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Hellioning
Jun 27, 2008



drrockso20 posted:

If I recall correctly isn't part of the problem that going the path for Great Zeorymer also prevents you from getting most of the other secrets in the game

Kinda?

You Stay with the Nadesico at 10 so you can't get Gale or the IWSP pack, you Stay on Earth at 20 so you can't get Gai, and you have to Stay on 31 so you can't get the X Aestivalis or the Layzner Mark II. You can still get Julia, Rapier, Bonta-kun, and, obviously, the secrets whose triggers are after you get Great.

So it's more half and half.

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Dance Officer
May 4, 2017

It would be awesome if we could dance!


Getting Great Zeorymer means you're not getting the IWSP pack, Gale in the Greimkaiser and layzner mk2. And the x-aestivalis.

It's not too terrible a price to pay. The X-aestivalis is laughably bad. IWSP is the best pack for the Strike but Kira has Freedom when you get it, so why are you still using Strike? And finally Gale is merely okay, and you can still get the much better Julia.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.




Dance Officer posted:

Getting Great Zeorymer means you're not getting the IWSP pack, Gale in the Greimkaiser and layzner mk2. And the x-aestivalis.

It's not too terrible a price to pay. The X-aestivalis is laughably bad. IWSP is the best pack for the Strike but Kira has Freedom when you get it, so why are you still using Strike? And finally Gale is merely okay, and you can still get the much better Julia.

You also lose Gai, and on a first run he bugs out on recruitment and gets double skill points if you get him.

General Revil
Sep 29, 2014

"Congratulations! You're all smarter than some of the most brilliant minds on Tendao that worked on this revolutionary project."

Vizuyos posted:

If you're gonna be playing through the game four whole times anyway (three times to unlock the Raftclans, a fourth time to actually use it), I think it's just fine to include a secret with unusual conditions. Gives you something to shoot for after you've seen all the other paths, and unlocked all the other secrets.


drrockso20 posted:

If I recall correctly isn't part of the problem that going the path for Great Zeorymer also prevents you from getting most of the other secrets in the game

The routes are pretty cleanly split into the "Most Secrets" and "Great Zeorymer" routes.
Secrets available regardless of route split chosen: Bonta, Rapier, and Allenby. Technically also Julia, but you can't get her and Gale, so she gets lumped in Zeorymer as a pseudo-route exclusive.
Great Zeorymer route: Julia, Balzack, and Great Zeorymer
Most secrets: Everyone else

https://web.archive.org/web/20080225150822/http://ikusagami.info/srwj/?section=walkthrough
That way, you can get every secret over the course of two playthroughs.

WrightOfWay
Jul 24, 2010




Dance Officer posted:

Zeorymer is pretty good but it's not on the level of the real wrecking balls in J.

It has a fantastic MAP, a barrier, two pilots and 30% EN regen. It also has Accel and Zeal on a separate pilot from the one who has Valor. It has slightly worse boss damage than the Mazingers if you don't take Zeal into account, I guess. J is a game where a lot of units can wreck shop but I don't think anyone does it better than Zeorymer.

Great Zeorymer probably isn't worth going for from a pure mechanical standpoint, but it is very cool and that counts for something.

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