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Not Keyser Soze posted:I love the simplicity of damage scaling as either 1, 2 or 3[w] based on the type of hit but the bit about there being three different ways damage can be boosted is super messy. There are so many cool ideas borrowed from tactical jrpgs but it still feels like there's maybe 20% more mechanics than there needs to be. Edit: Also NPCs are getting scaled down a lot, if anybody is planning to run a game. Less armor and damage is already in the changelog, and I think NPC actions will be scaled down. Tibalt fucked around with this message at 15:43 on Aug 3, 2021 |
# ¿ Aug 3, 2021 15:41 |
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# ¿ Apr 25, 2024 22:37 |
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ICON seems very concerned with action economy, and hasn't really explored Simmons yet, so I'm not sure how well the Shaman is going to translate (they're the one that summoned allies, right?) As for compatibility... I think you'll need to do a lot of work to force it and basically have to homebrew, but a lot of the bones are the same.
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# ¿ Aug 7, 2021 16:49 |