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I feel like at the very least, if they don't want to have stuff available at the start of the game or whatever, they should at least have it so that if you get a secret or whatever, then you have that secret forever on all future playthroughs without having to get points or do specific route stuff or whatever. Having to make sure I do the right battles to unlock stuff every single time is super annoying.
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# ? Sep 24, 2021 00:29 |
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# ? Mar 29, 2024 16:51 |
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ACES CURE PLANES posted:I feel like at the very least, if they don't want to have stuff available at the start of the game or whatever, they should at least have it so that if you get a secret or whatever, then you have that secret forever on all future playthroughs without having to get points or do specific route stuff or whatever. isnt that how most SRW games work already? SRWUX is literally built around this premise
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# ? Sep 24, 2021 00:30 |
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I did a replay of V on my old NG++++whatever file with that assumption recently but when I was scheduled to get stuff like the Xi missile pod and Penelope it just didn't happen and I was super confused. It works that way for the true ending at least but it stiffed me on older units.
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# ? Sep 24, 2021 00:32 |
Endorph posted:isnt Yeah that's how it's been working in V, X and T I think; it's convenient and cool. But I'd still like to have Mazinger Zero around forever after getting it once. EDIT: apparently just for the real ending as stated above?
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# ? Sep 24, 2021 00:32 |
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ImpAtom posted:I am sad they never really went back to the Unit Shop from W. I'd kind of like the opposite where I can stick people in super lovely gimmick units. Or the capture mechanic from GC
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# ? Sep 24, 2021 00:33 |
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drrockso20 posted:Or the capture mechanic from GC Yeah, I loved that stupid thing. It also had the funniest version of recruiting Bernie.
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# ? Sep 24, 2021 00:34 |
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I've wanted plot divorced unlocks for NG+ for the longest time. I've bitched at lengths in various SRW threads here that my favorite mobile suit, Sazabi, is almost always a late stage final 5 missions recruit and it barely gives me any time to enjoy having Char and the Zabi around. If they just offered a feature like say the Pick 5 Items You Like NG+ feature but applied it to MS I'd really appreciate it. Maybe you could even have some fun with it, like secret 4th wall lines acknowledging that hey maybe Char shouldn't be fighting the Zeon in the opening arc or whathaveyou.
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# ? Sep 24, 2021 00:50 |
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ImpAtom posted:I am sad they never really went back to the Unit Shop from W. I'd kind of like the opposite where I can stick people in super lovely gimmick units. The dagger with the mobius mounted on the back owns
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# ? Sep 24, 2021 01:16 |
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General Revil posted:You could even add Nadesico and Tobikage. You'll get the desperate attempt to flee, and crossover opportunities. There's a SRW64 translation in the works?! That's one of my favorite of the oldschool SRW. I want ot leanr more. Endorph posted:isnt UX is the only one where it works like that, because it's part of the plot, since you can only get all the secrets through that. Some other games have some flags carry over or aren't needed on a second playthrough though.
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# ? Sep 24, 2021 05:22 |
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SRW64 had a translation done for months now
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# ? Sep 24, 2021 05:26 |
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drrockso20 posted:Or the capture mechanic from GC ImpAtom posted:Yeah, I loved that stupid thing. It's super addicting.
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# ? Sep 24, 2021 05:34 |
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amuro and char should kiss to commemorate the 30 year anniversary imho
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# ? Sep 24, 2021 05:36 |
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Tae posted:SRW64 had a translation done for months now Wait, hold up, there's a 64 translation?
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# ? Sep 24, 2021 05:36 |
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Tae posted:SRW64 had a translation done for months now You're confusing SRW64 with SRWGC aren't you? I can't find anything on a 64 patch. GC was the one that was released a few months ago.
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# ? Sep 24, 2021 05:58 |
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Someone's been translating their 64 playthrough on Youtube.
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# ? Sep 24, 2021 07:23 |
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Nuebot posted:This actually reminds me of one thing I really, really hope they do for 30: give me a proper new game plus. I don't care if units or characters carried over don't have story dialogue or anything. But please stop letting me unlock cool units for the last like three missions and no more. Zero, Neo Zeong and TTGL are really bad about this; but I think the absolute worst goes to Great Zeorymer in J where you have to forgo most of the other upgrades in the game and jump through all kinds of tedious hoops to get it, then you get it for the very end of the game and while it's incredibly powerful on paper; it's not actually that strong because by that point you'll have upgraded other units to be just as overkill if not even better without needing all of the bullshit to get it every playthrough. Great Zeorymer's unlock in J always struck me as loving insane, because in order to get the super rad upgrade for Zeorymer, one of the requirements is never deploying Zeorymer.
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# ? Sep 24, 2021 14:44 |
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Nuebot posted:This actually reminds me of one thing I really, really hope they do for 30: give me a proper new game plus. I don't care if units or characters carried over don't have story dialogue or anything. But please stop letting me unlock cool units for the last like three missions and no more. Zero, Neo Zeong and TTGL are really bad about this; but I think the absolute worst goes to Great Zeorymer in J where you have to forgo most of the other upgrades in the game and jump through all kinds of tedious hoops to get it, then you get it for the very end of the game and while it's incredibly powerful on paper; it's not actually that strong because by that point you'll have upgraded other units to be just as overkill if not even better without needing all of the bullshit to get it every playthrough. I get the sentiment of all of this, but is Great Zeorymer's unlock requirements 'tedious hoops'? Beyond 'don't deploy it unless forced to', it's literally "Go all the routes that have Zeorymer's plot, and use Zeorymer to defeat all the Zeorymer enemies". That's a lot less tedious than Vorlent's requirement of "Beat the game with all other protag units" in the same game. MechaCrash posted:Great Zeorymer's unlock in J always struck me as loving insane, because in order to get the super rad upgrade for Zeorymer, one of the requirements is never deploying Zeorymer. It makes sense plot-wise in the context of the show, at least.
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# ? Sep 24, 2021 15:49 |
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I guess Amazon's marketing bots are paying attention because I got an email about this: https://www.amazon.com/Super-Robot-Wars-OG-Dwellers-PlayStation/dp/B01JS4LFOI Worth picking up? Asking because the only active Playstation console I have is the PS4. I have a PS2 put up in a box in the storage closet in my house but I'd need an adapter of some kind to connect the video cable to my smart TV, I think (no video component plugs, just HDMI ports).
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# ? Sep 24, 2021 15:58 |
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biracial bear for uncut posted:I guess Amazon's marketing bots are paying attention because I got an email about this: https://www.amazon.com/Super-Robot-Wars-OG-Dwellers-PlayStation/dp/B01JS4LFOI But anyway the big elephant in the room is the machine translation, it is horrendously bad. I don't know if we have a better representative than the below launch meme. I feel like the actual game was even worse when I played it but it's been a long time.
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# ? Sep 24, 2021 16:14 |
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Kchama posted:I get the sentiment of all of this, but is Great Zeorymer's unlock requirements 'tedious hoops'? Beyond 'don't deploy it unless forced to', it's literally "Go all the routes that have Zeorymer's plot, and use Zeorymer to defeat all the Zeorymer enemies". I don't see how great zeorymer's unlock makes sense beyond it being an amalgamation of zeorymer and it's defeated opponents.
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# ? Sep 24, 2021 16:18 |
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Ethiser posted:Didn’t they say they want to keep IBO as a DD exclusive for a while or is that just an internet rumor? Not exclusive per se and not just for that specific Gundam franchise, but what they did say is that they intentionally spread out "high impact" debuts throughout all their games rather than something like... I dunno, Z2 I guess where they managed to jam in just about every "high impact" series of that era into one game. As much as some people dislike it, the company does consider the gacha games to be "fully fledged games", thus why Mazinger Infinity isn't listed as a Debut back in T (because it showed up in X-Omega.)
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# ? Sep 24, 2021 16:55 |
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Rascyc posted:I think MD is only really worth it if you've been a fan of the older SRW games for a long time so you get that nostalgia ball rolling for the cast and robots. The background will also help in dealing with the vast amounts of back story that the games carry forward with each title. It's a fantastic look/sounding SRW game though so if you just like mecha in general you might be able to punch through and have fun, after all a lot of us played older SRW games in Japanese with nothing but an old gamefaqs MNeidengard summary translation. If you're into challenge points in the game, MD leans more towards puzzles than pure power. Yeah, the translation certainly exists.
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# ? Sep 24, 2021 17:12 |
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Dance Officer posted:I don't see how great zeorymer's unlock makes sense beyond it being an amalgamation of zeorymer and it's defeated opponents. Because putting the boy in the robot slowly brainwashes him into Dr. rear end in a top hat. By not putting him in the robot unless necessary, he doesn't get influenced by his creator nearly as much. So the game rewards you for that.
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# ? Sep 24, 2021 17:18 |
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Is there an SRW that captures the insane experience of watching Layzner in 2000s? As in a show created during cold war and heavily influenced by the ideas of the time? It's not something that comes up a lot explicitly even though mecha anime tends to be very political. The only similar thing I can think of right now is that Patlabor episode with the Soviet detector.
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# ? Sep 24, 2021 17:32 |
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Not quite what you're looking for but it's worth mentioning Full Metal Panic takes place in a world where the cold war never ended.
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# ? Sep 24, 2021 18:22 |
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Ashsaber posted:Because putting the boy in the robot slowly brainwashes him into Dr. rear end in a top hat. By not putting him in the robot unless necessary, he doesn't get influenced by his creator nearly as much. So the game rewards you for that. Huh, I forgot about that.
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# ? Sep 24, 2021 18:51 |
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Davzz posted:Not exclusive per se and not just for that specific Gundam franchise, but what they did say is that they intentionally spread out "high impact" debuts throughout all their games rather than something like... I dunno, Z2 I guess where they managed to jam in just about every "high impact" series of that era into one game. Heck Destiny debuted in Scramble Commander 2
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# ? Sep 24, 2021 20:38 |
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Davzz posted:As much as some people dislike it, the company does consider the gacha games to be "fully fledged games", thus why Mazinger Infinity isn't listed as a Debut back in T (because it showed up in X-Omega.)
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# ? Sep 24, 2021 20:42 |
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Davzz posted:Not exclusive per se and not just for that specific Gundam franchise, but what they did say is that they intentionally spread out "high impact" debuts throughout all their games rather than something like... I dunno, Z2 I guess where they managed to jam in just about every "high impact" series of that era into one game. I think they also mentioned IBO specifically for debuts when they were splitting between T and DD, since they ultimately decided to have the cell phone game have more "new" hits, while T would have more retro stuff.
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# ? Sep 24, 2021 21:00 |
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I thought I could power through MDs...translation because I was just happy to have one in English. I was wrong. Buyer beware. But I'm a die-hard though so drip feed the Engrish directly into the vein. I took a long break.
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# ? Sep 24, 2021 21:37 |
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I think playing so many of the games in Japanese, a language I do not understand, made me immune to Moon Dwellers’ script.
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# ? Sep 24, 2021 22:19 |
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The MD script isn't good but it's hardly illegible. You can understand what people are saying pretty easily. The actual problem is that MD's story is pretty convoluted and requires you to keep track of what a bunch of different factions are up to and plot elements from 2-3 previous games that haven't received an official translation.
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# ? Sep 24, 2021 22:29 |
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Dance Officer posted:Huh, I forgot about that. He nailed it in one, yeah. Neo_Crimson posted:The MD script isn't good but it's hardly illegible. You can understand what people are saying pretty easily. The actual problem is that MD's story is pretty convoluted and requires you to keep track of what a bunch of different factions are up to and plot elements from 2-3 previous games that haven't received an official translation. Also, this. I didn't have too much trouble understanding the plot, but when I streamed it my viewers were pretty lost due to that aspect.
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# ? Sep 24, 2021 23:35 |
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Hunter Noventa posted:
To be fair, Ryusei is exactly the kind of doofus who would argue about super robot orthodox design.
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# ? Sep 25, 2021 00:35 |
Kchama posted:I get the sentiment of all of this, but is Great Zeorymer's unlock requirements 'tedious hoops'? Beyond 'don't deploy it unless forced to', it's literally "Go all the routes that have Zeorymer's plot, and use Zeorymer to defeat all the Zeorymer enemies". Because, IIRC, the zeorymer units don't show up concretely under one specific plot line (IE: you don't just follow the gundams or whatever) so you have to zig-zag across the storyline getting half of each plot making sure to deploy zeorymer only when the zeorymer is necessary and kill the zeorymer bosses with zeorymer. It felt tedious to me; beating the game three times over was just playing the game three times which was only tedious if you didn't really like J imo.
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# ? Sep 25, 2021 01:24 |
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I mean the Great Zeorymer thing was just a fun bonus thing, not anything super critical. Zeorymer Classic is still a complete utter shitwrecker.
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# ? Sep 25, 2021 01:35 |
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If you're gonna be playing through the game four whole times anyway (three times to unlock the Raftclans, a fourth time to actually use it), I think it's just fine to include a secret with unusual conditions. Gives you something to shoot for after you've seen all the other paths, and unlocked all the other secrets.
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# ? Sep 25, 2021 03:19 |
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Nuebot posted:Because, IIRC, the zeorymer units don't show up concretely under one specific plot line (IE: you don't just follow the gundams or whatever) so you have to zig-zag across the storyline getting half of each plot making sure to deploy zeorymer only when the zeorymer is necessary and kill the zeorymer bosses with zeorymer. It felt tedious to me; beating the game three times over was just playing the game three times which was only tedious if you didn't really like J imo. Maybe our definitions of 'tedious' differ since that's just playing the game normally except you don't deploy Zeorymer.
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# ? Sep 25, 2021 05:43 |
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ImpAtom posted:I mean the Great Zeorymer thing was just a fun bonus thing, not anything super critical. Zeorymer Classic is still a complete utter shitwrecker. Zeorymer is pretty good but it's not on the level of the real wrecking balls in J.
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# ? Sep 25, 2021 06:21 |
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# ? Mar 29, 2024 16:51 |
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If I recall correctly isn't part of the problem that going the path for Great Zeorymer also prevents you from getting most of the other secrets in the game
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# ? Sep 25, 2021 06:27 |