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Tibalt
May 14, 2017

What, drawn, and talk of peace! I hate the word, As I hate hell, all Montagues, and thee

Not Keyser Soze posted:

I love the simplicity of damage scaling as either 1, 2 or 3[w] based on the type of hit but the bit about there being three different ways damage can be boosted is super messy. There are so many cool ideas borrowed from tactical jrpgs but it still feels like there's maybe 20% more mechanics than there needs to be.
Yeah, I think that's a main piece of feedback. They already changed Double damage to Godly damage (pierce, ignore resistance, ignore vigor) but I think it'll still evolve.

Edit: Also NPCs are getting scaled down a lot, if anybody is planning to run a game. Less armor and damage is already in the changelog, and I think NPC actions will be scaled down.

Tibalt fucked around with this message at 15:43 on Aug 3, 2021

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Tibalt
May 14, 2017

What, drawn, and talk of peace! I hate the word, As I hate hell, all Montagues, and thee

ICON seems very concerned with action economy, and hasn't really explored Simmons yet, so I'm not sure how well the Shaman is going to translate (they're the one that summoned allies, right?)

As for compatibility... I think you'll need to do a lot of work to force it and basically have to homebrew, but a lot of the bones are the same.

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