tanky fast-deploy who can plop down and block someone in a pinch.

S2 (Rat Swarm): On deployment, she gains a shield which is several times her max HP. Basically it is very hard to kill her, which makes her an incredible decoy. Remember how ranged units target the most recently deployed unit? Remember how W had an incredibly powerful bomb every 20 seconds? Well Gravel can easily tank that bomb, then tank the next bomb, and then redeploy for cheap just in time to tank the third bomb. No healing necessary, rinse and repeat.



Gravel also has an alternate costume in the shop right now. Incidentally, I find it amusing how alt costumes are framed as the characters modeling fashions from fictional clothing brands. If you want us to use her costume, vote Yes or No. It costs 4.5 gacha pulls worth of currency, but that's relatively cheap imo.



Jaye is a 4*... I don't even know if his archetype has a name. DP drainer? A unique specialist, similar to but distinct from a fast-deploy. He is an extremely powerful 1 blocker with a somewhat shorter redeploy time (not as short as Gravel) and extremely powerful skills. He can kind of solo bosses. But this comes with the drawback of constantly draining your DP, essentially negating your passive DP gain entirely. You can still have a net positive gain with vanguards, but you either want to deploy him last or for a very short period of time. He is currently the only example of his type, but he's kind of ridiculous.

Jaye is an Ursus (polar bear) from Lungmen (Hong Kong) who works at a street stall selling fishballs. Thanks to his "resting Triad-face" and scarred body from working with knives, he often gets confused for a gangster and gets mixed up in dangerous business, up to and including some people assuming that he's the crime kingpin of Lungmen, but really he's just an ordinary dude trying to get by. He was an NPC in an early event who was so popular that they promoted him to playable later.

Talent (Anatomy Master): Jaye deals extra damage to animal-type enemies.

S1 (Shell Splitter): A short cooldown, unlimited duration buff that increases his damage and also applies Silence to the target. Unlimited duration buffs basically mean that you have to have them deployed for a certain amount of time before they get what's otherwise a completely passive ability, but in Jaye's case that carries even more weight because of his DP draining archetype. Silence is an effect that negates enemy special abilities, so for example he could prevent Crownslayer from teleporting if he hits her first. This is extremely powerful in the midgame, to the pont of trivializing a lot of things, although later enemy design often makes them immune to it so it's not very useful anymore, except for some very particular enemies that Jaye excels at dealing with.

S2 (Sashimi Platter): Short cooldown, unlimited duration buff that increases his damage and heals nearby allies (including himself) for a percentage of the damage dealt. This is absolutely insane and lets him solo bosses with low defense.



Waai Fu is a 5* Fast-Redeployment Specialist. No, her name is not a waifu joke, apparently it actually sounds pretty badass in Chinese. She's... not great, I'd call her worse than Gravel, but she does have some utility I guess.

Waai Fu is a Feline (tiger) from Lungmen (Hong Kong). She's a college student with a strong sense of justice who works part-time for a private detective agency called Lee's Detective Agency. This is another cast "team" with its own logo. I believe she's studying law, but I can't remember for sure. She also displays combat abilities that are "wildly inconsistent with her stated background" according to the recruiters at Rhodes Island. Basically she's one of those people from a kung fu flick who seems like a normal person but is secretly a martial arts master. She's good friends with Jaye, and is actually from the same event where he was introduced.

Talent (Red Browed Wing Chun): Small chance on attack to deal more damage and also cause a small knockback to the enemy. Frankly, redeploy specialists have such low attack power that I'm kind of skeptical of anything that increases their offense rather than their utility. The knockback is so small that it's more like a tiny stun that might interrupt an enemy attack animation at best. She certainly can't replace Shaw for knockback utility.

S1 (One-Inch Punch): On deployment, boosts her attack significantly and also causes her attacks to reduce enemy attack power. Like I mentioned with Mousse, there are a number of enemies you that become way more manageable with lower attack, so this is actually pretty good utility. Unlike Mousse though, she can't keep it up forever and would need to undeploy and redeploy to use it again, which makes it less reliable.

S2 (Seven-Styles Kick): On deployment, she immediately deals damage to all enemies in a cross around her landing point, and applies silence to all of them. Mostly this is an on-demand silence effect, the damage is "eh". But silence can be incredibly powerful sometimes.



Astesia is a 5* Arts Damage Guard, a higher rarity version of Mousse. Her skills have a weird defensive twist on the archetype which I'm not sure is partcularly useful, but I don't think you can go wrong with an arts guard. I wouldn't consider her a straight upgrade over Mousse though.

Astesia is a Liberi from Columbia (USA). She's an astrologer, which is a form of traditional magic from before the study of arts became scientific. While traditional magic does actually work in this setting, for the same reason that traditional medicine might occassionally stumble upon effective drugs, it apparently didn't work well enough for her to predict her sister coming down with Oripathy, which completely shattered the future she saw for herself and made her doubt in her powers. Also, it's pretty weird to be an astrologer in this setting since apparently the stars are not visible? To quote from her profile:

Dr. Kal'tsit posted:

There is theoretical value in this stargazing idea, but it has no practical application in modern science. The days when we could see the stars are long gone, and every twinkle of starlight we do get is like a stab in the gut.

Talent (Celestial Globe): Increases her attack speed every 20 seconds, stacking up to 5 times. Basically makes her better at being a long-term turret as opposed to an airdrop.

S1 (Astral Projection): Boosts both her attack and defense. It's okay, I guess.

S2 (Astral Sword): Boosts both attack and defense, increases her block to 2, and lets her hit 2 enemies at once. Basically turns her into a mini AOE guard who deals arts damage. There are certainly worse things to be.



Cliffheart isn't from the gacha, all players get her for free after playing for a week. Cliffheart is a 5* pulling specialist, like Rope. She's overall better than Rope, probably, but her basic utility as a puller is the same and she costs more DP, so unless you're using her one specific gimmick it's basically a wash.

Cliffheart is a Feline (snow leopard) from Kjerag (Scandinavian Tibet). She's actually Silverash's little sister, the youngest of three siblings. We haven't met the middle sister yet. Compared to the others, she's the baby sister with no responsibilities. She loves mountain climbing, but became infected during a climbing accident, ie: she was cut by a rock containing originium. Her condition is more or less why Silverash is involved with Rhodes Island at all. They also have some family drama, but that's best saved for the last sibling, if we ever get her.

Talent (Karlan Hunter): Increases attack and defense when not blocking enemies. You rarely if ever want a puller to be blocking anything, so it's decent.

S1 (Chain Hook): More or less the exact same skill as Rope's S1, the short cooldown bread and butter skill of a puller. It's how you pull stuff.

S2 (Binding Chains): A longer cooldown, activated pull that hits up to 3 targets and also the range extend horizontally too, allowing her to gather up enemy from different lanes. It also stuns them for 3 seconds and deals True Damage, which ignores both defense and resistance and is actually extremely rare. I don't know why Cliffheart of all people deals true damage, but it's not like her attack power is significant, so whatever. This has different pulling utility than her S1, but the longer cooldown means that you'll have to judge it on a case-by-case basis.



Hung is a 5* Healing Defender, same archetype as Spot. I assume he's generally better than Spot, but the way his healing skills work is a little different so maybe they aren't completely comparable.

Hung is a Perro from Lungmen (Hong Kong). As you might have noticed, the same races can be full furries or not just kind of arbitrarily and no one will ever comment on it. Really depends on the tastes of the artist, I suppose. He works as a security guard at the same private detective agency as Waai Fu, and is just sort of a kind-hearted goofball. Apparently he is an extremely good cook though, and could open his own restaurant if he wanted to.

Talent (Gatekeeper): Increases his defense. If he's standing with his back to a ranged tile, he heals any operators on that tile for signicantly more.

S1 (Treatment Countermeasure): A defensively charged skill, meaning that it charges by 1 each time he gets hit by an enemy. When charged, he'll heal one adjacent ally (including himself). Being defensively charged is both a blessing and a curse: on one hand it'll charge up super fast when he's being swarmed or pelted by ranged attacks, but on the other hand it means it'll do absolutely nothing when he's NOT. He can't top people off between waves, for example.

S2 (Medical Mode Countermeasure): Defensively charged, he stops attacking and goes into full medic-mode like Spot or Myrtle. He also grants an SP (Skill Point) to anyone he heals, which means their skills charge up faster. 1 SP is roughly 1 second for auto-charge skills, or 1 hit for offensively/defensively charged skills. He can't give himself SP though. Anyway, that's also a decent skill but has the same benefits and problems as his S1.

Edit:



[i]Beanstalk is a 4* Ranged Vanguard. Or... Summoning Vanguard? I don't think we have a name for it yet since she's the first one. Unlike all other vanguards, she is deployed on ranged tiles and has the range of a sniper. However, she is also our first summoner, which means that after she is deployed she adds another nameplate to our deployment list. This is her summon, which in her case can be placed on any available melee tile within her attack range. She summons what the game calls a Tactical Point, which creates a tiny baby crab on that spot with 1 block and stats similar to but slightly lower than a 2 block vanguard of the same level. The crab cannot be healed by ordinary means, but if it dies it will automatically respawn in the same position after 15 seconds. You can only place one crab spot and can only reposition it by redeploying Beanstalk entirely. Her attack is increased when hitting an enemy blocked by her summoned unit.

Beanstalk is a Rebbah (hyena, also apparently this was mistranslated in her profile) from Columbia (USA). She's a farmgirl from the countryside who has made it her mission in life to show the world that domesticated Metal Crabs can be useful for all sorts of things, from transportation to warfare. Most people think she's crazy and that that's dumb, including her family who kicked her out. So now she's a crab-breeder entrepreneur trying to make it on her own, or rather with her giant family of trained crabs that only she can tell apart. She is good friends with Vanilla, who shares her taste in cute pets.

Talent (Professional Breeder): Technically her talent is what summons and respawns the crab. I suppose future units in this archetype might have different rules for how they spawn their summoned units.

S1 (Sentinel Command): Generates DP and immediately heals the crab to full (or respawns it if it is dead). This is pretty good since it means you have an invincible blocker for the early game.

S2 ("Everyone Together!"): Generates DP and summons up to 4 additional crabs in all the spots adjacent to her Tactical Point, if there's space for them. The defense of all crabs is also increased significantly. All additional crabs will despawn when the duration expires. This could be good if you need a lot of blockers in an emergency, but it seems way more situational to me.

And that's everyone! Our roster is looking pretty huge now.





As you can see, most people who weren't voted for last time are still level 1, although I also leveled up the healers, etc, so I could better farm materials. This time around the voting is even more important though, since I'll probably be able to promote the top few candidates. As always, shout your choice in bold in the thread, up to five votes per person. The votes will be added to the same totals as the previous votes to create some kind of team inertia, and we'll see how that goes. Most of my team last time were at 2 votes so it shouldn't be too hard to overturn the status quo.

Clarste fucked around with this message at 16:10 on Jul 18, 2021

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Considering there are so many to choose from, I might as well up the number of votes to 5. I'll count Astesia and Lancet-2 from Terry, if you don't mind.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Ibblebibble posted:

None of these are particularly my favs so I will say player's choice.

You can still vote for older characters if you want me to continue to use Myrtle, for example. I was actually considering adding the votes to the same total as before, to create some team inertia, but that's still under consideration.

Edit: Actually I'll just do that.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Out of curiosity, who is it? There are a lot of funny names.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

AweStriker posted:

There’s actually still one more 3*. We’ve seen him, but he’s not on our squad yet.

Oh yeah, Steward. Totally forgot about that guy.

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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Ah, yeah, I can definitely see how that's "interesting".

Clarste fucked around with this message at 15:18 on Jul 18, 2021

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