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Ryuujin
Sep 26, 2007
Dragon God
At the moment I am looking at a Goloma Investigator, but I am messing around with other ideas as well.

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Ryuujin
Sep 26, 2007
Dragon God

Imagine that the skin/chitin is ebony instead of pale/white and the eyes are purple instead of red, probably thinner and weaker looking too
Kouzo, Goloma Investigator

Appearance: Kouzo's appearance is largely typical for his kind. His rough skin is more on the dark side with a rich ebony that nearly blends in with the chitin upon his fingers, feet and face. His eyes glow a deep purple. He is a bit on the thin and scrawny side, not particularly lithe but more wiry than bulky.

Upbringing: Kouzo was raised in a hidden village among the jungles of Mwangi by other Goloma. From a young age he had the instinctual fear of others, particularly two-eyes, instilled in him. He learned the legends, the stories, and tales. But Kouzo was a curious child, adventurous and foolish. And Kouzo had trouble understanding how exactly the two-eyes could regain their lost eyes by harvesting the Goloma eyes. As such he took risks that other Goloma wouldn't take. He explored the jungles around his home, and even went further afield. He tried to learn as much as he could. He found books written by others and read them voraciously. He watched two-eyes move through the jungles and surrounding lands. He watched and listened, he read, he found much of what he was taught seemed to be at odds with what he witnessed. He went out of his way to learn as much as he could, to learn as many languages as he could.
And when he was confident enough he began to approach the occasional stranger the occasional two-eyes. Things did not always go well, there was distrust and fear on both sides more than once. However he managed to have actual conversations with these strangers here and there, learning more that he had not yet found in books, hearing about the greater world outside his jungle. One day he came across a particularly strange stranger. This time the stranger approached him instead of the other way around. The stranger had a large head and a frail body. Kouzo couldn't remember much else about them. But this time it was the stranger who questioned Kouzo instead of the other way around, the stranger asked many strange questions but when they were done they suggested that Kouzo might be interested in attending Maagambya. This led to Kouzo questioning what he would do with his life, eventually he decided to leave and make his way to Maagambya, though his fellow villagers tried to talk him out of it, fearing what the two-eyes would do to him.

Personality: Curious. Inquisitive. Odd. Does not really know how to interact with non Goloma that well but is trying to learn. Loves to learn, to hone his skills and improve. Trying to move past his kind's insular nature to become more at home with community.

Goals: Kouzo's goal is to learn all that he can, to keep learning and improving himself. Magaambya was suggested to him and would be a great way to learn about the world, history, magic and so much more. Furthermore it provides a chance to work on his community skills, his kind doesn't particularly do well with others and he wants to improve upon that. Perhaps in time he can bring his education back to his village and help them come to terms with the two-eyes.

pre:
Kouzo, Investigator 1
Goloma Scholar
Medium N Humanoid
Deity: Mother Spider

Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 18 (+4)
Wisdom: 16 (+3)
Charisma: 10 (+0)

HP :17 (8 Goloma + 8 Investigator + 1 Con)
Perception +8 (3 Wis + 5 E)
Speed 30 feet

AC: 16 (10 + 1 Dex + 2 Armor + 3 T)
Trained unarmored and Light

Fort +4 (1 Con + 3 T)
Refl +6 (1 Dex + 5 E)
Will +8 (3 Wis + 5 E)

Class DC 17 (10 + 4 Int + 3 T)

Attacks
Rapier +4 (1 Dex + 3 T), 1d6 P (finese, deadly d8, disarm)
Rapier (devise a strategem) +7 (4 Int +3 T), 1d6 P (finese, deadly d8, disarm)

Skills
Acrobatics +3 (1 Dex + 3 T - 1 Armor))
Arcana +7 (4 Int + 3 T)
Athletics +2 (0 Str + 3 T - 1 Armor)
Crafting +4 (4 Int)
Deception +0 (0 Cha)
Diplomacy +0  (0 Cha)
Intimidation +0  (0 Cha)
Medicine +6 (3 Wis + 3 T)
Nature +6 (3 Wis + 3 T)
Occultism +7 (4 Int + 3 T)
Performance +0 (0 Cha)
Religion +6 (3 Wis + 3 T)
Society +7 (4 Int + 3 T)
Stealth +4 (1 Dex + 3 T)
Survival +6 (3 Wis + 3 T)
Thievery +4 (1 Dex + 3 T)
Lores
Academia Lore +7 (Int 4 + 3 T)

Languages
Anadi
Common (Mwangi)
Common (Xanmba)
Draconic
Goloma
Sylvan

Feats
Investigator: Known Weaknesses
Methodology:  Battle Medicine, Forensic Acumen
Ancestry: Pierce the Darkness
Background: Assurance (Arcana

Abilities
Investigator: Clue In (reaction)
Investigator: Darkvision
Investigator: Devise a Stratagem 
Investigator: Forensic Medicine
Investigator: On the Case
Investigator: Pursue a Lead
Investigator: Strategic Strike
Ancestry: Eyes in Back 
Heritage: Farsight Goloma (low-light vision)

Equipment
Explorer's Clothing, Studded Leather, Rapier, Healer's Tools, (9sp, 4 gp remaining)
Experience: I have been playing RPGs since 2000 with 3e D&D. Began playing in games on the forums somewhere around when 4e came out. I have played a number of Pathfinder games online, haven't played any Pathfinder 2e though. I have experience with Play by Post, Discord games both asynchronous and not, and Roll20 games again asynchronous and not. Though I generally prefer asynchronous games these days as I work retail and don't have reliable availability at the same time every week/day.

Ryuujin fucked around with this message at 01:21 on Aug 7, 2021

Ryuujin
Sep 26, 2007
Dragon God
A Legendary Kineticist I tried throwing together using Legendary Games 2e Legendary Kineticist

pre:
Zandivar, Legendary Kineticist 1
Pixie  Archaeologist
Tiny NG Fey
Deity: 

Strength: 08 (-1)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 10 (+0)
Charisma: 12 (+1)

HP :16 (6 Sprite + 6 Legendary Kineticist + 4 Con)
Perception +3 (0 Wis + 3 T)
Speed 20 feet

AC: 18 (10 + 3 Dex + 2 Armor + 3 T)
Trained unarmored and Light

Fort +7 (4 Con + 3 T)
Refl +8 (3 Dex + 5 E)
Will +5 (0 Wis + 5 E)

Spell DC 17 (10 + 4 Con + 3 T)

Attacks
Fire Blast +7 (4 Con + 3 T), 1d6+4 Fire (Flourish, 1 action somatic, 120 ft or touch, critical is x2 damage and 1d4 persistent fire)

Skills
Acrobatics +5 (3 Dex  - 1 Armor + 3 T)
Arcana +5 (2 Int + 3 T)
Athletics -2 (-1 Str  - 1 Armor)
Crafting +2 (2 Int)
Deception +1 (1 Cha)
Diplomacy +1  (1 Cha)
Intimidation +4  (1 Cha + 3 T)
Medicine +0 (0 Wis )
Nature +3 (0 Wis + 3 T)
Occultism +5 (2 Int + 3 T)
Performance +1 (1 Cha)
Religion +0 (0 Wis )
Society +5 (2 Int + 3 T)
Stealth +3 (3 Dex )
Survival +3 (0 Wis + 3 T)
Thievery +3 (3 Dex )
Lores
Architecture Lore +5 (2 Int +3 T)
Mwangi Lore +5 (2 Int + 3 T)
Plane of Fire Lore +5 (2 Int +3 T)

Languages
Common (Taldan)
Common (Mwangi)
Common (Xanmba)
Sylvan

Feats
Kineticist: Extended Range
Ancestry: Evanescent Wings
Background: Additional Lore: Mwangi

Abilities
Kineticist: Elemental Conduit (Fire)
Kineticist: Elemental Defense (Fire)
Kineticist: Kineticist Spellcasting
Kineticist: Accept Burn (free action)
Kineticist: Gather Power (1 action)
Kineticist: Refocus (Building a fire, staring into a fire, cooking)
Kineticist: Infusions
Kineticist: Searing Flesh (reaction)
Ancestry: Low-light vision
Ancestry:  Magical Strikes
Heritage: Luminous Sprite

Spells
Fire Blast
Dancing Lights

Infusions
Cone Infusion (1 action verbal, 15 ft cone)

Equipment
Explorer's Clothing, Studded Leather, Rapier, Healer's Tools, (9sp, 4 gp remaining)

Ryuujin
Sep 26, 2007
Dragon God

Ranzak, Goblin Alchemist

Appearance: Ranzak is short, green, bald and with sharp teeth. Possibly cute in the right light, but still a typical goblin. His crazed red eyes gleam with curiosity, and are often glazed as the results of something he drank or ate. His skin and clothes are stained and scarred from various alchemical substances. He always seems to have a number of files, pouches, and other odds and ends about his person, ready at any moment to mix possibly dangerous things into even more dangerous things.

Upbringing: Ranzak was raised in a fairly traditional goblin village, filled with a fear of books and horses. However he was filled with a great curiosity and not the best sense of self preservation. He would often leave the village to find various plants and animals, which he would then put in his mouth to see how they tasted, or what they might do. One day as a young goblin he saw a traveling alchemist throw a vial of alchemist's fire. The dancing flames entranced him and he began to follow the alchemist. Sneaking along he spent a few days following the alchemist. Eventually he gathered his courage and snuck into the alchemist's camp one night. He began to rummage through the alchemist's things, finding various powders and liquids, tasting many and trying to mix them as he saw the alchemist do. After a few attempts he recreated the alchemist's fire he saw before. Unfortunately the fire woke the alchemist, or perhaps the alchemist was awake all along and secretly watching Ranzak. Ranzak tried to run, but the alchemist quickly whipped up something that immobilized his legs. Ranzak feared for his life, but the alchemist did not kill him, instead the alchemist investigated what Ranzak had done, and took his time looking over Ranzak. It would turn out that the alchemist had a twisted sense of humor, and saw promise in Ranzak. So he asked the young goblin if he wished to learn how to make the fire and so much more. Ranzak answered without hesitation. The alchemist then took Ranzak on, and through much trial and error began teaching him the way of alchemy. There were many problems, Ranzak tended to eat his concoctions and would rip, tear and burn books, fearful of their written words. But the alchemist eventually got Ranzak to stop burning the books, though there was a second setback when Ranzak started eating them, and in time he even managed to get Ranzak to learn how to read and write. The writing was never the prettiest, chicken scratches really, but it was still a monumental feat for the average goblin. After a few years of training Ranzak was a fully fledged alchemist in his own right, though still at the starting line of his education really, and now finally on the cusp of adulthood it was time for Ranzak to move on. The alchemist told Ranzak of a magical place called Maagambya. It was an academy of higher learning, to learn many facets of magic, and it is where the alchemist had furthered his own education many years ago. Twisted as his sense of humor was the alchemist decided that it would be a great laugh if Ranzak was to attend Maagambya as well.

Personality: Ranzak is impulsive, and while technically smart often does stupid things. He is curious. He tends to put things into his mouth without knowing what they are, or worse yet actually knowing what they are. Still not entirely comfortable with the written word, or horses, he has overcome enough of his initial tendencies to be able to deal with them and has actually become rather book smart, even if he doesn't act like it much of the time.

Goals: Ranzak just wants to make pretty explosions and to mix various things together to see what happens. That said his alchemist master has set him a goal to become the best of the best of Magaambya which will involve passing classes, graduationg from Magaambya, and probably going above and beyond the average student or alumni. Ranzak has picked up some of his master's twisted humor and so this all sounds good to him.

pre:
Ranzak, Alchemist 1
Gblin Scholar
Small CG Humanoid
Deity: 

Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 18 (+4)
Wisdom: 08 (-1)
Charisma: 12 (+1)

HP :19 (10 Unbreakable Goblin + 8 Alchemist + 1 Con)
Perception +2 (-1Wis + 3 T)
Speed 25 feet

AC: 18 (10 + 3 Dex + 2 Armor + 3 T)
Trained unarmored and Light

Fort +6 (1 Con + 5 E)
Refl +8 (3 Dex + 5 E)
Will +2 (-1 Wis + 3 T)

Class DC 17 (10 + 4 Int + 3 T)

Attacks
Sling +6 (3 Dex + 3 T), 1d6 B (propulsive, range 50 ft, reload 1)
Acid Flask +6 (3 Dex +3 T), 1d6 persistent acid, 1 acid splash (range 20 ft)
Alchemist's Fire +6 (3 Dex +3 T), 1d8+1 fire, 2 persistent fire, 1 fire splash (range 20 ft)
Blight Bomb +6 (3 Dex +3 T), 1d6 poison, 1d4 persistent poison, 1 poison splash (range 20 ft)
Bottled Lightning +6 (3 Dex +3 T), 1d6 electricity, 1 electricity splash (range 20 ft, flatfooted on hit)
Frost Vial +6 (3 Dex +3 T), 1d6 cold, 1 cold splash (range 20 ft,  -5 ft speed penalty on a hit)


Skills
Acrobatics +6 (3 Dex + 3 T)
Arcana +7 (4 Int + 3 T)
Athletics +1 (1 Str)
Crafting +7 (4 Int + 3 T)
Deception +1 (1 Cha)
Diplomacy +1  (1 Cha)
Intimidation +1  (1 Cha)
Medicine -1 (-1 Wis)
Nature +2 (-1 Wis + 3 T)
Occultism +7 (4 Int + 3 T)
Performance +1 (1 Cha)
Religion +2 (-1 Wis + 3 T)
Society +7 (4 Int + 3 T)
Stealth +6 (3 Dex + 3 T)
Survival +2 (-1 Wis + 3 T)
Thievery +4 (3 Dex)
Lores
Academia Lore +7 (Int 4 + 3 T)

Languages
Common (Taldane)
Common (Mwangi)
Draconic
Goblin
Iruxi
Sylvan

Feats
Alchemist: Alchemical Crafting
Alchemist: Quick Bomber
Ancestry: Burn It!
Background: Assurance (Arcana)
Abilities
Alchemist: Advanced Alchemy
Alchemist: Alchemy
Alchemist: Bomber 
Alchemist: Formula Book
Alchemist: Infused Reagents
Alchemist: Quick Alchemy (1 action)
Ancestry: Darkvision
Heritage: Unbreakable Goblin

Equipment
Explorer's Clothing, Studded Leather, Sling, 10 sling stones, Alchemist's Tools, Formula Book, (8gp. 8sp, 9cp remaining)

Ryuujin fucked around with this message at 06:40 on Aug 11, 2021

Ryuujin
Sep 26, 2007
Dragon God

Draahzin, Kobold Summoner

Appearance: Drahzin is roughly three feet tall with scales of black tinged with purple. His teeth are short, his horns are swept back, and he has a small pair of vestigial wings on his back that have not fully grown in yet.

Upbringing: Draahzin was brought up to worship the power and majesty of the true dragons. He always felt a kinship to them, and his draconic scales and vestigial wings mark him as one touched by their power. He had a high position among his brethren and was carefully raised for greatness. As a young kobold he came across a shining silver egg larger than he was.
He became entranced with it and hid it. He protected it, he watched over it, and he did his best to keep it warm. After quite some time the egg eventually cracked. Draahzin panicked and ran about but eventually helped the hatchling emerge. A beautiful silver dragon was within. It chirped its awakening, spit out some frost, looked Draahzin in the eye, then flew straight at him.
Draahzin flinched and when he opened his eyes again there was no sign of the dragon. He was dissapointed but collected the eggshell and went about his normal life. But from that day on Draahzin could feel the dragon. He could sense its thoughts, its power. Over time he found he could call upon its power, manifest a spectral version of it into this world and even become one with it. While he has gained some control over the abilities he gained by bonding with the dragon he feels there is more to it. But his fellow kobold cannot teach him how to better tap into this power, how to become even more dragon. He went in search of more knowledge and learned of Maagambya. A magical school that has taught many wizards and druids, as well as others, about the mysteries of magic. If any place could help him better understand his connection it would be a school such as this. He sought the faculty and tried again and again to gain admission. He showed them the spells he could do, and even how he could call upon the power of the dragon. It took a lot of effort and time but he eventually impressed enough teachers to get admitted.

Personality: Draahzin is surprisingly bold and confident for a kobold, possibly from his upbringing, or possibly from the influence of the dragon, or is it dragons?, within him. He admires beauty and strength, particularly anything draconic. He is somewhat curious, and certainly curious to a fault if dragons, gold or gems are involved. A bit arrogant, but also kind and helpful to those he admires or views as friends or hatchmates.

Goals: Draahzin wants to be the most dragon any kobold has ever been. He wants to fully awaken the dragon blood within him, as well as fully commune and bond with the dragon that now rests within his soul. Becoming a mighty spellcaster, feared and admired, and object of beauty and strength all dwell in the back of his mind. Graduating Magaambya is but a stepping stone on his dream of becoming a dragon, or as close to it as is possible for a kobold.

pre:
Draahzin, Summoner 1
Kobold Scholar
Small CG Humanoid
Deity: Apsu

Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 10 (+0)
Charisma: 18 (+4)

HP :16 (6 Kobold + 10 Summoner + 0 Con)
Perception +3 (0 Wis + 3 T)
Speed 25 feet

AC: 15 (10 + 2 Dex + 0 Armor + 3 T)
Trained unarmored

Fort +5 (0 Con + 5 E)
Refl +5 (2 Dex + 3 T)
Will +5 (0 Wis + 5 E)

Spell DC 17 (10 + 4 Cha + 3 T)

Attacks

Kobold Breath Weapon DC 17 Basic Reflex Save 1d4 Acid (2 Actions, 1d4 round cooldown, 30 ft line)

Skills
Acrobatics +5 (2 Dex + 3 T)
Arcana +5 (2 Int + 3 T)
Athletics +3 (0 Str + 3 T)
Crafting +2 (2 Int)
Deception +4 (4 Cha)
Diplomacy +4  (4 Cha)
Intimidation +7  (4 Cha + 3 T)
Medicine +0 (0 Wis)
Nature +0 (0 Wis)
Occultism +5 (2 Int + 3 T)
Performance +4 (4 Cha)
Religion +3 (0 Wis + 3 T)
Society +5 (2 Int + 3 T)
Stealth +5 (2 Dex + 3 T)
Survival +0 (0 Wis)
Thievery +2 (2 Dex)
Lores
Academia Lore +5 (Int 2 + 3 T)

Languages
Common (Mwangi)
Draconic
Iruxi
Sylvan

Feats
Summoner: Energy Heart ( Cold)
Ancestry: Kobold Breath
Background: Assurance (Arcana)
Abilities
Summoner: Dragon Eidolon
Summoner: Spellcasting
Summoner: Conduit Spells
Ancestry: Darkvision
Heritage: Dragonscaled Kobold (Resist 1 Acid)

Cantrips
Boost Eidolon (conduit cantrip)
Acid Splash
Detect Magic
Electric Arc
Gouging Claw
Shield

Spells
Mage Armor
Magic Missile

Conduit Spells
Evolution Surge

Equipment
Explorer's Clothing,  (58gp. 9sp remaining)

Beads -
Ayuwari's initial bead - deep blue glass bead
Lumusi Yao's Dining Hall Bead  - glass bead colored like ripe mango
Xhokan's Student Store Bead - bulging sack bead

Silver Dragon Eidolon
Tradition arcane
Traits astral, dragon, eidolon, and Cold
Home Plane Astral Plane
Size Medium
Suggested Attacks claw (slashing), jaws (piercing), horn
(piercing), tail (bludgeoning), wing (bludgeoning)
 Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 10; +2 AC (+3 Dex cap)
AC: 17 (10 + 2 Dex + 2 Bonus + 3 T)
Skills Arcana, Intimidation
Senses darkvision
Language Draconic
Speed 25 feet
Eidolon Abilities breath weapon

Eidolon Claw +7 (4 Str + 3 T), 1d8+4 S (trip, versatile cold)
Eidolon Bite +7 (4 Str+ 3 T), 1d6+4 P (agile, finesse)
Eidolon Breath Weapon DC 17 Basic Reflex Save 1d6 Cold (2 Actions, 1d4 round cooldown, 30 ft cone)

Acrobatics +5 (2 Dex + 3 T)
Arcana +3 (0 Int + 3 T)
Athletics +7 (4 Str + 3 T)
Crafting +0 (0 Int)
Deception +0 (0 Cha)
Diplomacy +0  (0 Cha)
Intimidation +3  (0 Cha + 3 T)
Medicine +0 (0 Wis)
Nature +0 (0 Wis)
Occultism +3 (0 Int + 3 T)
Performance +4 (0 Cha)
Religion +3 (0 Wis + 3 T)
Society +3 (0 Int + 3 T)
Stealth +5 (2 Dex + 3 T)
Survival +0 (0 Wis)
Thievery +2 (2 Dex)
Academia Lore +3 (Int 0 + 3 T)

Ryuujin fucked around with this message at 05:46 on Oct 16, 2021

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Ryuujin
Sep 26, 2007
Dragon God
Yeah if they don't get posted in for long enough they will end up locked. Which will make it harder to edit the character sheets with new items/level ups.

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